Sound-Coded for Your Convenience: Difference between revisions

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* In ''[[Gothic]]'', humanoid weapon-wielding enemies invariably draw sword upon noticing you. Of course, this comes with a distinct metal sound. Animals produce some kind of roar or howl prior to attack. No creature can attack you unnoticed if you listen carefully.
** Except for one. The Shadowbeast looks something like a giant black wolf-lion, sleeps in caves, and upon noticing the player will silently get up and sneak up on him. Generally, the first thing an inexperienced player knows about Shadowbeasts is being suddenly eaten from behind.
* In ''[[Hellgate :London]]'', there is a kind of Leaper who produce one and the only specific roar when launching the leap. Upon hearing this, it quickly becomes a player's reflex to step aside to avoid the leap. Even if previously he had no idea that a Leaper was around.
* Ghouls in ''[[Fallout 3]]'' always let out a hiss before charging at you. Super Mutants also tend to shout out taunts before attacking as well.
** All enemies in ''F3'' make noises, although in the case of Yao Guai and deathclaws, you'll hear their heavy footsteps first. If you can actually hear their breathing noises, then you're already dead.
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* ''[[Super Mario RPG]]'' has an item called the "signal ring" which, when equipped, will play a sound cue to let you know there is an invisible treasure somewhere in the room. Since it does not tell you ''where'' it is located, some of the rooms can be quite large, and at least one treasure can only be found at a particular time (you must jump off a Toad's head, and he will only be in the right place once), this can be maddening. Experienced players will no doubt have memories of jumping madly around the room every time they hear the telltale noise.
* In ''[[Fragile Dreams Falewell Ruins Of The Moon]]'', every type of enemy has different sound effects, that get louder the closer to the enemy you are. Particularly noticeable because there is no background music except in special circumstances. Also applies to cats, though they are not enemies. Hitting an enemy and doing damage yields a different sound effect than hitting and not doing damage, each enemy attack has a different sound effect, and there will be a sound effect if you're facing something you can interact with, like a door you can go through or an item you can pick up.
* There's a ''very'' distinct audio cue for knowing there's a dragon nearby in [[The Elder Scrolls V: Skyrim|Skyrim]]. You'll be running through the wilderness or through an open town and there will be a sort of whine off in the distance, sounding as if it was carried in on the wind. Or just that straight up roar, rush of wind and dramatic battle music.