Spacewar!: Difference between revisions

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The game was created between 1961 and 1962 by a bunch of nerdy model railroad/computer enthusiasts that were students at MIT, led by Steve "Slug" Russell, who is often given sole credit for the game as he was the one that came up with most of the idea.
 
The game pitted two players, each commanding [[Cosmetically Different Sides|cosmetically different]] spaceships armed with torpedoes against each other around the gravity well of a planet. The ships and their torpedoes obeyed correct Newtonian physics (in [[Two2-D Space|two dimensions]]), and players navigated their ships by rotating them and applying thrust. [[One -Hit -Point Wonder|One hit]] would destroy each ship.
 
The game quickly spread and by the beginning of 1963, any company or school who had the money to buy the PDP-1 (only 55 were ever manufactured, in the [[The Sixties|1960s]] that was an almost ridiculously large run) had a copy of ''Spacewar!'' on it. In fact, by the end of the run of the computer, its manufacturer DEC had a copy pre-loaded on every new PDP-1. It was a good diagnostic of the computer and its display during factory testing, and even back then they saw the value of an entertainment program.
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* [[Gravity Screw]]: The planet-type. Probably [[Trope Makers|Trope Maker]].
* [[Lead the Target]]
* [[One -Hit -Point Wonder]]: Both ships. Probably another [[Trope Makers|Trope Maker]].
* [[Player Versus Player]]
* [[Shoot 'Em Up]]: The [[Ur Example]].
* [[The Sixties]]
* [[Two2-D Space]]
* [[Wrap Around]]: The [[Trope Makers|Trope Maker]].