Sound Test: Difference between revisions

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== Action Adventure ==
* One ROM combo in ''[[La-Mulana (Video Game)|La-Mulana]]'' does this.
* ''[[The Legend of Zelda: theThe Minish Cap (Video Game)|The Legend of Zelda the Minish Cap]]'', after you get all figurines.
* ''[[Iji (Video Game)|Iji]]'' has a classic sound test menu.
* ''[[Castlevania]]: Dracula X Chronicles'' has CD's you can collect to not only listen to the music but also change the background music when you play through the levels.
** All of the [[Metroidvania]] 's for the [[Nintendo DS]] have one.
* ''[[Boktai (Video Game)|Boktai]]'' gives you a sound test as a [[Bragging Rights Reward]] after collecting all the Silver Coins. One irritating feature was that some tracks could only be played when the game detected sunlight, and others could only be played when it ''didn't''.
* In ''[[One Piece (Videovideo Gamegame)|One Piece]]'', the [[Sound Test]] is the reward for finding all the small treasure chests and bringing them to Gaimon.
 
 
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* Home versions of ''[[Street Fighter]]'' games.
* At least the [[SNES]] version of ''[[Teenage Mutant Ninja Turtles Tournament Fighters]]''.
* All three ''[[Super Smash Bros (Video Game)|Super Smash Bros.]].'' titles. They even include ''every single sound effect'' in the game, along with ''all'' of each character's voice clips, attack grunts, [[Kiai]], etc. You could spend literally days listening to everything, considering that the song list for ''Brawl'' alone tops out at around 300-some tracks. (Many would argue that it's [[Crowning Music of Awesome|well worth the time, though.]])
* ''[[Soul Calibur]] II'' had a voice test on each character info screen.
* ''[[Dissidia Final Fantasy (Video Game)|Dissidia Final Fantasy]]'' - again, you have to buy it.
* ''[[Magical Girl Lyrical Nanoha]] A's Portable: The Battle of Aces'' has both a voice and music test in the Character Viewer.
* ''[[Marvel vs. Capcom 3]]'' has one that also includes a voice clip collection.
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== First Person Shooter ==
* Registered copies of ''[[Wolfenstein 3D (Video Game)|Wolfenstein 3D]]'' had "Robert's Jukebox", which gave the user access to three different menus of songs. However, you could find out about it only by buying and reading the Hint Manual.
* ''[[Turok]] 2''. Track 10 is unused, it is purported to have been intended for the Primagen battle, which reuses a previous boss theme instead.
 
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== Platform Game ==
* ''[[Sonic the Hedgehog]]'' ''[[Sonic the Hedgehog (Videovideo Gamegame)|1]]'' (hidden), ''[[Sonic the Hedgehog 2|2]]'', [[Sonic 3 and Knuckles (Video Game)|and]] ''[[Sonic 3 and Knuckles (Video Game)|3]]'' (hidden).
** ''[[Sonic 3D: BlastFlickies' Island]]'', ''[[Sonic R]]'', and ''[[Sonic the Fighters (Video Game)|Sonic the Fighters]]''.
** The ''[[Sonic Rush Series (Video Game)|Sonic Rush Series]]'', ''[[Sonic Advance Trilogy]]'', ''[[Sonic Adventure (Video Game)|Sonic Adventure]]'' and ''[[Sonic Adventure 2 (Video Game)|Sonic Adventure 2]]''.
** The ''[[Sonic Storybook Series]]'', ''[[Sonic Heroes (Video Game)|Sonic Heroes]]'', ''[[Shadow the Hedgehog]]'', ''[[Sonic the Hedgehog (2006 (Videovideo Gamegame)||Sonic the Hedgehog 2006]]'' and ''[[Sonic Unleashed (Video Game)|Sonic Unleashed]]''.
** A budget re-release of ''Sonic 3 and Knuckles'' for the PC goes one better and includes .wav files of the music and SFX from all three original games and Sonic CD, apparently for no better reason than to give the fangame and Flash animation community a leg up.
*** That's background music for a screensaver app. Unfortunately, the music for Carnival Night, Icecap, Launch Base and ''Sonic 3'''s end credits are missing, presumably because [[They Changed It, Now It Sucks|they didn't want you to know that the PC version of]] ''[[Cut Song|Sonic 3]]'' [[Cut Song|replaced those tracks!]]
* [[Mega Man X]] has two in it's options. One for Music & another for SFX
* ''[[Kirby]]'' games of all sorts have sound tests.
* On the [[Game Boy Advance]] port of ''[[Donkey Kong Country (Videovideo Gamegame)|Donkey Kong Country]]'', hold Select while pressing B, A, L, L, A, Down on the game select screen.
** And in the SNES version, press Down, A, R, B, Y, Down, A, Y. Rare likes having [[Fun Withwith Acronyms]].
*** ''[[Donkey Kong Country (Videovideo Gamegame)|Donkey Kong Country]] 2'' and ''[[Donkey Kong Country (Videovideo Gamegame)|Donkey Kong Country]] 3'' also have music test cheats - but if you use all three save slots, the only way to access the ''Donkey Kong Country 2'' music test is to delete a saved game, as it can be accessed only on the screen where you choose your game mode (press down five times with two-player mode highlighted). Very annoying. ''Donkey Kong Country 3'' fixed this by using a password system for its cheats, including the music test.
* Entering a specific cheat code in ''[[Banjo -Kazooie|Banjo Tooie]]'' fixes the jukebox in Jolly's Tavern, granting the player access to the game's sound test.
* ''[[Dynamite Headdy]]'', and most Treasure games for that matter.
* ''[[Star Fox Adventures (Video Game)|Star Fox Adventures]]'' has its [[Sound Test]] available from Slippy's part of the main menu... once you paid a certain Well for its Cheat Token and dropped it into the maze's well. The tracks have no names displayed, even numbers. And you'll probably want to turn the SFX volume all the way down, because every once in a while, Slippy snaps his fingers in time with... something, but not necessarily what's playing... which might not even be a tune!
* ''[[Cosmos Cosmic Adventure (Video Game)|Cosmos Cosmic Adventure]]'' had a sound test accessible from the main menu.
* ''[[Purple (Video Game)|Purple]]'' has a sound test which unlocks tracks as they are first heard in the game.
* The third world in the Wii ''[[A Boy and His Blob]]'' has a sound test as its big unlockable. It takes the form of a small level in the game, with the sounds accessed by feeding the friendly local blobs jellybeans. Like all the levels in the game, it also contains a few hidden goodies: {{spoiler|remixes of the tunes from the original NES game}}.
* [[Wario Land]] Shake It has one, although you'll need to [[Nintendo Hard|complete all the missions]] for a level to unlock its music.
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== Rhythm Game ==
* ''[[Rhythm Heaven (Video Game)|Rhythm Heaven]]''.
* ''[[DJMAX]]'' games (save for ''Technika'') have a mode called "Album" or "OST" that lets you listen to the soundtrack versions of the in-game songs. Even in ''DJMAX Online'', which didn't have an OST mode proper, you could use background video mode to listen to the songs without having to play them.
* ''[[Amplitude]]'' allows playing the studio version of any completed song.
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== Role Playing Game ==
* ''[[Mother 3 (Video Game)|Mother 3]]''
** ''[[Earthbound (Video Game)|EarthboundEarthBound]]'', albeit only via its hidden [[Debug Mode]].
* ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'' (among the additions to the [[Play StationPlayStation]] and [[Nintendo DS]] versions)
* ''[[Golden Sun (Video Game)|Golden Sun]]: The Lost Age'' has a pretty well-hidden one, which requires talking to a specific NPC in the multiplayer Battle Mode lobby while holding the L or R button. The sound test only lets you play songs that you'd already heard on that save file, but using a completed save file unlocks every track.
* The ''Iris'' games from the ''[[Atelier Series(franchise)|Atelier]]'' let you unlock all the songs, that can then be played from the Extras option on the main menu. ''Mana Khemia'', from the same game company, also had unlockable songs.
* ''[[Breath of Fire III]]'' and ''[[Breath of Fire IV|IV]]'' let you build music shops in the optional Fairy Villages.
* ''[[The World Ends With You (Video Game)|The World Ends With You]]'' has CDs as in game items, each of which has one song from the soundtrack.
* Pretty much every game in the ''[[Tales Series(series)]]''.
* In ''[[Final Fantasy X (Video Game)|Final Fantasy X]]'' and ''[[Final Fantasy X 2 (Video Game)|Final Fantasy X -2]]'', you had to actually ''buy'' the "spheres" that would let you listen to the music.
* Most games by [[Tri-Ace]], including ''[[Valkyrie Profile]]'' and the ''[[Star Ocean]]'' games.
* Most ''[[Wild ArmsARMs]]'' games.
* ''[[Super Robot Wars]]'' games have varying degrees of this, from normal sound tests to karaoke modes and even the option to switch themes from different units!
* ''[[Metal Walker]]'' has one in the area where you find the special Land Core.
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== Shoot Em Up ==
 
* The ''[[Touhou (Video Game)|Touhou]]'' games.
* ''[[Thunder Force]] II'' through ''V''. Strangely, there isn't one for ''VI'', which doesn't even have an original soundtrack officially released.
* ''[[Battle Garegga]]''. If listening to the arcade version of Stage 7's music, "Marginal Consciousness", it keeps increasing in pitch indefinitely. [[Hell Is That Noise|Argh, my ears!]]
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== Stealth Based Game ==
* ''[[Metal Gear]] Ghost Babel'' had one as an unlockable for completing all the VR Missions.
** ''[[Metal Gear 2: Solid Snake]]'' had an [[Easter Egg]] radio frequency which did this, and ''[[Metal Gear Solid]] Integral'' did a similar thing (but ''only'' with [[Wasted Song]] tracks).
 
 
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* ''[[Fire Emblem]]'', from ''[[Fire Emblem Jugdral|Thracia 776]]'' onward.
* ''[[Nintendo Wars|Advance Wars]]: Days of Ruin'' (''Dark Conflict'' for Europeans) had this, and were labeled with creative names like "Hope Never Dies: Brenners/O'Brian's (EU) Theme".
* ''[[Disgaea (Video Game)|Disgaea]]''. You have to buy the songs with in-game currency, though.
* As an additional [[New Game+]] bonus in the second Original Generation ''[[Super Robot Wars]]'' GBA game, entering a specific sequence of keypresses on the right menu takes you to the Sound Test page instead of the normal BGM Select.
* Once you beat ''[[Luminous Arc]],'' you can listen to all the music, sound effects, and dialogue.
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== Visual Novel ==
* ''[[Radical Dreamers (Visual Novel)|Radical Dreamers]]'' - at least the [[Fan Translation]].
 
{{reflist}}
[[Category:Score and Music Tropes]]
[[Category:Video Game Rewards]]
[[Category:Sound Test{{PAGENAME}}]]