Soul Series: Difference between revisions

Updated page
m (update links)
(Updated page)
 
(10 intermediate revisions by 5 users not shown)
Line 1:
{{work}}
[[File:SoulEdgeCalibur.jpg|frame|Welcome to the page of history!]]
 
 
{{quote|''"Transcending history and the world, a tale of souls and swords, eternally retold..."''}}
Line 15 ⟶ 14:
''Soul Edge'', while mildly successful in arcades (and on the PlayStation as ''Soul Blade''), was largely overshadowed by ''Soul Calibur'', which revamped many of the original game's aspects, including the three-dimensional movement, character combos and timing, and completely removed the breakable weapon aspect. The Dreamcast port of the game rebalanced the gameplay and overhauled the graphics, becoming its system's [[Killer App]] in the process. It's often placed among many game critics' "favorite games of all time".
 
''Soul Calibur'' has since spawned fourfive sequels, whichall haveof beenwhich, portedbesides to''Soul aCalibur numberII'', ofdebuted on home systems instead of arcades. A spinoff [[Action Adventure]] title, ''SoulCalibur Legends'', has been released for the Wii; ''IV'' has also been ported to the PSP as ''SoulCalibur: Broken Destiny'', which guest stars the God of War himself. No, not Ares; [[God of War (series)|the man who killed him]].
 
As of ''SoulCalibur III'', the series title seems to be ''SoulCalibur'' in a reference to Excalibur. Odashima said he wanted ''SoulCalibur 5'' to be named ''Soul Edge 2'', but was rejected.
Line 31 ⟶ 30:
* [[Amazing Technicolor Battlefield]]
* [[Anachronism Stew]]: Supposedly, this game takes place during the mid-to-late Renaissance, but there are certain aspects of the series (mostly the costumes and some [[Steampunk]] elements coming from llluminati-esque underground cults) that never really conform to a single real-world era.
** There's even a few things too ''old'' for the late 1500s setting as well. The primary example is the armor, which frequently uses plate over full suits of mail despite the move to using only minimal amounts of mail a century and a half earlier.
* [[Apologetic Attacker]]: Sophitia, Pyrrha, and Talim.
** Siegfried tends to go into this when fighting non-possessed enemies, as they usually go after him for his past deeds as Nightmare. He accepts they have a rightful beef, but he can't die until Soul Edge's done for. So he beats them down, and then apologizes.
Line 49:
* [[Badass]]: Basically every character in the game.
** [[Badass Adorable]]: Many of the younger girls, particularly Talim and Ashlotte.
** [[BadassLittle LolitaMiss Badass]]: Amy
** [[Badass Back]]: Voldo legitimately; other characters in ''III'' who [[Fake Difficulty|shouldn't be allowed to]].
** [[Badass Unintentional]]: The fourth game has the rare moments where character taunts match up perfectly, such as...
Line 80:
* [[Chekhov's Gunman]]: As Algol is the hero king who was able to wield Soul Edge and created Soul Calibur, he [[All There in the Manual|has been mentioned]] [[Chekhov's Gunman|since the beginning]], they just gave him a name in ''IV''. But to those unfamiliar with the backstory, he would appear to be a [[Giant Space Flea From Nowhere]].
* [[Cherry Tapping]]: The Joke Weapons since ''II''. All of them make a light squeak sound effect when they makes contact with the opponent. [[Cherry Tapping]] indeed.
* [[Chivalrous Pervert]]: Raphael and Dampierre both fight over Amy dolls and constantly make [[Double Entendre|Double Entendres]]s in ''Broken Destiny'', while trying to keep their honor.
** Maccoi, in the same game, makes thinly veiled promises of chikan, but still gives you hints and tips when fighting him.
* [[Clothing Damage]]: ''IV'' has this in spades, for all characters with the exceptions of the bonus characters and the Star Wars exclusives. Kratos in ''Broken Destiny'' is also an exception.
* [[Comeback Mechanic]]: ''IV'' allows players to assign skills to custom created characters. Among them are "will power" and "hysterical strength". Both are passive abilities that activate when the player's health dips below a certain point. "Will power" requires the player to be in critical status (low health) and causes the character to glow red, when active. It sharply increases the user's stats for the remainder of the round. "Hysterical strength" - only requires that player's health drop below half and only offers a boost in attack power; noted by a greenish yellow glow when active. ''VI'' gives a fighter a free bar of super meter when their opponent is one fight away from winning the match.
* [[Comic Book Time]]: Although a conflict of this nature would take copious amounts of time, ''notjust afrom singletravel character'' has celebrated a birthday sincealone, ''II''. In fact, ''IIIII'', and ''IIIIV'' all took place in 1590, and ''IVnot a single character'' allaged takebetween placethe withinthree thedespite having sameknown yearbirthdays.
** Averted in the first three games, which took place in real time, as the passage of years between the plots (3 and 4) coincided with the games' initial releases (1995-1998-2002).
** Also averted with ''V'', which takes place [http://twitpic.com/4w7me6 17 years after] ''IV''.
** Avoided with ''VI'', which has the story mode take place over multiple years.
* [[Confusion Fu]]: Voldo, Yoshimitsu, and Dampierre. Xianghua and her daughter's movesets also rely on feints to a much lesser extent.
** The rock-paper-scissors-style game mechanics (guards and sidestepping can only null certain types of attacks each) encourage mix-up tactics in general.
* [[Continuity Reboot]]: ''VI'' uses a new timeline that starts after the events of ''Soul Edge'' in 1583 went more or less as before. Due to the original Zasalamel somehow managing to give his counterpart in the new timeline his memories of (from the new timeline's prospective) the possible future. Due to new Zasalamel adopting his (more) benevolent outlook earlier and subsequently meddling with events, things go off the rails and new adventures begin immediately after the original defeat of Cervantes instead of waiting till 1590.
* [[Cool Sword]]: Soul Edge and Soul Calibur.
* [[Counter Attack]]: Several characters have these. Some attacks just have frames at the beginning that cause a Guard Impact, which would make the rest of the attack sort of like a Counter Attack, but there are moves that genuinely won't do anything unless the opponent lands an attack at the proper frame of the animation. All attacks do more damage if they hit during the start-up or cool-down frames of an opponent's attack.
Line 97 ⟶ 99:
** Back with a vengeance in ''V'' (at least in Legendary Souls mode and the harder opponents in Quick Battle). In addition to reading inputs, being immune to mixups, and abusing it's own lack of needing input by executing complex moves faster than a human could ever do it, this AI will also flawlessly space your characters (staying close to long range characters and keeping away from short range ones) and perfectly confound all attempts at horizontal containment.
* [[Crossover]]: ''II'' includes [[Tekken|Heihachi]], [[Spawn]], or [[The Legend of Zelda|Link]], depending on which console you use.
** ''IV'' includes [[Star Wars]] characters Darth Vader and Yoda, as well as the Apprentice from The Force Unleashed. <ref>Yoda was initially exclusive to the Xbox360 version, while Darth Vader was originally exclusive to the [[PlayStationPlay Station 3]] version; both eventually became available as DLC for the other version. Starkiller has always been available in both versions.</ref>
** ''V'' actually includes a character who makes sense within the context of the series' story and time period: Ezio Auditore, from the ''[[Assassin's Creed]]'' games.
*** Well, story maybe, but time period, most certainly not; ''V'' takes place over a century after the ''Assassin's Creed'' games (specifically ''II'' and ''Brotherhood'', which star Ezio, who is in about his 30's there; ergo, he should already be dead by the time the game's story rolled by).
** ''VI'' adds [[The Witcher|Geralt of Riva]] (who has an actual, if minor, role in the story via magic portal), with DLC adding [[Nier: Automata|2B]] and [[Samurai Shodown|Haohmaru]]
* [[Crystal Prison]]: Soul Calibur likes to pull this as of ''IV'' whenever it trumps Soul Edge in certain character endings.
* [[Damn You, Muscle Memory!]]: Namco LOVES this trope. [[Difficult but Awesome|Voldo]] is a particularly [[Egregious]] example; from ''II'' to ''III'', his moveset remained the same, but the inputs changed.
* [[Darker and Edgier]]: ''IV'' has many formerly-good characters -- notcharacters—not to mention the pure Soul Calibur -- takeCalibur—take a swing into the dark side. These include Sophitia (forced to protect Soul Edge, with deadly force if necessary, to save her daughter's life), Maxi (driven to wield Soul Edge to destroy Astaroth by Tira), Taki ({{spoiler|her ending has her murder Siegfried to prevent his attempt to create a utopia going horribly wrong}}), and Siegfried himself (his own storyline presents him as becoming increasingly suicidal, and his ending implies that Soul Calibur may have frozen the entire human population in crystal stasis, not to mention killing him).
** ''V'' deals with the massacre and persecution of those who are and are accused of being 'Malfested'.
* [[Difficult but Awesome]]: Guard Impacts. The requirement (pushing forward and guard right as an opponent's attack is about to hit, plus knowing what height to use) plus the consequence (there is no 'fallback' if you miss, you will take damage) are demanding but execute one and your opponent's only response will be to do one of their own, bound by the same condition.
Line 149 ⟶ 152:
* [[Guest Fighter]]: [[Tekken|Heihachi]], [[The Legend of Zelda|Link]], and [[Spawn]], who were each a console-specific character in one of the versions of ''II''; [[Tales of Symphonia|Lloyd Irving]] in ''Legends''; [[Star Wars|Darth Vader, Yoda]], and [[The Force Unleashed|the Apprentice]] in ''IV''; [[God of War (series)|Kratos]] in ''Broken Destiny'', and [[Assassin's Creed|Ezio Auditore]] in ''V''.
** [[Product Placement]]: Adding the Apprentice from ''[[Star Wars]]: [[The Force Unleashed]]'', a game that was going to come out a month after ''IV'', was totally this.
** Also, a bunch of anime/manga designers were hired to create an original character -- andcharacter—and by "original character" we mean "they look different". Each of their individual fighting styles are copied from another character. They don't even have their own voice sets (using the ones from Create-a-Character mode instead).
* [[Guns Are Useless]]: TheMitsurugi's onlynemesis firearmof Tanegashima in the''Soul gameEdge'' is a [[Puzzle Boss]] minigame that falls outside this, but in actual gameplay (Cervantes' "[[Mix-and-Match Weapon|pistol sword]]") is a rather mediocre novelty in most appearance; while the strongest attack that uses it deals decent damage (between a 4th and 3rd of health), it is very telegraphed, and can be dodged by simply moving to the side once. Back in ''II'', the only attack that involved it was a weak, easy to miss, anti-air attack grab (which is as useless as it sounds). Averted in ''VI'', as this move has become fast enough (and exploits his inexplicably never needing to reload a wheellock) it completely shuts down any play style based on keeping away from the opponent: It's still easy to dodge, but not so trivial you want to spend 30+ seconds doing it ''constantly'' without fail.
* [[Hey, It's That Voice!]]:
** Xianghua [[Wendee Lee|is]] [[Suzumiya Haruhi|Haruhi]].
Line 162 ⟶ 165:
** Patroklos and Pyrrha are voiced by [[Yuri Lowenthal]] and [[Laura Bailey]] respectively. They are also the Male and Female Protagonist from [[Persona 3]].
** There's no way you'll ever be able to knock [[Matthew Mercer|Z.W.E.I.]] [[Street Fighter IV|out]], while he teaches you to fear the [[Fist of the North Star|Nanto]] [[Dynasty Warriors|Suichoken]]!
** Given time, [[Lauren Landa|Leixia]] will grow into a [[Blaz BlueBlazBlue|Boobie Lady]].
** [[Johnny Yong Bosch|Xiba]] [[Code Geass|commands you all]]...TO GIVE HIM [[Big Eater|FOOD]]!
** A male Create-A-Character voice sounds like [[Sam Riegel|Flynn]] [[Tales of Vesperia|Scifo]] from both ''IV'' and ''V''.
** Cervantes' [[The Other Darrin|human]] [[Patrick Seitz|form]] is a light-haired [[Badass]] in a red [[Badass Longcoat|longcoat]]. [[Blaz BlueBlazBlue|Sounds familiar]]... Also, [[Sengoku Basara|he seems to be lacking an eye patch, a gigantic anchor and his jacket isn't pink...]]
* [[Hit and Run Tactics]]: Conceivably possible with Spawn's signature fire/acid ball move. Any competent human or AI will be able to sidestep the fireballs, but against the easy and the inexperienced, you may be able to wipe the enemy health gauge clean before the enemy can so much as close for combat. Same goes for Link in the same game (except in the Gamecube version only). Can also be attempted with Ivy's whip and Kilik's staff to a lesser extent.
* [[Hot Chick with a Sword]]: Quite a few. In ''III'' and ''IV'', you can [[Fetish Fuel|make your own]]!
Line 185 ⟶ 188:
* [[Kicking Ass in All Her Finery]]: Several outfits the ladies wear are very fancy and elegant.
* [[Lampshade Hanging]]: Seung Mina + bladed weapon + [[Groin Attack]] + "Bye bye" = not pleasant[[Tradesnark™|™]].
* [[Large Ham]]: Nightmare's taunts before a battle and after winning a match. His lines could be very scary, if he didn't sound like he was trying so hard. "Have a taste of my darkness!" Also [[Bold Inflation|The]] [[ThisPunctuated! IsFor! SpartaEmphasis!|Narrator]] at times.
** Kratos in ''Broken Destiny'', [[Up to Eleven|even more]] than in [[God of War (series)|his own series]].
** Cervantes is extremely hammy as well.
Line 200 ⟶ 203:
** Considering the role played by Leo in ''[[Assassin's Creed II]]'', this might be intentional...
* [[Mana Meter]]: ''V'' has one (with multiple stocks at that), and it's used to power the Brave Edge and [[Limit Break|Critical Edge]] moves.
* [[Manipulative Bastard]]: Zasalamel in ''III'' manipulates Nightmare, Siegfried, Ivy, and a bunch of [[Mook|Mooks]]s as part of his plan to raise both swords' powers back to full. Also, in each character's own story mode, there's one path in which he baits said character into his clock tower, tests him/her in battle, and then either directs him/her to Nightmare (so he gets a chance to feed the sword with a strong soul) or curse him so he'd not become a nuisance later.
** Also Tira in ''IV'', as she convinces many of the characters to seek out Soul Edge to meet their goals, most notably manipulating Sophitia into working for the side of Nightmare by saying that her daughter was at risk if Soul Edge was destroyed.
** Dampierre in ''Broken Destiny''. To get two men into his service, one of which attempted to shoot him earlier, he reveals his hideout to the police, and later saves them when they are cornered. This act, plus a claim of greatness and his impressive counterfeit collection, are enough to turn them into his lackeys.
Line 214 ⟶ 217:
* [[Mighty Whitey]]: Subverted with Setsuka; she's a woman of European heritage, who was orphaned and ended up being raised in Japan. Because of her appearance, however, she was shunned and distrusted by the majority of the native people around her.
** Played a little straighter with Rock, an English boy lost in a shipwreck who grew up in America, who became a fearsome giant. Still mistrusted and feared though, because, y'know, GIANT.
*** Despite this Rock isn't even all that big, Standing at only 175 &nbsp;cm and weighing 85 &nbsp;kg. Cervantes in SCV is both taller and heavier.
** Arthur as well: an orphan who ended up in the care of a Japanese merchant and was raised in Japan. He was despised by his peers, which made him the prefered target for projectiles in the battlefield.
* [[Mini-Dress of Power]]: Sophitia, Cassandra, and Amy.
Line 230 ⟶ 233:
* [[Order Versus Chaos]]: If Soul Calibur's own ambition to freeze the world in crystal is its actual motivation, then the battle between Soul Calibur and Soul Edge is more this than good VS evil. Both will do bad things to the world, it all comes down to how they bring it about (Edge wants violence and terror, Calibur wants order and serenity through nothingness).
* [[Painted-On Pants]]: Very possible in Character Creation, and is pretty much your only alternative to fighting in underwear after [[Clothing Damage]] in ''IV''.
* [[Panty Shot]]: Female characters wearing skirts tend to expose their panties as they move and fight. Sophitia, who wears a short skirt in every Souls game, even became a running gag for how often her panties could be seen in combat, and certain games allow you to change the colour of her (and subsequently, the other girls') panties.
* [[Panty Shot]]: EVERY female character who isn't wearing pants, shorts, or full armor. One of Cassandra's outfit's in ''IV'' is even lacking a lower half entirely to begin with.
* [[Patriotic Fervor]]: Figures into the backstory for all of the Korean characters in the Soul Series. Hwang is a soldier in the Imperial Navy seeking Soul Edge in order to stop Japan's invasion of his country. Seung Mina is trying to prove that females can be as capable soldiers as male recruits, and Yun Seong's out to prove his worth to Hwang and his country. In later games, they realize that the sword is evil and instead fight to destroy it, with the side goal of proving the nation's strength.
** Yun Seong, in his ''III'' pre-boss fight (the one where you fight someone who has to do with the character's backstory), has him walking into the room, taking one look at Mitsurugi, whom he has never seen before, and yelling something along the lines of "Enemy of my homeland, prepare to die!"
Line 243 ⟶ 246:
** To be fair, you can still color-change most of the clothing, so you can make it less horrible.
* [[Recurring Riff]]: "Path of Destiny", titled "Recollection" in its first appearance, is the ending theme to all four ''Calibur'' games.
* [[Revenue Enhancing Devices]]: Incredibly, Namco managed to restrain themselves in this regard. ''IV'' has costume packs and the ''Soul Calibur'' soundtrack available for DLC, plus [[PlayStationPlay Station 3]] owners can download Yoda and Xbox owners can download Vader. [[What Could Have Been|Now, why couldn't they have offered the custom weapon disciplines from ''III'' and some more characters...]]
* [[Road Cone]]: Every character's ending inevitably ends with them doing something with Soul Edge and/or Soul Calibur. ''Soul Calibur'' takes elements from a handful of the endings of ''Soul Edge'', Sophitia gets her ending where she breaks one of Cervantes's Soul Edge swords, but becomes injured in the process, leaving Taki to come in and finish Cervantes off, at which point Sigfried shows up and gets his ending where he becomes Nightmare. ''II'' takes mainly from Xianghua, with elements from Kilik (he fights Nightmare and his mirror breaks) and Nightmare (Siegfried recovers his senses after facing his dad in a dream). ''III'' takes the basic setup from Nightmare's ending (Siegfried recovers his mind, but seals Soul Edge with Soul Calibur instead of throwing it down a dark pit); as well as a bit of Raphael's ending (he pierced Soul Edge's eye).
* [[Samurai]]: Mitsurugi. Arthur is an interesting case: being an England-born orphan, he was raised and trained to serve as a samurai by his Japanese master (who previously bought him).
Line 272 ⟶ 275:
* [[Split Personality]]: Tira in ''IV'' switches between [[Slasher Smile|Slasher Smiling]] psycho to [[Kubrick Stare|Kubrick Staring]] psycho when her health is half-depleted (or by using Gestalt Madness -A + K-), as a side-effect of prolonged exposure to [[Soul Edge]].
** She was also a lot like Harley Quinn in her first appearance, except oddly, switching between grinning and not at random.
** Also, oddly enough, Soul Calibur is like a split personality of Soul Edge, since it was created from Soul Edge -- oneEdge—one's a [[Knight Templar]] and one is [[The Heartless]].
* [[Story Breadcrumbs]]: Single-player modes do spill some of the story, but it's hard to separate the canon from the "we needed a few more scenarios for Character A, so we put him in Character B's role" scenarios, and almost every character's ending contradicts the bulk of the cast's. Practically all of the story information comes from [[All There in the Manual|story, weapon, and stage profiles and the official site]], and those still require some context work to piece together.
* [[The Starscream]]: Astaroth, in ''IV'', as detailed in his Story Mode profile. This started as far back as the first Calibur game, where he joined Nightmare to help him restore the sword just so he could claim it in perfect shape for his true master.
Line 284 ⟶ 287:
* [[Time Skip]]: A major feature of ''V'''s story, which is 17 years forward of the events of the last canon installment.
* [[Title Scream]]: A random character or the announcer will do this.
* [[Writing Around Trademarks|Titling Around Trademarks]]: The reason ''Soul Edge'' was renamed ''Soul Blade'' -- and—and the reason the series eventually became ''Soul Calibur'' -- was—was Tim Langdell's questionable (and now invalidated) trademark on the word "Edge" in relation to video games. After the trademark was invalidated, ''V's'' director wanted to rename the game to ''Soul Edge 2''; Namco executives wouldn't let him.
* [[Together in Death]]: Kilik is determined to destroy Soul Edge even if it costs him his life. Xianghua makes it clear that if he succeeds, he won't be alone.
* [[Took a Level in Jerkass]]: Taki becomes a bitch between ''III'' and ''IV''. Her treatment of Ivy and Siegfried, who have both become [[The Atoner]] by this point, is particularly grating.
Line 301 ⟶ 304:
** Zasalamel can be seen as this in ''IV'', since in order to attain his goal of "leading humanity into a bright future", he's more than willing to torture, murder, or destroy the life of anyone, either for obstructing him or because it helps move his plan along.
** Soul Calibur itself is a holy weapon created by Algol to keep the evil Soul Edge sword in check. However, the sentience granted to Soul Calibur has allowed it to come to the conclusion that the world is full of chaos and violence and the only way to save humanity from itself is to crystallize the world and all its inhabitants.
* [[Who Wants to Live Forever?]]: The whole reason why Zasalamel brings the two swords together -- hetogether—he's tired of living forever. Reversed in ''IV'', when Zasalamel decides he does want to live forever after seeing humanity's future, which apparently is so awesome that he also performs a [[Heel Face Turn]]. He's still a [[Jerkass]], however. There's a odd kind of [[Moral Dissonance]] to his speeches on human potential versus his [[Heroic Sociopath]] comments before fights. He also has a tendency to make people fight those who were important to them {{spoiler|before they died, like Siegfried's father Friederich, Kilik's adoptive sister Xianglian, and Algol's son, THEN fight completely-dead versions of them}}.
* [[Weapon of Choice]]: Every character has his/her own trademark weapon:
** [[An Axe to Grind]]: Astaroth, Rock (formerly), Lizardman, Ashlotte, [[Spawn]]
Line 339 ⟶ 342:
* [[Bonus Boss]]: Weapon Master has a bonus chapter gained by fighting enough battles to reach the rank of Edgemaster, with four very difficult opponents to fight. Chronicles of The Sword has the main universe characters appear at a rate of 1-3 a chapter, and do not require the player to fight them to finish the level.
* [[Boss Dissonance]]: The Chronicles of The Sword mode in ''III'' is a Kirby Type.
* [[Defeat Means Friendship]]: How do you get your old friends back from {{spoiler|Soul Edge induced mind control}} post time skip in Chronicles of the Sword? [[Magical Girl Lyrical Nanoha|Befriend]] [[Memetic Mutation|them]].
** Also, there are two sets of two possible party members, the one who you beat first joins you. The other waits for [[New Game+]].
* [[Dual Boss]]: Lanbardy and Hobb at the end of the Underground Juno.
Line 365 ⟶ 368:
* [[New Game+]]: Chronicles of the Sword; either this or a fresh game is required to get all of the create a character parts (as at least one part will be unlocked by picking one [[Optional Party Member]] over the other).
** Weapon Master Mode has [[Playable Epilogue|special chapters]] unlocked after defeating the [[Big Bad]], which offered a [[Sidequest]] set after the plot's end.
* [[Nominal Importance]]: Averted in Chronicles of the Sword; most named characters are merely elite mooks (opposed to the [[Red Shirt|Red Shirts]]s who are named for their affiliation).
* [[One-Man Army]]: Chronicles of the Sword. It's even lampshaded, with generic soldiers thinking your character is a War God(ess).
* [[Perverse Puppet]]: One appears in Weapon Master that can only be defeated via ring out.
* [[Pirate]]: Alfred, king of pirates in Weapon Master, as well as his crew.
* [[Player MooksMook]]s: An option for Chronicles of the Sword over preset characters. They are stupidly broken due to the ability to put them into a strong class and use any "reliable" weapon of your choice, plus you don't lose them during the [[Time Skip]].
* [[Putting the Band Back Together]]: You do this [[Magical Girl Lyrical Nanoha|Nanoha]] [[Defeat Means Friendship|style]] post-timeskip in Chronicles of the Sword (see above).
** Kilik, Xianghua, and Maxi form an ass-kicking trio in ''II'', but they're all separated by the end of that game. Xianghua and Kilik have found each other and split apart again since then, but Maxi lost his memory and has rebuked the offer to join them several times.
* [[Quirky Miniboss Squad]]: Luna and her subordinates in Chronicles of the Sword (named "The Klessirpemdo"). Their quirks only go as far as elemental theming due to a lack of development.
Line 377 ⟶ 380:
** [[Nakama]]
* [[Recovery Attack]]: generally averted, but present with Heihachi's guest appearance, since he comes from a series that ''does'' have a recovery attack.
* [[Risk -Style Map]]: Weapon Master
* [[The Rival]]: Abelia in Chronicles of the Sword.
* [[Rival Turned Evil]]: Quite a few in Weapon Master. Justified; they were seeking Soul Edge, a sword that has a tendency to turn people evil.
Line 389 ⟶ 392:
* [[Training Boss]]: The first level of Weapon Master. The first two chapters of ''Chronicles of The Sword''.
* [[Twinkle Toes Samurai]]: Taki has a couple moves like this.
* [["Wake -Up Call" Boss]]: Luna's first appearance in in Chronicles of the Sword (chapter 3). Before this chapter, the AI is passive and fairly weak. Now they will rush you on multiple fronts with overleveled troops ''and'' there is a "main universe" character on the field for the first time (They are level 60 when you are 5 at best, learn to avoid them).
** Beating them all makes you feel bad-ass. But, if you have enough skill, then you can overcome the level gap and defeat all of them, even without the use of AI breakers, because despite being competent, they don't use any of the A.I. special tactics too much, meaning that they are as defeatable as an average human player.
** Not to mention that "main universe" character can be exploited, if you know what you're doing. Note that losing still gives you experience... just have one guy protecting your base (Particularly one you're good with), send the rest to fight the level 60. Sure, you'll likely lose easily, but you'll see them gain levels EXTREMELY fast. Not to mention beating said character gives the biggest level-up chain ever for that point. This can quickly become a [[Game Breaker]].
Line 398 ⟶ 401:
 
{{reflist}}
[[Category:Play StationPlayStation Portable]]
[[Category:Nintendo Gamecube]]
[[Category:Play StationPlayStation]]
[[Category:Arcade Game]]
[[Category:Play StationPlayStation 2]]
[[Category:Fighting Game]]
[[Category:Xbox 360]]
[[Category:Play StationPlayStation 3]]
[[Category:Sega Dreamcast]]
[[Category:Trope Overdosed]]