Like a Dragon: Difference between revisions
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More tropes, correction as you don't start with three styles, merely gain them in the normal course of the game. |
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* [[Cutscene Incompetence]]: In a cutscene at the start of ''0'''s fourth chapter, Majima has a [[Bad Dreams]] flashback to how he was prevented from helping Saejima with the Ueno hit because he was attacked by a large number of mooks sent by Shibata. This would appear to be fair if not for the fact that Kiryu had fought through a similar number of mooks in gameplay not too long ago. It thus becomes evident that Majima could have gotten out of this jam had he been under player control rather than in a cutscene.
* [[Dance Battler]]: In ''0'', Majima develops the Breaker style after watching breakers in action.
* [[Dating Sim]]: Every game has had an optional series of [[Sidequest
* [[Defeat Means Friendship]]: This is pretty much how Kazuma snaps Daigo Dojima out of his hedonistic spree and gets him focused on taking charge of the Tojo Clan. Also applies to Rikiya and Majima (although he genuinely enjoys fighting Kazzy).
* [[Desperation Attack]]: Normally the Hunt and Kill Heat Action (performed on a prone opponent) is either a head stomp or a kick to the gut. If you use it while Kazuma's health is low enough for the meter to blink red however, instead Kazuma straddles the opponent and starts punching away, at which point you can [[Action Command|keep spamming the Square Button]] [[For Massive Damage]].
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** Yet played straight in the same game with {{spoiler|Rikiya's childhood's friend}}. The side mission where he finds her working in a pole dancing club is treated like a main mission, with cutscene and all. {{spoiler|Rikiya promises to take her out of this life style for good}}, but he ends up {{spoiler|dead in the end}}, but the {{spoiler|girl}} is never brought up in the main storyline, and how {{spoiler|she feels about her White Knight being dead}} is left unknown.
* [[Wide Open Sandbox]]: Kamurocho in general, and other locations as the series goes on.
* [[Wouldn't Hit a Girl]]: Imposed by the games on the player; Kazuma will never find himself in a situation where he must (or can) strike a woman. On the rare
** {{spoiler|Which is hilariously subverted in a [[Sidequest]] in the first game. Refusing to go into a Hotel for some "fun" with a woman results in her calling her thug brother in an attempt to pummel Kazuma. After the obligatory trashing ensues, it's then revealed that the siblings are [[Gender Bender
** The lack of female opponents is somewhat averted in 4. While helping her out with her investigation, Tanimura takes up a female Korean cop who's in Japan chasing a Korean criminal as a sparring partner. She's the only female opponent in the game, though, and neither one of them have any intention on holding back on each other.
** Finally averted in Dead Souls, which has female zombies, including special mutants that are exclusively female.
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