Sonic Riders: Difference between revisions

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* [[Cute Bruiser]]: In each game after the first, characters are no longer bound between Speed, Flight, and Power. You can make some very bizarre things happen like Cream punching out giant stone pillars. In addition, Aiai and Billy Hatcher are assigned as Power characters by default, despite neither looking too threatening.
* [[The Computer Is a Cheating Bastard]]: In all three games, they have ridiculous rubberbanding and play as if they have a full stock of Rings. In ''Zero Gravity'' and ''Sonic Free Riders'', they will try to grab Rings when in front of you to prevent you from stockpiling them.
* [[Die, Chair, Die!]]: Power-type racers work this way, with them punching any obstacles out of the way. All of the courses in ''Zero Gravity'' are also filled with random props one can destroy or fling into the sky with Gravity Control and Gravity Dives. Particularly large ones will stay in one place in midair, allowing you to touch them to slide along them and refill your boost gauge for each object. These objects subsequently fall and [[Made of Explodium|explode]] upon hitting the ground.
* [[Eternal Engine]]: Egg Factory, Ice Factory, parts of Dark Desert, MeteorTech Premises, MeteorTech Sparkworks, Crimson Crater, Security Corridor, Astral Babylon, and Final Factory.
* [[Face Heel Revolving Door]]: Dr. Eggman in ''Zero Gravity'', who starts out bad, then becomes good, then becomes bad again for the climax.
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* [[Gravity Screw]]: The entirety of the second game, obviously.
* [[Hailfire Peaks]]: Egg Factory is both [[Eternal Engine]] and [[Lethal Lava Land]].
** Egg Factory gets frozen over into [[Slippy -Slidey Ice World]] as Ice Factory.
** Aquatic Capital and Torrential Waterway are a utopian technological haven that's also apparently a water park.
** Frozen Forest is [[Exactly What It Says On the Tin]], combining a forest in the wintertime with what seems to be a dragon graveyard full of gigantic skeletons.
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** Played with since ''no one'' falls for it.
* [[Rollercoaster Mine]]: The last portion of Rocky Ridge in ''Sonic Free Riders'' consists of this. [[Rock Beats Laser|Interestingly, the mine carts go faster than the hoverboards they're racing on]].
* [[Second -Person Attack]]: In the opening, Knuckles punches Storm like this a few times.
* [[Shifting Sand Land]]: Sand Ruins.
* [[Shout -Out]]: The first two games had playable characters from other SEGA franchises. Both had [[Ni GHTS]]. ''Sonic Riders'' had [[Space Channel 5|Ulala]] and [[Super Monkey Ball|Aiai]]. ''Zero Gravity'' had [[Samba De Amigo|Amigo]] and [[Billy Hatcher and The Giant Egg|Billy Hatcher]].
** Hang-On and Super Hang-On are vehicles that will change the background music to the ones for the respective games.
** In addition, ''Zero Gravity'''s 80s Boulevard and 90s Boulevard tracks are packed full of references to SEGA games from their decades and has [[Fantasy Zone|Opa-Opa]] and [[Crazy Taxi|The Crazy]] as boards.
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** Sonic characters hoverboarding? [[Sonic Underground|That sounds familiar]]. Additionally, Jet and Wave's appearances seem to have been partially inspired by Manic and Sonia.
** Ark of the Cosmos? Sounds familiar? ''[[Raiders of the Lost Ark (Film)|Raiders of the Lost Ark]]'', perhaps? Or...the [[The Bible]]?
* [[Slippy -Slidey Ice World]]: Snow Valley, one of the Battle tracks from the first game as well as Ice Factory; Snowy Kingdom from ''Zero Gravity'', and Frozen Forest from ''Sonic Free Riders''. Each game seems required to have at least one. The latter two actually have iced-over segments that make steering difficult.
* [[Sympathy for The Devil]]: Well, for the anti-hero at least. All the teams seem rather disgusted by Team Dark's apathy to their malfunctioning teammate (E-10000G). By the end of their story, Cream is essentially begging them to get it treated.
* [[Talking to Himself]]: Jason Griffith voices Sonic, Jet, and Shadow.