Corridor Cubbyhole Run: Difference between revisions
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** In ''[[Half Life|Half-Life 2 Episode 2]]'' - The sequence where Gordon must evade the Antlion Guardian by ducking into a series of antlion hatcheries. [[It Got Worse|And then]], the last tunnel (a mineshaft access rather than more antlion tunnels) is barred, and you have to break through before the Guardian catches you... That's when you're happy to still have a SMG grenade.
** In the original [[Half Life]], the generator for the rocket test chamber is located in a cylindrical room with a deadly horizontal elevator thing zipping around its circumference. Turning on the generator requires you to climb some ladders, and getting to the ladders puts you in the path of the elevator thing.
*** And lampshaded in [[
{{quote|''"Whoa. You can feel that passing. That'll knock your head off [[Buffy-Speak|like one of those little tee ball sticks.]] That's snap, crackle, and pop all in one package."''}}
* ''[[Left 4 Dead]]'' has a strategy that involves everyone on the team dashing from one cubbyhole to the next, dealing with zombies while safely behind cover. Works well, if you can find a well-organized group of random players who all follow orders well.
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