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{{work}}
The units of ''[[
For the characters, check the [[
== Terrans ==
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* [[Cannon Fodder]]
** Moves to [[Crouching Moron, Hidden Badass]] once you learn to use their benefits. A single group of marines start looking mighty scary with strong micro.
* [[Cast
* [[Glass Cannon]]: Give them Stimpacks and get a decent sized group and they'll destroy anything in seconds. But they only have 40 HP so even with Medics they'll die if you so much as sneeze on them.
* [[Luckily, My Shield Will Protect Me]]: Get a combat shield in the sequel that boosts their HP by 10 in ''Starcraft II''.
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* [[Arm Cannon]]
* [[Cast
* [[The Juggernaut]]: In ''Starcraft II'' they get the appropriately named Juggernaut Plating which upgrades their armor rating to 3, giving them the same defenses as a ''Battlecruiser''.
* [[Kill It with Fire]]
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* [[The Medic]]
** [[Shoot the Medic First]]: In ''Starcraft II'' a new value assigned to units determines what targets the AI gives priority to killing. Medics get higher prioritiy than other infantry, meaning if it sees them the AI will try to kill them first.
* [[Nanomachines]]: The official explanation for how their abilities work
* [[Power Armor]]
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* [[Drop Ship]]: Duh.
* [[Took a Level
=== Valkyrie ===
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* [[Gratuitous German]]: "Of course, mein Herr!"
* [[Macross Missile Massacre]]
* [[Put on a Bus]]: While some of the old units got replaced in the multiplayer, in-universe and in the single player campaign every unit from the first game is still being used in the sequel...except the Valkyrie.
* [[Splash Damage]]
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* [[The Alcoholic]]: In the sequel. "The Yamato is loaded and so am I..."
* [[Awesome but Impractical]]: A big case here in the second game. By the time you muster up the tech and resources required to buidl them, you would no longer need them nor would you want them. Their speed is atrocious, they cost too much, they have an energy bar (Protoss bait) and worst of all, are mostly useful against units with low armor. Comparing them to Ultralisks and Colossi is laughable at best. On the other hand as in II they are much more resilient, and can [[More Dakka|fire multiple]] rounds, and in fleet they are nigh unstoppable.
* [[Beam Spam]]: In the original game, Battlecruisers attacked slowly but did high damage. The sequel takes them the exact opposite direction, giving them low base damage but attacking ''very'' quickly, resulting in this trope.
* [[Deflector Shields]]: Get Defense Matrix in the sequel
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* [[Sharpened to a Single Atom]]
* [[Sinister Scythe]]: The aforementioned Kaiser Blades.
* [[Took a Level
** Also between the original game and ''Brood War'', where they got upgrades for their armor and speed.
** A variation on the Zealot's Charge ability shows in ''Heart of the Swarm''. In it, the Ultralisk burrows while doing it.
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* [[Glass Cannon]]: With 60 HP they aren't going to survive long. With 500 [[Splash Damage]] as an attack, the same can be said of their target if they can get there.
* [[Taking You with Me]]
* [[Took a Level
* [[You Will Be Assimilated]]
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* [[Deflector Shields]]: All Protoss units have personal shields that regenerate slowly and protect the unit from taking HP damage.
* [[Glowing Eyes of Doom]]
* [[One-Man Army]]: While the Zerg rely on swarms of little units, the Protoss have big beefy units with lots of HP and power, but high resource and supply costs.
* [[Power Echoes]]
* [[Power Glows]]
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{{quote|''"It is a good day to die!"''}}
Spacecraft designed by the Dark Templar, they move fast and launch neutral flares from their hull to rapidly attack enemies.
* [[Cool Starship]]
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