Sonic the Hedgehog 4: Difference between revisions

m
Mass update links
m (Dai-Guard moved page Sonic the Hedgehog 4 (Video Game) to Sonic the Hedgehog 4 over redirect: Remove TVT Namespaces from title)
m (Mass update links)
Line 2:
[[File:Sonic_4_ep_2_3739.png|frame|Sonic and Tails, back in action.]]
 
Ladies and gentlemen, [[Sega]] has simultaneously pulled a ''[[Mega Man 9 (Video Game)|Mega Man 9]]'' and a ''[[New Super Mario Bros (Video Game)|New Super Mario Bros]].'' In response to the series' [[Polygon Ceiling]]-related criticism, ''Sonic the Hedgehog 4'' (2010) is a downloadable side-scrolling platformer that is a throwback to [[Sonic the Hedgehog (Franchise)|the blue hedgehog's]] roots on the [[Sega Genesis|Mega Drive/Genesis]].
 
Following the destruction of the Death Egg at the hands of Sonic The Hedgehog, [[Mad Scientist]] and aspiring [[Take Over the World|world conqueror]] [[Big Bad|Dr. Ivo "Eggman" Robotnik]] seeks revenge on his perpetual arch nemesis by rebuilding his best Badniks to go on a hedgehog hunt. Now, Sonic must counter Eggman's offense and save the world from the doctor once again.
 
Oh, and if you didn't notice the "Episode II" subtitle beneath the logo, ''Sonic 4'' will be released in episodes ([http://www.sonicstadium.org/2012/04/sega-talks-to-cheat-code-central-about-the-future-of-sonic/ three, maybe even four, if Episode II goes well]) to keep the game at a reasonable download size, all featuring four zones. Although some complained that this wouldn't be enough, the zones were revealed to have three acts (with boss battles apparently separated into a mini act following act 3), bringing the stage total to 36 (39 if you count the final acts), 1.5 times that of of ''[[Sonic 3 and Knuckles (Video Game)|Sonic 3 and Knuckles]]'' [which was similarly split into two games (''Sonic The Hedgehog 3'' and ''Sonic & Knuckles'')]. The game is available for all 3 home consoles, the PC, and the iOS.
 
''Sonic the Hedgehog 4: Episode II'' was launched on May 15, 2012 for the PS3, Xbox 360, PC, Android, and iOS platforms (but unfortunately excludes the Wii due to the far more advanced graphics engine, though nothing has been said about the [[Wii U]]). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[Kid Sidekick|fox kid with two tails joins you this time]]). It will feature four new stages (including [[Temple of Doom|a locale set in the ruins of an old castle within a forest]] <ref> Taking cues from Aquatic Ruin Zone from ''Sonic 2'' and Marble Garden Zone from ''Sonic 3''</ref>, [[Amusement Park of Doom|a carnival]] [[Slippy-Slidey Ice World|that's also set during the winter]], [[Eternal Engine|some kind of refinery]] [[Shifting Sand Land|in the desert]], and [[Airborne Aircraft Carrier|a massive battleship in the sky]]). [[Robot Me|Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''[[Sonic CD]]'' and will apparently be the boss of the carnival stage (possibly more). [[Old Save Bonus|Owners of ''Episode I'' will get some bonus content]] in the form of Metal Sonic gaining access to four reworked acts from the first episode. This will essentially represent the return of the Lock On Technology of Sonic and Knuckles.
Line 15:
* [[Action Bomb]]: Asterons make a return but they got a [[Nerf]] so they don't blow up instantly.
* [[Advancing Wall of Doom]]: Lost Labyrinth Zone has one as a tribute to Hydrocity Zone, and if you thought those were hair-raising, just wait until Mad Gear Zone Act 3.
* [[Airborne Aircraft Carrier]]: Sky Fortress Zone, a direct tribute to [[Sonic the Hedgehog 2 (Video Game)|Wing Fortress Zone]].
* [[Airborne Mook]]: The Buzzers from ''[[Sonic the Hedgehog 2 (Video Game)|Sonic the Hedgehog 2]]'' are making a reappearance.
* [[Alternate Continuity]] and/or [[Interquel]]: A direct followup to ''[[Sonic 3 and Knuckles (Video Game)|Sonic 3 & Knuckles]]''. It's unclear whether it's intended to bridge the gap between that game and ''[[Sonic Adventure (Video Game)|Sonic Adventure]]'', or whether this just represents a new continuity branch.
** [[Word of God]] implies that the game is canon as Episode 2 will have strong connections to ''[[Sonic the Hedgehog CD (Video Game)|Sonic CD]]'' and possibly ''[[Sonic Heroes (Video Game)|Sonic Heroes]]'', {{spoiler|specifically linked to the Time Travel in ''Sonic CD'' and Metal Sonic's return in ''Sonic Heroes''.}}
* [[Ambidextrous Sprite]]: The Crawl badniks have a turning animation that shows them switching their shield from arm to arm.
* [[Amusement Park of Doom]]: The second and boss acts of White Park are entirely set on roller coaster tracks. The former has sections of moving track, while both have sections of [[Bottomless Pits|missing track]].
* [[Arc Welding]]: A [[Word of God|Sega rep]] confirmed that Episode 2 will do this to ''Sonic CD'', as it [http://www.tssznews.com/2011/08/27/ken-balough-on-sonic-cd-as-sonic-4s-prequel/ wasn't considered to be significantly tied in any way to] the numerical Genesis trilogy.
* [[Ash Face]]: Robotnik gets that after yet another unsuccessful battle.
* [[Bad Future]]: {{spoiler|As seen in ''Episode Metal'', Metal Sonic apparently hails from Stardust Speedway's Bad Future, which looks extremely [[Sonic Generations (Video Game)|familiar to a previous version.]]}}
* [[Bait and Switch Boss]]: The first boss of Episode 2 does this by tricking the player into thinking they are going to fight [[Sonic the Hedgehog 2 (Video Game)|another nostalgia boss]], but then Eggman goes to the REAL boss machine immediately afterward.
* [[Bash Brothers]]: ''Episode 2'' sees the return of "Sonic & Tails" mode with 2-player co-op (offline and online), complete with at least one new combination attack and Tails being able to carry Sonic.
* [[Blackout Basement]]: Lost Labyrinth Zone Act 2 has some sections without much light.
Line 33:
* [[Cliff Hanger]]: Got all 7 Chaos Emeralds in Episode 1? Go beat E.G.G. Station Zone again.
* [[Combination Attack]]: An available action in Episode 2 is a combination Spin Dash with Sonic and Tails.
* [[Continuity Nod]]: The final boss for Episode 1 and the background that accompanies it is a giant throwback to [[Sonic the Hedgehog 2]].
** Likewise, the blue spin wheels from [[Sonic the Hedgehog 3 (Videoand Game)Knuckles|Marble Garden Zone]] appears in Sylvania Castle, and the entire Sky Fortress Zone is one big nod to [[Sonic the Hedgehog 2 (Video Game)|Sky Chase and Wing Fortress]].
* [[Credits Medley]]
* [[Crosshair Aware]]: During Episode 1's final boss fight.
* [[Damn You, Muscle Memory!]]: Episode I's engine is based on ''[[Sonic Rush Series (Video Game)|Sonic Rush Series]]'' (and by extension, the DS version of ''[[Sonic Colors (Video Game)|Sonic Colors]]''), which threw off quite a number of fans used to the tighter physics of the Genesis games.
* [[Development Gag]]: The earliest publicity for the game referred to it by the code name ''Project Needlemouse''. "Mr. Needlemouse" is what the developers of the original game called the blue hedgehog before they settled on Sonic as his name.
** Also, during Sega's [http://gonintendo.com/wp-content/photos/4265851561_c7ba867eea.jpg Character Countdown] for the game, one of the characters listed is "Sonic's new friend Mr. Needlemouse". Over the course of the countdown, Mr. Needlemouse's name remains as others get rejected. On the final day, in which Sonic was revealed to be the only protagonist, [http://gonintendo.com/wp-content/photos/4276408713_b15c435ef1_o.jpg Mr. Needlemouse was the only character to have more than one rejection stamp over his name], possibly as a [[Take That Us]] to the games' trend of having [[Loads and Loads of Characters]].
Line 44:
* [[Down the Drain]]: Lost Labyrinth, Act 3. Oddly the only underwater level in Episode 1 (excluding the first half of the level's boss).
* [[The Dragon]]: {{spoiler|Metal Sonic}} is this to Eggman in Episode 2.
* [[Dueling Games]]: This game duels with both ''[[New Super Mario Bros Wii (Video Game)|New Super Mario Bros Wii]]'' and ''[[Donkey Kong Country Returns (Video Game)|Donkey Kong Country Returns]]''.
* [[Easter Egg]]: During the ending to Episode 1, you can make Sonic jump and collect some rings. If you get them all, Sonic will either do his victory pose from Sonic 1, Sonic 2 or turn Super, depending on how many emeralds you got.
* [[Eternal Engine]]: Mad Gear and Oil Desert Zones.
Line 79:
* [[Motion Blur]]: The background directly behind Sonic gets blurry when he's running at top speed.
* [[Musical Nod]]:
** Part of White Park Act 2's music is based off of [[Sonic Adventure (Video Game)|Twinkle Park]] theme, "Pleasure Castle", a song that composer Jun Senoue previously worked on. Twinkle Park also had a roller coaster game play element as the Pleasure Castle section opens.
** You can also catch a bit of [[Sonic the Hedgehog 2 (Video Game)|Metropolis Zone]]'s opening snare in the theme for act 1 of Oil Desert.
** The intro to Episode Metal has traces of the US and Japanese versions of ''[[Sonic CD]]'''s main theme.
** Episode I's default boss music is a remade version of a [[Sonic 3D BlastFlickies (Video Game)Island|Sonic 3D Blast]] [[Dummied Out|beta]] boss theme.
* [[Non-Fatal Explosions]]: After the boss is defeated, the Eggmobile is rather charred.
* [[Nostalgia Level]]: Every zone, enemy, and boss of Episode 1.
** As for Episode 2, [http://www.tssznews.com/2012/02/13/balough-only-one-zone-in-s4e2-a-throwback/ only one throwback zone will be in the game]. {{spoiler|It's Sky Fortress, taking cues from Sky Chase and Wing Fortress from ''[[Sonic the Hedgehog 2 (Video Game)|Sonic the Hedgehog 2]]''. However, the Death Egg Zone returns [[Rule of Three|for a]] [[Sonic the Hedgehog 2 (Video Game)|third]] [[Sonic 3 and Knuckles (Video Game)|time]], but is once again different to the previous times Sonic was there. The final battle with Metal Sonic, whilst taking place in the Death Egg Zone, is a throwback to his race in [[SonictheSonic the Hedgehog CD|Stardust Speedway]] complete with the original song using Episode II's instruments.}} In addition, the opening cutscene for Episode Metal takes place in the place of Metal Sonic's defeat in Sonic CD, Stardust Speedway act 3, and even features the original title card for the zone used in that game.<ref>The aesthetic is lifted from the Rival Battle in ''[[Sonic Generations]]'', however.</ref>
* [[Obvious Beta]]: Episode 1 seems to be a justified example. It feels experimental; the programmers will probably see what the average player will and won't like in future installments.
* [[Only Smart People May Pass]]: Later zones have puzzle areas which prove to be tricky.
Line 93:
* [[Prequel]]: Episode Metal is the prequel to Episode 2, explaining how Metal Sonic reappears in [[Slippy-Slidey Ice World|White]] [[Amusement Park of Doom|Park Zone]]'s Boss, [[Airborne Aircraft Carrier|Sky Fortress Zone]], and {{spoiler|[[The Battlestar|Death Egg MK.II]]}}, [[Sonic CD]] itself can be seen as a prequel to Episode 2, and the Sonic 4 saga itself is a prequel to the [[Sonic Adventure]]-onwards era.
* [[Sequel Difficulty Spike|Prequel Difficulty Spike]]: What [[Old Save Bonus|Episode Metal]] amounts to, as it takes different acts from Episode 1, and amps up the difficulty with more hazards and different badnik placements. The physics are taken directly from Episode 2, however.
* [[Rise to Thethe Challenge]]: Oil Desert Act 3 has this, with the ground rising while you try to avoid being crushed by the ceiling.
* [[Ruins for Ruins Sake]]: Lost Labyrinth and Sylvania Castle Zones.
* [[Scenery Porn]]: There are some very detailed and animated backgrounds, particularly in Episode 2, which ditches the pre-rendered 2D graphics in favor of true 3D graphics.
Line 101:
* [[Space Zone]]: E.G.G. Station Zone and {{spoiler|Death Egg Mk. II Zone}}.
* [[Super Mode]]: What happens when you get all of the Chaos Emeralds.
* [[Super Not-Drowning Skills]]: Underwater travel has returned, so this is a given. [[Super Mode|Super Sonic]] can now breathe underwater, where previously only [[Sonic 3 and Knuckles (Video Game)|Hyper Sonic]] could achieve this.
* [[Temple of Doom]]: Lost Labyrinth Zone and Sylvania Castle Zone.
* [[Timed Mission]]: Like the classic Genesis games, you only have 10 minutes to make it through the level. Good luck on E.G.G. Station.
Line 111:
*** Casino Street's Boss is the electric eggmobile from Casino Night. Bash it enough and it rolls around the arena with two electric buzzsaws.
*** Lost Labyrinth's Boss starts out as the obstacle course from Labyrinth Zone, but when you reach the end you end up in a room where Eggman gets to control the walls. You have to predict exactly which walls will extend so you can hit him based on his movement.
*** Mad Gear's Boss is the clone machine from Metropolis Zone, with the exception that hitting Eggman moves him forward, hitting the orbs does no damage to you, and hitting the clones DOES do damage to you. Upon being hit enough times, you enter a [[Sonic 3 and Knuckles (Video Game)|Death Egg]] style chase, but Eggman throws the clones at you to halt you.
*** E.G.G. Station runs through all 4 bosses' 2nd forms in a row. Make it to the end and you fight the [[Sonic the Hedgehog 2 (Video Game)|Sonic 2]] Death Egg final boss - the Eggman Mech. Once you do enough damage to it, {{spoiler|sirens start going off and it starts going berserk, running around the room in a jerky fashion and firing its rocket punches at an angle. It also has electricity coursing around it due to the malfunction and you can get damaged by it unless you knock his rocket arms back at him. His final attack makes him fly everywhere and try to crush you under his immense weight, and if you don't hit him in time the floor will open and you will fall to your death. On top of all of that, if you're standing on the floor when the mech hits it, you will lose your footing and not be able to control Sonic until the floor crumbles. Have fun with that.}}
** Episode II, in contrast, generally has each boss gradually pick up the pace as you attack it more.
*** Sylvania Castle's boss starts out as what looks like a giant plant swinging metal vine tentacles at you, which you have to have Tails carry you up to. Once you hit it four times, it grows two more tentacles to hit you with. After six hits, the tentacles stop attacking you and act as energy conduits for a [[Wave Motion Gun]] that Eggman aims in a circle around the arena.
Line 124:
* [[Villain Protagonist]]/[[Villain Episode]]: Metal Sonic and "Episode Metal", respectively.
* [[Wall Master]]: Newtwons which appear when Sonic goes near them.
* [[What Happened to Thethe Mouse?]]: {{spoiler|Sonic and Tails defeat the Egg Heart! Yay! The Death Egg mk.II is exploding! Double yay! But Little Planet is now drifting in space, and still encased in metal. Um... Not yay?}}
* [[Wheel-O-Feet]]: Sonic.
* [[When All Else Fails Go Right]]: It's a sequel to the [[Sonic the Hedgehog (Videovideo Gamegame)|classic]] [[Sonic the Hedgehog 2 (Video Game)|Sonic]] [[Sonic 3 and Knuckles (Video Game)|games]]. ''What other direction would you go to get to the goal?!''
<!-- %%% -->
<!-- %% Please no natter. -->
<!-- %%% -->
* [[World Map]]: Like in [[Sonic the Hedgehog (Videovideo Gamegame)|the first Master System/Game Gear game]] and in ''Tails Adventure''.
* [[Wrap Around]]: The end of Lost Labyrinth Zone Act 3 has a room which loops vertically infinitely.