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''Condemned 2: Bloodshot'' takes place in the same city, one year later. Ethan has slipped into a drunken stupor, quitting his job at SCU despite clearing his name after hunting down the serial killer that framed him. When the enigmatic man from last game calls his old partner, begging to know where he is, she is sent to find him, and he is brought back to help in solving a new series of cases, seemingly related to the serial killings of yesteryear. In doing so, he begins to find out both about what makes him so special, and why everyone is always so berserker...
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{{tropelist}}
* [[Action Commands]]
* [[Actionized Sequel]]
* [[Air Vent Passageway]]
* [[An Axe to Grind]]: Not only are axes one of the best melee weapons, but they are required to break through certain doors.
* [[Ancient Conspiracy]]
* [[Anti-Hero]]
* [[Art Shift]]
* [[Authority Equals Asskicking]] - Averted. You would think a trained police officer would be a stronger asskicker than a jacked up homeless person, but they're pretty much on even level. Ethan does have much better stamina, but see [[Made of Iron]] as to why.
* [[Bald of Evil]]: {{spoiler|Serial Killer X}} sports a shaved head in ''Bloodshot''.
* [[Beard of Sorrow]]
* [[Big Brother Is Watching]] - Revealed in the climax of the 2nd game.
* [[Boom! Headshot!]]
* [[Breakable Weapons]]
* [[Brown Note]]
* [[The Can Kicked Him]]
* [[CAT Trap]]
* [[Clear My Name]]
* [[Cluster F-Bomb]]
* [[Combos]]
* [[Comic Book Fantasy Casting]]: [[The Obi-Wan]] Malcolm Van Horn looks uncannily like Max Von Sydow, especially in the second game. This is particularly obvious in the concept art.
* [[Concept Art Gallery]]
** That's nothing. You can unlock a few 50 point achievements by watching television. And by "watching television" I mean walking up to a special
* [[Crapsack World]]
* [[Crazy Homeless People]]
* [[Creepy Doll]]
* [[Darker and Edgier]]: Somehow, ''Bloodshot'' manages to be darker than ''Criminal Origins''.
* {{spoiler|[[Dead All Along]]}}
* [[Did I Mention It's Christmas?]]: The level set in the mega-store which is decrepit and abandoned From the décor and the faint ghostly music you can hear playing the store closed down one Christmas. This is arguably one of the most atmospheric levels of the game largely due to the out of place Xmas setting.
* [[Disturbed Doves]]
* [[Doing
* [[The Dragon]]: {{spoiler|Agent Dorland}} in ''Bloodshot''.
* [[Driven to Suicide]]
* [[Drop the Hammer]]: The mighty (yet slow) sledgehammer is not just useful for breaking in skulls, but breaking through locked doors. The second game supplemented it with a ordinary claw hammer.
* [[Drunken Master]]
* [[Eleventh
* [[Enemy Mine]]
* [[Enemy Within]]
* [[Even Evil Has Loved Ones]]
* [[Everything's Worse
▲* [[Even Evil Has Loved Ones]] - Serial Killer X turns out to be {{spoiler|the nephew of Malcolm Vanhorn, who tries to help him-but to no avail}}.
* [[Fingore]] - At the end of the first game, you get to watch {{spoiler|SKX}} cut off {{spoiler|Ethan Thomas}}'s left index finger.▼
* [[Fingerprinting Air]] - The level of details you get from analyzing crime scenes with just your on-site equipment is improbable, and gets more improbable in the sequel, where Ethan's smartphone is practically a tricorder from Star Trek. Once, he scans a severed arm in the mountains and Rosa is able to detect animal saliva all over it and also signs that the animal in question is rabid.
▲* [[Fingore]]
* [[Foe Yay]]
* [[Fragile Speedster]]
* [[Giant Mook]]: In both games,
** ''Criminal Origins'' has large men in firefighter coats and giant burn victims wielding flaming 2x4s
** ''Bloodshoot'' brings us huge drug addicts and muscular cultists.
* [[Hate Plague]]
* [[
* [[Improbable Weapon User]]
▲* [[Hundred Percent Completion]] - In the first game, getting all the collectibles slightly changes the ending to reveal that an ancient cult was behind everything. Ethan still appears to {{spoiler|turn into a metal monster}} at the end, though.
* [[Improvised Weapon]]:
▲* [[Improbable Weapon User]] - Some of the weapons are absolutely ridiculous, from subway signs and desk tops in the first game, to freaking ''gumball machines'' and deer antlers in the second game.
* [[Infernal Retaliation]]
▲* [[Improvised Weapon]] - pretty much all of them, from pipes to electrical conduits to explosive dolls (!).
* [[The Killer Becomes the Killed]]▼
▲* [[Infernal Retaliation]] - A few enemies in the factory level of ''Bloodshot'' are on fire. Contact with them will do massive damage. Fortunately, they die in one hit and will eventually burn to death if you avoid them long enough.
* [[Let's Play]]: ''Criminal Origins'' has one by [[Helloween 4545]], and another by Hannah and Simon of the [[Yogscast]].
* [[Made of Iron]]
** Hell, look at PCP users: cops testify consistently that PCP can make a normal man powerful and a strong man into a juggernaut. And the enemies of Condemned are hardly long-term planners when it comes to their physical well-being.
* [[Madness Mantra]]: The bird knows best when roosting in its nest. The bird knows best when roosting in its nest.
* [[Meaningful Name]]
* [[Monster Closet]]
* [[Mundanger]]
** Hardly. It's half a ton of muscle, claws, and murder-frenzy. Even if we know that it's called a bear, it's still an entirely, non-metaphorical monster. Does genuine monster status only qualify for fictional things?
* [[Murderous Mannequin]]
** But there ''are'' a bunch of crazies impersonating mannequins in that level as well. They have a different, more "relaxed" pose from the real mannequins, but without careful examination (or having never played the level before) you'd never be able to tell until they started clubbing you in the back of the head. Or you turned around to find that the mannequin on the pedestal behind you has [[Paranoia Fuel|walked off....]] Of course, a paranoid player may have attacked every single mannequin as a precautionary measure from the start of the department store level.
* [[Neck Snap]]: One of Ethan's four finishing moves that he can perform on a weakened opponent.
* [[New Game
* [[Nightmare Sequence]]
* [[Nostalgia Level]]
* [[Not of This Earth]]
** May be related to [[Doing
* [[Race Lift]]
** Could be [[Justified Trope|justified]] because he's been a sickly wreck since the end of the first game. Becoming a reclusive alcoholic doesn't do good things for your looks.
* [[Regenerating Health]]
* [[Scenery Gorn]]
* [[Schizo
* [[Secret Legacy]]
* [[Serial Killer]]
* [[Serial Killer Killer]]
** Unlike many other examples of this trope, this guy is not doing it out of any sense of altruism or justice. He seems to be doing it as a way of "absorbing" the power of murderers or something like that.
* [[Set a Mook
▲* [[Serial Killer]] - The first game also has a variety of other serial killers who X is hunting down and killing.
* [[Shock and Awe]]
▲* [[Set a Mook To Kill A Mook]] - Guaranteed to happen at least once while you're playing, even if you aren't aiming to do it.
▲* [[Shock and Awe]] - The basic taser stuns enemies just long enough for you to steal their weapon. After getting upgraded in the library, it takes a huge chunk out of the enemy's health and causes them to collapse, allowing the player to kill them with a single hit. The second game nerfed this by requiring the player to find batteries to keep the taser charged.
** In ''Bloodshot'', throwing an alcohol bottle at an enemy then using the taser on them will set them on fire.
* [[Shotguns Are Just Better]]: Averted and played straight. Pump-action shotguns usually come with enough ammo to help you get through a tough fight or at least keep you alive long enough to find a decent replacement weapon. Sawed off shotguns on the other hand, only come with 2 shots (AT MOST!) and are only useful for killing a single powerful enemy. In a game where you are constantly attacked by large groups of murderous hobos this makes it almost useless.
* [[Shovel Strike]]: The shovel is a fairly rare and powerful weapon. It can be used to bypass certain types of locked doors.
* [[Sinister Subway]]
* [[Stage Magician]]
* [[Story
▲* [[Stage Magician]] - The Magic Man, an Oro outcast who holes up in an abandoned theatre and has a squad of insane showgirl assistants.
* [[Stringy
* [[Subways Suck]]
* [[Sudden Sequel Death Syndrome]]
* [[Survival Horror]]
* [[Throw
* [[Title Drop]] - In ''Condemned 2'' Rosa refers to the Oro as potentially "the origin of crime itself".▼
** ''Condemned 2'' also has a news report advertised by Tony called The Condemned City.▼
▲* [[The Killer Becomes the Killed]]
▲* [[Throw Away Guns]] - Firearms cannot be reloaded, and must be discarded after using up all the pre-loaded bullets.
** In the sequel, you still can only carry one magazine's worth of ammo for your guns, but you CAN reload that magazine from enemy guns dropped on the ground, and the occasional ammo box in an SCU locker.
*** And when you finally run out of ammo you can bean someone in the head with it.
▲* [[Title Drop]]
* [[Unexpected Gameplay Change]]: The second game has a few levels which ditch the melee combat mechanic for assault rifle vs assault rifle shootouts against SWAT soldiers. These seem more fitting for ''[[First Encounter Assault Recon|FEAR]]'' than ''Condemned''. Unfortunately, booze isn't nearly as useful as [[Bullet Time]]. ▼
▲** ''Condemned 2'' also has a news report advertised by Tony called The Condemned City.
▲* [[Unexpected Gameplay Change]]: The second game has a few levels which ditch the melee combat mechanic for assault rifle vs assault rifle shootouts against SWAT soldiers. These seem more fitting for ''[[First Encounter Assault Recon|FEAR]]'' than ''Condemned''. Unfortunately, booze isn't nearly as useful as [[Bullet Time]].
* [[Verbed Title]]
* [[Vice City]]
* [[Vigilante Execution]]
* [[Where the Hell Is Springfield?]]
* [[Wrongful Accusation Insurance]] - In the course of proving his innocence in the murder of two police officers, Ethan flees from the police (twice), breaks into multiple closed or condemned buildings, and bludgeons a small army of hobos, drug addicts, and assorted other lunatics to death. Then again, it's entirely possible Malcolm Van Horn or the [[Ancient Conspiracy]] pulled strings to get him off the hook.▼
* [[Why Don't You Just Shoot Him?]]
▲* [[Wrongful Accusation Insurance]]
** Noted and made-fun-of in one of the Let's Plays:
{{quote|
'''Shadrow:''' Hey, look, the police are outside! Yay!
'''Shadrouge:''' "I didn't kill anyone so I think I'll go run off and kill a bunch more!"
'''BigPhyll:''' Like I pointed-out before, yeah, this cop is just going on a killing spree with weapons like sledgehammers and axes!
'''Fertro:''' No, they attacked him first. }}
* [[Your Head Asplode]]
▲* [[Where the Hell Is Springfield?]] - Metro City, in which the games are set, is what appears to be a "Rust Belt" city, due to it's large amount of abandoned factories and cold winter. However, the Rust Belt area is quite large.
▲* [[Why Don't You Just Shoot Him?]] - Subverted in ''Condemned 2''. If you lose the final [[Action Commands]] combo punching sequence at the end of the final battle, the [[Big Bad]] just whips out a gun and shoots you in the head. Why he didn't just do this ''earlier'' in the final fistfight, though...
▲* [[Your Head Asplode]] - It's incredibly easy to pop heads with guns in the sequel, but most importantly, it's the most visible manifestation of the Oro's power. They need special training and metal implants to do so, but {{spoiler|Ethan Thomas}} can do this at will.
** One part of the Doll Factory level has an industrial vise you can use to crush enemy heads.
{{reflist}}
[[Category:First
[[Category:Survival Horror]]
[[Category:Pyschadelic Snake]]▼
[[Category:Condemned]]
|