Space Pirates and Zombies: Difference between revisions

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* [[Awesome Yet Practical]]: You might think that the Titan Beam, used to power/open the special warpgates between the core and rim sectors, is little more than fancified door opener... but no! It also doubles as a mindbogglingly powerful [[Wave Motion Gun]] when the Clockwork comes under attack. You'll wish it didn't while trying to take down the Level 4 Bounty Hunter base for [[One Hundred Percent Completion]], which has one mounted on a turret.
* [[The Battlestar]]: The UTA Sunspot and Civilian Carrier both employ drones, but that doesn't stop them from packing in a respectable amount of firepower. On a larger scale, the Clockwork itself, as it can field up to four ships of varying sizes and capabilities as well as being very well armed, especially once it gains the Titan Beam.
** Larger Starbases also have their own dronesdrone bays, and several other weapon systems to defend themselves.
* [[Beam Spam]]: Ships equipped with lasers can do this. Enemy Manta Rays often invoke this, armed with 8-10 forward facing beam cannons.
* [[Big Bad]]: {{spoiler|Don, who does a [[Face Heel Turn]] in Chapter 3.}}
* [[Boarding Party]]: Delivered either by the "Suicide Cannon" (which essentially fires a modified escape pod that drills into the enemy ship) or the Grunt Shuttle. Ships with enemies aboard move slower and their weapons fire more slowly. If there are no defenders, they take hull damage and eventually explode... [[It Got Worse|or get turned into zombie ships]], if the boarding party are zombies.
* [[Colour-Coded for Your Convenience]]: The ships you control are coloured blue, UTA ships are red, Civilian ships are green, Bounty Hunter ships are yellow, and zombie ships are a sickly purple colour.
* [[Critical Existence Failure]]: Mostly averted, as ships will suffer from hull breaches as they take damage, venting hapless crew and stored resources in great plumes. Crew loss will have a serious impact on the ship's self-repair abilities if it did have any crew beforehand. Shields never let damage through until they fail completely, although armour does. Ships closing to destruction or being invaded also get slowed considerably, to a crawl when about to be destroyed.
* [[Crippling Overspecialization]]:
** Some stations and ships use missiles and drones exclusively. Equipping all your ships with Point Defence Modules will turn them into oversized roadblocks that ineffectually spit rockets and drones at you.
** While the game supports many different build types, some are better than others in the last act fighting against the zombie horde. For example, a stealth build will cause lots of problems for you due to lack of shields preventing zombies from infesting your ships should they catch wind of where you are.
** Some of the Bounty Hunter ships like the Claw falls under this as well, focusing entirely on forward firepower while having no missile or turret mounts.
* [[Critical Existence Failure]]: Mostly averted, as ships and stations will suffer from hull breaches as they take damage, venting hapless crew and stored resources in great plumes. Crew loss will have a serious impact on the ship's self-repair abilities if it did have any crew beforehand. Shields never let damage through until they fail completely, although armour doessimply offers a damage reduction and doesn't block damage to the hull entirely. Ships closing to destruction or being invaded also get slowed considerably, to a crawl when about to be destroyed.
* [[Did You Just Punch Out Cthulhu?]]: {{spoiler|Pretty much what happens in the end-game, as the Clockwork's crew finally destroy the source of the zombies - which has been kicking around for millenia. [[It Got Worse|But the zombies are the source of the Rez.]] [[Broke Your Arm Punching Out Cthulhu|No more Rez, no more gate network.]]}}
* [[Deflector Shields]]: One of the two lines of defense. As mentioned above, they block all incoming damage until broken, at which point they require some time to recover. Variants offer faster recharge time at the cost of lower overall capacity and vice versa.
** Can be switched for a cloaking device, which acts as a much weaker shield that hides the ship from view until depleted, it also slows down the player's ships when active.
* [[The Dreaded]]: Fighting huge size ships, especially several at once, when you don't have one of your own yet can invoke this. This is made worse by the fact that in systems with high infection levels, zombies may show up with any huge hull, ranging from the relatively harmless Freighter to Hammerheads, Mammoths and Manta Rays.
* [[Earth-That-Was]] / [[Earth That Used to Be Better]]: Earth is now a highly toxic backwater planet, all but forgotten. The situation is never explained in detail, but the system itself is pretty much abandoned, save for a small mining base and a tiny [[Space Police|UTA]] outpost.
** Sort of justified in that Rez is much more plentiful the closer you get to the galactic core, so most of humanity migrated closer to it.
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* {{spoiler|[[Enemy Mine]]}}: {{spoiler|1=In Act 4, the UTA and the Civilians band together against the Zombie invasion}}
* {{spoiler|[[Evil Mentor]]}}: {{spoiler|Don's motivation for reaching the galactic core was not for the REZ, but to unleash the zombie hordes. [[Apologetic Attacker|Didn't seem so eager to betray his comrades, though.]]}}
* [[Escape Pod]]: Human ships in this game eject them before being destroyed. You have the option to pick them up with your ship (where the occupants will be either forced to join their crew or [[Thrown Out the Airlock]], the more crew you have on the ship and the lower the relationship you have with the occupants' faction, the more likely the latter will happen), and after a minute or so they'll just spontaneously burst open, leaving the hapless occupant to suffocate in space (presumably they can only maintain life support for so long). Like ships, they're [[Colour-Coded for Your Convenience]], and escape pods containing your crew are immune to friendly fire.
* [[Exactly What It Says on the Tin]]: You are [[Space Pirates]]! There are [[Everything's Deader with Zombies|Zombies]]! And [[Expansion Pack|Bounty Hunters!]]
* [[Explosive Decompression]]: 'I wonder if your eyes really do pop in space'
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* [[Jack of All Stats]]: The Big Brother and Carrier do a little bit of everything in terms of loadout and their stats are fairly average.
* [[Large Ham]]: The quote on top the page.
* [[Lightning Bruiser]]: The Hammerhead is fast and packs a lot of firepower, but lacks crew capacity and has relatively low hull strength. The Manta Ray has ''more'' firepower, is still reasonably mobile, and is more durable than the Hammerhead; its trade-off is having so many gun mounts that it easily drains its capacitor, and all of its guns are fixed in a forward facing position.
* [[Macross Missile Massacre]]: Can be invoked on ships that have a lot of missiles as weapons such as the Volley, the Pelican or the Carrier.
* [[Meat Moss]]: Zombie tissue can be used to form this and glue several shipwrecks together to form new breeder ships. [[One early radio broadcast has a scavenger mention that he boarded a derelict with "shit growin' on the walls"|Foreshadowing]]. Infested versions of regular ships also have purple veins and biological growth all over them.
* [[Metaphorgotten]]: "In space, no one can hear you scream... unless you're broadcasting on the right frequency"
* [[Mighty Glacier]]: The Star Cruiser is tough and packs a lot of firepower... but lacks speed and maneuverability.
* [[More Dakka]]: The Particle Cannon. Especially if combined with Cannon Boosters. Ship-wise, the Claw is this for the Tiny-sized hulls, the Colt and the Cyclops isare this for Small-sized hulls, and the Manta Ray is this, period.
* [[Mystery Meat]]: SomeTwo of the optional missions have the crew pick up some supplies for a burger meat company; suchthe first asinvolved toxic waste and zombiesthe second zombie tissue. Dr. Memford reasons that the material is safe to eat given [[Kill It with Fire|proper preparation]], but cautions against drinking the [[Even Evil Has Standards|smoothies]].
* [[Nice Job Breaking It, Hero]]: {{spoiler|1=The UTA built the core gate to lock in the zombie invasion. The Clockwork breaks through it. [[Zombie Apocalypse|Whoops]]}}
* [[Our Zombies Are Different]]: To put it simply they're Type PS themselves, while their ships are Type C, as they cobble together wrecks and infest human ships.
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* [[Stealth in Space]]: Cloaking devices hide ships from view and allow them to deal as much as three times their normal attack damage with proper research investments, but reduce movement speed and maneuverability. They can also absorb damage like shields, but are much weaker. Until you get to a fairly high research level, of course. Then the speed negatives are removed and your 'shield' strength is enough to survive most enemy assaults.
** For some reason, cargo containers with cloaking devices are fairly common.
** Some missions require a stealthed ship in order to successfully complete it. Thankfully they'reall but one of them are optional, so you can skip most of them if you so choose.
* [[Stern Chase]]: After Admiral Jamison [catches wind of/figures out] what you're trying to do. It's more of an [[Take Your Time|Informed Chase]] though, since you aren't harassed by the UTA any more than normal apart from a couple of optional missions. His reaction to you {{spoiler|tearing his new Clockwork-esque super-capital ship a new super-sized exhaust port}} is ''priceless''.
* [[Technically a Transport]]: The Star Cruiser, Big Bus, Yacht and Grasshopper all started out in life as passenger ships, but now weaponized for combat.
* [[Terminally Dependent Society]]: Since Rez is so vital for space travel and construction, there is a 'gold-rush' of richer and richer deposits of it. {{spoiler|The zombies create Rez as a lure for sentient species across the galaxy, and the humans are not the first ones to fall for this trap.}}
* [[This Cannot Be!]]: Jamison's reaction when you {{spoiler|1=defeat the UTA's version of the Clockwork}} in a sidequest.
* [[Thrown Out the Airlock]]: 'If any of those hostages give you lip, you throw them out the window.'
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* [[Wave Motion Gun]]: Any of the beams in Large or Huge mounts. The Grinder is based around a Wave Motion ''Mining'' Gun. The Clockwork's Titan Beam.
* [[We ARE Struggling Together!]]: Invoked once the zombies start showing up.
* [[Wham! Episode]]: "Opening Pandora's Box". {{spoiler|The Rez Motherlode turns to be a trap by [[Big Bad|the Zombie Essence]], Don reveals that he's been a Zombie sleeper agent all along, and has been for ''centuries'', the Zombies pretty much overrun the galactic core, and the Clockwork is destroyed, stranding the protagonists on a backwater planet for ''five years''. When they're finally able to build a new shipmothership out of the wreckage of Admiral Jamison's flagship and escape, they find that both the UTA and the Civilians are in tatters and the Zombies pretty much control everything.}} This all occurs in the span of a few minutes.
* [[Worthy Opponent]]: Jamison has shades of this. He actually ''compliments'' you after you destroy his [[Elite Mooks|Hammerhead]] in "Big Fish".
* [[You Kill It, You Bought It]]: Hull upgrades are done this way. And yes, usually you have to kill "it" multiple times to get its hull.