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* [[Platform Hell]]: The latter half of the game and the Special Stages. Unusual controls (for newbies, perhaps) and the lack of shadows cast beneath your characters twists the knife. Also the [[Capture the Flag|CTF]] stage [[That One Level|Nimbus Ruins]], which is nothing more than a few floating platforms above a giant [[Bottomless Pits|death pit]].
** Most of the levels in the SRB1 remake have tricky platforming. It starts in [[Ice Palace|Ice Palace Zone]] and gets sadistic once you get to [[Scrappy Level|Sky Lab Zone]], which fortunately is a Knuckles-only level.
* [[PVP
** [[Lightning Bruiser]]: Sonic players know to use and abuse his very fast and powerful jump dash, but without a [[Double Jump|Whirlwind Shield]] he has problems climbing up stepped terrain quickly.
** [[Weak but Skilled]]: Tails is slow and not as effective as the others in a melee, but being able to fly around to nearly everywhere on a map is a plus and he makes a good sniper with Rail Ring (or a good ''target'' for the Rail). This is an inversion of his Single Player prowess, where Tails is pretty much easy mode.
** [[The Brute]]: Knuckles gets a faster firing (sorry, ''throwing'') speed to compensate for his average agility and other movement disadvantages. This makes him excellent for area denial or just plain spamming projectiles. Although, he's also suprisingly good at cloak-and-dagger tactics, since gliding and climbing walls [[Nothing Is Scarier|make no sounds...]]
* [[Secret Level]]: {{spoiler|Neo Aerial Garden Zone, Mario Koopa Blast, Sonic into Dreams...}}
* [[Shout
* [[Slippy
* [[The Spiny]]: [[What It Says On the Tin|Sharps]] are a conventional example, while Green Snappers are a bit different. Their tops are completely bare but are guarded by a ring of spikes that make spindashing useless.
* [[Super Drowning Skills]]: And this time, the [[Sonic the Hedgehog 2|Chemical Plant purple water]] actually harms you on contact.
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