Sonic the Hedgehog (1991 video game): Difference between revisions

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{{quote|''C'mon faster. Because here comes [[Sonic the Hedgehog]][[Tradesnark™|™]]. He's the [[Super Speed|fastest critter the world has ever seen]], and he's a hedgehog with [[Mascot with Attitude|major attitude]]. Watch him smirk in the face of danger as he blazes his way through [[Green Hill Zone|hilly pastures]], [[Down the Drain|underwater]] [[Beneath the Earth|caverns]], [[Lethal Lava Land|marble]] [[Ruins for Ruins Sake|ruins]], strange cities and a [[Eternal Engine|cybernetic world of]] [[Mecha-Mooks|enemies]] in a race to save [[Woodland Creatures|his buddies]]. Sonic's got everything a hedgehog could ever want: tricks, gadgets and speed. So don't blink or you just might miss him.''|[http://s.ecrater.com/stores/236921/4f0a53afe3f4f_236921b.jpg Magazine ad for the game.]}}
 
If you were looking for the 2006 game of the same name, click [[Sonic the Hedgehog (2006 video game)||here]].
 
The game that started it all. The game that marked the beginning of [[Sega]]'s beloved ''[[Sonic the Hedgehog]]'' franchise... [[My Friends and Zoidberg|and]] its 8-Bit counterpart, both released in 1991.
 
At the beginning of the story, [[Big Bad|Dr. Ivo "Eggman" Robotnik]] has just gone mad (or maybe he already was) and is stuffing the tiny, innocent animals of South Island into his army of robots known as "Badniks.". By building up his army and gaining control of the (then) six powerful Chaos Emeralds, domination of this island and the construction of his dream base [[Amusement Park of Doom|"Eggmanland"]] might just be in his hands. Unfortunately for Robotnik, there's one problem. A problem that has blue fur, stands a little over three feet tall, is really quick on his feet, and possesses an "attitude" that will drive foes insane: Sonic the Hedgehog.
 
Indeed, Sonic is far too fast and too big to be stuffed into a Badnik shell, but thanks to his sense of doing the right thing, he's not gonna just pretend nothing is happening. With only his razor sharp quills and [[Super Speed]] as his weapons, Sonic makes it his mission to free his less humanoid pals and beat Robotnik to the Emeralds, all before confronting the mad doctor himself.
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The Chaos Emeralds in this version are obtained via entering the special stages and collecting one without hitting the "GOAL" bumper.
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=== {{tropelist|Tropes used by this version: ===}}
* [[Action Bomb]]: [[Exactly What It Says on the Tin|Bombs]].
* [[Advancing Wall of Doom]]: The lava flow section in Marble Zone Act 2.
* [[Airborne Mook]]: Buzz Bombers. Thankfully, they flew low enough to be easily dispatched.
* [[Artistic License Physics]]:
* [[Book Ends]]: The game's story begins and ends in Green Hill Zone. The same goes to the end credits.
** Sonic could not possibly clear the famous Green Hill Zone loop-de-loop in real life. The famous loop in question has an estimated radius of 1.95 meters. The minimum speed needed to complete a loop depends on its radius and gravity. Sonic the Hedgehog's in-game default running speed is no greater than 6 pixels per frame (at 60 frames per second) and, going off Sonic's canonical height of 1 meter (39 pixels tall in-game) Sonic's standard running speed would be around 18-19 MPH (possibly 30-35 MPH while gaining momentum from rolling down slopes or being bounced by springs, as rolling allows Sonic to exceed his default speed cap). But even this wouldn't be enough to generate the necessary Centripetal Force to stay on the track at the top. Sonic would simply fall off the loop at its peak due to insufficient inward force. There's also the elephant in the room called Friction, which would further reduce Sonic's speed and make completing the loop even more challenging.
** In Star Light Zone, Sonic can use seesaws (with metal orbs resting on the other end) to propel himself high into the air by launching the orbs with the seesaw and then exploiting the leverage of the orbs quickly falling back down to catapult himself. This simply wouldn't work in real life--regardless of how far or fast Sonic or the orb drop down from the air, the seesaw could not have catapulted Sonic any higher than the point he jumped off of (unless they happened to be made of extremely heavy or dense materials). And that's not even factoring in that Sonic would be way too lightweight to propel such a heavy orb off the ground with the seesaws in the first place.
* [[Book Ends]]: The game's story begins and ends in [[Green Hill Zone]]. The same goes to the end credits.
* [[Bootstrapped Theme]]: The title screen and [[Green Hill Zone]] themes.
* [[Chaos Emeralds]]: There are six [[Bonus Stage|Special Stages]] each leading to a [[Trope Namer|Chaos Emerald]], with ten chances to enter Special Stage. If all of them are collected in a single game, the ending is changed slightly.
* [[Character Title]]
* [[Comic Book Adaptation]]: Issues 10 and 11 of the ''[[Sonic X (comics)|Sonic X]]'' comic book featured a two-part story to [[Milestone Celebration|commemorate the game's 15th anniversary]], in which Dr. Eggman traps Sonic, Tails, Knuckles, Amy, Rouge, Cream, Cheese, and Vanilla in a virtual reality world resembling the levels from this game. More recently, the first half of the ''Genesis'' arc in [[Sonic the Hedgehog (comics)|the regular Sonic comic]], featured in issues 226 and 227, depict Sonic, Sally, Antione, and Rotor making their way through the game's stages.
* [[Credits Medley]]: Embraced here. The 8-bit version has a mostly original piece of music with just a snippet of the Green Hill BGM.
* [[Dummied Out]]: A boulder chase in [[Green Hill Zone]]; in the final game, the boulder sprites were only used for Robotnik's wrecking ball contraption.
* [[Early Installment Weirdness]]: No spindash, for a start.
** Three rather than two acts per level. Can make them seem overly long to someone who played later games first. Good thing it has [[Crowning Music of Awesome]].
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* [[Everything Trying to Kill You]]: Scrap Brain Zone, big time.
* [[Game Breaking Bug]]:
** If Sonic is going too fast as he is rolling through the tunnels on [[Green Hill Zone]] Act 1, [http://www.youtube.com/watch?v=BcIZryqkU44 he will reach the bottom of the screen and die] as if it were a [[Bottomless Pit]].
** At the end of Labyrinth Zone Acts 1 and 2, if Sonic rolls after passing the end of level signpost, [http://www.youtube.com/watch?v=PGNm9Ah4Gl4 he falls off screen] and the game ''crashes''.
** At the end of the final boss fight, it is possible to hit him as his defeat animation is playing. This sets his health counter from 0 to ''[[Powers of Two Minus One|255]]'', making the fight [[Unwinnable]].
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* [[The Goomba]]: Motobugs. They're not the most common of enemies, but a Motobug is the first enemy you see, and they pose about as much of a threat as actual Goombas.
* [[Green Hill Zone]]: The [[Trope Namer]].
* [[Informed Attribute]]: While the game is highly touted for the incredible speeds that Sonic can reach, by default Sonic actually has a rather modest running speed (unless he gains momentum from rolling, being propelled by springs or relying on the Speed-Up Shoes power-up). His tight speed cap makes it so that Sonic cannot run on foot any faster than six pixels per frame on foot when moving unimpeded on flat terrain (in real life terms, this would be roughly 18-19 MPH).
* [[Invincibility Power-Up]]: Smash a monitor with three stars in it for temporary invincibility. Sparkly stars trail behind Sonic while the effect is active.
* [[Invincible Minor Minion]]: The Bomb-Bots from the Star Light and Scrap Brain Zones. Even if Sonic has invincibility himself, he just passes straight through them.
* [[The Jimmy Hart Version]]: Marble Zone is "[http://www.youtube.com/watch?v=-5-GD8YeObE Music to Watch Girls By]" lifted nearly note for note.
* [[Lethal Lava Land]]: Marble Zone.
* [[Mercy Invincibility]]: Present, but the "spike bug" could get around it. If you land on a set of [[Spikes of Doom|spikes]], you take more damage if the knock back sends you into another set. This was because the [[Mercy Invincibility]] only activated when Sonic landed on the ground after taking damage. "Fixed" in ports and sequels.
** "Spike bug" is in quotes because it seemed to be a bug, but as it turns out, it was in fact intentional. WHY it was there has never been explained.
* [[Non-Indicative Name]]: You might think that the "goal" lines in the special stages are... you know, your goal. Actually, they result in failure, kicking you out of the special stage. (Thoughthough you do still get bonus points and continues for the rings you collected.).
* [[Ordinary Drowning Skills]]: You get three warning chimes, then [[Scare Chord|the music changes]] [[Sonic the Hedgehog/Nightmare Fuel|and a countdown starts]]. Get out before it hits 0, or you die.
* [[Palette Swap]]: The entire third act of Scrap Brain Zone is a palette swap of Labyrinth Zone.
** Also counts as [[And Now for Something Completely Different]]. Apparently, Eggman built his high-tech factory on top of some ancient ruins he can conveniently dump people who irritate him into.
** Also has some sort of relation to [[Dummied Out]], as they were originally going to have him drop Sonic into something unique, but ran out of time.
* [[Pop Star Composer]]: The soundtrack was written by Masato Nakamura of the J-Pop band Dreams Come True. Some of their songs reuse themes from the games or vice-versa, including the Green Hill and Star Light Zone themes.
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* [[Recycled Title]]: The 3D platformer released for the [[Play Station 3]] and X-Box 360, which was [[Fan Nickname|nicknamed]] ''[[Sonic the Hedgehog (2006 video game)||Sonic the Hedgehog 2006]]'' by [[Fan Nickname|fans]]. It was also released on the series's [[Milestone Celebration|15th anniversary]], and suffered from [[Obvious Beta|major bugs]].
* [[Rise to the Challenge]]: The drastically rising water level that makes up part of the "boss fight" in Labyrinth Zone Act 3.
* [[Scenery Porn]]: One of the game's major selling points was that its scenery was not only awesome, but the fact that it could scroll past so rapidly when Sonic was at high speed helped graphically (no pun intended) demonstrate the Mega Drive's power. The Green Hill and Star Light Zones in particular stand out.
* [[Smashing Hallway Traps of Doom]]: The most notable ones are in Marble Zone, though they make a return in Scrap Brain Acts 1 and 2. The final boss fight was mostly this.
* [[Sprint Shoes]]: Smash a monitor with a shoe in it for temporarily increased acceleration and speed. Sonic's trademark is the ability to move at high speed, but this takes it to another level.
* [[The Stinger]]: Beat the game without collecting all the Chaos Emeralds, and you will see Eggman over a "Try Again" sign, juggling those you didn't get. If you get the good ending, Eggman will furiously jump on a "The End" sign instead.
* [[Trap Door]]: Plenty of them in Scrap Brain Zone.
* [[Whack a Monster]]: The [[Final Boss]].
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== The 8-Bit Version ==
[[File:son1_00_7704.gif|frame]]
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Unlike its 16-Bit counterpart, Chaos Emeralds are obtained through one of the first two acts in each zone. The special stages are only for extra lives and continues.
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=== {{tropelist|Tropes used by this version: ===}}
* [[Airborne Aircraft Carrier]]: Sky Base Zone.
* [[Auto-Scrolling Level]]: Act Two of the Bridge Zone.
* [[Exactly What It Says on the Tin]]: Jungle Zone and Bridge Zone. Exactly what they sound like.
* [[Jungle Japes]]: [[Exactly What It Says on the Tin|Jungle]] Zone.
* [[Ratchet Scrolling]] / [[Rise to the Challenge]]: In the Master System version only, Jungle Zone Act 2. If you jump up to the next platform, you can't jump back down without dying.
* [[Unique Enemy]]: There are two enemies that appear only once. There is a single Burrobot, found in Labyrinth Zone Act 2, and a single Bomb, found in Sky Base Zone Act 2.
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=== {{tropelist|Tropes used by both versions: ===}}
* [[Boss-Only Level]]:
** Final Zone is the only "true" [[Boss-Only Level]] in the 16-bit version, as Act 3 of every other zone has some land and enemies before the boss.
** Sky Base Act 3 (also the final zone) in the 8-bit version.
* [[Down the Drain]]: Labyrinth Zone.
* [[Dub Name Change]]: "Eggman" to "Ivo Robotnik". ''[[Sonic Adventure]]'' eventually cleared that up by saying Eggman is a nickname, and Ivo Robotnik is his actual name.
* [[Early Installment Weirdness]]: Both games have no Spin Dash, no Super Sonic, and only six Chaos Emeralds. Additionally, while the 16-Bit version utilized the classic "get Chaos Emeralds from Special Stages" mechanic, the 8-bit version has a freestanding Emerald hidden somewhere in one of the first two acts of each zone.
* [[Eternal Engine]]: Scrap Brain Zone.
* [[Green Hill Zone]]: [[Trope Namer]].
* [[The Jimmy Hart Version]]: The Scrap Brain Zone's theme in the 16-Bit version sounds reminiscent of the ''[[Blade Runner]]'' theme, even featuring gloriously synthesized Timpani. Meanwhile, the SBZ theme in the 8-Bit version sounds like a Jimmy Hart Version of the zone's theme from its 16-Bit counterpart.
* [[Mascot with Attitude]]: [[Trope Namer]], and the [[Follow the Leader|inspiration for dozens of knock-offs]], very few of whom actually had good games.
* [[Ordinary Drowning Skills]]: Although at least the Labyrinth Zone has considerably more places where [[Oxygenated Underwater Bubbles]] appear than water zones in later Sonic games.
* [[Oxygenated Underwater Bubbles]]: Present throughout Labyrinth Zone and Act 3 of Scrap Brain Zone in the 16-bit version. The bubbles appear to generate less often in the latter.
* [[Pinball Zone]]: The Spring Yard Zone of the Genesis game, as well as the Special Stages in both versions.
* [[The Points Mean Nothing]]: Unfortunately.
* [[Rewarding Vandalism]]: The monitors scattered throughout the game have powerups, which you get by breaking said monitors.
* [[The Spiny]]: The Yadorin enemy has spikes on its back, making jumping useless. If Sonic rolls into one, he'll be fine.
** The Caterkiller (Nal in Japan, appears in Marble and Scrap Brain in the Genesis version) is similar, but potentially more deadly. It's a caterpillar made of purple spheres, one of which serves as a head while the rest have spikes on top. If Sonic hits it anywhere other than the head, not only does he get hurt, but the spheres it's made of [[Made of Explodium|go flying]], and there's a chance they will hit Sonic again, probably killing him.
* [[This Is a Drill]]: A few badniksBadniks have them.
* [[Ordinary Drowning Skills]]: Although at least the Labyrinth Zone has considerably more places where [[Oxygenated Underwater Bubbles]] appear than water zones in later Sonic games.
* [[The Points Mean Nothing]]: Unfortunately.
* [[This Is a Drill]]: A few badniks have them.
* [[Underwater Ruins]]: Labyrinth Zone.
* [[Villain Exit Stage Left]]: Eggman always flies away everytime you defeat him. But,... at the end of the 16-bit version, you get the chance to [[No-Nonsense Nemesis|destroy his escape pod and leave him for dead.]]. In the 8-bit version, Sonic will do it in a cutscene at the end.
* [[Warmup Boss]]: The first boss in both games. In the Genesis version, it's a contraption that swings a wrecking ball back and forth, but it's rather easy to avoid. The 8-Bit version is even easier, with Robotnik floating in his regular Eggmobile to the edge of a screen, descending to ground level, and [[Collision Damage|trying to ram into you]]. The [[Game Gear]] port's low screen resolution makes it possible for Sonic to jump high enough to hurt Robotnik and defeat him before he even gets the chance to attack you!
 
{{reflist}}
{{World Video Game Hall of Fame}}
[[Category:Sonic the Hedgehog]]
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[[Category:Sega Genesis]]
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[[Category:Microsoft Windows]]
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[[Category:Sonic the Hedgehog (1991 video game)]]
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