Soul Series: Difference between revisions

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** Back with a vengeance in ''V'' (at least in Legendary Souls mode and the harder opponents in Quick Battle). In addition to reading inputs, being immune to mixups, and abusing it's own lack of needing input by executing complex moves faster than a human could ever do it, this AI will also flawlessly space your characters (staying close to long range characters and keeping away from short range ones) and perfectly confound all attempts at horizontal containment.
* [[Crossover]]: ''II'' includes [[Tekken|Heihachi]], [[Spawn]], or [[The Legend of Zelda|Link]], depending on which console you use.
** ''IV'' includes [[Star Wars]] characters Darth Vader and Yoda, as well as the Apprentice from The Force Unleashed.<ref>Yoda was initially exclusive to the Xbox360 version, while Darth Vader was originally exclusive to the [[PlayStationPlay Station 3]] version; both eventually became available as DLC for the other version. Starkiller has always been available in both versions.</ref>
** ''V'' actually includes a character who makes sense within the context of the series' story and time period: Ezio Auditore, from the ''[[Assassin's Creed]]'' games.
*** Well, story maybe, but time period, most certainly not; ''V'' takes place over a century after the ''Assassin's Creed'' games (specifically ''II'' and ''Brotherhood'', which star Ezio, who is in about his 30's there; ergo, he should already be dead by the time the game's story rolled by).
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** Patroklos and Pyrrha are voiced by [[Yuri Lowenthal]] and [[Laura Bailey]] respectively. They are also the Male and Female Protagonist from [[Persona 3]].
** There's no way you'll ever be able to knock [[Matthew Mercer|Z.W.E.I.]] [[Street Fighter IV|out]], while he teaches you to fear the [[Fist of the North Star|Nanto]] [[Dynasty Warriors|Suichoken]]!
** Given time, [[Lauren Landa|Leixia]] will grow into a [[Blaz BlueBlazBlue|Boobie Lady]].
** [[Johnny Yong Bosch|Xiba]] [[Code Geass|commands you all]]...TO GIVE HIM [[Big Eater|FOOD]]!
** A male Create-A-Character voice sounds like [[Sam Riegel|Flynn]] [[Tales of Vesperia|Scifo]] from both ''IV'' and ''V''.
** Cervantes' [[The Other Darrin|human]] [[Patrick Seitz|form]] is a light-haired [[Badass]] in a red [[Badass Longcoat|longcoat]]. [[Blaz BlueBlazBlue|Sounds familiar]]... Also, [[Sengoku Basara|he seems to be lacking an eye patch, a gigantic anchor and his jacket isn't pink...]]
* [[Hit and Run Tactics]]: Conceivably possible with Spawn's signature fire/acid ball move. Any competent human or AI will be able to sidestep the fireballs, but against the easy and the inexperienced, you may be able to wipe the enemy health gauge clean before the enemy can so much as close for combat. Same goes for Link in the same game (except in the Gamecube version only). Can also be attempted with Ivy's whip and Kilik's staff to a lesser extent.
* [[Hot Chick with a Sword]]: Quite a few. In ''III'' and ''IV'', you can [[Fetish Fuel|make your own]]!
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** To be fair, you can still color-change most of the clothing, so you can make it less horrible.
* [[Recurring Riff]]: "Path of Destiny", titled "Recollection" in its first appearance, is the ending theme to all four ''Calibur'' games.
* [[Revenue Enhancing Devices]]: Incredibly, Namco managed to restrain themselves in this regard. ''IV'' has costume packs and the ''Soul Calibur'' soundtrack available for DLC, plus [[PlayStationPlay Station 3]] owners can download Yoda and Xbox owners can download Vader. [[What Could Have Been|Now, why couldn't they have offered the custom weapon disciplines from ''III'' and some more characters...]]
* [[Road Cone]]: Every character's ending inevitably ends with them doing something with Soul Edge and/or Soul Calibur. ''Soul Calibur'' takes elements from a handful of the endings of ''Soul Edge'', Sophitia gets her ending where she breaks one of Cervantes's Soul Edge swords, but becomes injured in the process, leaving Taki to come in and finish Cervantes off, at which point Sigfried shows up and gets his ending where he becomes Nightmare. ''II'' takes mainly from Xianghua, with elements from Kilik (he fights Nightmare and his mirror breaks) and Nightmare (Siegfried recovers his senses after facing his dad in a dream). ''III'' takes the basic setup from Nightmare's ending (Siegfried recovers his mind, but seals Soul Edge with Soul Calibur instead of throwing it down a dark pit); as well as a bit of Raphael's ending (he pierced Soul Edge's eye).
* [[Samurai]]: Mitsurugi. Arthur is an interesting case: being an England-born orphan, he was raised and trained to serve as a samurai by his Japanese master (who previously bought him).
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* [[Training Boss]]: The first level of Weapon Master. The first two chapters of ''Chronicles of The Sword''.
* [[Twinkle Toes Samurai]]: Taki has a couple moves like this.
* [["Wake -Up Call" Boss]]: Luna's first appearance in in Chronicles of the Sword (chapter 3). Before this chapter, the AI is passive and fairly weak. Now they will rush you on multiple fronts with overleveled troops ''and'' there is a "main universe" character on the field for the first time (They are level 60 when you are 5 at best, learn to avoid them).
** Beating them all makes you feel bad-ass. But, if you have enough skill, then you can overcome the level gap and defeat all of them, even without the use of AI breakers, because despite being competent, they don't use any of the A.I. special tactics too much, meaning that they are as defeatable as an average human player.
** Not to mention that "main universe" character can be exploited, if you know what you're doing. Note that losing still gives you experience... just have one guy protecting your base (Particularly one you're good with), send the rest to fight the level 60. Sure, you'll likely lose easily, but you'll see them gain levels EXTREMELY fast. Not to mention beating said character gives the biggest level-up chain ever for that point. This can quickly become a [[Game Breaker]].