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(Import from TV Tropes TVT:Main.PainfullySlowProjectile 2012-07-01, editor history TVTH:Main.PainfullySlowProjectile, CC-BY-SA 3.0 Unported license) |
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Related to [[Very High Velocity Rounds]]. Compare [[Magic Missile]] and contrast [[Hit Scan]]. Commonly used in [[Bullet Hell]] games, in which the challenge is to dodge an ''absurd'' number of painfully slow projectiles.
{{examples
== Action Adventure ==
* ''[[Okami]]'' does this, but there's generally a reason for this - you have to deflect the projectiles with your Power Slash. That, and they aren't bullets, they're generally rocks or fruit being thrown at you. In any case, later projectiles are sped up considerably, with the idea that you need to use Mist to slow time down in order to be able to slash them- if you try to slash them without Mist, they either don't show up on the brush screen or they aren't affected by Mist.
* In ''ZZT'', bullets travel at cycle one, which is a fancy way of saying "twice as fast as the player can move". They're destructible, too: when hit by another bullet, they annihilate each other. Stars are slow, but homing, indestructible, and [[Arson, Murder, and Jaywalking|change colors a lot]].
== Action Game ==
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== Platform Game ==
* ''[[Contra]]'' has enemies attack with bullets and missiles that travel at a shockingly slow pace across the screen. Their deadliness usually comes in [[More Dakka|waves]], from the fact you're a [[One
* Lampshaded in ''[[Metal Slug]]''. There's an enemy that's basically a big cannon on wheels; it has a large barrel, and when it readies to fire it looks like it'll blast half the screen away. It then does a huge boom, and -- plops down a sloooowly rolling projectile that acts as a moving landmine.
* ''[[Mega Man (Video Game)|Mega Man]]'' series
** Mega Man's projectiles, and heck, almost any projectiles in the game are usually slow.
** ''[[Mega Man X (Video Game)|Mega Man X]] 2'' has the [[Charged Attack|charged-up]] Magnet Mine, which fires out... a slow-moving black-hole like projectile. That does continuous damage as long as it is in contact with an enemy. In this case, being slow is a ''good'' thing, since it will be making contact with an enemy for a longer time.
** Becomes lethal in ''X5''/''X6'' when Zero uses his slow [[One
* ''[[Super Mario Bros]]'': Every projectile not shot by a player. Every. Single. One. This gets to a truly ridiculous extent when the projectiles are LASERS.
** A noteworthy mention is the Bullet Bills, as well as other cannon balls. Not only can you outrun them easily (Assuming you have space to run) but you can even jump on them.
* In ''[[Pickory]]'', it is possible to shoot downwards while in mid air and then fall onto your own bullet. Naturally, [[One
* In ''[[I Wanna Be the Guy (Video Game)|I Wanna Be the Guy]]'', one of the boss fights involves a giant Bullet Bill (as a [[Shout Out]] to ''[[Super Mario Bros (Video Game)|Super Mario Bros]]'') which moves slowly enough for you to either destroy it by shooting it numerous times, or duck under it by [[Double Jump|double jumping]].
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== Web Original ==
* Spoofed in a ''[[Yu-Gi-Oh!:
* Done with a fist in ''[[Red vs. Blue]]: Revelations''. The Meta is slowed down by his malfunctioning time-altering upgrade. He still charges for Doc, who jokes about the Meta's attempt to very slowly kick his ass. Simmons notes that while the Meta's was appearing to move slowly relative to them, he was still technically moving as fast as he was before, therefore his punch would have the same amount of force. Doc laughs... right up until the point the Meta ''taps'' him, which sends Doc flying into a wall.
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