Booze-Based Buff: Difference between revisions
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* In ''[[Urban Dead]]'', cans of beer and bottles of wine both increase your health by one, but because drinking either one takes a whole turn, it's usually better to just search for a medkit.
* In ''Nodiatis'', the "Alcoholic" class gets increasing protection from [[Standard Status Ailments]] by being "buzzed".
* In ''[[
** However, alcohol of all types reduces your chance to hit in close combat.
* In some [[Multi User Dungeon|MUDs]], being drunk boosts your healing rate. At least one had a ''sword'' that made you drunk when you used it.
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* In ''[[Dwarf Fortress]]'' all dwarves—even ''babies''—are alcoholics, and going a significant amount of time without alcohol will cause efficiency and happiness to plummet.
* In ''[[The Sims Medieval]]'', Sims get a positive buff from drinking, and an extra one if the drink actually ''tastes'' good. Those with the "Drunkard" Flaw get a negative buff from ''not'' drinking, but don't get any more positive effects from drinking than those without the flaw.
* In ''[[
== Survival Horror ==
* [[Badass Normal|Edward Carnby]] from the ''[[Alone in
* In ''[[Eternal Darkness]]'', Edward carries a flask of "[[G-Rated Drug|liquid courage]]"; drinking it restores sanity. There must be something to it, since Edward is one of the few characters who doesn't wind up dead or insane after his adventure. (Well, not ''immediately'' after, but that's beside the point.)
* ''[[Dead Rising]]'': Both Frank and the gun store owner drink wine ''by the bottle'' to replenish health.
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== Tabletop Games ==
* ''[[Dungeons
** In the ''[[Baldur's Gate]]'' series, over imbibing would only cause the character to become drunk at penalties to attack and armor. A moderate consumption would give you a slight morale boost. Still mot worth it, though.
* ''[[GURPS]]'' addresses this. The Drunk and Tipsy conditions temporarily reduce DX and IQ but make it easier to resist the Cowardice and Shyness disadvantages.
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