Yu-Gi-Oh! Rush Duel: Difference between revisions
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[[File:YuGiOhRUSHDUEL.png|thumb|400px]]
'''''Yu-Gi-Oh! Rush Duel''''' is a
While most of its rules are exactly the same as the official card game's, some modifications were made to ensure a simpler, fast-paced gameplay that is more enticing to younger audience and older players who are looking for a lighter game that can be picked up and played easily. Due to the different design philosophies and card layout, ''Rush Duel'' cards and ''OCG'' cards are not interchangeable.
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*If a player couldn't draw a required amount of card(s) from their Deck, they lose.
*Standby Phase and Main Phase 2 are nonexistent.
*Each player can Normal Summon
*Certain mechanics such as Trigger Effects, Quick Effects,
*A completely brand new Type of monster, the [https://yugipedia.com/wiki/Cyborg Cyborg-Type], is added exclusively for Rush Duel.
*A completely brand new type of monster, the [https://yugipedia.com/wiki/Maximum_Monster Maximum Monster], is added exclusively for Rush Duel. Maximum Monsters come in sets of 3 separate monsters,
*So far, the only returning Extra Deck Special Summon mechanic is Fusion
*A subset of cards called Legend Cards are added to the game. These are powerful and iconic cards from the ''OCG'' that are imported to Rush Duel environment. Due to their sheer power, only 1 Legend Card, full stop, is allowed on each Deck (exactly like [[Yu-Gi-Oh! DUEL LINKS|DUEL LINKS]]' "Limited 1" rule).
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**[https://yugipedia.com/wiki/Hammer_Crush Hammer Crush] can be used in all Decks without any additional restrictions, and only requires the generic "discard 1" cost.
**Classic anti-Trap monster [https://yugipedia.com/wiki/Jinzo_(Rush_Duel) Jinzo] returns as a Legend card.
**[https://yugipedia.com/wiki/Dragonic_Slayer Dragonic Slayer] can destroy an opponent's Spell/Trap if you control another Level 7 or higher Dragon monster.
*[[Armor-Piercing Attack]]: Piercing damage functions exactly the same as it does in the OCG, and Rush Duel even has multiple generic Pierce-enabling Spells designed to suit different needs.
**[https://yugipedia.com/wiki/Piercing! Piercing!] is the standard "what you see is what you get" card, which enables a monster you control to inflict piercing damage for the turn.
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**Classic Insect beater [https://yugipedia.com/wiki/Flying_Kamakiri_2_(Rush_Duel) Flying Kamakiri #2] enters the Rush Duel environment with a buzz, and its artwork still showcases how big it is.
**[https://yugipedia.com/wiki/Metal_Armored_Ant Metal Armored Ant] is ''freakishly huge''. Thankfully unlike [https://yugipedia.com/wiki/Metal_Armored_Bug its OCG counterpart], it seems less aggressive and prefer to stay on the defensive... as long as you behave in its forest home.
*[[Casting a Shadow]]: DARK monsters. Examples include [https://yugipedia.com/wiki/Dark_Sorcerer Dark Sorcerer], [https://yugipedia.com/wiki/Silent_Assassin Silent Assassin], [https://yugipedia.com/wiki/Sevens_Road_Magician Sevens Road Magician] and [https://yugipedia.com/wiki/
*[[Color-Coded for Your Convenience]]:
**Each of the "Element Sorcerers" are color-coded based on the Attribute they specialize in.
**Each member of the [https://yugipedia.com/wiki/Sevens_Road Sevens Road] series are given individual colors.
**The Accel duo [https://yugipedia
*[[Combining Mecha]]: [[Humongous Mecha|Super Magitek Deity Magnum Over Road]] actually comprises of 3 smaller mechs that combine into 1 when Maximum Summoned.
*[[Cute Witch]]:
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