Minmaxer's Delight: Difference between revisions
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* The Bottomless Appetite ability in ''[[Billy vs. SNAKEMAN]]'', especially when combined with TACOS (ally) and TACOs (items).
* Stamina from the Fitness pool in ''[[City of Heroes]]'' gives a permanent boost to a character's Endurance recovery rate, with the only drawback being that you have to take two other powers in the Fitness pool to unlock it. As a pool power, it can be taken by characters of any archetype, and so it came to be viewed as being a mandatory choice for any character to be viable. With the Issue 19 update, the Fitness pool has become inherent, granted to all characters automatically and freeing up the power choices that would otherwise be filled by Stamina and its prerequisites.
* ''[[World of Warcraft]]'' has the Talent system, which is a variant of the Alternate Advancement system from ''[[
** One example is playing a Priest. You have 3 specializations to choose from: Shadow (damage dealer, enemy debuffer), Holy (healer), and Discipline (a little of both, plus being a [[Barrier Warrior]]). Now, if you're going to be a Discipline Priest, it's almost guaranteed you'll take those talents that boost you "Power Word: Shield" (the "barrier" in the Discipline's [[Barrier Warrior]]). Also, if you want to do more than just cast shields on everybody, you might want to take those talents that buff the few offensive Holy spells you have. Unless your group is totally incompetent, you won't need to heal them all the time, right?
* In the early days of ''[[
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* SP Regen in ''[[Super Robot Wars Original Generation]]''. [[Call a Hit Point a Smeerp|SP]], the SRW series equivalent of [[Mana]], is the most limited resource in the games and the hardest to replenish. In most games, you must equip a consumable item at the expense of mech parts or use very expensive support spells. SP Regen gives 10 SP per turn and many characters get very useful spells that only cost 10-15 SP.
** Ditto Attacker. Giving a 1.2x multiplier to damage dealt when above a certain morale threshold makes it mandatory for any boss-slayer and arguably just any unit in general. Attacker is meant to make up for the lack among the Original Generation cast of abilities like Mazin Power which do the same thing, but it just translates into everyone getting the skill instead of it being someone's signature trait.
** SRW Alpha 3 and Z took the less minmax-friendly route of making SP Regen an inherent skill available only to a select few pilots such as [[Turn
== Disadvantages ==
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