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{{trope}}
[[File:Missile_Spam_520.png|link=Mobile Suit Gundam 00
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** Taken to the next extreme in episode 47 of ''Macross 7'' when the fleet launches an MMM composed entirely of '''[[There Is No Kill Like Overkill|NUKES]]'''.
** The trope is so integral to the series that the [[Insectoid Alien]] Vajra from ''[[Macross Frontier]]'' actually produce missile like growths within their bodies to invoke the trope..
* Even in the [[Gundam]] Multiverse, the MMM is a viable tactic employed by the [[Mobile Suit Gundam 0083: Stardust Memory|Dendrobium Orchis]] (One huge missile splits into at least 80 smaller ones), [[Mobile Suit Gundam Wing
** [[The Quiet One|Trowa Barton]]'s Gundam Heavyarms from ''[[Mobile Suit Gundam Wing
*** ''Wing'' also has a non-Gundam example: the Preventer ship in ''Endless Waltz'' has dozens of detectable modules, each of which fires out quite a few guided missiles.
** Ptolemaios II, the Celestial Being mothership from the second season of ''[[
*** In the first season, the Assault Containers are actually equipped with two Gatling Guns... ''that fire fricking GN Missiles!''. In the second season, these are moved to the main ship, as they don't need Assault Containers anymore. Yes, they have a battleship with Gatling Guns that fire missiles. Regular Missile Launchers are overrated.
*** The Arios's first season predecessor, Gundam Kyrios, sort of does this, but has to carry a large missile launcher on it's fighter jet mode.
*** Still, episode 22 of the second season takes the cake when the bad guys spread a cloud across the entire battlefield which prevents the use of beam weapons. Cue nearly two minute long battle royale of everyone firing and dodging [[MM Ms]]. Yes, it's [[Crowning Moment of Awesome|exactly as awesome as it sounds]].
** Taken to another level by the Gundam Dendrobium of ''[[Mobile Suit Gundam 0083: Stardust Memory]]''. Its basic "Stamen" form is a conventional [[Mobile Suit Gundam
*** If this seems like overkill, pause to think that the Dendrobium Orchis is much larger than the average MA, closer to the size of a ship. Actually, it's still overkill...
** Also bearing mention is the METEOR support craft from ''[[Mobile Suit Gundam SEED
*** ''SEED'' and ''SEED Destiny'' also feature the Eternal, the ship that Lacus Clyne captains and houses the [[METEO Rs]] when not in use, which has missile launchers for most of its weaponry. Though the exact number of launchers isn't given, going by what is seen on screen it has at least 74. As a result, almost every shot of the ship firing its weapons is an MMM.
* As crazy as it might seem [[Dragonball Z]] managed to do this with ''Ki'' attacks, the best example coming from [[Anti-Hero|Piccolo]], said attack, the ''Renzoku Sen Kōdan'' 連続閃光弾<ref>Or the Hellzone Grenade if you prefer the English name</ref> was a series of ''Ki'' attacks that Piccolo first spread around his enemy and would then [[Roboteching|close in on his opponent]] to do massive damage.
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** Episode "Gateway Shuffle", in which a baddie {{spoiler|fires a giant missile full of a biological payload which the goodies attempt to intercept, which then splits into three missiles. They destroy all but one and are about to blow up the last when it splits into ''thousands'' more missiles}}.
** Episode "Honky Tonk Woman". The criminal boss's ship fires one of these at Faye's fleeing ship.
* Not surprisingly, ''[[
* The anime ''[[Zoids]]'' had various individuals who enjoyed this trope, most notably Leena Toros in the ''New Century Zero'' series. Her only attack in an entire episode typically consisted of one giant Macross Missile Massacre, usually launched while shouting "[[Calling Your Attacks|Wild Weasel Unit Total Assault]]!!"
** This was also the main attack method of the Panzer armour of the Liger Zero- [[Dangerous Forbidden Technique|which overheated the Zoid so much that the armour had to be ejected after using it]]. Fortunately, it's re-usable.
*** The attack was first used to destroy an entire armada of flying enemies. Then later, it was used to destroy the chunks of a satellite so large its impact was going to devastate most of a continent. When locking onto its targets, it achieved so many missile locks that the cockpit sprouted new monitors in order to keep the targets on screen. He even fires missiles from his * tail* .
** ''Zoids Genesis'' had Ron and his Bamboo Lion, who carried a limited number of cartridges with him anywhere he went, but they were usually key to destroying enemy bases, escaping, or otherwise taking down enemies that no one else could realistically fight.
* ''[[Project
* In ''[[Tengen Toppa Gurren Lagann]]'' the Missile Massacre is a favored "tactic" of Attenborough, who is prone to pushing the Fire button of the warships without warning, hence his [[Fan Nickname|nickname]] [[Beam Spam]] McMuppet.
** It does become useful later on {{spoiler|when the Missile Massacre simultaneously hits every point at every time in the universe, annihilating the entire enemy force throughout all times}}, until that point [[The Worf Barrage|it never really does much]].
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* In ''Kirameki Project'' a giant fighting mecha called "The Perfect" fires a ridiculously large salvo of missiles at a magical girl, Nene.
* In ''[[Samurai Pizza Cats]]'', Lucille has this occur when she's upset, and the projectiles are stored within her hair.
* ''[[Crest of the Stars]]'' and its sequels made their battleships purely missile platforms that take [[Macross Missile Massacre]] to the absolutely ridiculous extent (the majority of the mass of ships multiple kilometers long consists solely of thousand and thousands of missiles). The sheer weight of fire ''ONE'' battleship could deliver would put ''[[
** Well as [[David Weber]] pointed out many times, that is the trait of a low quality military or of pirates. The professional, high quality military, prefer adequately point defended ships, with fewer missiles. I mean what's the point in delivering 10000 missiles in a salvo if the enemy squats them all and blows you up, with his 1000 missile salvo, that gets through because you were [[Too Dumb to Live]].
** In the Abhverse the opening stages of battle consist entirely of missile volleys and counter-missile volleys across huge distances, most of the missiles carried by the battleships are counter-missiles. Patrol ships, which only carry offensive missiles carry about twenty missiles. Also both Abh ships and Alliance ships are anything but point defenseless.
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* ''[[Eureka Seven]]'' features the Macross Missile Massacre prominently, in both missile and "homing laser" form. Unsurprisingly, it shares a mechanical designer with the Macross franchise.
* Gokudera's Rocket Bombs in ''[[Katekyo Hitman Reborn]]'' tend to be used like this.
* ''[[Pokémon (
* Kouji Kabuto pulls this off in the final episode of ''[[Shin Mazinger]]'', with ''[[Rocket Punch|Rocket Punches]]'', no less.
** And in the original ''[[Mazinger Z]]'' series, several Mechanical Beasts (such like Brighton J2, Jinray S1 and Daima U5) used that strategy to attack Mazinger Z with sundry results. The mobile fortresses of [[Co-Dragons|Baron Ashura and Count Brocken]] also deployed an unholy amount of missiles -or torpedoes- when they engaged in combat against Mazinger Z.
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* {{spoiler|Cure Sunshine's}} Gold Forte Burst in [[Heartcatch Pretty Cure]].
* [[Eureka Seven]] does this as well, only they don't use missiles very often, and instead use fricking Homing Lasers. Just about every battle in the last half of the show has at least one mecha being chased by a MMM of lasers. No, it doesn't make much sense, but it's still Understatement really, really awesome!
* In the backstory of ''[[
== Comic Books ==
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== Fan Works ==
* Anansi, the [[Spider Tank]] boss in [[The Legend of Zelda]] fan fic ''[[
* In ''[[An Entry With a Bang (Fanfic)|An Entry With a Bang]]'', Clancy-Earth aircraft throw a lot of missiles around. Then again, given how tough ''[[
* [[Fan Vid|Fan Vids]] based on ''[[Touhou Project]]'' often use this to portray how [[Bullet Hell|danmaku]] would look in three dimensions.
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== Film ==
* In ''[[The Last Starfighter]]'', the ''GunStar 1'''s "Death Blossom", takes out an entire fleet of enemy fighters in seconds.
* In ''[[Avatar (
** The Dragon also has [[More Dakka|lots of miniguns mounted on it.]] It gets to use them fully, suffice to say, and could clearly {{spoiler|Take on the entire Na'vi population singlehandedly with it's dozens of miniguns and missile launchers. And ''WAS''. Until Jake Sully used that brain of his.}} Sure you're rooting for the Na'vi but ask anyone who's seen the movie and they'll tell you they'd rather have seen the dragon ''in full force''.
* This is kind of the point of the [[Star Wars|Hailfire Droid's]] existence. Read [http://starwars.wikia.com/wiki/IG-227_Hailfire-class_droid_tank this] if you haven't got what the Hailfire is.
* The Jericho Missile of the ''[[Iron Man (
{{quote| '''Tony Stark''': ''They'' say that the best weapon is the one you never have to fire. I respectfully disagree. I prefer the weapon you only have to fire once. That's how Dad did it, that's how America does it... and it's worked out pretty well so far. I present to you the newest in Stark Industries' Freedom line. Find an excuse to let one of these off the chain, and I personally guarantee, the bad guys won't even wanna come out of their caves. Ladies and gentlemen, for your consideration... the Jericho.}}
** "[[Hypocritical Humor|To]] [[Peace Through Superior Firepower|Peace!]]"
* The new ''[[Star Trek (
** {{spoiler|Yet in the end, the ''Narada's'' [[Macross Missile Massacre]] is no match for the ''Enterprise's'' [[Beam Spam]].}}
*** Well, {{spoiler|the missiles aren't. The ''Narada'' itself is no match for Spock's [[There Is No Kill Like Overkill|ship of doom.]] Interestingly one of the few genuine examples of [[Ramming Always Works]].}}
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** The director, Neill Blomkamp, referenced the 3M almost by name in the DVD commentary.
* The title of Korean film ''The Divine Weapon'' refers to the hwacha (described in the [[Real Life]] section below). The film's culmination revels in this trope, and is probably the best example you could get out of a non-[[Speculative Fiction]] story in pre-Modern setting.
* [[Despicable Me]] does this... a lot. The most notable - and probably the only real example that fits THIS trope - is where Gru, in his spaceship, is trying to steal back the shrink ray he just stole. One of his Minions hits this trigger, laughing maniacally, and two panels snap out from the sides of the ship ''[[Bigger
* During the climatic scene at the Cuban waters in ''[[X-Men (
* Do arrows count? In ''[[
** The same thing happens at the end of ''[[Hero (
* [[Iron Man]] launches one in ''[[The Avengers (
== Literature ==
* This is standard military operating procedure in the ''[[
** To add to the awe-inspiring slaughter, given that the missiles are for delivering bomb-pumped lasers, with the tens of thousands (or ''much'' more) missiles launched, even accounting for countermeasures to defend against that, it also makes your average fleet engagement in the Honorverse an exercise in [[Beam Spam]] as well. Add the tribarrel for [[More Dakka]] goodness, and you have the Hat Trick of [[Spam Attack|spam attacks]].
*** Count that a Grand Slam at least -- you also must add [[Rapid-Fire Fisticuffs]] due to ''lots'' of characters knowing martial arts or simply being [[Super Soldier|Super Soldiers]]. And 'cats. And then there's [[Implausible Fencing Powers]] thrown into the mix, but they haven't got much screentime except once.
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** Also the trope is played straight in the later part of the series with medium combatants (cruisers, destroyers, battlecruisers) that get the opportunity, through off bore targeting missiles, to fire all their on board launchers at a single target. Considering that the launchers are fixed in position, for all the missiles to hit some of them will have to [[Roboteching]] to hit their targets. Also it's standard practice to have the missiles spreading so as not to kill one another with their drives, which begets, you guessed it, more [[Roboteching]].
** The largest battle so far in the history of the series features a combined opening salvo of ''seven hundred thousand missiles'' (and the emphasis is Weber's). '''Seven hundred thousand.''' So many that they fry most of the sensors being pointed at them. For reference, humanity has thus far built MAYBE 80,000 nuclear weapons total, each of which is of minute power compared to these. That right there is nine times the number and God knows how many times the firepower of the most destructive weapons available to mankind at the moment, and it's. The. ''Opening.'' '''Salvo.'''
* During the attack by the aliens in the Niven/Pournelle novel ''[[
* Done to an American convoy in ''[[Red Storm Rising]]''. although that's with many aircraft flying two or three missiles each..
** Actually done so much in the novels by both the Soviets and allies that an alternate title for the page could be 'Soviet Misssiles Massacre' or 'Cruise Missile Massacre' or simply 'Red Storm Rising', but that doesn't sound so good with out the third "M". As revealed in the Real Life section bellow this is actually [[Truth in Television|truth in fiction]]. Let's count them:
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** This is actually a well-known tactic in naval anti-ship warfare -- you launch missiles with the expectation that your target will launch countermissiles that will take out some of your missiles; the remainder will get closer while your target reloads its countermissile launchers to fire a second wave; the survivors of that launch will get closer while the target reloads again, repeated until the target can't reload and fire before the survivors reach the target. The VLS system on the Aegis cruisers and destroyers eliminate the reload time, but if you fire more missiles than the air-defense ships have countermissiles, your target is SOL even if all the countermissiles work.
* In the ''[[Antares]]'' novels, an attack carrier is a converted freighter carrying about ten thousand nuclear missiles each. In the first novel, the Ryall send ''three'' of these against Sandar. The purpose is to overwhelm planetary defense computers--oh, and to cause destruction on an untold scale.
* Generator's arm bracers in the [[Whateley Universe]]. Her friends said she'd been watching too much ''[[Project
* In the [[Star Wars Expanded Universe]], the ''[[X Wing Series]]'', Booster Terrik's station from ''[[X Wing Series|The Bacta War]]'' - three ''hundred'' torpedo and missile launchers. {{spoiler|It was all a ruse, with only the sensors in place, but the weapons themselves were loaded onto freighters and put to use against ''Lusankya'' later. The actual first salvo clocked in at eighty missiles (still enough to disable a small Star Destroyer, ''per shot'').}}
* UNSC warships in the ''[[Halo]]'' novels are capable of firing very large numbers of Archer missiles. The typical Archer pod contains 30 missiles, and even small ships like a frigate have over two-dozen pods, resulting in total payload of hundreds of missiles (perhaps thousands for larger ships). Unfortunately for the UNSC, all those missiles are useless against a Covenant warship if its shields are up, and even if its shields are down, its point defense lasers can shoot down a large portion of even a large volley of Archer missiles.
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* In ''[[The History of the Galaxy]]'' books, dedicated missile frigates are equipped with a 100 missile tubes, able to launch them simultaneously at 50 separate targets. The novel where they are described shows one ambushing two frigates and blowing them to smithereens, although they are able to shoot a number of the missiles down. Then a heavy cruiser shows up. The missile frigate launches another 100 missiles, but the cruiser only sustains light damage thanks to its superior point-defense systems and [[Deflector Shields|EM screens]]. For reference, a heavy (or flagship) cruiser is ten times the size of the missile frigate and roughly 7 kilometers (about 4.3 miles) long.
* In [[Fyodor Berezin]]'s ''Ash'', Earth is at war with its off-world colony in another star system. By the time of the novel, the colony has been turned into a radioactive wasteland by constant nuclear bombardment. However, it is revealed that at least two habitats exist: one is deep under a mountain range, while the other is at the bottom of the ocean. The leader of the first knows their society won't last long. His only goal is to strike back. Since he can't attack Earth, he plans to destroy the Earthlings' base on the planet's moon. To this end, they construct thousands of MIRV missiles and launch them. When the missiles split, they also release duds, which are basically inflated objects with radar-reflecting paint. Altogether, the enemy sees hundreds of thousands of targets coming at them, only about 10-15% of which are real nuclear warheads. Despite this, the automated defenses built years before do a good job at reducing that number substantially. In the end, only a few impact the vicinity of the base, killing dozens of pilots. Several missiles are also shown to have cluster warheads with "mini-nukes" using californium, which has a much smaller critical mass than plutonium. Also, the attack on the base turns out to be a diversion, as several missiles break off and proceed to knock an asteroid off its orbit to fall on the base.
* ''[[
* In ''[[
== Live Action TV ==
* Happens during a major battle in ''[[Stargate SG
** The Ancient drone weapons were apparently designed specifically for this tactic, but in ''[[Stargate Atlantis]]'' the team never had enough to spare because of limited supplies. Apparently in the war against the Wraith, the Ancients themselves couldn't produce enough to deal with their onslaught.
*** Well, they only had a few dozen during the [http://stargate.wikia.com/wiki/Battle_of_Atlantis Battle of Atlantis] at the end of the first season, but after the events in the second season episode [http://stargate.wikia.com/wiki/The_Tower The Tower] Sheppard claims they were able to trade medical supplies and an IDC for enough drones to restock Atlantis.
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* In ''[[Babylon 5]]'', the Shadows' planet killer fires 13,000 missiles at its intended target...[[Captain Obvious|a planet]]. They burrow into the planet and then detonate underneath the crust [[For Massive Damage|for hundreds of Megatons EACH]]. This results in a tectonic shock that causes the planet to [[You Fail Physics Forever|"literally fall apart]] [[Sci-Fi Writers Have No Sense of Scale|from the inside out"]].
** A lesser example is provided by the Earth defence platforms in "Endgame".
* ''[[Star Trek: Deep Space Nine]]'', though it doesn't quite match the aesthetic, has ''Deep Space Nine'' launch 5000 photon torpedoes at an invading Klingon force.
** Specifically, in the episode "The Way of the Warrior", the titular station surprises an attacking Klingon fleet with a bevy of newly installed weapons, including [[Everything's Better
** A Jem'Hadar battleship does this to a lesser extent in "Valiant" against a single ship.
* The favored tactic of ''[[Andromeda]]'' in the early seasons. At one point a FLEET of ships did so, which one captain described as 'Carpet Bombing Space'. It was pretty impressive.
** The primary purpose of the ''[[Exactly What It Says
*** Of the four built, three were shown on screen and played important roles: the ''Balance of Judgment'' survived the Nietzscheans rebellion, but its AI went insane; the ''Balance Wrath of Achilles'' was captured in battle and kept in the "starship prison" system; the ''Resolution of Hector'' was built by the New Commonwealth but hijacked by the ''Judgments'''s AI. The unnamed fourth ship was destroyed in port by the Nietzscheans.
* Done several times on ''[[Myth Busters]]'' to test various rocket myths. Notable one being the alcohol myths episode where the build team tested a Korean arrow launcher (the ''hwacha'' mentioned below IRL).
* ''[[Space: Above and Beyond]]'' has a very memorable use of it in {{spoiler|1=the duel between [[Colonel Badass|Lt. Col. T.C. McQueen]] and [[Ace Custom|Chiggy von Richthofen]], ended when McQueen sends all six of his missiles into Chiggy at once.}}
* In the season one finale of ''[[Terra Nova]]'' the bad guys spot Col. Taylor and his soldiers trying to get away in a vehicle. The vehicle is hidden by a dense tree canopy so they cannot target it directly. Instead Lucas fires off a missile that splits into multiple smaller missiles that then rain down on the forest in a wide spread.
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** The "Magic Missile [[Shotguns Are Just Better|Shotgun]]": a Rod of Wands (holds up to three wands and allows you to use those wands simultaneously) and three Wands of Magic Missile (high level crafter = five Missiles per use each). Pull the trigger and it fires fifteen unerring bolts of magical force. Upgrade those wands to Maximized Magic Missile (automatically does greatest possible damage) and that's 75 points of damage per turn '''that [[Always Accurate Attack|cannot]] [[Armor-Piercing Attack|miss]]'''.
** And like everything in DnD tactics like this can be optimized to insane extremes, as can be seen in [http://brilliantgameologists.com/boards/index.php?topic=5242.msg174850#msg174850 this] set up which launches well over a hundred orbs of force and does just a hair under 4000 damage on average.
* ''[[
** The Yeoman's nothing. Check out the mighty [http://www.camospecs.com/Miniature.asp?ID=4858 Kraken 3]. No other mech epitomizes the Macross Missile Massacre to the same extent- this mech mounts ''8'' LRM 15 pods. That means it has 8 different launchers that each fire 15 missiles, giving it the capacity to launch a staggering 120 missiles simultaneously.
** The vehicular 'SRM Carrier' has ''18'' 6-packs of short range missiles (thats 108 missiles per shot, thank you). One * will* sand all the armor of the biggest mech in the game. The tricky part is living to take the * second* shot.
** Also worth noting: standard ''[[
* In ''[[GURPS]]'', firing a sufficient number of projectiles at an enemy gives a free increase in accuracy because it's harder to get out of the way. Unfortunately the rules don't allow for a successful MMM (more than a fraction hitting) except on a critical success. Though there are rules for firing 20 round salvos for weapons with very high rates of fire which produce a dozen or so hits even with an unsuccessful attack.
** Unless the projectiles are guided or homing, then they kinda just hit stuff, pretty much regardless.
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* Any game based on [[Super Dimension Fortress Macross|Macross]], of course. There's a whole bunch of 'em.
** The best one has to be ''Macross Ace/Ultimate Frontier''. Not in the sheer number fired, but there's a title that's awards when you've killed one '''million''' enemies with missiles. The use of missiles is so ubiquitous in the game that the developers anticipated that a lot of enemies would be killed using missiles. There's even a counter for how many missiles you've fired, which goes up to the '''hundreds of millions'''.
* The ''[[Fallout
* ''[[Mushihime-sama]]'' - [http://www.youtube.com/watch?v=sQZuidKexBQ Missiles like the world has never seen before]. And probably never will again.
* At least one type of weapon/plane/bombs in almost every [[Shoot'Em Up]] game.
* The giant mecha in ''[[
** Kisaragi in Armored Core Last Raven developed Micromissiles, missile launchers that fired up to 9 missiles in one salvo (13 if you have the extension part), this was perhaps the best weapon a non OP-I Core can have on his back. Unless he faces off against mechs with good anti missile weapons. The Nymph series compensates instant missile salvos with more stopping power and better firing trajectory, the Taurus also provides a spectacular display of an insane barrage of missiles. The best way to stop the Nymph and Taurus is to equip a lock canceller which resets the lock.
** In the fourth installment, combining Macross Missile Massacres with hit-and-run tactics is arguably the safest, and [[Game Breaker|cheapest]], way of disposing of enemy mecha--at least, if you're not up against a skilled human opponent.
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*** How it works is the EX attack is charged by danger. The more enemies and bullets the are near you, the more awesome the [[Macross Missile Massacre]] is. It's effectively a smart bomb, and you use it to get you out of trouble. The game encourages you to get in trouble and then use it. If you destroy an insane amount of enemies, and then collect the fruit from them, you can actually gain temporary invincibility. This is also as awesome as it sounds.
*** Also, doing this can cause the number at the top-center of the screen (a counter for the number of simultaneous on-screen explosions) to max out at 999. At that point, even the Dreamcast -- a system designed to be able to handle absurd amounts 2-D graphical objects -- will get slowdown. Note that, because you have to risk getting creamed in order to do this (by being close to the incoming 3M swarm and/or enemy), hitting the 3M trigger just a hair too late means instant death. Success, on the other hand, means several nail-biting seconds of 3M's countering one another in rapid succession until one of you either runs out of 3M ammo or doesn't counter in time. It's a sight to see if you can pull it off.
* The ''[[
** That's assuming the missiles hit, of course, depending on how lucky you are with the dice. However, two more missile types do exist: Medium Range Missiles and Clan-only Advanced Tactical Missiles. ATMs come in launcher sizes of three, six, nine and twelve missiles, but MRMs are loaded in salvos of ten, twenty, thirty, or forty. Good luck hitting something with it, though--MRMs are naturally inaccurate.
*** Then there's XRMs, which are practically cruise missiles. Sidenote: always turn off your night vision mode (even during night missions!) in ''Mechwarrior 4'' before launching a missile volley, or you'll get blind.
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** You can also equip the other fighters in your squad and up to three additional squads with swarm missiles and then order them to get into formation with you. When you then command all of them to attack the capital ship in front of you, they will all fire their missiles at the same distance from the target, for a possible total of 128 missiles. Unless they send a second wave three seconds after that.
** One of the very first missiles you have access to not only takes up a lot of space in your fighter, but also has poor tracking capability (tail-chase only) and mediocre damage to boot. However, it is a staple of multiplayer partly because it requires no lock-on to track targets but also because the firing intervals for the weapon are lower than just about any other missile weapon. This allows you to "ripple-fire" them in salvos in order to make them harder to shake off and in order to ensure a kill.
** ''Freespace'' mods also cop to this on occasion. ''[[Wings of Dawn (
* In ''[[Wing Commander (
** To a lesser degree than a full [[Macross Missile Massacre|MMM]], using the salvo function, one can dump all of one's missiles in a short time. This is a cheap way to kill "Flash" in the sim contest in ''[[Wing Commander (
* The military chopper fought in ''[[Half Life|Half-Life 2]]'' that can inexplicably spew out a gigantic swarm of several times its own vehicular mass in antipersonnel mines, and will do so repeatedly just to show you it can.
** Interestingly, the most memorable version of this attack actually spawned from a glitch. When you nearly have the chopper taken down, it will start spamming mines in a gigantic three-line stream, covering wherever you are with explosives. This used to be a glitch, but when Valve discovered how effective it was and the lasting memories it impressed upon players, they turned it into a tactic.
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{{quote| '''[[Large Ham|HOW DO YOU LIKE ME NOW!?]]'''}}
* A rather early example can be found in the intro of the 1997 game, ''[[Pax Imperia]]''. "You didn't have to use those Swarm Missiles, did you?"
* The Comanches in ''[[
** Just how insane is this? Use Multiple commanches (ie. 5) And make them shoot at once, there are no rocket trails anymore, why? because the sheer amount of rockets ''OVERLOADED THE FREAKING GRAPHICS ENGINE''. and lets not even '''start''' about the mods [[Up to Eleven|mods]]people add to the game
** In ''[[
*** To elaborate: An elite (fully promoted) Aegis Cruiser can destroy a [[Mighty Glacier|Kirov Airship]] in ''three seconds''.
** ''Red Alert 2'''s Allied Rocket IFV is quite capable of triple-M'ing when it's fully promoted. Rack up as many elite Rocket [[IF Vs]] and you can guarantee that you'll have a ''real'' triple-M show.
** And in ''[[Command and Conquer Red Alert 3
*** This is one of the Empire of the Rising Sun's specialties. One of their special upgrades makes any units with rocket weapons fire even more rockets when attacking.
*** The Imperial Giga-fortress from ''Uprising'' is a floating battleship that mounts ''four'' photon rocket launchers, each equivalent to a Rocket Angel in firepower, plus [[Beam Spam|four beam-cannon batteries]].
** And also in ''Red Alert 3'', we have Soviet Dreadnoughts that can utterly spam targets with missiles--''really, really huge missiles'' (these are full battleships after all), but at the expense of the unit's health. Allied IFVs and missile turrets can spam nearly as bad as a Rocket Angel, however, if you put a Javelin soldier in there, and the Soviet Twinblade attacks targets simply by unloading a ton of rockets onto it.
*** Oh, not ''simply'' -- the Twinblade also uses [[More Dakka|tons of machine guns]].
*** In the final Rising Sun mission, the Soviets use increasingly improbable uses of this trope, spamming first [[Death From Above|their satellite-drop power]] and then [[Nuke'Em|their superweapons]] at certain [[Cutscene Power to
** The GDI MLRS (yes, ''the'' an American M270) is this in ''[[Video Game/Command And Renegade|Renegade]]'', ''Tiberian Dawn'''s spinoff. Six rockets per salvo, compared to the original's two.
** The Nod [[Weapon of Mass Destruction|Multi-Missile superweapon]] from ''Tiberian Sun'' is, put simply, [[Macross Missile Massacre]] plus [[Recursive Ammo]]. It's the only weapon that can let off more than two missiles in a go, until ''Firestorm'' added the Cyborg Reaper, which lets off four missile a salvo.
** The mode of attack of the Nod [[Invisibility Cloak|Stealth Tank]] from ''[[Command and Conquer Tiberium Wars
*** Also in the same game, but at a lesser extent is the Orca Gunship, firing 6 air-to-ground missiles each. but since you usually have 4 of them, it ends up barraging 24 missiles on your enemies. The Kane's Wrath expansion even has a +2 missiles upgrade to these aircrafts, bringing up to 32 missiles in one quick run! Stack it up with a cheap Orca Strike Craft, and you get a full-fledged missile massacre.
* Samus Aran of ''[[Metroid]]'' fame generally ends up with a veritable [[Hyperspace Arsenal]] of missiles. In ''Metroid Prime 2'' she gains the ability to lock on and fire five of them simultaneously.
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** During the final moments of the act immediately preceding this, {{spoiler|you can pull off your own with the weapon systems provided by Metal Gear REX. [[Action Commands]] accessible during your [[Awesome Bosses/Video Game|incredibly awesome boss battle]] with RAY will even let you grind Liquid Ocelot into the dirt with a missile barrage if you catch him while he's downed.}}
* The Level 3 Rocket Power-Up in [[Modnation Racers]], rest assured, just have excellent timing with that shield button and you'll be fine.
* In ''[[
* In ''[[Fable]]'', the spell "Multi Shot" lets you do this with ''a bow and arrow''. Keep in mind that the arrows will [[Robotech]] en-route to their target, so using this in an enclosed space will result in only one or two arrows hitting the target, while the walls around you will resemble a feathery pincushion.
* The two expansion sets for ''[[Star Wars]]: [[TIE Fighter]]'' featured a new Imperial prototype fighter known as the Missile Boat, which was armed with ''four'' Missile Launchers capable of holding different types of missiles pending on the mission objectives, a Tractor Beam, Shields, a Hyper Drive and a SLAM System which doubled the Missile Boat's speed momentarily while draining laser energy (to compensate, the Missile Boat had only a single laser). Admittedly it was specifically designed to counter the threat of {{spoiler|the renegade Admiral Zaarin's new TIE Defenders (two Advanced Concussion Missiles dual-fired will destroy a TIE Defender outright even with full shields)}}, but the two launchers that usually held Advanced Concussion Missiles had 20 ''each''. That's a maximum of ''80'' Advanced Concussion Missiles which you can fire with a few second cooldown, two after another, without limit until you run out of missiles... Not only did this allow the Missile Boat to smash any other starfighter with relative ease, it could also singlehandedly take down large warships with little difficulty. It makes you wonder why the Empire didn't cut back on warships and make more Missile Boats.
** Unsurprisingly, the multiplayer-oriented sequel ''[[X Wing vs. Tie Fighter]]'' excluded the Missile Boat for being too much of a [[Game Breaker]], though the later ''[[X Wing Alliance]]'' included a [[Nerf|nerfed]] version in its multiplayer mode. The missile spam aspect remained intact, though; it was the ludicrous speed and agility that were toned down.
* In ''[[Warhawk (1995 video game)]]'', there is a weapon for the titular aircraft to use known as the [[Exactly What It Says
* In ''[[Ace Combat|Ace Combat 6]]'' there's the special weapon of the [[What Do You Mean Its Not Symbolic|CFA-44 Nosferatu]] called the ADMM which includes 3 body-mounted dispenser units (one on top of each wing and one on the bottom-middle section) that fire off the rounds in a manner akin to countermeasure flares; these are retracted into the body and covered by doors when the special weapon is not selected. Unlike all the other "Multi-Tgt" missiles, each [[Macross Missile Massacre]] equals one expended missile (out of up to eighteen) and not however many targets you locked onto, usually up to four, or six with the new XMA6 air-to-air missile... it's even enough to (usually) negate the "inefficiency" flaw of air-to-ground missiles.
* [[Naval Ops|''Warship Gunner 2'']] can have this depending on what missile systems you've installed on your warship, ''especially'' if you've mounted a Vertical Launch System (VLS) and the Aegis (allowing multiple simultaneous targets, up to nine at Level 3). Since anti-aircraft missiles (and their VLS version) are autofire-capable, you'll get this when you hold L2 for manual countermeasures -- the AI will aim and fire all autofire-capable weapons -- or use a certain system that applies that to ''all'' weapons.
** Unfortunately unless you have the two special "systems" that give infinite ammo and the other which has all of your weapons firing pretty much constantly and aimed by the AI, missiles and lasers are worthless at higher settings because of all the counter measures. The solution? [[Rock Beats Laser]] aka a large battleship load with large turrets(not to large or you wont fire fast enough) and maybe a [[Wave Motion Gun]] for bosses. Ironically a large battleship with turrets for most ships, LOTS of anti air measures, thick armor and maybe that one so-so anti submarine counter you can equip on your battleship is a [[Game Breaker]]
* ''[[
* In ''[[
** A better example is in the ''beginning'' of [[Sonic Unleashed]], where Sonic crashes onto Eggman's flagship. The doctor targets every turret and robot, in the dozens and hundreds respectively, onto him and fires. The target being ''[[Super Speed|Sonic]]'' and ''[[Worf Barrage|all...]]''
* In ''[[Time Splitters]]: Future Perfect'', the rocket launcher can be set to fire six rockets in rapid succession, in accordance with [[There Is No Kill Like Overkill|rule #37]].
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*** Made even more interesting by the fact that nearly nothing else of the game is realistic.
* The Mirak race in ''[[Star Trek Starfleet Command]]'' have this trope as their ''[[Planet of Hats|hat]]''. Out of all the races, their ships are the only one that can put out such an [[There Is No Kill Like Overkill|ungodly amount of missiles]].
* The titular [[Limit Break]] of ''[[After Burner]] Climax'' allows the player's fighter to lock onto all visible targets and launch missiles at all of them. That number does go over ten often. Of course, the player ends up [[Hoist
* In ''[[Air Rivals]]'', most missiles are usually fired two or four at a time. However, if using certain skills in conjunction with a certain weapon, it is possible to fire 42 missiles per salvo (which can be fired every few seconds or so). Using specialized weapons with increased rate-of-fire might achieve an even greater amount of missiles over time.
* Cid Highwind from ''[[Final Fantasy VII]]'' can call a minor [[Macross Missile Massacre|massacre]] from his airship as a [[Limit Break]].
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*** So I suppose it's a Matra Magic Massacre.
** While Matra Magic is also usable in ''[[Final Fantasy IX]]'', a better example is the Ark summon: a large warship that descends from space, transforms into a [[Humongous Mecha]], and releases a laser-targeted [[Macross Missile Massacre|M3]] before finishing off the whole mess with a [[Kill Sat]].
** Quistis' Blue Magic 'Micro Missiles' in ''[[Final Fantasy VIII]]'' is a [[Macross Missile Massacre|M3]], complete with the missiles [[
* The most obvious example of this is Kuja - he uses an attack which launches hundreds of magic missiles, similar to Matra Magic, TWICE in two separate cutscenes.
** Boss fight Havoc Skytank, [[Final Fantasy XIII]] has an ability called 'Missile Barrage', [[Exactly What It Says
* In ''[[Contra|Contra III: The Alien Wars]]'', a monumental number of missiles (and not small ones, either) is shot at one of [[Big Bad|Red Falcon]]'s flying fortresses. The player has to destroy the forcefield protecting the fortress' core, [[Refuge in Audacity|leaping from missile to missile as they impact and detonate]]. And not jumping from ''foothold to foothold'', either, but ''handhold to handhold'', with a single hand (the other wields a weapon, of course.) Once the field is down, the player can allow the missiles to hit, although most of them will be destroyed by flares coming out of the core unless the player dissipates them first.
** In the third stage of ''Contra: Rebirth'', there are numerous missiles fired (which you can also shoot down with missiles of your own). There are many enemies hanging from the missiles and finally the first form of the boss of the stage is a missile that can shoots missiles.
* ''[[X (
** This goes even more into Macross Missile Massacre territory when you locate the Barrage command in the control console. 1 Barrage is 8 missiles. One multi-warhead missile fires as 8 missiles. One Barrage of Multi-warhead missiles generates 64 missiles in the air. It's possible to launch more than just one barrage at a time.
** Any M7M is fully capable of singlehandedly leveling sectors, but the ATF's entry, the Skirnir, takes it [[Up to Eleven]] and crosses it with [[There Is No Kill Like Overkill]]. Its anticapital weapon is the Shadow missile, which does [[Sci-Fi Writers Have No Sense of Scale|650 megajoules]] of damage per warhead [[Recursive Ammo|on an eight-warhead missile]]. The toughest ships in the game as of ''X3: Albion Prelude'' have [[Sci-Fi Writers Have No Sense of Scale|14 gigajoules]] of shielding. Do the math.
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** Caldari being the missile favouring race of the bunch has plenty of ships that deal carnage via different sized missiles. Whilst in-game the Drake Battlecruiser can fit "only" 7 launchers (although State Issue Raven, a very rare battleship is the only ship that can fit 8 launchers), it's in-game model has no less than 16 launchers (eight on each side) with three missile tubes each. Canonically, it looks very capable of performing MMM, even if it's game version can't.
** As of the latest expansion (Inferno), missile graphics have been updated to add both trails and missile separation, so it appears much closer to MMM than before.
* Artix Entertainment's game ''[[
* ''[[Duke Nukem 3D]]'' has the aptly-named Devastator weapon. It fires small missiles very fast. In fact, it's so effective that you can easily beat the third boss in the game in a few seconds with it.
* In ''[[Galactic Civilizations]] II'', the Missile weapon type turns into this rather fast. Culminating in [[What Do You Mean It's Not Awesome?|Black Hole Eruptors]].
* ''[[
** An even better display of fireworks is from the surprisingly smaller and weaker Missile Corvette. If a player can get a hold of one of these, he essentially has the ability to rain ''sixty missiles'' on his enemies.
** In ''Homeworld 2'', many of the Vaygr capital ships are armed with anti-ship missiles as their primary weapon. When a large group of these ships open fire at once, an instant missile massacre ensues. Hiigaran Torpedoes have a similar effect through [[Recursive Ammo]].
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* ''[[Machines]]'' has the gorilla, which fires lots of small missiles at long distance, which kind of compensates for it's slow speed and it's other attack being very short range.
* The undeservedly little-known flight-based FPS ''[[Flying Heroes]]'' has two [[Macross Missile Massacre]] weapons: the Magion clan gets the Freezer, which releases a swarm of icy magic orbs, while the Lizard Riders get the Bombardion, which fires a single large rocket that releases a swarm of smaller [[Roboteching]] missiles on impact.
* ''[[
* The Dark Magician class in the free-to-play MMORPG [[Rappelz]] gets a spell called "Darkness Arrow" that is more accurately described as a [[Macross Missile Massacre]] of shadow-element magic.
* ''[[
* ''[[Shadow Hearts]]: From The New World'' gives us Ricardo's "Fated Day's End". He plays a few notes, [[Flung Clothing|throws his hat]], swings his [[Swiss Army Weapon|guitar]] onto his shoulder and releases about twenty missiles, which rain down on the enemy.
* The ''[[Twisted Metal]]'' series has many weapons like this, including the MIRV, Rain Missile 2, Satellite, Reticle, Zoomy, etc.
* [[Humongous Mecha|Krakens]] in ''[[Razing Storm]]'' love to use this on you. The third boss of the game, a [[Spider Tank]], does this when defeated in a [[Taking You
* On a much smaller scale, we have ''[[Earthbound]]''. Rocket-type weapons have a distinct sound effect for when they're fired. Bottle Rockets do it once, Big Bottle rockets do it several times (presumably for igniting a bigger engine). When Jeff uses a Multi-Bottle Rocket, it layers enough repetitions of this "engine ignition" sound that the attack sounds more like a ''machine gun'' going off than a rocket. One can only imagine what this attack would look like if it were animated. [[Game Breaker|It's as powerful as it sounds, too.]]
* ''Soldiers: Heroes of World War II'' featured the Katushya, the T34, and a German equivalent (see the real-life examples), who could shower any area on the map with missiles. Almost every multiplayer [[PvP]] game had [[Game Breaker|No Rockets]] (or even No Artillery) as the game name, since they could kill just about anything by sending a single scout forward to find the enemy tanks, and shower it with nearly pinpoint accuracy.
* ''[[
* The Flash tower-defense game ''Desktop Defender'' has the Dart Tower, which can be upgraded to the Advanced Dart Tower. Level 6 Dart Towers have massive range and do a lot of damage; however, level 6 Advanced Dart Towers gain the special ability "[[Macross Missile Massacre|SHOCK AND AWE]]". Need I say more?
* This is the basic principle of [[Ray Series]]. :) Players can accomplish this by firing multiple rays at the enemy crafts once they finish aiming. Many bosses and some minibosses do it as well.
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{{quote| If you ever need to fire eleven missiles in just over a second, the Cortez Rocket Artillery Vehicles is the easiest way to do it. }}
* This is one of the game mechanics you can find in the [[Doujinshi|Japanese indy]] [[Shoot'Em Up|shmup]], ''[[Ether Vapor]]''. The [[Attack Drone|Attack Drones]] accompanying the protagonist uses lasers, while his enemies uses missiles. It story's first [[Bonus Stage]] is about the game showing off its Triple M abilities. [[Player Character|You, as the protagonist]], get to use [[Roboteching]] lasers to [[Shoot the Bullet|shoot missiles down]] while doing some very impressive [[High-Speed Missile Dodge|High Speed Missile Dodges]].
* You are can really be sure that at least one of Morrigan's Specials in [[Marvel vs. Capcom 3]], and [[
* In the Psygnosis-made strategy game ''[[Metal Fatigue]],'' [[The Mario|Rimtech]] has access to this from the get-go. Build a [[Humongous Mecha|Combot]] with dual heavy missile arms, a drunk missile torso, and drunk missile legs, and you have a recipe for bombardment. Salvage homing missile arms from Neuropa and the resultant missile-spam Combot will have no shortage of explosives to dole out. For bonus points, the 'drunk' missiles will bob back and forth in the spirit of this trope and [[Roboteching]].
* [[Jak and Daxter|Jak and Daxter: The Lost Frontier]] features the Judgment missile, which splits in to three independently targeting missiles. Which then split into another three. Each. Then you can buy an Unlimited Ammo cheat. [[More Dakka|Yeah]].
** While not as effective at completely clearing the airspace around you as the Judgement missile, the Swarmer Missile aircraft weapon also sends a barrage of missiles towards whatever happens to be in your way.
* ''[[
* ''[[No More Heroes]]''
** Holly Summers in is fond of launching salvo upon salvo of missiles [[It Makes Just As Much Sense in Context|from her prosthetic leg]].
** The player is also capable of doing this in the Sequel, in the mecha fight against Charlie MacDonald.
* The Cluster Launcher gun skill in ''[[
* A lot of weapons in ''[[Tyrian]]''.
** Frequently, this lot of weapons would be fired in tandem to increase an already respectable Massacre.
* In ''[[
* Multiple missile weapons in ''[[
* ''[[Fallout 3]]'' has the Experimental MIRV, which qualifies despite only firing 8 missiles. Why, you ask? Each missile contains a nuclear warhead.
* ''[[
* ''[[Star Craft 2]]'' has the terran Banshee, Battlecruiser and Missile Turret. The banshee fires barrages of about 4 missiles once every second, the Battlecruiser fires small missiles at a constant rate of around 2-3 a second, and in the campaign can also have an anti-air Barrage ability that fits this trope better, the missile turret is similar to the banshee, but like the battlecruiser, has a campaign upgrade to fire an an additional barrage after each normal volley.
* In ''[[Ghost Recon]]: Shadow Wars'', the Commando class (Duke in the story mode) can have a shoulder-mounted missile launcher which shoots multiple missiles at the chosen target.
* ''[[Vanquish]]'' has [[Spider Tank|one boss]] that when you defeat its first form, will fill the sky with missiles in order to kill anything and everything not currently cowering behind a large piece of concrete.
* ''[[Medal of Honor]]: Allied Assault'' has a mission where you take out a battery of Nebelwerfer 41 multi-rocket launchers. And yes, you must run through their line of fire. In ''Frontline'''s Rough Landing level, you use one to destroy an out-of-reach tank.
* In ''[[
* In [[First Encounter Assault Recon|F.E.A.R.]], you encounter the [[Powered Armor|Power Armor]]s, which can dual-wield the triple-shot rocket launcher available in the game. Do the maths, that makes a total of six rockets every time the Power Armor attacks. It's its only atack, but damn, it's not like they need another one.
* ''Fester's Quest'' has a [[Roboteching]] quad missile launcher.
* ''[[
* ''[[Warzone 2100]]'' has this for most of the higher-tier artillery units, such as Ripple Rockets, which fire about 20 missiles in an arc to a target up to half a map (even further for some others) away, and take about 10-20 seconds to reload.
* In ''[[Company of Heroes]]'', choosing the tank specialisation on the allied side allows you to call in the Sherman Calliope, an M4 Sherman with sixty missiles strapped on top of it. It can be fired as often as you want, if you have the resources. Gets better if you have several of them, as you can fire them all simultaneously, resulting in huge missile strikes. Again, if you have the resources.
* [[
** Teams with multiple Soldiers can end up looking like a MMM. This was so prevalent in the Soldier versus Demoman update that some servers ''crashed'' because they couldn't handle the number of explosive objects being lobbed.
* Even Empire: [[Total War]] has this at times with the Rocket Troop artillery unit (the "rockets' red glare" type of rocket).
* One of the earlier trailers for ''[[Asura's Wrath]]'' had an entire spear unit throw spears this way at the Title character. [[Annoying Arrows|He just]] [[The Juggernaut|Runs right]] [[Nigh Invulnerable|through it]].
* With enough research in ''[[
* This is entirely doable in ''[[
* Design-wise, this is the Hat of Federation warships in ''[[EV Nova]]''. One of their most feared ships is the Fed Destroyer's Heavy Missile Version, which loves to fill its vicinity with Hellhound missiles and EMP torpedoes.
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* ''[[Outsider]]'': [http://well-of-souls.com/outsider/outsider075.html This page] provides a beautiful example... the ships committing the Missile Massacre look designed precisely for such a purpose, and we even see empty launch tubes being left behind by missiles that have already been expended.
* In [[Dragon Ball Multiverse]], the first opponent Uub face [http://www.dragonball-multiverse.com/en/page-63.html use this]... on a one on one combat in a tournament.
* ''[[
* ''[[Bob and George]]'': while Protoman doesn't normally have this, a common tactic of his is to merge with Nate, producing a rocket-heavy combined form known as Protean. While normally fitted with eight missiles, Nate being a ''shapeshifting goo monster'', they can easily go up to [http://www.bobandgeorge.com/archives/050213 this]. And Nate can regenerate them {{spoiler|when he's not building up a large coating of goo on his target to produce a massive crushing fist around them}}.
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** Before them, Overlord in ''[[Transformers Super God Masterforce]]'' had such an attack, called [[Calling Your Attacks|Bolt Masher]].
** Evac from ''Cybertron'' can fire large missiles which explode into a swarm of smaller missiles which can decimate a small army of [[Mooks]]. (Unfortunately, Starscream had a ''big'' army of [[Mooks]].)
* [[The Powerpuff Girls|Powerpuff]] [[Fun
** Episode "Live And Let [[Pun-Based Title|Dy]]namo" goes differently. [[High-Speed Missile Dodge|No matter how hard the Girls try]], the missiles won't miss. It's a good thing that the Girls are [[Made of Iron]], though.
* Meatwad does this to Shake in one episode of ''[[
* Used in an episode of ''[[Re Boot]]''. Matrix's flying ''motorcycle'' surprisingly produced several rows of missile racks behind it to launch one of these at the enemy, and does a pretty good job with it.
** His gun also has a "Death Blossom" mode that is a [[Shout-Out]] to the [[Last Starfighter]] entry above.
* In ''[[
* Deliberately homaged in ''[[Justice League Unlimited]]'', with one hero in a [[Powered Armor]] using this against the near-unstoppable android Amazo.
** {{spoiler|It didn't work. Didn't even slow him down.}}
* In [[Star Wars: Clone Wars]], a [[Macross Missile Massacre]] was fired at the Republic starfighters by the droid starfighters. Anakin Skywalker got them all following him, then used the [[Misguided Missile]] technique and flew straight through the nearest enemy capital ship's starfighter launch bay, [[For Massive Damage]]. He still had a swarm of missiles after him, though, so he got his fighter squadrons to line up a shot at where he was going to be and fire off ''another'' [[Macross Missile Massacre]]. The two Massacres collided in midair (-space?) and wiped each other out.
* The ''[[Big Guy and Rusty
* The [[Super Robot Monkey Team Hyperforce Go!]] Super Robot has this one. [[Troperiffic|As well as about every other Super Robot trope...]] In fact [[Up to Eleven|it can deploy this attack from the fingertips, the arms, or the feet.]]
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* Historically, it's taken an average of 20 surface-to-air missiles to bring down one aircraft.
* The [http://www.designation-systems.net/dusrm/m-124.html AGM-124 Wasp] was a small "mini-missile" that could be launched in multiples on one pass against massed tank formations. Carried in launch pods, an A-10 loaded with them could launch a total of ''40'' of these things. Each missile acted autonomously and talked to each other so that only one missile went after a separate tank. It was, unfortunately too expensive to enter mass production and was canceled in 1983.
* The tradition of Rouketopolemos (literally translated as [[Exactly What It Says
* The Type 45 "Daring-class" Destroyer, the UK's latest [[Cool Boat]], has been designed with averting this in mind - its anti-missile radar is so good that the US Navy ask them to turn it off for exercises because it "constrains the training."
* During the 1971 war between Pakistan and India a Pakistani destroyer was caught in one of these. Because he had zero effective air defense, he attempted to pull a [[Wronski Feint]] with his destroyer by hiding among merchant vessels and using the much larger vessels as targets for the incoming missiles. After running out of merchant vessels, he proceeded to do the same thing with dockyard facilities. By the time the Indians were finished shooting at him, the port and all of the merchant vessels are destroyed but the destroyer was still afloat. While it was commented that he should have been court marshaled, the skipper [[Awesome Moments|remarked "one has to be alive to be court-martialled."]]
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