Sorting Algorithm of Evil: Difference between revisions

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{{trope}}
{{quote|'''Wally:''' "I've decided to dabble in crime. I need some [[Mook|henchmen]]. Are you in?"<br />
'''Asok''' "What does a henchman do?"<br />
'''Wally:''' "A henchman's job is to be [[Cannon Fodder|gunned down]] in reverse order to his importance."<br />
'''Asok:''' "[[Sorting Algorithm of Mortality|How important am I?]]"<br />
'''Wally:''' "[[Red Shirt|I wouldn't pack a lunch for orientation day."|''[[Dilbert]]'', strip for May 12, 2009}}"
|''[[Dilbert]]'', strip for May 12, 2009}}
 
''Villains will appear in strictly ascending order by menace''.
 
This trope has ancient roots. Possibly the earliest example, at least in the English language, is the [[Older Than Print]] epic ''[[Beowulf]]''. It just makes good sense that as our heroes fight the forces of evil, [[Taught By Experience|they should get better at fighting the forces of evil.]] So as the story progresses, the fights should get easier and easier. Of course, an easy fight is just [[Rule of Drama|bad drama]], so you have to consistently increase the threat the heroes face. This results in the [['''Sorting Algorithm of Evil]]'''. The first villain you meet is the weakest, and the last is the strongest. As the heroes get strong enough to defeat their current enemy, a new enemy will emerge that forces them to reach another skill level. It would be an [[Anticlimax]] if the hero defeated the Baddest Ass and spent the remaining time contending with lesser baddies.
 
There are several ways to justify this; due to [[Lowered Monster Difficulty]], the current villain usually [[Villain Forgot to Level Grind|Forgot To Level Grind]] while the heroes are out collecting [[Twenty Bear Asses]] and are [[Training Montage|Gonna Fly Now]] thereby outclassing him. This at least provides an in-story [[Sophisticated As Hell|explanation]] for the [[Lamarck Was Right|Lamarckian]] evolution of evil from one bad guy to the next. In some cases the [[Big Bad]] the heroes defeated last time was actually a mere member of a powerful organization. The others can show up to avenge their fallen comrade, so now we have the previous big bad times two or more. In a series centering around military technology this can be [[Hand Wave|explained]] by technological progress. The heroes will get new weapons, strategies, and better technology, but so will the enemy.
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Occasionally, a [[Story-Breaker Power|particularly strong]] or evil villain will ignore this trope and [[Final Boss Preview|arrive early]] to [[Curb Stomp Battle|beat the hell out of the heroes]], [[Deus Exit Machina|only to leave them alive]] because they're [[Not Worth Killing]]. Villains who use [[Obfuscating Stupidity|this as a tool]] are often [[Not So Harmless]]. Sometimes, rather than toss a stronger villain at the heroes the writer might decide to surprise them with an [[Outside Context Villain]] that uses different tactics than brute force.
 
A problem comes up if a long-running show goes [[Post Script Season|past its]] first [[Grand Finale]]. We may believe that the [[Evil Overlord]] is enough of a tactical dunce to think that sending his henchmen out in ascending order was a valid strategy. But why should the ''new'', unrelated, [[Big Bad]] happen to be even stronger? Sometimes the [[Big Bad|Big Bads]]s might form a string of [[The Man Behind the Man|Men Behind The Men]], making this structure more sensible. Although this leads to new [[Fridge Logic]] issues: why doesn't the Man Most Behind use the [[Authority Equals Asskicking|unimaginable power]] of his position to just wipe all the heroes out? If the first Big Bad is only a local terror, bigger bads may not have even been ''aware'' of the heroes. The increasing threats they face are a reflection of the threat they pose to the ultimate boss.
 
Another downside of this trope is viewers who get into a show later may find early villains lame by comparison when they go back to catch up - "Pshaw -- we're supposed to be worried about this guy? [[Super Weight|He can't even]] blow up a [[Sliding Scale of Villain Threat|galaxy]]!" [[Villain Decay]] can be used to soften this blow; if the [[Big Bad]] ends the season a lot lamer than he started, the next season's enemy doesn't have to actually be any stronger to give the impression of an increasing level of tension.
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This trope is particularly common in [[Role Playing Games]] and [[Video Games]]: the more and stronger enemies you fight, the more experience and [[Power Levels|power]] you get. You also get the magical weapons and armors they [[Randomly Drops|drop]]. You have no chance against mid-game monster with starting character, but by the time you get to them, you are ready.
 
Related to [[Convenient Questing]] where ascending menace is laid out geographically, and the player must proceed through these regions in strictly ascending order by menace. <ref>[[Mordor|Mount Doom?]] It's right over there, but you have to go through the [[Death Mountain|Hills of Moderate Evil]], which are themselves on the far side of the [[The Lost Woods|Forest of Inconvenience]], reachable via the [[Ghibli Hills]].</ref>
 
When this happens involving entire [[Always ChaoticExclusively Evil|breeds/species of villains]], it's changing the [[Villain Pedigree]]. If it's because various villains were sealed away it's [[Sealed Cast in a Multipack]]. If a particularly powerful villain remains on screen for too long and [[Can't Catch Up|can't keep up]], compare [[Lowered Monster Difficulty]].
 
See also [[Sliding Scale of Villain Threat]], which breaks down the scales of villainy.
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{{examples}}
== Anime &and Manga ==
 
== Anime & Manga ==
* ''[[Dragon Ball]] Z'':
** The original gives characters an explicit numerical "Combat Rating". <ref>A very strong human had a rating of about 100, while the heroes' rating was [[Memetic Mutation|over 9000]]</ref>. This held out until the middle of the Frieza arc, when the devices that were used to calculate these combat ratings were destroyed; at this point, the [[Big Bad]]'s [[One-Winged Angel|strongest form]] had a rating of around ''one hundred and twenty million'', whereas just two months earlier the heroes had been hard-pressed to deal with an opponent nearly seven thousand times weaker (Vegeta, then at 18,000). The plot helps support the progression; Raditz arrived first, and called on a pair of stronger allies; the heroes went after their boss next; the next [[Big Bad]] was created from said boss's cells, plus those of the powered-up heroes, and so on. The final villain was a mild subversion because, while its final form was considerably weaker than form beforehand, its unique physiology made it nearly impossible to kill and its nature became far more merciless. If you go back to watch the series again, you soon realize that even the first fight was equally as tough as the last. The numerical concepts of "power levels" were quietly dropped after the Frieza saga, as they were starting to get to ridiculously high levels (in the first few episodes, a power level over 1000 was impressive, whereas by the end of the Frieza saga, Goku and the [[Big Bad]] were in the ''hundreds of millions''. It seems the hero increases in power just enough to get totally beaten by the next big bad. While there are episodes where Goku casually dispatches villains who fought toe-to-toe with him ''in his youth'', these are naturally filler.
** Starting from Frieza and continuing onward, each [[Big Bad]] was the most powerful and dangerous being in the universe, even more so than the previous most powerful and dangerous being in the universe.
** Subverted in the special ''Yo! Son Goku and His Friends Return!!'', in which an alien menace arrives and is easily defeated, because it arrived a bit too late in the chronology, and everyone was so enormously powerful that it really didn't ever have a chance at all.
** Subverted in ''Dragon Ball GT'', where the new [[Big Bad]] turned out to be pathetically weak, but had the ability to possess the bodies of the various insanely superpowered supporting characters surrounding the hero.
* ''[[Robotech]]'' carried this off by declaring that Zentradi < Masters < Invid. [[Expanded Universe|Robotech: Shadow Chronicles]] added The Children of the Shadow to this progression. However the Zentreadi are, in absolute terms, far, far more powerful than their creators, the Robotech Masters. The defenders take them down by exploiting a couple of secret weapons and the Zentraedi's special weaknesses, the biggest single battle of all three Robotech Wars comes in the ''first'' one, wiping out most of Earth's population and wrecking civilization. Afterward, the heroes are much weakened when they face the Robotech Masters and are even ''weaker'' when the Invid come. The Invid, too, are weaker by far than they once were.
* ''[[Yu-Gi-Oh (anime)|Yu-Gi-Oh]]'' and ''[[Yu-Gi-Oh! GX (anime)|Yu-Gi-Oh GX]]'' presented villains not only in ascending order by menace, but also, for some reason, [[Camp Gay|effeminateness]]. For instance, the first [[Big Bad]] in season 1 of ''GX'' was a withered old man; Season 2's villain was a younger, more strapping adult male. Season 3 had a Hermaphrodite Duel Monster. Of course, the effeminateness of the villain ties directly into their personal interest towards the hero. At first, the [[Big Bad]] is usually just interested in a certain trinket or item carried by the protagonist, while the next is usually more interested in the protagonist's actual abilities and strengths. The biggest of the [[Big Bad|Big Bads]]s ''always'' seemed to have some kind of intimate interpersonal relationship with the hero, which would border on [[Ho Yay]] (since both sides in this series were invariably male), if only the [[Big Bad]] wasn't trying to enslave/murder them for some deep, scarring betrayal they blame on the protagonist. There are only two exceptions: Dartz, in the Doma [[Story Arc]], and the [[Big Bad]] of the Capsule Monsters arc, which, as far as the rest of the series is concerned, [[Fanon Discontinuity|never even happened]]. Even the original series (never released beyond Japan and taking place before the anime we all know and love) has most of the villains being random thugs met in chance encounters, fitting into the algorithm perfectly.
* The opposition on ''[[Sailor Moon]]'' also sorted itself out into ascending levels of power per season, starting with the Dark Kingdom (which could barely field a single youma at a time) all the way up to Galaxia, who threatened the entire universe. The only exceptions seem to be Eiru and En who, regardless of probably being weaker than the last villains, had to face senshi with unusually strong attacks. Naturally this filler was forgotten later. It also seems to have been the original M.O. of the Amazon Trio, explaining their penchant for disguising themselves; likewise, there aren't real arc villains either. The strange thing is that the five big bosses of the villain groups (Queen Metaria, Death Phantom, Pharaoh 90, Queen Nehellenia, and Sailor Galaxia/Chaos) are all portrayed as having the same dark power to destroy or conquer the universe which would mean they were at the same level of power. In the manga, it's because {{spoiler|they're all the same villain being reincarnated.}}
* ''[[Codename: Sailor V]]'', set before ''[[Sailor Moon]]'' and telling the story of Sailor Venus before she became part of the group appropriately has a big bad who though a threat to Sailor V is an extreme small fry in the scheme of things. He's one step below the first arc's [[Quirky Miniboss Squad]] being an underling of Kunzite. ''[[Codename: Sailor V]]'' debuted before ''[[Sailor Moon]]'' but wrapped up shortly after.
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* In ''[[Bleach]]'', Kurosaki Ichigo goes through a long list of tougher enemies as follows: get the crap beaten out of him by the enemy, somehow power up, fight again and he's now on equal terms, some mid-battle powering up, at which point he can just about stomp the bad guy and it's time for a new more powerful one... the process has now slowed down, but it's still present. This cycle has repeated itself with {{spoiler|Kuchiki Byakuya, Grimmjow, and Ulquiorra.}} The only inversions to this trope where Ichigo did not go through this process or defeat them in one battle are Ichimaru Gin and {{spoiler|Aizen Sosuke}}. This is later justified in that {{spoiler|every major battle Ichigo has ever fought has been orchestrated by Aizen, who Gin is [[The Dragon]] for.}}
** If we only take Ulquiorra though, who was a good villain for ''two and a half arcs'' on his own, he subverts this; he appears first and is seen with enough power to be A) Trusted by Aizen, B) Stopped Grimmjow without an argument, and C) Posed enough of a threat for people to disobey him ''without'' him being around, which is done multiple times. Subverted again with Yammy's case... if you {{spoiler|[[Ass Pull|think he's as strong as his rank says.]]}}
* ''[[Monster Rancher (anime)|Monster Rancher]]'' is complex: Pixie is the first of the big bad 4, but stronger than Gali and Greywolf -- itGreywolf—it takes the entire team ''sans'' golem to beat Pixie, but only Moochi or Tiger to beat Gali and Greywolf. Then they meet Moo (the [[Big Bad]]) on the road quite early, and the encounter plays out like a [[Hopeless Boss Fight]]. Although it's played straight in a sense, since Naga is the strongest of the big bad 4, and after that it's Moo in his Dragon Body who is incredibly powerful. But is subverted again, because in the next series they're up against one of his captains, who is obviously much weaker than Moo was.
* Averted in ''[[Rurouni Kenshin]]''. The characters make a point of stating several times that the villain of the third arc, Enishi, while very powerful, is just not on the same level as the villain of the previous arc, Shishio. Enishi manages to make up the difference by striking while everyone's still recovering from the fight with Shishio, sending several of his henchmen to fight the heroes, using a style that seems specifically built to counter Kenshin's own, and fighting an extremely emotionally distraught Kenshin. In short, while Shishio would probably defeat Enishi, Enishi is in a much better position to defeat [[The Hero|Kenshin]].
** Plus, some of the enemies are not as big of a threat; Inui Banjin gives Sanosuke a hard time, but once he's able to use Futae no Kiwami the battle ends rather promptly. This is contrasted with Anji, who traded blows with Sano despite the technique supposedly being a one hit kill.
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* In ''[[Yu Yu Hakusho]]'', every villain is billed as the most powerful, strongest, blah blah blah. This begins with several C-Class Demons early on and ends with the heroes fighting [[Rank Inflation|S-Class demons]] at the end of the series. Somewhat justified in that the Spirit World set up a powerful barrier that prevented powerful demons from entering the living world.
* ''[[Saiyuki]]'' inverts this with its seasonal big bads. The first series has Homura, the [[Physical God|God of War]]. ''Reload'' has Dr. Nii's disciple Kami-sama, and ''Gunlock'' features Hazel, a mere priest from the west. It also plays with the trope by making the villains harder to defeat in other ways - Homura was unquestionably a bad guy, but is followed by [[Psychopathic Manchild]] Kami-sama, who just didn't work on the same level mentally. Then there was Hazel, who was in all appearances a good guy, creating a huge ethical backlash to fighting him.
* The classic example of the technology creep variety would be the Zeon mobile suits in ''[[Mobile Suit Gundam]]''. They go from the rather pathetic Zaku which was designed for fighting conventional vehicles rather than other mobile suits, to the fast, heavily armed & armored, though somewhat unwieldy Dom to the powerful & agile Gelgoog, which nearly matches the Gundam's performance, with a few Ace customs and [[Super Prototype|Super Prototypes]]s along the way for flavor. This would be a fairly realistic setup... if the war had lasted longer than a ''single year''. The novelization is somewhat better about this as the war drags on for two years & the Gelgoogs never show up. It also subverts this trope, as the antagonists use a slightly less advanced Mobile Armor to fight the Gundam in the climactic battle due to supply shortages and {{spoiler|though the Gundam defeats it, it proves to be enough of a distraction that a [[Mauve Shirt]] piloting a lowly Rick Dom is able to finish Amuro off}}.
* The entirety of battle in ''[[Tengen Toppa Gurren Lagann]]'' is a combination of this and a [[Lensman Arms Race]]. The [[Big Bad]] actually does explain, though, that he [[Lawful Stupid|intentionally did it that way]], the reasoning being that the harder the heroes have worked to get to where they are, the more crushing it'll be when they're finally defeated. That's, uh... [[Determinator|not what happens.]]
* ''[[Digimon]]'' series.
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** Also, in ''[[Digimon Tamers]]'', the first several Digimon to appear are all Rookie or Champion level, and are easily beaten by the Rookie level Digimon used by the protagonists, that quite quickly unlock Champion level. Later, the Devas appear and nearly force them to unlock Ultimate level, after which they wind up in the Digital World and learn of the D-Reaper, which eventually results in the good guys unlocking Biomerge Digivolution. In the end, it all came down to 4 Megas against one Mega. Guess who kicked ass for most of the fight.
** ''[[Digimon Savers]]'' averts this, in that the first major "villain" they encounter is of the Mega level. Then, however, it turns out that he's not actually a bad guy, and the main antagonist becomes ''Gotsumon'' (a Rookie level digimon), the human-hating minion of the aforementioned bad guy. He ends up manipulating another Mega level digimon into attacking the humans, and then it's revealed that pretty much everything bad and the reason why Digimon distrust humans is due to the actions of [[Complete Monster|Dr. Akihiro Kurata]] - a ''human.'' Later, it appears that Kurata is going to be usurped by {{spoiler|Belphemon}}, Kurata instead {{spoiler|fuses with it and remains in control of it until his defeat.}} Yggdrasil rounds out the series as the penultimate antagonist, but considering his actions are due to Kurata's own misdeeds, Kurata still remains the [[Big Bad|main villain]] of the series.
* ''[[Magic Knight Rayearth]]''. The first enemy the [[Power Trio]] faces, Alcyone, is a powerful [[An Ice Person|Ice Mage]] but easily dispatched. Then come [[Summon Magic|Ascot]], [[Master of Illusion|Caldina]], [[BFSBig Freaking Sword|Lafarga]] and, ''finally'', [[The Dragon|Zagato himself]]. While their power levels are all over the place, they have specific skills that make them increasingly dangerous, and it would have been easy for any of the later foes to eliminate the Knights had they been dispatched earlier. In particular, [[Fridge Logic|one wonders why]], since Zagato knew all about the Magic Knight legend, why he didn't go after the girls himself as soon as they arrived. In the anime, Zagato does show up for a few moments to show the heroes just a tiny portion of his power. Had he actually attacked them, they would not have survived. What Zagato wants to do {{spoiler|Other than keeping his beloved Princess alive}} is never fully explained. He may not intend to kill the Magic Knights, regardless of what that will mean for him. The Ascot arc shows the trope in miniature: the first few "friends" are indeed strong enough to squish the Magic Knights into paste, but they have glaring weaknesses that the girls discover and exploit within minutes. However, his very last Summoned Monsters are titanic foes that can go toe-to-toe with the ancient [[Humongous Mecha|Rune Gods]], and continue to be powerful presences in the second arc [[Big Damn Heroes|whenever the Knights need rescuing]]. He always had access to them, so why he didn't call these right off the bat is a mystery to everyone.
* ''[[Code Geass]]''. Lelouch faces off with increasingly improving resistance from [[The Empire]], but manages to cope because his allies also get better mechas over time. In the first major battle, he faces inept commander Prince Clovis and a bunch of regular Knightmares with his terrorist allies using mostly outdated Knightmares of their own, and they own the field... [[The Dragon|And then Suzaku shows up...]] Algorithm leaps somewhat later when Lelouch tries to do this again against much better leader Princess Cornelia, and his (different group) allies are totally slaughtered. He later however turns the tables when he tries this again, only using the environment to his advantage, supported by the JLF, and with [[Ace Pilot]] Kallen in a better mecha. He nearly has Cornelia beat... [[The Dragon|And then Suzaku shows up... again.]] Eventually his allies begin to power up faster than [[The Empire]], and he's likely have won the war, if not for some extreme circumstances and misfortunes. Eventually Kallen's able to easily {{spoiler|turn Suzaku's mech to scrap, even after it gets an upgrade.}} By the end of the series however, his terrorist army has gotten ''so'' good, that {{spoiler|when he's forced to fight them, this time commanding the forces of [[The Empire]],}} he's no match. Unfortunately the trope is subverted in R2, where Lelouch deals with {{spoiler|the immortal}} V.V. (the target of his vendetta), [[The Emperor]], and [[White Prince|Schneizel]] when everyone thought it was going to be the other way around. Even worse, [[The Emperor]] {{spoiler|kills V.V. before Lelouch even learns that V.V. was the one who killed his mother.}}
* Played straight then subverted in ''[[Kenichi: The Mightiest Disciple|History's Strongest Disciple Kenichi]]'', in the manga at least. The storyline covered in the anime plays it straight, with Kenichi fighting stronger opponents as his skill improves; high school bullies, Ragnarok mooks, the Eight Fists of Ragnarok, and finally their leader Odin. Kenichi's struggle against YOMI, the next antagonist group subverts it. YOMI's leader Sho Kanou, touted as the strongest fighter of them all and inheritor of the styles of YAMI the series' [[Big Bad]] organization... is the ''second'' YOMI member Kenichi defeats. However Kenichi then gets his ass handed to him against another member of YOMI. Possibly justified since each of the YOMI members and their masters in YAMI believes that he or she is really the strongest; some of the YAMI members believed that Sho was unsuitable to be YOMI leader. That and Kenichi's fighting ability is highly dependent on the circumstances involved; even though he's practically superhuman at this point he's ''still'' slightly intimidated by high school bullies.
* ''[[Eyeshield 21]]'' and other such sports manga tend to increase in scope as the story goes on. Athletes face opponents from other cities first and other countries later. Played straight ''and'' subverted earlier in the manga, where the Devil Bats' first opponents are a very weak team, followed immediately by the uber-talented and powerful Ojou White Knights, then the moderately challenging but not all that Zokugaku Chameleons. But, naturally, once they get to the fall tournament, the easy games all happen first. It is a knock-out tourney so only the best get far. Subverted again in the Kanto tournament, where the match-ups are decided through a lottery. They do not go against the nine-times-in-a-row-champions Shinryuuji Naga in the finals, or in the semi-finals, but in their ''very first match''. They then face their ultimate rivals, the White Knights in their second match, and fellow darkhorse team, the Hakushuu Dinosaurs in the final. All are very close, very tough matches, and which one was the best is a matter of debate among the fandom.
* ''[[JoJo's Bizarre Adventure]]'' both plays this trope straight and averts it. While the enemies fought in each series grow stronger the closer that you get to the end, the fact that each volume stars a different hero means that [[Big Bad|Big Bads]]s don't necessarily have to be stronger than what came before. For example, while Dio of Part 3 was quite dangerous, he wasn't as immediate a threat to the world as the Pillar Men of Part 2.
** This is arguable considering what his true master plan was revealed to be in part 6, which is to make a Perfect World for Dio. And although orchestrated by one of his minions and the series 6 [[Big Bad]] Enrico Pucci, it was still a large threat either on par or greater than the Pillar Men. Especially since the Perfect World would not only have to remove the Joestar family, which are Dio's biggest threat, but also anyone who would ever pose a threat to Dio, including the Pillar Men and the series 5 [[Big Bad]] Diavolo.
** Given that above point, the only time it's really been subverted (without getting into technicalities) is with Kira from series 4. Although to be fair series 4 is about simply protecting one town over protecting the world. He was merely one serial killer as opposed to a vampire or a mob boss.
*** And even then, while Kira most certainly did not have as much ambition or ressources as any of the other Big Bads, he won the [[Superpower Lottery]] so handily that he was just as hard to beat as he should given his place in the series.
* ''[[Saint Seiya]]'': By [[Law of Chromatic Superiority]], the heroes must first battle their peers, the Bronze Saints (and, later, their [[Evil Counterpart]] Black Saints) in a local skirmish for the Gold Cloth; then, the Silver Saints, who hunt them down for said Cloth; and finally, the Gold Saints, who never leave the Sanctuary. Then come the Asgardian God Warriors, who can give Golds a run for their money; Marine Shoguns, likewise; and then Hades' Spectres. The last foes they encounter are actual Gods, and the teaser movie for Chapter of Heaven hints that the Bronze Boys are raring to take on the Olympian Gods themselves. Subverted in the manga when Gold Saint Virgo Shaka seeks out and nearly kills Bronze Saint Phoenix Ikki before the actual plot even begins. Their [[Curb Stomp Battle|battle, such as it is,]] is shown as an extended flashback.
** Averted in its prequel ''[[Saint Seiya: The Lost Canvas|Saint Seiya the Lost Canvas]]''. The difficulty of the enemies varies ranging from [[Elite Mooks|simply strong Specters]], the three [[Mini Boss|Judges]], to [[Co-Dragons|Thanatos/Hypnos]], but a good deal of energy is put forth into defeating Thanatos/Hypnos before even finishing off the Judges; and many [[Elite Mooks|rankless strong Specters]] actually served as obstacles for the last arc, outlasting both [[Thethe Dragon|the Dragons]]s and [[Mini Boss|Mini-bosses]].
* Played with in ''[[Mahou Sensei Negima]]'', where the first major antagonist that Negi faced -Evangeline - is the strongest character in the series, only winning the fight by a combination of luck and the fact that Eva wasn't really taking the fight seriously/more or less let him win. Played with because part of Eva's curse was still in effect, and when he first fights her without it, he can barely last three minutes.
* This trope is straight out mocked in the second episode of ''[[Haruhi-chan|Haruhi Chan]]''. After being 'defeated', Asakura warns Kyon and Yuki that she is "the weakest of the radical four", which will now come after them. And above the radical four, are [[The Man Behind the Man|the top three leaders]]..!
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** In the third season, Desslok's buddy-buddy with the Star Force. His generals do not understand this and keep throwing more and more power to capture the Star Force without telling him. He is not amused when he finds out.
* ''[[Neon Genesis Evangelion]]'' is complex. Angels fought later in the series are generally stronger, but some are weaker or don't fight directly. The 3rd fought may be the most powerful. In response, NERV's forces follow a sort of [[Parabolic Power Curve]], at their strongest from about the time Asuka joins until Shinji surpasses her. This means that some of the midgame angels, like Matariel (the spider, 7th fought) and Sahaquiel (The [[Colony Drop]] angel, 8th fought), which might have been quite strong or invincible against a single Eva...[[Curb Stomp Battle|weren't.]] As the series moves on towards the endgame, things [[Dysfunction Junction|start coming apart]] for NERV and they have to start expending irreplaceable resources to defeat the angels. All this makes it hard to determine the strength of the individual angels: Sahaquiel seems more dangerous than Ramiel (the octahedron angel, the aforementioned 3rd fought) but was more easily defeated, Zeruel (12th fought, the one with the skull and which blasted its way into the Geofront) seems to be the most powerful direct combat angel, but if the Eva pilots had still been capable of facing it as a cohesive team, like when they fought Matariel and Sahaquiel, who ''knows'' what would have happened. Angels twelve and up did have [[Sanity Slippage|increasing effects on the pilots' mental state]].
** But then completely plays it straight in the Finale, since the Final Angel is basically stated to be the absolutely most powerful of all in terms of AT Field, able to basically [[NoWon't SellWork On Me]] anything short of another [[Physical God]]. Fittingly, there were 2 of them in the same room with him...and he basically would have let himself die regardless anyway. Then [[The Movie]] ends with....uhhhhhh, the two aforementioned Physical Gods doing....stuff that would make your head explode. And I mean....both the Characters themselves...AND YOU!!! Enjoy your [[Mind Screw]], my friends!
** It's not that complex. During the first half, most of the angels - save for #5 Ramiel - were more human or animal-like and laughably weak, compared to the second half - starting with #11 Iruel and #12 Leliel - which started taking new forms and started posing a greater threat physically as well as a new threat psychologically, with three of the remaining five angels actually capable of defeating the Evas and/or killing their pilots.
** Actually, most of them stopped bothering to attack in a direct physical manner. They switched to becoming Personified Aspects of the Cast's psychological problems and actually toned down on most of the raw power. Some of them don't even do any literal physical damage anymore.
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**** Sahaquiel probably couldn't be defeated by a single Eva actually since it would have eventually broken through anyway, unless it accidentally triggered a Berserk Eva-01. Which can basically Curbstomp anything "anyway". Minus the whole potentially ending the world in the process thing that it tends to do also...
* Actually mostly averted in ''[[Fairy Tail]]''. Probably the strongest opponent Natsu has had to face was Jellal, who was actually one of the earlier villains and required a [[Super Mode]] to beat that put Natsu into a coma. {{spoiler|Laxus and Zero}} never quite meet that level. {{spoiler|Faust}} sort of does, but that's more due to {{spoiler|having a weapon that drains your ability to even fight it}} rather than being actually powerful.
** The most recent villain is played quite straight though. It's {{spoiler|Hades who is actually the former master of Fairy Tail before Makarov. He is also the leader of the strongest dark guild in the world. He makes his first actual introduction (not counting his shadowed apparition in the Oracion Seis arc) by [[Curb Stomp Battle|curb-stomping]] Makarov. It takes the combined efforts of six strong Fairy Tail mages (Natsu, Gray, Lucy, Wendy, Erza and Laxus) to beat him, and that's only after Happy, Charle and Pantherlily discover his weakness and utilizes it. However, Hades survives and escapes the island - and then [[Always a Bigger Fish|history's strongest dark wizard Zeref appears and kills him]]. If Zeref will be the next villain, it's certainly a [[Sorting Algorithm of Evil]].}}
*** Only now it appears {{spoiler|that Zeref ''doesn't'' want to sow murder and mayhem anymore (his killing Hades was actually accidental, due to [[Power Incontinence]] [[Blessed with Suck|that is a direct result of not being on a MuderDeathKill state of mind]]), except that, due to said [[Power Incontinence]] making him unable to become [[The Atoner]] or to ever live a normal life, he just [[Death Seeker|wants for someone to put him out of his misery]]}}, so who knows how it will end?
* Somewhat averted in ''[[The Prince of Tennis]]''. Many of the earlier rivals are good enough to keep up with Seigaku throughout the manga. Fudomine and Yamabuki, who are faced in the District and Prefectural Tournament respectively on, make it all the way to the nationals. Seigaku's arch rival Hyotei is faced in the very first Kanto Tournament Match. However, they prove to be Seigaku's strongest opponents after Rikkai and even get faced again. Later opponents such as Shitenhouji have good players, but are defeated relatively easily compared to the "two loss three win" formula against Hyotei and Rikkaidai.
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== Comic Books ==
* ''[[Batman: Year One]]'' reintroduces [[Batman|The Detective]] as being prinicipally concerned with cleaning up [[Wretched Hive|Gotham City's]] [[The Mafia|Mobster problem]]; its nominal sequels such as ''The Man Who Laughs'', ''[[The Long Halloween]]'' and ''[[Batman: Dark Victory]]'' concern the gradual emergence and rise of the supervillain threat, and by the end of ''Halloween'' and ''Victory'' nearly all the principal mobsters are either incarcerated or dead, and the supervillains have taken over. Afterwards though this trope is zig-zagged and subverted since, while Batman does deal with global, even genocidal villains as his career moves on, and as part of the ''[[Justice League]]'' takes on intergalactic menaces and otherworldly threats, those same supervillains still pose as much or even more trouble for him as they ever have, though under [[Grant Morrison]] there was / is a tendency to make the city-based threats part of larger international conspiracies, to the point where prior to the lastest [[Cosmic Retcon]] Batman had decided to start his own multinational crimefighting ''franchise'' to tackle ''crime everywhere''.
* A subtle example occurs in ''[[Spider-Girl]]'' with the villains [[Dumb Muscle|Earthshaker]], [[Rubber Man|Mr. Abnormal]], and [[Psycho Electro|Killerwatt]]. All three of them were defeated by Spider-Girl early in the first series, and don't reappear for several years real-time. When they finally reappear, they've been drafted to serve in a government super-team, but do a pretty poor job of it. While they were credible threats to Spider-Girl early in her career, their ineffectiveness is now [[Lampshade Hanging|lampshaded]] by everyone from Carnage to Agent Maria Hill of SHIELD to Spider-Girl herself.
* [[Warren Ellis]]' run on ''[[The Authority]]'' consisted to three four-issue storylines. In the first, they fight a supervillain. In the second, they fight an entire alternative Earth. And in the third they fight what could be described as [[God]]. When [[Mark Millar]] then took over the writing, he went back to various kinds of supervillains again.
* Averted in [[Les Legendaires|Les Légendaires]]; the first pages of book 1 reveal that the protagonists have ''already'' defeated their [[Arch Enemy]] Darkhell before the story even begins for the reader. [[Joker Immunity|He comes back of course]]... two volumes later, and even then he remained the biggest treath they had to face for ''seven books'', to the point the [[Bigger Bad]] had to be a [[God of Evil]] in order to actually overshadow him.
 
 
== Fan Works ==
* Ranma discusses the concept at one point in the crossover fic ''[[Desperately Seeking Ranma]]'', and how he would avert the trope by [[Genre Savvy|skipping directly to the final boss should he see it in play]].
 
 
== Films ==
* Subtly toyed with in ''[[Point Blank (film)|Point Blank]]'' -- the—the hero keeps killing his way up the chain of command without truly getting anywhere.
* ''[[James Bond (film)|James Bond]]'' movies, however, frequently have the [[Dragon Their Feet|main villain's henchman reappear]] after the main villain has died and his plot has been foiled. Bond will then dispatch them, often by [[Hoist By Their Own Petard|forcing a backfire of their trademark gimmick]].
* ''[[Kung Fu Hustle]]'' has a rather clearly evident Algorithm, starting with basic [[Gang of Hats|Axe Gang]] members that are countered by the Pig Sty Alley's three martial artists, who are then countered by the Axe Gang's hired [[Musical Assassin|Musical Assassins]]s, who are then countered by the Landlord and Landlady, who are in turn countered by the [[Made of Iron]] and [[Super Speed|superhumanly-fast]] Beast, who is in turn countered by the {{spoiler|[[Heel Face Turn]]-ed [[Unsympathetic Comedy Protagonist]] [[Villain Protagonist]]}}. In a slightly jarring subversion, the Beast attempted to use a pile of basic Axe Gang members to soften up the hero before properly fighting him.
* ''[[Pirates of the Caribbean]]'' began with the enemies being a crew of cursed undead pirates. The second movie had them facing against the mythological Davy Jones. The third was a battle royal against Davy Jones and the entire East India Company navy, with the God of the Ocean thrown in for good measure. Good thing they had the Pirate council and Elizabeth [[Took a Level Inin Badass]].
* ''[[The Lord of the Rings (film)|The Lord of the Rings]]'' breaks from the trope -- thetrope—the [[Big Bad]] sends out his uber-henchmen first to get the Ring from Frodo. Resulting in a rather awkward situation when they content themselves with {{spoiler|stabbing him with a poisonous dagger and retreat instead of slaughtering everybody, as they're fully capable of doing}}, demonstrating that the algorithm exists for a good reason. The trope is broken again after the war is over: the hobbits return home and are forced to deal with a bunch of thugs and an effectively powerless {{spoiler|Saruman}}.
** Be fair, now. The Nazgûl stabbed Frodo, but were chased away by Aragorn (their [[Achilles' Heel]] is their fear of fire, a common motif that Tolkien went with). And when Frodo is being taken to Rivendell, the Wraiths have regrouped, with all of them being washed away by the river. When they appear again in ''The Two Towers'' and ''The Return Of The King'', they've [[Took a Level Inin Badass|gotten even more powerful]] with the felbeasts. Even though they failed to reclaim The One Ring, they were not the [[Quirky Miniboss Squad]], by any means.
* ''[[The Karate Kid]]'' had an annoying algorithm of villains, when one thinks about it. In the first movie Daniel-San was unable to beat his nemesis, but after receiving training he beat him. This was useless against his new nemesis in the second movie, but after receiving new training he beat him. The third film repeated the pattern. That means that the third nemesis was much better at karate than the [[Badass]] nemesis of the second movie...
* Each of the ''[[Terminator (franchise)|Terminator]]'' sequels introduced a more advanced Terminator model as the antagonist. There are plot reasons for this.
* In the first ''[[Alien (franchise)|Alien]]'' film, just one alien manages to kill off all but one crew member of the ''Nostromo'', Ripley. In ''Aliens'', she has to face an entire ''colony'' of them, including their Queen. Then averted in ''Alien<sup>3</sup>'', which like the first in the series has only a single alien menacing our protagonists, in addition to {{spoiler|a Queen embryo maturing in Ripley's thorax}}. And finally played half-straight in ''Alien: Resurrection'' when an entire colony of them is being faced again, but this one consists of no more than 12 individuals in addition to their Queen, as well as {{spoiler|some sort of alien-human hybrid in the end}}. However, between their low numbers and [[Took a Level Inin Badass|how badass Ripley has become]], a lot if not most of the tension was unfortunately lost.
* Subverted in ''[[300|Three Hundred]]''. After his first wave of [[Mooks]] fails, God-King Xerxes sends his best troops, the Immortals, to kill the Spartans. It fails because, as the narrator claims, the Spartans were not yet weakened by fatigue.
* Alluded to in ''[[The Dark Knight Saga]]'' where the first time we see Batman he handily {{spoiler|arrests Scarecrow}}.
* [[Faceless Goons|Stormtroopers]] board the ''Tantive IV'' in the beginning of ''[[A New Hope]]'' and several of them [[Imperial Stormtrooper Marksmanship Academy|promptly get gunned down]]. Then, [[The Dragon|Darth Vader]] enters and lets everyone know who is in charge. It's not until [[The Empire Strikes Back|the sequel]] that we are introduced to [[Big Bad|Emperor Palpatine]], [[Evil Overlord|leader of the Galactic Empire]].
* Used briefly in the first ''[[Gamera]]'' series. In ''Gamera vs. Gyaos'', Gamera takes the entire film to kill Gyaos. Then, for ''Gamera vs. Guiron'', Guiron is introduced as he's effortlessly killing a Space Gyaos. This wasn't entirely intentional on the filmmaker's part, as they'd originally intended for Space Gyaos' role to be filled by a completely different, new kaiju--theykaiju—they only reused the Gyaos costume because they couldn't make the new monster in time.
 
 
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== Literature ==
* [[Harry Turtledove]]'s ''[[Worldwar]]'' series is blatant aversion of this trope.
* A literary example comes from the ''[[Lensman]]'' series of novels, which worked up from interplanetary gangsters to an evil older than the formation of the solar system whose goal was domination of all intelligent life in the universe. These books [[Justified Trope|justified]] the algorithm by revealing in each book that the [[Big Bad]] of this book was [[The Man Behind the Man]] of last book's [[Big Bad]]. Then again, the nesting that would be present in the beginning is somewhat mind-boggling. <ref>The prologue of the first book describes it. This is a [[Retcon]]. The original Lensman series consisted of ''Galactic Patrol'', ''Gray Lensman'', ''Second Stage Lensman'', and ''Children of the Lens'', all originally published in ''Astounding Stories'' magazine. In this version, the Eddorians weren't revealed as The Men Behind the Men Behind the Men Behind the Men until the last set of stories. When [[E. E. "Doc" Smith]] sold the rights to a book publisher, his editor felt the lack of foreshadowing made the series a bit silly and asked Smith to write a prequel introducing the Eddorians from the beginning. Smith took an old, unrelated novel of his, ''Triplanetary'', added the prologue and tweaked the plot to fit the Lensman universe. He then wrote ''First Lensman'' to bridge ''Triplanetary'' with the original series.</ref>
* ''[[Harry Potter (novel)|Harry Potter]]''. Voldemort starts off as a powerless relic of his former glory in the first book and slowly works his way back up to [[Big Bad]] over the course of the series. Thus, the threat Harry faces grows without the villain changing. Voldemort also tries to [[Defied Trope|defy]] this trope at Harry's birth: he set out himself to destroy him. Scar ha ha.
* Justified in the ''[[Honor Harrington]]'' series. The People's Navy starts out the war with Manticore commanded by a bunch of inept bureaucrats and politically-appointed admirals, but the [[Enemy Civil War|Committee of Public Safety's coup]] kicks most of the garbage out of the system and allows the best Havenite admirals to rise to the top...in a purge that also happens to remove their most experienced admirals before they ever come into play. They also implement a system that prevents their best admirals from showing any strategic initiative, including [[State Sec|commissars]] with the authority to override admirals and [[You Have Failed Me...|executions for anyone who fails "pour encourager les autres"]]. <ref>It isn't until Esther McQueen becomes Secretary of War and reorganizes the system that they manage any significant strategic victories. When Thomas Theisman overthrows Chairman Saint-Just and restores the original Republic, the [[State Sec]] apparatus and political commissars are cleared out entirely, and the finest generals Haven has available can use whatever means they have at their disposal to fight the war with everything they learned in the first war. The second war does not start out well for Manticore.</ref>
* Advertising copy for ''The Ghost King'', R.A. Salvatore's 2009 Drizzt novel: "When the Spellplague ravages Faerun, Catti-brie falls into a deathlike trance, taking Regis with her. Drizzt, with the most unlikely ally of all at his side, seeks the help of Cadderly -- the hero of the recently reissued series The Cleric Quintet. But even as his beloved's life hangs by a thread, Drizzt finds himself facing his most powerful and elusive foe, the twisted Crenshinibon, the demonic Crystal Shard he believed had been destroyed years ago. And the dragon he thought was destroyed along with it. And the mind flayer. And the seven liches that created the Crystal Shard in the first place. All in one godlike entity that calls itself the Ghost King." To calibrate the algorithm, it is the last book in R.A. Salvatore's eighth Forgotten Realms series. But then, Drizzt is a D&D hero, with complete stats - and quite strong enough to face a squid thingy and a dragon and a group of liches.
* Played straight in the ''[[Codex Alera]]'' series by Jim Butcher, but averted in ''[[The Dresden Files]]'' series. After fighting an evil wizard with more ambition and [[Kick the Dog|enjoyment for kicking puppies]] than actual power or brains in the first book, Harry Dresden fights werewolves, ghosts, vampires and even the fricking ''faerie queens'' by the fourth book... and back down to vampires in the sixth. While there's plenty of fighting and Harry and the other protagonists are powerful in their own ways, the drama generally comes from scheming and Harry's personal stake in the matter. The faeries in ''Proven Guilty'' would have been no problem for Harry even back in book one, but the problem was that now he had to handle the person who summoned them as well.
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** Although at the very end of ''The Lord of the Rings'', the heroes have to face one last battle: a handful of bandits in the Shire. After the climax and death of Sauron, this seems comparatively petty.
* In ''[[Septimus Heap]]'', the threats the protagonists are up to against increse with progressing story, from the inefficient DomDaniel of ''Magyk'' over [[God Save Us From the Queen|Queen Etheldredda]] to [[Magnificent Bastard|Tertius Fume]] and the [[Sphere of Destruction|Darke Domaine]] in ''Darke''.
* ''[[A Certain Magical Index]]'' plays with this. Accelerator, one of the most powerful characters in the series, is fought in the third book. The next few villains are all substantially weaker (barring Archangel Gabriel). The members of God's Right Seat are a straight example, with [[Kung Fu Jesus|Acqua of the Back]] being a far greater threat than Vento of the Front or Terra of the Left, and [[Big Bad|Fiamma of the Right]] being even more dangerous. The second series introduces Othinus, a [[Physical God]] {{spoiler|who eventually gains universe-scale reality warping power}}. However, the villains after Othinus are again much less powerful.
 
 
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** In the first few seasons before they decided on their Discard and Draw style, the main Big Bads were like this. They fight Rita for a seasons, seeing her as the worst evil in the Galaxy, then season 2 comes in, and Zordon basically says "Forget her, this guy's worse."
* ''[[Stargate Verse]]'' series.
** ''[[Stargate SG-1]]'' started with Apophis. When they finally got rid of him, even stronger Goa'uld showed up. But that's okay, the team got good at dispatching Goa'uld. So Anubis shows up, with the full knowledge of the godlike beings who had created the stargates. But they took care of him -- thoughhim—though it was a close one. For almost a whole month there is peace. Then the godlike Ori turn up. <ref>This progression is grounded in the plot by Tok'ra. He says that every time the Tau'ri defeat a System Lord an even worse one inevitably takes his or her place. By killing Ra, and others, SG-1 kept disrupting the Goa'uld balance of power, allowing more aggressive Goa'uld to sweep up now-leaderless forces and rise in threat level. They didn't cause Anubis, but probably sped up his timetable. They did make the Replicators more dangerous, by giving the nanotech precursor of the Replicators to the Asgard, from whom it was then captured. A self-application of [[Stop Helping Me!]] The Ori only found out about the Milky Way galaxy when Daniel Jackson and Vala accidentally warped over to their home galaxy and caused a scene. An unfortunate coincidence, perhaps, but still their doing.</ref>
** The ''[[Stargate Atlantis]]'' team woke up the Wraith ''and'' turned on the Asurans' hostility switch. [[Nice Job Breaking It, Hero]] indeed. At first glance it might even seem like the Stargate Program was responsible for Earth being attacked by the Goa'uld -- Earthuld—Earth being safely ignored by them until the SGC used the Stargate and wound up killing Ra. However, if the stargate had never been dug up in the first place, then humanity would never have (re)discovered the Goa'uld until humans discovered FTL travel on their own probably hundreds of years from now... and the Goa'uld would probably have been out there waiting for them. So in the case of the overall series' problem itself, the SGC didn't create the villain, just drew their attention prematurely. The last episode of ''Atlantis'' was essentially the concept of when the villains skip a few levels past where the heroes are expecting.
* The first season finale of ''[[Heroes (TV series)|Heroes]]'' has Molly tell us at point-blank range that there is another, much bigger bad than Sylar, who hasn't shown up yet. It turns out that the one Molly's scared of isn't even the [[Big Bad]] of Season 2; just the disciple of someone nastier... Adam Monroe, arguably the primary founder of The Company. However, it should be noted that in contrast to Sylar (a power-stealer with a dozen different ways to murder you), Adam is simply an extremely cunning and manipulative man who's very good at getting people to do what he wants. Oh, and who's also got a [[Healing Factor]] that makes him nigh-immortal.
*** Also, the algorithm looks to be subverted as of the second season finale: [[Big Bad]] Adam becomes [[Sealed Evil in a Can]] again, and his successor appears to be none other than {{spoiler|Sylar}}.
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** Generally speaking, apart from volume 2 and 5, it hasn't mattered who the Big Bad is, given Sylar's tendency to [[Hijacked by Ganon|hijack the plot]]. This was rumoured to ''supposed'' to happen in volume 2 as well, but the season was left unfinished due to the 2007 writer's strike.
* ''[[24|Twenty Four]]'': The first season is about Drazen's personal vendetta against Jack and Palmer. The second is about a threatened nuclear attack on Los Angeles. This escalates to a ''successful'' nuclear attack at the ''beginning'' of Season 6. The trope is used within individual seasons as well. In season 1, the main antagonists of the first few hours are a pair of college kids, followed by a local gangster, and building all the way up to {{spoiler|a very well-funded international terrorist group, plotting for the release of an ex-dictator with the help of a group of heavily-armed mercenaries.}} And it happens from season to season, with the [[Big Bad]] of {{spoiler|season four}} actually working for the [[Big Bad]] of {{spoiler|season five}}, with that [[Big Bad]] {{spoiler|working for a minor villain in season six}}... and as it turns out, most of ''those'' villains were actually working for the [[Big Bad]] of {{spoiler|season seven}}.
* Partially seen, partially reversed on ''[[Charmed]]'', which actually followed a Bell Curve of Evil. At first, the villains grew progressively more powerful, from warlocks, to demons, to the Source of All Evil himself. Once the Source of All Evil was blown to bits three times over halfway through the show's run things went a bit downhill. Later Big Bads included a [[Well-Intentioned Extremist]] angel, the Source's slightly less powerful rival, and finally the show's last [[Big Bad]] were basically the heroine's [[Evil Counterpart|Evil Counterparts]]s, who were roughly at the same power level they were.
* Reversed on ''[[Mission: Impossible (TV series)||Mission Impossible]]'', largely as a result of plot decay. While in the first few seasons the IMF went up against international terrorists, tyrannical dictators, and the [[Red Scare|Red Menace]], later seasons mostly found them up against the Mob.
* In the first season of ''[[Lost]]'', the villains are mainly unseen: the monster in the pilot, then Ethan, about whom not much is known. The main antagonist is arguably "the unknown". The second and third seasons are more about the Others. The fourth season introduced the freighties, who made the Others look more like the "good guys" they've always claimed to be. The fifth season introduced the series' true [[Big Bad]], the immortal, pure evil {{spoiler|Man in Black, aka The Monster}}. His only hindrance was that he {{spoiler|couldn't kill the heroes directly}}, but he racked up a huge body count during the final season and made even master manipulator Ben look weak and powerless.
* The new series of ''[[Doctor Who]]'' does this with their season finales. In the first season, a future Earth is invaded by Daleks. In the second, the contemporary Earth is invaded by Daleks and Cyberman. In the third season the Master's invasion of the contemporary Earth actually succeeds and he turns it into a dystopian wasteland. Then in season four {{spoiler|Davros threatens the disintegration of all universes in all of reality}}. Since the writers were already forced to resort to [[Deus Ex Machina]] in the very first season, it makes you wonder about the wisdom of this upping of the threat. The first season led by [[Steven Moffat]] upped the threat again, with all the universes being threatened of {{spoiler|[[Fate Worse Than Death|having never existed]] [[Timey-Wimey Ball|in the first place]] }}, by a still unrevealed [[Big Bad]].
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== [[Tabletop Games]] ==
* Every [[Class and Level System|class and level based]] [[Tabletop Game]] ever, with ''[[Dungeons and& Dragons]]'' being the [[Trope Maker]]. For that matter, any [[Tabletop Game]] that has experience points and character advancement ever. As the PCs get more powerful, they have to battle more and more powerful enemies. The difference is whether it's plain rubber band difficulty, or sandbox with variety of challenges and expectation that [[Player Character]]s won't be foolish enough to bite obviously more than they can chew (or at least the new PCs won't, after it happened once).
** Note that although this varies from game to game, the standard Dungeons and Dragons setting doesn't really have a [[Big Bad]] per se. Instead the characters are assumed to be adventurers going on adventure after adventure with no real connection between them, and it makes sense they choose adventures that match their abilities. Of course being a Tabletop RPG each group is free to play this trope straight, subvert it, avert it, or whatever they choose.
* The Necrons in ''[[Warhammer 4000040,000]]'' do this in reaction to strong attacks. If the Scouting parties the Necrons send first, they send another more powerful one, than another and another till all resistance is dead. Of course, since the Nercons are a race of undead machines, and they are the most advanced in the galaxy, they have yet to meet resistance that would warrant awaking their more powerful weapons of war.
 
 
== Video Games ==
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** ''[[Final Fantasy X]]'' has a somewhat inverted example of this. After reaching the Calm Lands, if one wanted to go backwards and attempt to fight some easier monsters, they're only able to go to the Thunder Plains. Attempt to go any further than this, and you'll find some people who are very annoyed about your previous actions in the game, and sic a [[Beef Gate|horrifically powerful enemy]] on you, that will devastate you at that stage of the game. It's impossible to have anything even close to a chance of beating it until the end of the game.
*** If said enemy is one of the Dark Aeons, then it's only in the European and "International" (Japanese re-release) versions of the game, not the US release.
** ''[[Final Fantasy XII]]'' has a few major exceptions to the trope. Many of the early stages have extremely powerful enemies wandering around that eclipse the normal small fry. A normally leveled party at this point has absolutely no chance against them. <ref>A few determined level grinders choose to go after them anyway, for the experience they give makes it [[Disc One Nuke|very easy to reach level 50 before even fighting the first boss]]</ref>.
** Invoked in ''[[Final Fantasy XIII]]''. {{spoiler|Barthandalus and the other Sanctum fal'Cie ''want'' the heroes to get strong enough to kill Orphan and destroy Cocoon, so they carefully controlled what Sanctum military forces went up against them, making sure the protagonists never fought anything that would outright destroy them, instead giving them just enough of a threat to strengthen them}}.
* Played straight in ''[[Baldur's Gate]]''. Your character is targeted by assassins. It starts with some mooks who pose no threat to even a 1st level character, then a moderately powerful spellcaster <ref>Who approaches your party in the middle of the street, loudly boasting that he is a master assassin, and proceeding to engage all of you and the guards all at once. [[Too Dumb to Live]].</ref> And so on, until you finally meet the godlike [[Big Bad]] himself and easily dispatch him with all the loot and experience you've taken from his minions. The reward for killing you grows over time, attracting higher-level assassins. Also averted: the games allow you to wander wherever you want, and some of the starting areas are directly adjacent to areas with creatures that can kill low-level characters in one shot. It's also averted in the very beginning. The [[Big Bad]] hunts you down personally and your foster father pulls a [[You Shall Not Pass]] [[Heroic Sacrifice]] to give you the chance to escape.
* Averted in the MMORPG ''[[City of Heroes]]'', Paragon City is divided in many different zones, each of which has its own difficulty level. But except for a few limited-access areas, characters can go (and possibly die) anywhere they want in the city. Most [[MMORPG|MMORPGs]] are structured like this; the only thing stopping a low-level character from reaching high-level areas are the powerful monsters. The sorting algorithm is there, just pointed out as how you should do things, not enforced. Typically, the very high-level areas are an inordinately long walk from the low-level areas, or behind a locked door for which the key is easily acquired on the high-level side, in order to at least suggest the intended progression. However, not always: the Forsaken starting area in ''[[World of Warcraft]]'' contains a mid-level dungeon in one corner, and is directly adjacent to one of the max-level areas, with some helpful NPCs hanging around to tell new players not to go past; and the Blood Elf and Night Elf starting regions aren't much better.
** Most [[Massively Multiplayer Online Role Playing Game|MMORPG]]s are structured like this; the only thing stopping a low-level character from reaching high-level areas are the powerful monsters. The sorting algorithm is there, just pointed out as how you should do things, not enforced. Typically, the very high-level areas are an inordinately long walk from the low-level areas, or behind a locked door for which the key is easily acquired on the high-level side, in order to at least suggest the intended progression. However, not always: the Forsaken starting area in ''[[World of Warcraft]]'' contains a mid-level dungeon in one corner, and is directly adjacent to one of the max-level areas, with some helpful NPCs hanging around to tell new players not to go past; and the Blood Elf and Night Elf starting regions aren't much better.
* The PC game ''Vivisector: Beast Inside'' has this in abundance: the animalistic enemies are faced based on their level of feralness and anthropomorphism. The Human enemies also get stronger as the game goes on. In a subversion, though, the final leg of the game contains "unfinished" versions of the animal enemies that are pathetically weak and easy to take out..
* Strangely included in ''Final Liberation'': even if the game allows the player to get stronger units and a better army as he wins battles, the opposing forces will always have the same overall level as the player's army.
* The otherwise-excellent ''[[The Elder Scrolls IV: Oblivion]]'' shows us why this trope is useful because it lacks it and by doing so is less enjoyable. Monsters power [[Level Scaling|is scaled to yours]]: you never have to run in terror from an overwhelming threat or carefully plan the takedown of a challenging monsters. All monsters are similar at all times. There is little sense of accomplishment in levelling up and one can complete the game's main quest while remaining at level 1. Worse, some patterns of "leveling up" make you weaker: you must pick the right skills to advance to stay still. In the end, the difficulty slider lets you change your level more than leveling up. The benefit of this system is that as a [[Wide Open Sandbox]] the player can go anywhere and do anything without fear of getting smooshed.
* Present in ''[[Nethack]]'': The game generates enemies of level equal to the average of your level and the current dungeon depth. This avoids Oblivion's "every level is just as tough as you are" while still providing the same progression.
* While present in most (if not all) [[Roguelike|Roguelikes]]s, it's also slightly averted in some, such as Dungeon Crawl where there's a chance some of the most powerful enemies in the game will spawn on the first couple of levels of the dungeon, not to mention Sigfried who kills more PCs than any other named enemy in the game; or ADOM which can spawn horrifyingly out-of-depth monsters (especially in the Dwarven Halls early in the main dungeon, where the PC can encounter Balors, Ancient dragons, etc.)
* ''[[Quest for Glory]]'' -- not—not so much within episodes but present in the larger arc. For instance, if you attempt to venture into the forest when you first begin'' Quest For Glory 1'', you will almost certainly not escape alive without prior knowledge of its layout. As you acquire skills, equipment, items, and experience, you are soon able to survive the forest during the day -- butday—but you still had better stay the hell out of there at night. Even as a top-level player, a nighttime venture in the forest is nigh-suicidal, thereby really giving it a sense of menace. However, as you progress from game to game, enemies as a whole become globally stronger so as to keep up the challenge. A ''Quest For Glory 1'' character imported into ''Quest For Glory 4'', for instance, would probably be killed from the suspense alone. <ref>Imports are boosted to a minimum skill level, which helps but not that much. The freaking ''bunny'' will probably pose a challenge to an imported character.</ref>
* ''[[Super Smash Bros.|Super Smash Bros Brawl]]''. The story mode begins against the robotic Ancient Minister, then onto the Nintendo villains, led by Ganondorf and Bowser, then the series' perennial antagonist Master Hand and finally {{spoiler|Tabuu, ruler of Subspace.}}
* ''[[Fire Emblem Tellius|Fire Emblem: Path of Radiance]]'' Early in the game, your group is not seen as a big threat. You start in independent countries that the bad guys have less control in. After you make it to enemy territory, a knight questions why [[Big Bad]] Ashnard is spreading his force so thin near the end of the game. Ashnard's response is that he's fascinated by the strength of the group and it's implied he wants to personally fight the strongest force possible. Also, he's just plain vanilla crazy.
** In the endgame of the sequel, ''[[Fire Emblem Tellius|Fire Emblem: Radiant Dawn]]'', {{spoiler|You fight a politician who was blessed by a goddess. Then you fight the Black Knight, who has also been blessed. Next, you fight an army of dragons led by their king, Dheginsea, who in addition to being blessed is also an ancient being who helped defeat the goddess of chaos. Next comes another ancient being who is also blessed by the goddess. Finally, you reach the damn goddess who blessed the bastards from before.}}
* ''[[Drakengard]]'' follows this formula for [[The Evil Army]] that Caim is fighting across the vast breadth of the land. By the end of the game, he's [[Rage Against the Heavens|fighting the gods themselves,]] and then the [[Final Boss|Mother of the Gods,]] but you don't know that at the time. It is important to note that according to series canon he never actually fought the gods, as they went with the one ending of the five that was [[Bittersweet Ending|bittersweet]] and not [[Downer Ending|a downer]].
* [[Inverted Trope|Partially inverted]] in ''[[Wild ArmsARMs 4]]''. The game seems to follow this trope until you face an ancient demon with total control of space whose lover you just killed. When the enraged demon goes after you, you're only able to kill her because she expends too much energy creating and supporting [[Another Dimension]] [[Death Trap|designed to kill your party]] ''and'' she goes after you again despite her wounds to ensure she takes you out while collapsing the dimension. Her death causes [[The Dragon|Lambda's]] strategist to propose a plan to have the remaining [[Quirky Miniboss Squad|Brionac Lieutenants]] attack the heroes all at once, which gets rejected because [[The Omniscient Council of Vagueness]] had other ideas. From that point on, it seems like you fight the [[Quirky Miniboss Squad]] in ''descending'' levels of power, culminating in a battle against a scientist who just stands there while you wail on him. {{spoiler|This is of course exactly what [[The Omniscient Council of Vagueness]] had in mind all along, as they wanted to cull Brionac's numbers so that the surviving members would be easier to keep under their control.}}
* Subverted in ''[[Painkiller]]''. While the first boss is a skyscraper-sized undead giant that requires massive amounts of punishment to bring down, the following bosses get successively smaller. Difficulty, however, is still scaled normally until the last boss; the 4th boss is only about King Kong sized, but is the hardest to beat, while the final boss is bigger but turns out to be a pathetically easy [[Puzzle Boss]] who can be killed in seconds.
* ''[[The Adventures of Sam & Max: Freelance Police|Sam and Max Episodes]]'': each episode's villain was secretly [[The Man Behind the Man]] of the previous episode's villain, and would increase in important from local criminals all the way up to President Abraham Lincoln, the Internet itself, and finally the [[Big Bad]] himself. Mildly subverted in the end, as the [[Big Bad]] was revealed to have been, all along, an annoying recurring secondary character that had appeared throughout the season. Though the first episode villain was acting alone.
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* ''[[Fallout]]'' series.
** Largely averted in ''Fallout''. The game doesn't stop you from wandering anywhere you like right from the beginning, meaning that you could end up encountering enemies that are far too powerful for you to handle. Once the XP and the ammo start rolling in, however, you can pretty much tear the entire world up at your leisure.
** ''[[Fallout 2]]''. Benefits from the trope. The enemy progression is: giant ants and scorpions at first then rats and geckos. The Den will probably see your first human vs. human battle with nearly everyone in leather armor, pistols or SMGs. Vault City will have metal armors and assault rifles. Redding is fairly light but piss off the Salvatores in New Reno and your ass will get lasered -- thelasered—the Sierra Army Depot nearby has various battle robots. If you are evil, Broken Hills will see your first human vs. supermutant battle. NCR has policemen armed with gauss rifles. In gameplay terms, that means ouch. Both the raider hideout and Vault 15 is full of raiders in leather armor and boasting pistols & hunting rifles but three of them has combat armor and assault rifles. Mariposa is a deathtrap full of super mutants armed with laser rifles, flamethrowers, miniguns, you name it. San Francisco is light but Navarro and the Oil Rig are both utterly deadly with every single combatant clad in power armor and boasting energy weapons. Oh, and the [[Big Bad]] has 999 HP, a really powerful plasma cannon, a big-ass knife and about a dozen minigun turrets for backup. <ref>Speedrunning the game is hard: you can get to the final battle via San Francisco. But to get there from your starting location, you have to pass near Navarro which is chock full of Enclave soldiers and plasma turrets. Regardless how good you are, chances are very high that you will stumble into at least one Enclave patrol or a pack of Aliens/Floaters/Centaurs/Deathclaws. If this happens at level 2, you should reload immediately since you will be dead in the first turn anyway. Even an experienced character will have trouble here.</ref>
* ''[[The Godfather (video game)|The Godfather]]: The Game'' tries to encourage you to take on the Tattaglias first, followed by the Straccis and Cuneos, leaving the Barzinis for last. However, due to the [[Wide Open Sandbox]] nature and lack of [[Broken Bridge]], it's perfectly okay to take them on in any order if you're skilled enough.
* In the first ''[[Knights of the Old Republic (video game)|Knights of the Old Republic]]'', you can go through the four planets after Dantooine in any order, so the difficulty actually gets easier. However, after you find the map on the first one, you get to fight a group of bounty hunters (the leader you already vanquished to get that far), after the third you get to fight Malak's apprentice, immediately after that you get to fight a toned-down version of Malak himself, and then you get to fight Malak on full difficulty in the ending sequence.
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* ''[[King of Fighters]]'': the later end bosses tend to be stronger, but there's no consensus on which is the hardest.
* Appears in the all of the ''[[Tales (series)]]'' games. You encounter stronger enemies and bosses later in the game, though [[Hopeless Boss Fight|scripted fights]] with major villains do occur. There are some accessions, such as in Symphonia and Vesperia, where you would encounter a villain that you wouldn't fight until much later in the game. Another partial-departure with it occurs in ''Tales of the Abyss'', where you will end up repeatedly fighting these bosses called the Six-God-Generals throughout the game, and they of course get stronger each time.
* Played relatively straight in both ''[[Mass Effect]]'' games. In the first game, the initial antagonists are the mechanical Geth and rogue Spectre Saren, whom is eventually revealed to be working for {{spoiler|[[Sapient Ship|Sovereign]], a Reaper, who are [[Eldritch Abomination|Eldritch Abominations]]s intent on destroying the galaxy's organic life}}.
* In ''[[Mass Effect 2]]'', [[Slave Mooks|the Collectors,]] who are abducting human colonies <ref> to build a human-based reaper</ref> become the main antagonists. They are controlled by Harbinger, another [[Eldritch Abomination|Reaper]], though most early-game enemies are just mercenaries unrelated to the Collectors. At the end of the game, Harbinger mobilizes hundreds of [[Sapient Ship|Reapers]], all with a personal vendetta against [[Player Character|Shepard]], which will presumably need to be dealt with in ''[[Mass Effect 3]]''.
* Played straight and subverted in ''[[Fable II]]'': where the Crucible has a strict progression from Beetles to a huge {{spoiler|rock troll}}, but the Big Bad has a serious glass jaw and can be killed by {{spoiler|One friggin' crossbow bolt to the face -- or groin, if you prefer.}}
* Subverted in ''[[Star Wars]]: [[The Force Unleashed]]'': Kazdan Paratus is [[That One Boss|far harder to kill]] when compared to the next Boss character: Shaak Ti.
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* Actually subverted in the end of [[Arc the Lad]] 2. After a long and grueling path to kill the four demon Generals trying to [[Sealed Evil in a Can|free]] the [[Big Bad]], the final person you encounter is a lowly human monarch with no combat abilities or experience what-so-ever, who is rightly terrified of your party. Of course the demon Generals used him too because {{spoiler|The [[Sealed Evil in a Can]] can only be released by a human.}} Later played straight when you have to fight the [[Big Bad]] anyway.
* Invoked, similar to the ''[[Fire Emblem]]'' example above, by Lucifer ([[Dub Name Change|or Cyril]]) of God's Ten Wise Men in ''[[Star Ocean the Second Story]]''. Instead of having all ten fight you at once, he splits them up among the [[Very Definitely Final Dungeon]] in order to increase the party's chance of success. The reason for this is that he, true to his [[The Devil|namesake]], wants to backstab his way into [[A God Am I|ruling the Universe by himself]].
 
 
== Web Comics ==
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* As the Dimensional Guardians from the web fiction serial ''[[Dimension Heroes]]'' continue on their journey, the Dark Overlords, despite having equal control over Creturia, seem to escalate in power. Interestingly, their forces do, as well.
* Lampshaded in [[Legend of Neil]]. Wizzrobe lures Neil inot the first dungeon full of relatively weak monsters, but is [[Genre Savvy]] enough to wonder why he didn't lead him instead to dungeon 7, which is where Ganon's strongest minions dwell.
 
 
== Western Animation ==
* ''[[Jackie Chan Adventures]]'' [[Justified Trope|justifies]] this by saying that, due to the cosmic [[Balance of Good and Evil]], if one evil is destroyed, it causes another, stronger evil to fill in the gap (the heroes, of course, only receive the [[Old Master]]'s warning right after the villain's been destroyed, which leads to their Sorting Algorithm issues). Other than that, the series more or less kept [[Big Bad]] Shendu as the strongest foe of choice.
* In an aversion, while he's received some upgrades over the years, Megabyte from ''[[Re BootReBoot]]'' is not only still the main villain, but with the exception of the now-deleted virus Daemon, he seems have become the most powerful virus in existence!
* In ''[[Code Lyoko]]'', XANA's power increases every time they [[Reset Button|return to the past]]. So, though the Lyoko Warriors get better at fighting them, new and tougher monsters appear on Lyoko, and the specters sent to the real world gain greater powers and versatility over time.
* ''[[Avatar: The Last Airbender]]'' is an interesting variation. They started with [[Anti-Villain]] Zuko, who was superseded by Admiral Zhao as the main threat. After {{spoiler|Zhao's death}} came Zuko's [[Magnificent Bastard]] [[Dark Action Girl]] sister Azula, the main threat for the second season, who posed far more of a threat than Zuko and Zhao combined and whom {{spoiler|Zuko rejoined in the season finale}}. The variation comes from the [[Evil Overlord|Fire Lord]] being identified as the [[Big Bad]] from the very start of the series, both the audience and the protagonists fully aware that no matter how many enemies they face he would remain their ultimate goal.
* Surprisingly, ''[[The Fairly Odd ParentsOddParents]]''... Timmy first starts off having to deal with mean babysitters and school bullies, eventually upgraded to his crazy fairy-hunting teacher. Now he routinely has to deal with the [[Evil Plan]]-loving Pixies and Anti-Fairies who seem to be content with nothing less than the total domination and remaking of both Earth and the magical world. This reflects his getting deeper into the world of magic, where the stakes are higher: later on there is The Darkness which is a threat to the normal galaxy and the magical universe. Timmy is thrown right in the midst of it.
* Inverted in ''[[Ben 10]]'', where each progressive seasons' [[Big Bad]] would actually be ''less'' powerful than the previous one (along with having smaller plots and fewer episodes dedicated to their plot arcs). Season 1's [[Big Bad]] was the hero's [[Arch Enemy]], the most feared alien in the galaxy, bent on galactic conquest, who punches mountains apart and bodyslams buildings hard enough to make them explode. The following seasons featured as Big Bads an 11-year-old who shared the hero's superpowers and whose sole goal was getting revenge on the hero, an alien ghost who "only" wanted to [[Take Over the World]], and finally a guy in [[Powered Armor]] who only appeared in one episode (albeit a 2-part, 1 hour one), who had to assemble a team of previous secondary villains to do all his fighting for him, and whose big plan was basically to steal a [[Applied Phlebotinum]] battery that allowed his power armor to shoot [[Eye Beams]].
* Subverted in ''[[WITCH (animation)|WITCH]]'', where the relative power levels of [[Big Bad|Big Bads]]s, [[The Dragon|Dragons]], and [[Mooks]] seem to spike up and down from time to time. The most powerful evil entity in the series is Prince Phobos, fought by the girls at the end of season one {{spoiler|and a bit at the end of season two}}. He's ''always'' dangerous, and always requires the guardians to pull some kind of [[Xanatos Gambit]] to beat. Season two's villain is Nerissa, less powerful [[The Chessmaster|but more cunning]] than Phobos. Season two's [[Quirky Miniboss Squad|Quirky Miniboss Squads]]s elevate in power throughout the season (from Phobos' former mooks to custom-created elemental monsters and finally to the former Guardians themselves), but despite this, Nerissa's power remains generally the same, even as she absorbs Hearts throughout the season. Nerissa frequently runs from the guardians rather than fight them, as she gets trounced whenever she faces them directly. She's still a threat because of her planning, however. By the end of it all, the final battle of season two ''is'' against a bad guy who's as powerful as Phobos and Nerissa combined: {{spoiler|[[The Dragon]] Cedric, who has consumed Phobos in order to absorb his and Nerissa's powers, along with the powers of the former Guardians}}, but because [[How Do I Shot Web?|he doesn't know how to shot elements]], he {{spoiler|[[Anticlimax Boss|goes down in a few minutes in spectacular fashion]]}}.
** Interestingly, they never actually fight Phobos at his normal level. All fights between him and the main characters have been when he's gained some sort of power boost.
* ''[[Danny Phantom]]''.
** In the series, Danny's first major foe was a [[Lethal Chef]] who did little more then throw a [[Mood Swinger|pissy fit]] over a changed menu. Slowly, but surely he combats more appropriate villains ranging from [[The Hunter]], the [[Big Bad]], a [[Vain Sorceress|sadistic emotional sucker]], and even his own [[Bad Future]] self. By the last season, he's battling ghosts with God-like powers.
** In the movies, ''Danny Phantom'' played with this one a bit. In each successive movie, the villain's physical power and general imposingness decreased, but their actual threat level increased. The first movie villain, Pariah Dark, was by far the most powerful character in the series (four Dannys in four [[Humongous Mecha]] could barely restrain his de-powered form), yet he only managed to control the town for a day. Next came Danny's [[Magnificent Bastard]] future self, followed by a frail ringmaster named Freakshow who nonetheless manages to warp the entire country to his liking. The biggest bad of the series ultimately turns out to be {{spoiler|an asteroid.}}
* ''[[Teen Titans (animation)|Teen Titans]]'' both uses and ultimately subverts this with its seasonal [[Big Bad|Big Bads]]s
** Season 1: Slade is [[Manipulative Bastard|very cunning]] but he's only one [[Badass Normal]] against a superpowered team; he can take any of them one-on-one, but against the whole team he gets curbstomped badly. As a result, he spends most of his time hiding in the shadows and plotting.
** Season 2: Slade is back, but this time he's got [[Dishing Out Dirt|Terra]], one of the most powerful characters in the show, working for him. He loses only when she [[The Dog Bites Back|turns on him]].
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** S3: [[Complete Monster|Hannibal]] [[Omnicidal Maniac|Roy]] [[Manipulative Bastard|Bean]] the show's embodiment of true evil, the only character that has no trace of a likability to him. His theoretical victory over the protagonists is described (by Chase Young no less) as being [[Fate Worse Than Death|WORSE]] than the end of the world. Far....far worse. While not exactly stronger than Chase, he's easily more dangerous.
* ''[[My Little Pony: Friendship Is Magic|My Little Pony Friendship Is Magic]]'' looked to be heading this way, but has recently averted it.
** First, there was [[My Little Pony: Friendship Is Magic/Recap/S1 E1/E01 Mare in Thethe Moon|Nightmare Moon]]. Perhaps more powerful than her sister [[Big Good|Celestia]], she was however defeated by the main cast with little fuss once they acquired the Elements of Harmony.
** Then came [[My Little Pony: Friendship Is Magic/Recap/S2 E1/E01 The Return of Harmony Part 1|Discord]], a [[God of Evil]] who was so powerful enough that Celestia and Luna had to team up to defeat him last time; against the main characters he's able to neutralise the Elements of Harmony twice (once by stealing them, and once by breaking the friendship that powered them). The only way Celestia and Twilight are able to beat him is by [[Xanatos Gambit|being clever]].
** This is averted with the next villain however, [[My Little Pony: Friendship Is Magic/Recap/S2 /E25 A Canterlot Wedding Part 1|Chrysalis]], who is substantially weaker than Discord and possibly weaker than Nightmare Moon. However she is also a shapeshifting [[Emotion Eater]] who successfully [[Brainwashed and Crazy|Brainwashed]] the captain of the Royal Guard to expose Canterlot to her invading horde, and who--aswho—as a result of absorbing all the love surrounding a wedding--''beat Celestia in a fair fight''. She’s also clever enough to quickly prevent the main cast from acquiring the elements of harmony, thus increasing the tension through denying them most of the resources they previously counted on.
 
 
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* Tends to happen with dictatorships, as the dictator generally likes keeping his [[Praetorian Guard]] next to him in the rear, while sending out waves of [[Cannon Fodder]].
** Not necessarily, as dictators often serve other requirements at home than in the field, i. e. what they really want in their capital is a strong security and secret police to hold down the civilian populace, not so much crack field units to fight foreign invaders after these succeeded in defeating the rest of the army. In that way, the original Praetorian Guard of ancient Rome was special not so much because they were an elite but because they were the only troops allowed near Rome (and a number of emperors found to their cost that you could not always count on their loyalty). Quite often the legions operating on the frontiers had more combat experience and tended to be loyal to their commanders.
* Most wars subvert this trope- at the beginning of the war both countries will be at their best but as one side begins to suffer defeats and begins losing its territory its professional soldiers will have been killed off and it comes down to the point of sending old men and boys to the front. e.g. [[World War OneI]], Germany in [[World War II]], etc....
* Some commanders tended to keep certain elite forces in reserve to avert a crisis in case of a reverse, and thus the opposition would usually only encounter them after they defeated non-elite units. This was most pronounced with Napoleon, who carefully assembled his Imperial Guard from among experienced and distinguished veterans, and even subdivided it into Old, Middle and Young Guard. In the campaigns up until 1812 the infantry of the Old Guard in fact saw very little action (its cavalry and artillery was another matter), but in those of 1813, 1814 and 1815 it became necessary to actually use it in battle almost as a matter of routine. However the Guard actually contributed surprisingly few manpower to the personal safety of the Emperor and his headquarters (in 1814 he was once nearly captured by roving cossacks).
* The 2010-2011 "Arab Spring" protests in the Middle East seem to have evoked this trope. Zine Abidine Ben Ali of Tunisia quickly evacuated to Saudi Arabia in the face of rising demonstrations. [[President Evil|Hosni Mubarak]] of Egypt refused to abdicate power in the face of massive protests, and used cynical tactics like [[False-Flag Operation|sending in plainclothes cops to engage in looting]]. He eventually stepped down after eighteen days. Then we have Mohammar Gadafi of Libya, who has used [[Death From Above|airstrikes]] and [[Hired Guns|mercenaries]] [[Moral Event Horizon|against their own people]], and was killed by rebel forces after a Civil War and [[President Evil|Bashar Al-Assad]] of Syria, who has also imposed brutal crackdown methods on the people rebelling against him, and [[Villain with Good Publicity|has the support of China, Russia and Iran]], which has lead to sanctions against him being vetoed in the UN.
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[[Category:Older Than Print]]
[[Category:Villains]]
[[Category:Sorting Algorithm of Evil]]
[[Category:Power]]
[[Category:CRPG Tropes]]
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