Sonic 3 and Knuckles: Difference between revisions

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[[Sega]]'s third 16-bit entry in the ''[[Sonic the Hedgehog (Franchise)|Sonic the Hedgehog]]'' series, and the followup to the wildly popular ''[[Sonic the Hedgehog 2 (Video Game)|Sonic the Hedgehog 2]]'', was so epic that time and hardware constraints forced them to [[One Game for Thethe Price of Two|split it into two separate games]]:
 
''Sonic the Hedgehog 3'', released February 2, 1994, covered the first half of the game, with gameplay as Sonic, Tails, or both. Knuckles the Echidna, the final member of Sonic and Tails' [[Power Trio]], made his debut in this game, but as an antagonist rather than a playable character.
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A number of game mechanics made their ''Sonic'' debut here as well, such as a game save feature and specialized shields. The Special Stages from ''Sonic 2'', where the Chaos Emeralds could be won, were revamped, and three different Bonus Stages were introduced, where extra rings and powerups could be collected. [[Cast Speciation]] (first introduced in the previous year's 8-bit title ''[[Sonic Chaos]]'') was further developed: Sonic could make use of a brief, midair "Insta-Shield", and do a special attack while having one of the shields (a double-jump with the lightning shield, a bounce attack with the bubble shield, a fiery charge attack with the fire shield); Tails could fly (by himself or while carrying Sonic) and swim; and Knuckles could glide and climb sheer walls, but couldn't run as fast or jump as high as Sonic.
 
''Sonic & Knuckles''' lock-on technology also worked with the ''[[Sonic the Hedgehog 2]]'' cartridge, allowing you to play ''[[Exactly What It Says Onon the Tin|Knuckles the Echidna in Sonic the Hedgehog 2]]''. The developers attempted to implement a similar feature with the original ''[[Sonic the Hedgehog (Videovideo Gamegame)|Sonic the Hedgehog]]'', but found [[Game Breaking Bug|that Knuckles' color palette was incompatible with the game's]] (though a [[Game Mod|fan hack]] eventually proved that Knuckles could indeed be implemented in ''Sonic 1''). Instead, combining the two cartridges gives you the ''[[Blue Sphere]]'' minigame, with many, many, many, many, many, ''many'' [[Overly Long Gag|(did we mention many?)]] variations on the Special Stage.
 
''[[Sonic the Hedgehog 4 (Video Game)|Sonic the Hedgehog 4]]'', is a direct follow-up to this game, though the [[Excuse Plot]] of ''Episode I'' doesn't suggest it.
 
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=== Provides examples of: ===
* [[Action Bomb]]: [http://info.sonicretro.org/Iwamodoki Iwamodoki]
* [[Advancing Boss of Doom]] / [[Advancing Wall of Doom]] / [[Descending Ceiling]] / [[Auto Scrolling Level]] / [[Get Back Here Boss]] / [[Rise to Thethe Challenge]]: There's a higher concentration of "keep moving or die!" scenes here than in any other ''Sonic'' game.
** The auto scrolling scene with the bomber airship in Angel Island Zone Act 2.
** The wall of doom in Hydrocity Zone Act 2.
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* [[Cast Speciation]]
* [[Comic Book Adaptation]]: In both Sonic comics:
** [[Sonic the Hedgehog (Comic Bookcomics)|The Archie comic]] had a short adaptation of ''Sonic 3'' in issue #13, and also a 48-page special based on ''Sonic & Knuckles''. Neither story actually featured the Death Egg (as that was saved for a later mini-series).
** ''[[Sonic the Comic]]'' had Robotnik's second Death Egg being stuck on the Floating Island for the span of about 19 issues, the first four of which adapted the plot of ''Sonic 3'', and the last five of which were based on the closing levels of ''Sonic & Knuckles''.
* [[Continue Your Mission, Dammit!]]: See Idle Animation.
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* [[The Dev Team Thinks of Everything]]: Most of the environmental hazards of the game can be rendered harmless with the right shield. Lava Reef Zone is obviously best played with the flame shield, whereas the lightning shield becomes extremely useful for running safely on the electrified floors and ceilings of Death Egg Zone.
* [[Difficult but Awesome]]: The instashield of Sonic's. Slightly increases the range at which you can hurt enemies, and allows you to phase though things like projectiles, invincible enemies and other terrain hazards. It only lasts a split second though, so good timing is an absolute must.
* [[Difficulty Byby Acceleration]]: Used in the bonus stages.
* [[Divergent Character Evolution]]: Tails played like a [[Palette Swap|Palette Swapped]] Sonic in the last game. He begins to diverge here; his speed and jump height have been reduced ever-so-slightly compared to Sonic, but players can now control his ability to fly. Although as a trade-off to this awesome ability, Tails can't take full advantage of the shields (i.e. the extra jumps they give Sonic) and he doesn't go super until he collects both the chaos emeralds and the super emeralds.
* [[Dual Boss]]: The Launch Base [[Mini Boss]] for Knuckles.
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** Also, the boss of Marble Garden Zone Act 2, which is fought by having Tails fly Sonic to chase after it.
* [[Homage]]: The item monitors strongly resemble [[wikipedia:File:Macintosh 128k transparency.png|Apple Macintosh computers]].
* [[Hoist Byby His Own Petard]]: This is how about half the bosses in Sonic & Knuckles are defeated.
* [[Horrible Judge of Character]]: Knuckles believes [[Obviously Evil]] Eggman's claims that Sonic and Tails are the bad guys.
* [[Hub Level]]: The area where the Master Emerald is kept becomes sort of a Hub [[Bonus Level]] when playing the second half of the linked game; entering a giant ring sends you there, where you can choose which Super Emerald you'll try to obtain.
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* [[Invisible Wall]]: Appears in a cut scene in Carnival Night Act 2, and just before the first boss battle in Launch Base Act 2.
* [[Jerkass]]: Knuckles, until Hidden Palace Zone.
* [[Kill It Withwith Fire]]: In Angel Island Zone, Robotnik tries to kill Sonic by firebombing the jungle.
** Then at the end of Lava Reef, he uses the Death Egg's eye lasers to reignite the volcano with Sonic in the middle.
** You can do this to enemies if Sonic has the flame shield and jumps twice.
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* [[The Missingno]]: Blue Knuckles, and his even glitchier [[Super Mode]].
* [[Mission Pack Sequel]]: Sonic & Knuckles to Sonic 3.
* [[Mirror Boss]]: Knuckles if you play as Sonic and/or Tails, though he's [[Breather Boss|ridiculously easy to beat]]. He is pretty much the same Knuckles you can play as, with the additions of a punch attack and the ability to block by ducking. He even takes [[Collision Damage|collision damage]], though trying to walk into him will just get you punched. But you can stand in front of him and get Tails to walk into him from behind if playing as Sonic and Tails. Tails takes damage too, but he's invincible (in 2P mode). If Knuckles drops from a glide on your head, only he'll take collision damage.
* [[Mobile Factory]]: The Flying Battery Zone.
* [[Mutually Exclusive Powerups]]: The three shields.
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** Flying Battery's mid boss is also a Wing Fortress reference: A laser cannon that shoots giant beams of destruction while two pillars of light keep you trapped inside. The spiked platforms are conspicuously absent, though.
** Marble Garden's mid-boss uses a burrowing attack based on [[Sonic the Hedgehog 2|Mystic Cave's]] boss.
* [[One Game for Thethe Price of Two]]
* [[Ordinary Drowning Skills]]: Particularly funny in light of Death Egg Zone and Doomsday Zone, as noted above. [[Batman Can Breathe in Space|Sonic can breathe in space]], but he still drowns under water. Even ''[[Super Mode|Super Sonic]]'' can drown. Only Hyper Sonic has [[Super Not-Drowning Skills]].
* [[Oxygenated Underwater Bubbles]]: Present throughout Hydrocity, and can be released by bursting open underwater balloons in Carnival Night Act 2. There's also water in Angel Island, and Act 2 of both Icecap and Launch Base, but you have to use [[Debug Mode]] to access the bubble for those levels, as they aren't already placed.
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* [[Sequence Breaking]]: It's possible for Tails to skip a few midbosses simply by ''flying past'' the area where you fight them.
* [[Shifting Sand Land]]: Sandopolis Zone. And Desert Palace from the 2-player mode.
* [[Shout-Out]]: The final boss and mural seems to be taken from ''[[Nausicaa of the Valley of The Wind (Manga)|Nausicaa of the Valley of The Wind]]''.
* [[Slippy-Slidey Ice World]]: Ice Cap Zone.
* [[Smart Bomb]]: When lightning shield meets water, Hyper Sonic does a double jump or Hyper Knuckles hits the wall.
* [[Smashing Hallway Traps of Doom]]: Ice Cap Zone and Sandopolis Zone have the most of them.
* [[Songs in Thethe Key of Panic]]: In Doomsday Zone, the music speeds up if you're low on rings.
* [[Spell My Name Withwith an "S"]]: So, is the Special Stage game you get when locking on ''Sonic & Knuckles'' with ''Sonic 1'' called ''Blue Sphere'' or ''Blue Sphere'''s'''''?
* [[Spiritual Successor]]: Flying Battery Zone to Wing Fortress Zone from ''Sonic 2''. Carnival Night Zone would ''appear'' to be this to Casino Night Zone from the name, but besides being brash and colourful levels they don't share much in detail.
* [[The Spiny]]: There are a few of them.
* [[Stalactite Spite]]: The stalactites and icicles in Lava Reef Zone and Ice Cap Zone, respectively.
* [[Stalked Byby the Bell]]: In Sandopolis Act 2, ghosts start to appear as lights in the level go out, and will start attacking unless the player continues to switch new lights on.
* [[Story-Driven Invulnerability]]: At several points, Robotnik shows up outside of a boss fight but cannot be destroyed<ref>at least, not without exploiting some [[Game Breaking Bug|Game Breaking Bugs]] that allow you to land 256 hits on him.</ref>. The most notable instance is during his theft of the Master Emerald.
* [[Super Not-Drowning Skills]]: Bestowed by a Bubble Shield. [[Fridge Logic]] dictates that gas exchange between the water and the giant air bubble would not be able to keep up with Sonic's respiration, so Sonic would still run out of air, but [[Rule of Fun|who cares]]?
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** Also, in the Sonic 3 only version of Hydrocity Zone Act 2, it's fairly easy to go past the boss and right to the capsule without doing the boss fight. But the only way out is to reset. The clock continues to run despite hitting the capsule, but unfortunately, even time over doesn't save you. The only way out is to reset and then it will usually let you [http://www.youtube.com/watch?v=cd0o_YngH6Y go to Marble Garden].
* [[Urban Legend of Zelda]]:
** There tends to be confusion as to why the original ''[[Sonic the Hedgehog (Videovideo Gamegame)|Sonic the Hedgehog]]'' could not be locked in with ''Sonic & Knuckles''. The two most popular explanations are Knuckles would have dramatically altered the color pallet or that Knuckles gliding on conveyor belts in Scrap Brain Zone would cause the game to [[Game Breaking Bug|crash]]--both of which were debunked by the famous rom hack "Knuckles in Sonic the Hedgehog 1."
* [[Video Game Caring Potential]]: Many players have commented that they did not have the heart to leave the injured {{spoiler|Knuckles}} on his own in Sky Sanctuary Zone.
* ~Walk, Don't Swim~: Tails can swim. Knuckles can glide in the water. Sonic sinks like a rock.