Ragdoll Physics: Difference between revisions
m
clean up
m (update links) |
m (clean up) |
||
Line 26:
== First-Person Shooter ==
* ''[[Deus Ex: Invisible War|Deus Ex Invisible War]]'' to a hilarious effect. If you have master computer hacking skills and take control of a turret, you can have a lot of fun seeing enemies distort and stretch while ragdolling as you pump their corpses full of lead with the turret.
* The recently released game ''[[Alpha Prime]]'' uses weird
* If a player died while jetting in [[Starsiege: Tribes|Tribes: Vengeance]] the jet would continue to run until the energy ran out, propelling them around.
* ''[[Half Life]] 2'' turns the manipulation of the environment into a powerful tool and weapon for the player; especially appropriate since protagonist Gordon Freeman is a physicist. The Gravity Gun allows many objects of reasonable mass to be lifted, thrown and shoved about for many offensive and defensive purposes.
Line 44:
* ''[[Painkiller]]'' uses ragdoll physics heavily - enemies' bodies will fly in any direction, depending on how and where they're hit (if they don't [[Ludicrous Gibs|gib]] that is) and tumble to the ground, dropping their weapons. Also barrels, urns, chests and other objects will roll around, break on sufficiently hard impact and promptly explode (or break) if something else explodes within a certain distance of them. ''Their'' gibs also obey the same laws. Then of course there's the famous stakegun which fires large wooden stakes which can not only impale enemies in spectacular ways, but will also ''pin them to walls'' leaving their bodies to helplessly dangle.
* ''[[Team Fortress 2]]'' Uses ragdoll physics both to normality and to hilarity. Backstab a sniper? He's either on the floor in front of you or half-way across the map. Recent updates to the game have partially averted this, however - backstabs and headshots now trigger specific death animations, with the corpse only ragdolling once they hit the ground.
* The [[Updated Rerelease
== Beat 'em Ups ==
Line 64:
== Racing Games ==
* The '''whole point''' of the ''[[Flat Out]]'' games is to crash your car in such fashion that the driver's body is ejected in spectacular fashion. The game even includes a mode where you use the driver as a human bowling ball.
** Similarly, ''Truck Dismount'' and ''Stairs Dismount'' (if this troper remembers correctly) are all about just how much damage you can do to a poor human figure by making it fall down a bunch of stairs or crashing a truck against a barrier. Notable in that the figure falls and writhes a little slowly for
== Role-Playing Games ==
Line 83:
* ''[[Thief]]: Deadly Shadows'' uses a particularly strange form of ragdoll physics. If an NPC gets knocked out, they will often crumple into a position that should only be possible for someone without a skeleton.
* The ''[[Hitman]]'' series incorporated the engine's ragdoll physics into the assassination/stealth aspect of the game. For example, putting a bullet through the head of a guard sitting in a chair would often result in him remaining in a sitting (if somewhat slouched) position. Unless other guards got up really close to him, he'd still register as "alive," resulting in no alarm being triggered.
** This was pretty amusingly implemented in the early games, where you could send enemies flying
** In fact, the first "Hitman" game is the first successful game ever to use
* ''[[Batman: Arkham Asylum]]'' - [[Mooks]] falling from a height land in all kinds of unrealistic and decidedly uncomfortable positions (and most are just unconscious, not dead). Sometimes they remain twitching weirdly forever.
* ''[[Assassin's Creed]]'' engine uses ragdoll for the dead. However, it is far too common for the body to start twitching in ridiculous forms for minutes and sometimes they just won't stop. Ubisoft has said they'll fix it for Brotherhood.
Line 101:
* The ragdoll physics in ''[[Gears of War]]'' were so ludicrous (heavily armored soldiers and giant supertough alien bugs turn into wobbly blobs of chewy flesh as soon as they hit [[Critical Existence Failure]]) that a Japanese artist felt compelled to [http://danbooru.donmai.us/post/show/327702/ make a comic about it].
* ''[[Second Sight]]'' uses this in conjunciton with [[Psychic Powers]]. The result is hours of fun. Although sometimes it does result in [[Mook]] corpses becoming stuck in walls.
* ''[[Max Payne 2]]'' featured a number of pseudo-cutscenes which revolved around the camera zooming in on someone you'd just shot so that you could watch the
== Non-Video Game Examples ==
|