Sonic Before the Sequel: Difference between revisions

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* [[Double Jump]]: The Bubble Shield in Fortress Flow Zone allows Sonic to Double Jump.
* [[Foregone Conclusion]]: Sonic can't stop the launch of the Death Egg. Well, he can in the [[Boss Rush]], but that's just a "FAKE END".
* [[Heads I Win, Tails You Lose]]: {{spoiler|After being defeated, the [[Final Boss]] simply blasts Sonic out of the sky in the ending cutscene.}}
* [[Hero of Another Story]]: Sonic and Tails spend the game alternating zones between them, so technically they're both on their own solo adventures, even when their paths cross in the latter half of the game. The only stage played by both of them is Arcane Altitude Zone.
* [[Interface Screw]]: [[Yoshis Island (Video Game)|Fuzzies]] inexplicably show up throughout Star Shores Zone.
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* [[Shout Out]]: [[Street Fighter|Ryu]] [[Crowning Moment of Funny|Turtle Badniks]]?
* [[Super Mode]]: {{spoiler|Available as an [[Easter Egg]]. S Monitors are hidden in the levels and pressing a certain key in the full main menu unlocks Super Sonic.}}
* [[Super Not -Drowning Skills]]: Fortress Flow Zone, in which Sonic gets a water shield that's immune to damage. Instead, you lose your rings when you're hit.
** [[Super Drowning Skills]]: No such luck for Tails, who must scrounge for air bubbles in Perilous Paradise Zone.
* [[Timed Mission]]: You have about a hour and a half to beat the game, or the bad ending happens when you get there.