Soul Series: Difference between revisions

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→‎top: clean up, replaced: [[Magical Girl Lyrical Nanoha| → [[Lyrical_Nanoha| (2)
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* [[Chekhov's Gunman]]: As Algol is the hero king who was able to wield Soul Edge and created Soul Calibur, he [[All There in the Manual|has been mentioned]] [[Chekhov's Gunman|since the beginning]], they just gave him a name in ''IV''. But to those unfamiliar with the backstory, he would appear to be a [[Giant Space Flea From Nowhere]].
* [[Cherry Tapping]]: The Joke Weapons since ''II''. All of them make a light squeak sound effect when they makes contact with the opponent. [[Cherry Tapping]] indeed.
* [[Chivalrous Pervert]]: Raphael and Dampierre both fight over Amy dolls and constantly make [[Double Entendre|Double Entendres]]s in ''Broken Destiny'', while trying to keep their honor.
** Maccoi, in the same game, makes thinly veiled promises of chikan, but still gives you hints and tips when fighting him.
* [[Clothing Damage]]: ''IV'' has this in spades, for all characters with the exceptions of the bonus characters and the Star Wars exclusives. Kratos in ''Broken Destiny'' is also an exception.
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** Back with a vengeance in ''V'' (at least in Legendary Souls mode and the harder opponents in Quick Battle). In addition to reading inputs, being immune to mixups, and abusing it's own lack of needing input by executing complex moves faster than a human could ever do it, this AI will also flawlessly space your characters (staying close to long range characters and keeping away from short range ones) and perfectly confound all attempts at horizontal containment.
* [[Crossover]]: ''II'' includes [[Tekken|Heihachi]], [[Spawn]], or [[The Legend of Zelda|Link]], depending on which console you use.
** ''IV'' includes [[Star Wars]] characters Darth Vader and Yoda, as well as the Apprentice from The Force Unleashed. <ref>Yoda was initially exclusive to the Xbox360 version, while Darth Vader was originally exclusive to the [[PlayStation 3]] version; both eventually became available as DLC for the other version. Starkiller has always been available in both versions.</ref>
** ''V'' actually includes a character who makes sense within the context of the series' story and time period: Ezio Auditore, from the ''[[Assassin's Creed]]'' games.
*** Well, story maybe, but time period, most certainly not; ''V'' takes place over a century after the ''Assassin's Creed'' games (specifically ''II'' and ''Brotherhood'', which star Ezio, who is in about his 30's there; ergo, he should already be dead by the time the game's story rolled by).
* [[Crystal Prison]]: Soul Calibur likes to pull this as of ''IV'' whenever it trumps Soul Edge in certain character endings.
* [[Damn You, Muscle Memory!]]: Namco LOVES this trope. [[Difficult but Awesome|Voldo]] is a particularly [[Egregious]] example; from ''II'' to ''III'', his moveset remained the same, but the inputs changed.
* [[Darker and Edgier]]: ''IV'' has many formerly-good characters -- notcharacters—not to mention the pure Soul Calibur -- takeCalibur—take a swing into the dark side. These include Sophitia (forced to protect Soul Edge, with deadly force if necessary, to save her daughter's life), Maxi (driven to wield Soul Edge to destroy Astaroth by Tira), Taki ({{spoiler|her ending has her murder Siegfried to prevent his attempt to create a utopia going horribly wrong}}), and Siegfried himself (his own storyline presents him as becoming increasingly suicidal, and his ending implies that Soul Calibur may have frozen the entire human population in crystal stasis, not to mention killing him).
** ''V'' deals with the massacre and persecution of those who are and are accused of being 'Malfested'.
* [[Difficult but Awesome]]: Guard Impacts. The requirement (pushing forward and guard right as an opponent's attack is about to hit, plus knowing what height to use) plus the consequence (there is no 'fallback' if you miss, you will take damage) are demanding but execute one and your opponent's only response will be to do one of their own, bound by the same condition.
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* [[Guest Fighter]]: [[Tekken|Heihachi]], [[The Legend of Zelda|Link]], and [[Spawn]], who were each a console-specific character in one of the versions of ''II''; [[Tales of Symphonia|Lloyd Irving]] in ''Legends''; [[Star Wars|Darth Vader, Yoda]], and [[The Force Unleashed|the Apprentice]] in ''IV''; [[God of War (series)|Kratos]] in ''Broken Destiny'', and [[Assassin's Creed|Ezio Auditore]] in ''V''.
** [[Product Placement]]: Adding the Apprentice from ''[[Star Wars]]: [[The Force Unleashed]]'', a game that was going to come out a month after ''IV'', was totally this.
** Also, a bunch of anime/manga designers were hired to create an original character -- andcharacter—and by "original character" we mean "they look different". Each of their individual fighting styles are copied from another character. They don't even have their own voice sets (using the ones from Create-a-Character mode instead).
* [[Guns Are Useless]]: The only firearm in the game (Cervantes' "[[Mix-and-Match Weapon|pistol sword]]"); while the strongest attack that uses it deals decent damage (between a 4th and 3rd of health), it is very telegraphed, and can be dodged by simply moving to the side once. Back in ''II'', the only attack that involved it was a weak, easy to miss, anti-air attack grab (which is as useless as it sounds).
* [[Hey, It's That Voice!]]:
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** Considering the role played by Leo in ''[[Assassin's Creed II]]'', this might be intentional...
* [[Mana Meter]]: ''V'' has one (with multiple stocks at that), and it's used to power the Brave Edge and [[Limit Break|Critical Edge]] moves.
* [[Manipulative Bastard]]: Zasalamel in ''III'' manipulates Nightmare, Siegfried, Ivy, and a bunch of [[Mook|Mooks]]s as part of his plan to raise both swords' powers back to full. Also, in each character's own story mode, there's one path in which he baits said character into his clock tower, tests him/her in battle, and then either directs him/her to Nightmare (so he gets a chance to feed the sword with a strong soul) or curse him so he'd not become a nuisance later.
** Also Tira in ''IV'', as she convinces many of the characters to seek out Soul Edge to meet their goals, most notably manipulating Sophitia into working for the side of Nightmare by saying that her daughter was at risk if Soul Edge was destroyed.
** Dampierre in ''Broken Destiny''. To get two men into his service, one of which attempted to shoot him earlier, he reveals his hideout to the police, and later saves them when they are cornered. This act, plus a claim of greatness and his impressive counterfeit collection, are enough to turn them into his lackeys.
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* [[Mighty Whitey]]: Subverted with Setsuka; she's a woman of European heritage, who was orphaned and ended up being raised in Japan. Because of her appearance, however, she was shunned and distrusted by the majority of the native people around her.
** Played a little straighter with Rock, an English boy lost in a shipwreck who grew up in America, who became a fearsome giant. Still mistrusted and feared though, because, y'know, GIANT.
*** Despite this Rock isn't even all that big, Standing at only 175 &nbsp;cm and weighing 85 &nbsp;kg. Cervantes in SCV is both taller and heavier.
** Arthur as well: an orphan who ended up in the care of a Japanese merchant and was raised in Japan. He was despised by his peers, which made him the prefered target for projectiles in the battlefield.
* [[Mini-Dress of Power]]: Sophitia, Cassandra, and Amy.
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* [[Split Personality]]: Tira in ''IV'' switches between [[Slasher Smile|Slasher Smiling]] psycho to [[Kubrick Stare|Kubrick Staring]] psycho when her health is half-depleted (or by using Gestalt Madness -A + K-), as a side-effect of prolonged exposure to [[Soul Edge]].
** She was also a lot like Harley Quinn in her first appearance, except oddly, switching between grinning and not at random.
** Also, oddly enough, Soul Calibur is like a split personality of Soul Edge, since it was created from Soul Edge -- oneEdge—one's a [[Knight Templar]] and one is [[The Heartless]].
* [[Story Breadcrumbs]]: Single-player modes do spill some of the story, but it's hard to separate the canon from the "we needed a few more scenarios for Character A, so we put him in Character B's role" scenarios, and almost every character's ending contradicts the bulk of the cast's. Practically all of the story information comes from [[All There in the Manual|story, weapon, and stage profiles and the official site]], and those still require some context work to piece together.
* [[The Starscream]]: Astaroth, in ''IV'', as detailed in his Story Mode profile. This started as far back as the first Calibur game, where he joined Nightmare to help him restore the sword just so he could claim it in perfect shape for his true master.
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* [[Time Skip]]: A major feature of ''V'''s story, which is 17 years forward of the events of the last canon installment.
* [[Title Scream]]: A random character or the announcer will do this.
* [[Writing Around Trademarks|Titling Around Trademarks]]: The reason ''Soul Edge'' was renamed ''Soul Blade'' -- and—and the reason the series eventually became ''Soul Calibur'' -- was—was Tim Langdell's questionable (and now invalidated) trademark on the word "Edge" in relation to video games. After the trademark was invalidated, ''V's'' director wanted to rename the game to ''Soul Edge 2''; Namco executives wouldn't let him.
* [[Together in Death]]: Kilik is determined to destroy Soul Edge even if it costs him his life. Xianghua makes it clear that if he succeeds, he won't be alone.
* [[Took a Level in Jerkass]]: Taki becomes a bitch between ''III'' and ''IV''. Her treatment of Ivy and Siegfried, who have both become [[The Atoner]] by this point, is particularly grating.
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** Zasalamel can be seen as this in ''IV'', since in order to attain his goal of "leading humanity into a bright future", he's more than willing to torture, murder, or destroy the life of anyone, either for obstructing him or because it helps move his plan along.
** Soul Calibur itself is a holy weapon created by Algol to keep the evil Soul Edge sword in check. However, the sentience granted to Soul Calibur has allowed it to come to the conclusion that the world is full of chaos and violence and the only way to save humanity from itself is to crystallize the world and all its inhabitants.
* [[Who Wants to Live Forever?]]: The whole reason why Zasalamel brings the two swords together -- hetogether—he's tired of living forever. Reversed in ''IV'', when Zasalamel decides he does want to live forever after seeing humanity's future, which apparently is so awesome that he also performs a [[Heel Face Turn]]. He's still a [[Jerkass]], however. There's a odd kind of [[Moral Dissonance]] to his speeches on human potential versus his [[Heroic Sociopath]] comments before fights. He also has a tendency to make people fight those who were important to them {{spoiler|before they died, like Siegfried's father Friederich, Kilik's adoptive sister Xianglian, and Algol's son, THEN fight completely-dead versions of them}}.
* [[Weapon of Choice]]: Every character has his/her own trademark weapon:
** [[An Axe to Grind]]: Astaroth, Rock (formerly), Lizardman, Ashlotte, [[Spawn]]
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* [[Bonus Boss]]: Weapon Master has a bonus chapter gained by fighting enough battles to reach the rank of Edgemaster, with four very difficult opponents to fight. Chronicles of The Sword has the main universe characters appear at a rate of 1-3 a chapter, and do not require the player to fight them to finish the level.
* [[Boss Dissonance]]: The Chronicles of The Sword mode in ''III'' is a Kirby Type.
* [[Defeat Means Friendship]]: How do you get your old friends back from {{spoiler|Soul Edge induced mind control}} post time skip in Chronicles of the Sword? [[Magical Girl Lyrical Nanoha|Befriend]] [[Memetic Mutation|them]].
** Also, there are two sets of two possible party members, the one who you beat first joins you. The other waits for [[New Game+]].
* [[Dual Boss]]: Lanbardy and Hobb at the end of the Underground Juno.
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* [[New Game+]]: Chronicles of the Sword; either this or a fresh game is required to get all of the create a character parts (as at least one part will be unlocked by picking one [[Optional Party Member]] over the other).
** Weapon Master Mode has [[Playable Epilogue|special chapters]] unlocked after defeating the [[Big Bad]], which offered a [[Sidequest]] set after the plot's end.
* [[Nominal Importance]]: Averted in Chronicles of the Sword; most named characters are merely elite mooks (opposed to the [[Red Shirt|Red Shirts]]s who are named for their affiliation).
* [[One-Man Army]]: Chronicles of the Sword. It's even lampshaded, with generic soldiers thinking your character is a War God(ess).
* [[Perverse Puppet]]: One appears in Weapon Master that can only be defeated via ring out.
* [[Pirate]]: Alfred, king of pirates in Weapon Master, as well as his crew.
* [[Player Mooks]]: An option for Chronicles of the Sword over preset characters. They are stupidly broken due to the ability to put them into a strong class and use any "reliable" weapon of your choice, plus you don't lose them during the [[Time Skip]].
* [[Putting the Band Back Together]]: You do this [[Magical Girl Lyrical Nanoha|Nanoha]] [[Defeat Means Friendship|style]] post-timeskip in Chronicles of the Sword (see above).
** Kilik, Xianghua, and Maxi form an ass-kicking trio in ''II'', but they're all separated by the end of that game. Xianghua and Kilik have found each other and split apart again since then, but Maxi lost his memory and has rebuked the offer to join them several times.
* [[Quirky Miniboss Squad]]: Luna and her subordinates in Chronicles of the Sword (named "The Klessirpemdo"). Their quirks only go as far as elemental theming due to a lack of development.
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