39,327
edits
m (Dai-Guard moved page Sonic the Hedgehog 4 (Video Game) to Sonic the Hedgehog 4 over redirect: Remove TVT Namespaces from title) |
m (Mass update links) |
||
Line 2:
[[File:Sonic_4_ep_2_3739.png|frame|Sonic and Tails, back in action.]]
Ladies and gentlemen, [[Sega]] has simultaneously pulled a ''[[
Following the destruction of the Death Egg at the hands of Sonic The Hedgehog, [[Mad Scientist]] and aspiring [[Take Over the World|world conqueror]] [[Big Bad|Dr. Ivo "Eggman" Robotnik]] seeks revenge on his perpetual arch nemesis by rebuilding his best Badniks to go on a hedgehog hunt. Now, Sonic must counter Eggman's offense and save the world from the doctor once again.
Oh, and if you didn't notice the "Episode II" subtitle beneath the logo, ''Sonic 4'' will be released in episodes ([http://www.sonicstadium.org/2012/04/sega-talks-to-cheat-code-central-about-the-future-of-sonic/ three, maybe even four, if Episode II goes well]) to keep the game at a reasonable download size, all featuring four zones. Although some complained that this wouldn't be enough, the zones were revealed to have three acts (with boss battles apparently separated into a mini act following act 3), bringing the stage total to 36 (39 if you count the final acts), 1.5 times that of of ''[[
''Sonic the Hedgehog 4: Episode II'' was launched on May 15, 2012 for the PS3, Xbox 360, PC, Android, and iOS platforms (but unfortunately excludes the Wii due to the far more advanced graphics engine, though nothing has been said about the [[Wii U]]). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[Kid Sidekick|fox kid with two tails joins you this time]]). It will feature four new stages (including [[Temple of Doom|a locale set in the ruins of an old castle within a forest]] <ref> Taking cues from Aquatic Ruin Zone from ''Sonic 2'' and Marble Garden Zone from ''Sonic 3''</ref>, [[Amusement Park of Doom|a carnival]] [[Slippy-Slidey Ice World|that's also set during the winter]], [[Eternal Engine|some kind of refinery]] [[Shifting Sand Land|in the desert]], and [[Airborne Aircraft Carrier|a massive battleship in the sky]]). [[Robot Me|Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''[[Sonic CD]]'' and will apparently be the boss of the carnival stage (possibly more). [[Old Save Bonus|Owners of ''Episode I'' will get some bonus content]] in the form of Metal Sonic gaining access to four reworked acts from the first episode. This will essentially represent the return of the Lock On Technology of Sonic and Knuckles.
Line 15:
* [[Action Bomb]]: Asterons make a return but they got a [[Nerf]] so they don't blow up instantly.
* [[Advancing Wall of Doom]]: Lost Labyrinth Zone has one as a tribute to Hydrocity Zone, and if you thought those were hair-raising, just wait until Mad Gear Zone Act 3.
* [[Airborne Aircraft Carrier]]: Sky Fortress Zone, a direct tribute to [[Sonic the Hedgehog 2
* [[Airborne Mook]]: The Buzzers from ''[[
* [[Alternate Continuity]] and/or [[Interquel]]: A direct followup to ''[[Sonic 3 and Knuckles
** [[Word of God]] implies that the game is canon as Episode 2 will have strong connections to ''[[Sonic the Hedgehog CD
* [[Ambidextrous Sprite]]: The Crawl badniks have a turning animation that shows them switching their shield from arm to arm.
* [[Amusement Park of Doom]]: The second and boss acts of White Park are entirely set on roller coaster tracks. The former has sections of moving track, while both have sections of [[Bottomless Pits|missing track]].
* [[Arc Welding]]: A [[Word of God|Sega rep]] confirmed that Episode 2 will do this to ''Sonic CD'', as it [http://www.tssznews.com/2011/08/27/ken-balough-on-sonic-cd-as-sonic-4s-prequel/ wasn't considered to be significantly tied in any way to] the numerical Genesis trilogy.
* [[Ash Face]]: Robotnik gets that after yet another unsuccessful battle.
* [[Bad Future]]: {{spoiler|As seen in ''Episode Metal'', Metal Sonic apparently hails from Stardust Speedway's Bad Future, which looks extremely [[Sonic Generations
* [[Bait and Switch Boss]]: The first boss of Episode 2 does this by tricking the player into thinking they are going to fight [[Sonic the Hedgehog 2
* [[Bash Brothers]]: ''Episode 2'' sees the return of "Sonic & Tails" mode with 2-player co-op (offline and online), complete with at least one new combination attack and Tails being able to carry Sonic.
* [[Blackout Basement]]: Lost Labyrinth Zone Act 2 has some sections without much light.
Line 33:
* [[Cliff Hanger]]: Got all 7 Chaos Emeralds in Episode 1? Go beat E.G.G. Station Zone again.
* [[Combination Attack]]: An available action in Episode 2 is a combination Spin Dash with Sonic and Tails.
* [[Continuity Nod]]: The final boss for Episode 1 and the background that accompanies it is a giant throwback to [[Sonic the Hedgehog 2]].
** Likewise, the blue spin wheels from [[Sonic
* [[Credits Medley]]
* [[Crosshair Aware]]: During Episode 1's final boss fight.
* [[Damn You, Muscle Memory!]]: Episode I's engine is based on ''[[
* [[Development Gag]]: The earliest publicity for the game referred to it by the code name ''Project Needlemouse''. "Mr. Needlemouse" is what the developers of the original game called the blue hedgehog before they settled on Sonic as his name.
** Also, during Sega's [http://gonintendo.com/wp-content/photos/4265851561_c7ba867eea.jpg Character Countdown] for the game, one of the characters listed is "Sonic's new friend Mr. Needlemouse". Over the course of the countdown, Mr. Needlemouse's name remains as others get rejected. On the final day, in which Sonic was revealed to be the only protagonist, [http://gonintendo.com/wp-content/photos/4276408713_b15c435ef1_o.jpg Mr. Needlemouse was the only character to have more than one rejection stamp over his name], possibly as a [[Take That Us]] to the games' trend of having [[Loads and Loads of Characters]].
Line 44:
* [[Down the Drain]]: Lost Labyrinth, Act 3. Oddly the only underwater level in Episode 1 (excluding the first half of the level's boss).
* [[The Dragon]]: {{spoiler|Metal Sonic}} is this to Eggman in Episode 2.
* [[Dueling Games]]: This game duels with both ''[[
* [[Easter Egg]]: During the ending to Episode 1, you can make Sonic jump and collect some rings. If you get them all, Sonic will either do his victory pose from Sonic 1, Sonic 2 or turn Super, depending on how many emeralds you got.
* [[Eternal Engine]]: Mad Gear and Oil Desert Zones.
Line 79:
* [[Motion Blur]]: The background directly behind Sonic gets blurry when he's running at top speed.
* [[Musical Nod]]:
** Part of White Park Act 2's music is based off of [[Sonic Adventure
** You can also catch a bit of [[Sonic the Hedgehog 2
** The intro to Episode Metal has traces of the US and Japanese versions of ''[[Sonic CD]]'''s main theme.
** Episode I's default boss music is a remade version of a [[Sonic 3D
* [[Non-Fatal Explosions]]: After the boss is defeated, the Eggmobile is rather charred.
* [[Nostalgia Level]]: Every zone, enemy, and boss of Episode 1.
** As for Episode 2, [http://www.tssznews.com/2012/02/13/balough-only-one-zone-in-s4e2-a-throwback/ only one throwback zone will be in the game]. {{spoiler|It's Sky Fortress, taking cues from Sky Chase and Wing Fortress from ''[[
* [[Obvious Beta]]: Episode 1 seems to be a justified example. It feels experimental; the programmers will probably see what the average player will and won't like in future installments.
* [[Only Smart People May Pass]]: Later zones have puzzle areas which prove to be tricky.
Line 93:
* [[Prequel]]: Episode Metal is the prequel to Episode 2, explaining how Metal Sonic reappears in [[Slippy-Slidey Ice World|White]] [[Amusement Park of Doom|Park Zone]]'s Boss, [[Airborne Aircraft Carrier|Sky Fortress Zone]], and {{spoiler|[[The Battlestar|Death Egg MK.II]]}}, [[Sonic CD]] itself can be seen as a prequel to Episode 2, and the Sonic 4 saga itself is a prequel to the [[Sonic Adventure]]-onwards era.
* [[Sequel Difficulty Spike|Prequel Difficulty Spike]]: What [[Old Save Bonus|Episode Metal]] amounts to, as it takes different acts from Episode 1, and amps up the difficulty with more hazards and different badnik placements. The physics are taken directly from Episode 2, however.
* [[Rise to
* [[Ruins for Ruins Sake]]: Lost Labyrinth and Sylvania Castle Zones.
* [[Scenery Porn]]: There are some very detailed and animated backgrounds, particularly in Episode 2, which ditches the pre-rendered 2D graphics in favor of true 3D graphics.
Line 101:
* [[Space Zone]]: E.G.G. Station Zone and {{spoiler|Death Egg Mk. II Zone}}.
* [[Super Mode]]: What happens when you get all of the Chaos Emeralds.
* [[Super Not-Drowning Skills]]: Underwater travel has returned, so this is a given. [[Super Mode|Super Sonic]] can now breathe underwater, where previously only [[Sonic 3 and Knuckles
* [[Temple of Doom]]: Lost Labyrinth Zone and Sylvania Castle Zone.
* [[Timed Mission]]: Like the classic Genesis games, you only have 10 minutes to make it through the level. Good luck on E.G.G. Station.
Line 111:
*** Casino Street's Boss is the electric eggmobile from Casino Night. Bash it enough and it rolls around the arena with two electric buzzsaws.
*** Lost Labyrinth's Boss starts out as the obstacle course from Labyrinth Zone, but when you reach the end you end up in a room where Eggman gets to control the walls. You have to predict exactly which walls will extend so you can hit him based on his movement.
*** Mad Gear's Boss is the clone machine from Metropolis Zone, with the exception that hitting Eggman moves him forward, hitting the orbs does no damage to you, and hitting the clones DOES do damage to you. Upon being hit enough times, you enter a [[Sonic 3 and Knuckles
*** E.G.G. Station runs through all 4 bosses' 2nd forms in a row. Make it to the end and you fight the [[Sonic the Hedgehog 2
** Episode II, in contrast, generally has each boss gradually pick up the pace as you attack it more.
*** Sylvania Castle's boss starts out as what looks like a giant plant swinging metal vine tentacles at you, which you have to have Tails carry you up to. Once you hit it four times, it grows two more tentacles to hit you with. After six hits, the tentacles stop attacking you and act as energy conduits for a [[Wave Motion Gun]] that Eggman aims in a circle around the arena.
Line 124:
* [[Villain Protagonist]]/[[Villain Episode]]: Metal Sonic and "Episode Metal", respectively.
* [[Wall Master]]: Newtwons which appear when Sonic goes near them.
* [[What Happened to
* [[Wheel-O-Feet]]: Sonic.
* [[When All Else Fails Go Right]]: It's a sequel to the [[Sonic the Hedgehog (
<!-- %%% -->
<!-- %% Please no natter. -->
<!-- %%% -->
* [[World Map]]: Like in [[Sonic the Hedgehog (
* [[Wrap Around]]: The end of Lost Labyrinth Zone Act 3 has a room which loops vertically infinitely.
|