Sonic the Hedgehog (1991 video game): Difference between revisions

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The Chaos Emeralds in this version are obtained via entering the special stages and collecting one without hitting the "GOAL" bumper.
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=== {{tropelist|Tropes used by this version: ===}}
* [[Action Bomb]]: [[Exactly What It Says on the Tin|Bombs]].
* [[Advancing Wall of Doom]]: The lava flow section in Marble Zone Act 2.
* [[Airborne Mook]]: Buzz Bombers. Thankfully, they flew low enough to be easily dispatched.
* [[Artistic License Physics]]:
** Sonic could not possibly clear the famous Green Hill Zone loop-de-loop in real life. The famous loop in question has an estimated radius of 1.95 meters. The minimum speed needed to complete a loop depends on its radius and gravity. Sonic the Hedgehog's in-game default running speed is no greater than 6 pixels per frame (at 60 frames per second) and, going off Sonic's canonical height of 1 meter (39 pixels tall in-game) Sonic's standard running speed would be around 18-19 MPH (possibly 30-35 MPH while gaining momentum from rolling down slopes or being bounced by springs, as rolling allows Sonic to exceed his default speed cap). But even this wouldn't be enough to generate the necessary Centripetal Force to stay on the track at the top. Sonic would simply fall off the loop at its peak due to insufficient inward force. There's also the elephant in the room called Friction, which would further reduce Sonic's speed and make completing the loop even more challenging.
** In Star Light Zone, Sonic can use seesaws (with metal orbs resting on the other end) to propel himself high into the air by launching the orbs with the seesaw and then exploiting the leverage of the orbs quickly falling back down to catapult himself. This simply wouldn't work in real life--regardless of how far or fast Sonic or the orb drop down from the air, the seesaw could not have catapulted Sonic any higher than the point he jumped off of (unless they happened to be made of extremely heavy or dense materials). And that's not even factoring in that Sonic would be way too lightweight to propel such a heavy orb off the ground with the seesaws in the first place.
* [[Book Ends]]: The game's story begins and ends in [[Green Hill Zone]]. The same goes to the end credits.
* [[Bootstrapped Theme]]: The title screen and [[Green Hill Zone]] themes.
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* [[The Goomba]]: Motobugs. They're not the most common of enemies, but a Motobug is the first enemy you see, and they pose about as much of a threat as actual Goombas.
* [[Green Hill Zone]]: The [[Trope Namer]].
* [[Informed Attribute]]: While the game is highly touted for the incredible speeds that Sonic can reach, by default Sonic actually has a rather modest running speed (unless he gains momentum from rolling, being propelled by springs or relying on the Speed-Up Shoes power-up). His tight speed cap makes it so that Sonic cannot run on foot any faster than six pixels per frame on foot when moving unimpeded on flat terrain (in real life terms, this would be roughly 18-19 MPH).
* [[Invincibility Power-Up]]: Smash a monitor with three stars in it for temporary invincibility. Sparkly stars trail behind Sonic while the effect is active.
* [[Invincible Minor Minion]]: The Bomb-Bots from the Star Light and Scrap Brain Zones. Even if Sonic has invincibility himself, he just passes straight through them.
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* [[Whack a Monster]]: The [[Final Boss]].
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== The 8-Bit Version ==
[[File:son1_00_7704.gif|frame]]
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Unlike its 16-Bit counterpart, Chaos Emeralds are obtained through one of the first two acts in each zone. The special stages are only for extra lives and continues.
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=== {{tropelist|Tropes used by this version: ===}}
* [[Airborne Aircraft Carrier]]: Sky Base Zone.
* [[Auto-Scrolling Level]]: Act Two of the Bridge Zone.
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* [[Unique Enemy]]: There are two enemies that appear only once. There is a single Burrobot, found in Labyrinth Zone Act 2, and a single Bomb, found in Sky Base Zone Act 2.
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=== {{tropelist|Tropes used by both versions: ===}}
* [[Boss-Only Level]]:
** Final Zone is the only "true" [[Boss-Only Level]] in the 16-bit version, as Act 3 of every other zone has some land and enemies before the boss.
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