Corridor Cubbyhole Run: Difference between revisions
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An instantly recognizable form of [[Death Course]]. Three things must occur in conjunction:
* A long segment (sometimes an entire level, especially if it's a [[Side View|Side Scroller]]) through which the player must travel to reach their objective;
* A hazard that occurs at regular, predictable intervals, which will belay or injure the protagonist in some manner (sometimes even a [[One
* A variety of "safe" zones scattered throughout the area, behind which the protagonist can take cover to avoid the hazard in question.
{{examples
== Action Games ==
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== Fighting Games & Beat 'Em Ups ==
* In ''Express Raider'''s [[Beat
* ''[[Mortal Kombat Armageddon (Video Game)|Mortal Kombat Armageddon]]'' has at least one in its Konquest mode, where Taven runs down a corridor as fireballs are shot at him.
* ''[[Streets of Rage|Streets Of Rage 3]]'' has one in a subway station, where you have to dodge incoming trains.
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** In the original [[Half Life|Half-Life]], the generator for the rocket test chamber is located in a cylindrical room with a deadly horizontal elevator thing zipping around its circumference. Turning on the generator requires you to climb some ladders, and getting to the ladders puts you in the path of the elevator thing.
*** And lampshaded in [[Freemans Mind]].
{{quote| ''"Whoa. You can feel that passing. That'll knock your head off [[Buffy
* ''[[Left 4 Dead]]'' has a strategy that involves everyone on the team dashing from one cubbyhole to the next, dealing with zombies while safely behind cover. Works well, if you can find a well-organized group of random players who all follow orders well.
* The level "Escape from Trondheim" in ''[[Medal of Honor]]: Allied Assault'' features a long corridor with [[Respawning Enemies]] at the end, thus you must run from alcove to alcove while advancing and fighting them off.
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== Hack and Slashers ==
* ''[[Drakengard]] 2'' has a variation in a [[Puzzle Boss]] battle against a Seed of Resurrection: The seed charges and releases [[One
* The ''[[God of War (Video Game)|God of War]]'' series features these often - Kratos needs to make his way down corridors with hazards including an endless supply of spherical boulders, a fire-breathing statue, a Hydra...
* The Speed Buster battle in ''[[No More Heroes]]''. Travis has to smash his way into abandoned, ruined houses on either side of a street to avoid blasts from the bag lady/witch's [[Wave Motion Gun]].
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== Platformers ==
* East Labyrinth in ''[[Dark Castle|Beyond Dark Castle]]''.
* ''[[Bug! (Video Game)|Bug]]!'' had a segment where the titular character had to avoid slowly-growing snowballs rolling down a snow-covered hill.
* Stage 8 of ''[[Dynamite Headdy]]'' includes two rooms where Headdy is making his way through a missile bay. Two options for avoiding the missiles exist: You either shrink Headdy down and hide in holes in the floor, or grab the spike head and repeatedly [[Grappling Hook Pistol|grapple]] the ceiling until the missile passes. The latter is faster, but the former is safer.
* The "combat" in ''[[Little Big Planet]]'''s ''[[Metal Gear Solid]]'' level pack consists almost entirely of hiding in the stage background, popping out when it's safe to take a quick potshot before returning to your cubbyhole.
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== [[Shoot
* In stage 6 of ''[[Thunder Cross]] II'', you travel through an asteroid field while the boss fires a [[Wave Motion Gun]] at you from offscreen. At first, the laser is fired at slow intervals, but later on you will have to use the asteroids for cover in order to survive.
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[[Category:This Index Is in The Way]]
[[Category:Corridor Cubbyhole Run]]
[[Category:Trope]][[Category:Pages with comment tags]]
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