Space Pirates and Zombies: Difference between revisions

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''[http://spacepiratesandzombies.com/index.html Space Pirates And Zombies] ([[Expansion Pack|And Bounty Hunters]])'' is a top-down action/strategy/RPG game in the vein of ''[[Star Control]] II'', ''[[Starscape]]'' and ''[[Escape Velocity]]'', made by [http://minmax-games.com/ Minmax Games]. It can be found on [[Steam]], Impulse, and several other digital distribution platforms. In March 2012, it got a free [[Expansion Pack]] update that adds a Bounty Hunter faction to the fray, hence the new subtitle ''And Bounty Hunters''.
 
The plot follows [[The Obi -Wan|Don Gibson]], [[Wrench Wench|Elsa Young]], and [[Mad Scientist|Dr. Carl Memford]] as they embark on a quest to the center of the galaxy in search of a mythical motherlode of [[Command and Conquer Economy|Rez]], setting out from the ruins of [[Earth That Was]] in their cobbled-together starship known as The Clockwork. Assembling a band of followers from outcasts, press-ganged prisoners of war, and anyone else who wanted to join them, they put together a small fleet of additional vessels and set forth on a voyage that will have consequences nobody could have foreseen.
 
Humanity has spread all across the galaxy but is split into hundreds of unorganized factions, loosely classified as the United Terran Alliance and the Civilians. As mentioned above, there is also the new [[Bounty Hunter]] "faction" to contend with. They'll be after you as you rack up bounties for wrecking UTA and Civilian ships, clear gates, and complete certain missions. Compete in their arena matches, destroy zombies, and their ships, to earn Respect and lower your Bounty level - or hire them to help you in missions and clear particularly tough blockades.
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The cutscenes/intermissions were narrated by [[Total Biscuit]], aka [[The Cynical Brit]]. [[The Wiki Rule|It has its own wiki]] [http://spacepiratesandzombies.com/mediawiki/index.php?title=Main_Page here].
 
{{tropelist}}
{{examples|Examples}}
* [[Absurdly High Level Cap]]: In order to research every single possible upgrade in the research table, you would need to reach tech level 261. Technically, it ''is'' possible, but you must be incredibly grindy, since you will usually be nearing the end of the game before you are even close.
* [[Adam Smith Hates Your Guts]]: You have to be friendly with whatever faction has upgrade plans you need to buy. And if they don't already like you it can take a while to earn their trust via missions, or a whole lot of rez. Then again, if you're strong enough, or the base is a weaker one, you could always just attack the station, then steal the technology after destroying it.
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* [[Boarding Party]]: Delivered either by the "Suicide Cannon" (which essentially fires a modified escape pod that drills into the enemy ship) or the Grunt Shuttle. Ships with enemies aboard move slower and their weapons fire more slowly. If there are no defenders, they take hull damage and eventually explode... [[It Got Worse|or get turned into zombie ships]], if the boarding party are zombies.
* [[Critical Existence Failure]]: Mostly averted, as ships will suffer from hull breaches as they take damage, venting hapless crew and stored resources in great plumes. Crew loss will have a serious impact on the ship's self-repair abilities if it did have any crew beforehand. Shields never let damage through until they fail completely, although armour does. Ships closing to destruction or being invaded also get slowed considerably, to a crawl when about to be destroyed.
* [[Did You Just Punch Out Cthulhu?]]: {{spoiler|Pretty much what happens in the end-game, as the Clockwork's crew finally destroy the source of the zombies - which has been kicking around for millenia. [[It Got Worse|But the zombies are the source of the Rez.]] [[Broke Your Arm Punching Out Cthulhu|No more Rez, no more gate network.]]}}
* [[Deflector Shields]]: One of the two lines of defense. As mentioned above, they block all incoming damage until broken, at which point they require some time to recover. Variants offer faster recharge time at the cost of lower overall capacity and vice versa.
** Can be switched for a cloaking device, which acts as a much weaker shield that hides the ship from view until depleted.
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* {{spoiler|[[Enemy Mine]]}}: {{spoiler|1=In Act 4, the UTA and the Civilians band together against the Zombie invasion}}
* {{spoiler|[[Evil Mentor]]}}: {{spoiler|Don's motivation for reaching the galactic core was not for the REZ, but to unleash the zombie hordes. [[Apologetic Attacker|Didn't seem so eager to betray his comrades, though.]]}}
* [[Exactly What It Says On the Tin]]: You are [[Space Pirates]]! There are [[EverythingsEverything's Deader With Zombies|Zombies]]! And [[Expansion Pack|Bounty Hunters!]]
* [[Explosive Decompression]]: 'I wonder if your eyes really do pop in space'
* [[Fixed Forward Facing Weapon]]: The Clockwork's Titan Beam, when used as a weapon. Additionally, any time you fit a ship with a Fixed Turret Mod. Most weapon slots not placed onto a turret, for that matter.
* [[Frickin' Laser Beams]]: One of the three primary weapon types, alongside [[More Dakka|cannons]] and [[Macross Missile Massacre|missiles]].
* [[Gang Up On the Human]]: The zombies seem particularly fond of this, and will often attack whichever ship you're controlling at the time.
* [[Guide Dang It]]: Fighting the zombies requires a vastly different technique than fighting against non-zombie opponents. With non-zombie ships, you only have to worry about their shots. With zombie ships, or zombie-infested areas, the zombies in space that aren't shot first can hang around outside the ship, and if there's enough of them, they'll eventually overwhelm your ship and take it over. And if this happens too quickly, you'll end up fighting against too many ships at once.
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* [[More Dakka]]: The Particle Cannon. Especially if combined with Cannon Boosters. Ship-wise, the Claw is this for the Tiny-sized hulls, the Cyclops is this for Small-sized hulls, and the Manta Ray is this, period.
* [[Mystery Meat]]: Some optional missions have the crew pick up some supplies for a burger meat company; such as toxic waste and zombies. Dr. Memford reasons that the material is safe to eat given [[Kill It With Fire|proper preparation]], but cautions against drinking the [[Even Evil Has Standards|smoothies]].
* [[Nice Job Breaking It, Hero]]: {{spoiler|1=The UTA built the core gate to lock in the zombie invasion. The Clockwork breaks through it. [[Zombie Apocalypse|Whoops]]}}
* [[Our Zombies Are Different]]: To put it simply they're Type PS themselves, while their ships are Type C, as they cobble together wrecks and infest human ships.
* [[The Pirates Who Don't Do Anything]]: The amount of pirating you choose to do is entirely up to you. If you want to, you can go around bribing everyone and essentially trading and mining your way through a lot of the game.
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** An early optional mission offers great rewards for responding to a distress call. Turns out the message comes from a bunch of spam satellites.
* {{spoiler|[[Sealed Evil in A Can]]}}: The Galactic Core Gate
* [[Self -Destruct Mechanism]]: Handy for those truly desperate situations, such as your ships being full of zombies and with nothing to stop them from 'turning'.
* [[Space Is Noisy]]
{{quote| "In space no one can hear you scream, unless you're broadcasting on the right frequency."}}
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* [[Stern Chase]]: After Admiral Jamison [catches wind of/figures out] what you're trying to do. It's more of an [[Take Your Time|Informed Chase]] though, since you aren't harassed by the UTA any more than normal apart from a couple of optional missions. His reaction to you {{spoiler|tearing his new Clockwork-esque super-capital ship a new super-sized exhaust port}} is ''priceless''.
* [[Terminally Dependent Society]]: Since Rez is so vital for space travel and construction, there is a 'gold-rush' of richer and richer deposits of it. {{spoiler|The zombies create Rez as a lure for sentient species across the galaxy.}}
* [[This Cannot Be!]]: Jamison's reaction when you {{spoiler|1=defeat the UTA's version of the Clockwork}} in a sidequest.
* [[Thrown Out the Airlock]]: 'If any of those hostages give you lip, you throw them out the window.'
* [[Token Good Teammate]]: Elsa.
* [[Villain Protagonist]]: Let's see, Don is extremely ruthless and {{spoiler|is actually [[The Dragon]] to the zombie hordes}}, Memford is basically Space Mengele, and even Elsa, who is by far the most moral of the trio, has a [[Hair -Trigger Temper]] when it comes to men flirting with her. {{spoiler|Even after the zombies overrun the galaxy, its made pretty clear that the "heroes" are motivated purely by self-preservation.}}
* [[Wanted Poster]]: An entire ''billboard'' for Dr. Carl Memford. His crimes include Grand Theft Auto, Genocide, and Murder. Don also states that Carl has been accused of crimes against humanity.
* [[Wave Motion Gun]]: Any of the beams in Large or Huge mounts. The Grinder is based around a Wave Motion ''Mining'' Gun. The Clockwork's Titan Beam.
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* [[Worthy Opponent]]: Jamison has shades of this. He actually ''compliments'' you after you destroy his [[Elite Mooks|Hammerhead]] in "Big Fish".
* [[You Kill It You Bought It]]: Hull upgrades are done this way. And yes, usually you have to kill "it" multiple times to get its hull.
* [[Zerg Rush]]: You thought you'd seen the last of TURBO DEFENDER 9000-EX? ''Nope.'' {{spoiler|Cue waves of suicidal cargo haulers abusing their [[Self -Destruct Mechanism]]!}}
** Zombies are also pretty fond of this tactic, minus the self-destruction.