Dialog During Gameplay: Difference between revisions
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* The ''[[Uncharted]]'' series lives and breathes this trope. There's a lot of conversations the characters have with each other during gameplay, not just during exploration but also sometimes even during battle!
* [[
** The ''[[Baldur's Gate
** The ''[[
** The ''[[
* ''[[Sonic and The Secret Rings]]'' has Sonic the Hedgehog accompanied by a fairy/light that follows him around, and sometimes the two talk to each other.
** The same happens in ''[[
* Several of the ''[[Spider-Man]]'' video games have Spiderman and the bad guys toss back and forth verbal barbs at each other. Sometimes townspeople will talk to Spidey or shout up at him while he's swinging around the city, and he'll talk back.
* In ''[[Batman: Arkham Asylum]]'', Batman will converse with Oracle to discuss objectives and such during gameplay.
* In the ''[[Ace Combat]]'' series, most of the dialogue takes place while you are flying/dogfighting, though the really important (story-relevant or character-building) exchanges take place during the quiet getting-to-the-target-airspace sequences. In ''[[Ace Combat 5 The Unsung War]]'', you could even participate in it with simple yes/no answers (if you didn't press a corresponding button due to being too busy actually playing, the prompt disappeared after a few seconds and the dialogue continued).
* ''[[Rogue Galaxy]]'' had a feature called "Active Chat" (a possible title) where as you run about each planet, the active members in your team quip random comments. Many of these were context-sensitive, reflecting on the current situation/objective, the previous [[Random Encounter]], the surrounding environment, how long the player has been running around (or standing still), how long it's been since they used a [[Save Point]], or so on.
* ''[[Final Fantasy XIII]]'' has this; when you're walking around, sometimes your party members will comment on stuff like the scenery in the corner of the screen.
* This was an innovation in ''[[Metal Gear Solid 4 Guns of the Patriots]]''; previously, whenever Otacon or your other [[Voice
* [[Neopets]] browser RPG ''Neo Quest II'' has a few lines the characters can randomly utter during any move outside fights. Each character has their own lines.
* ''[[Oblivion]]'' has NPCs getting into conversations about rumors and current events with each other, while the player is walking around.
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* In ''[[Deadly Premonition]]'', when you have passengers in your car, there's conversation between York and his passengers. York can also have one-way conversations with his invisible friend Zach when he's driving solo.
* The ''[[Left 4 Dead]]'' series has lots of this. Characters talk to each other frequently, mostly yelling out information (such as enemy positions), but sometimes hold brief conversations as well.
* This goes all the way back to ''[[
* ''[[Tales of Symphonia Dawn of the New World]]'' had conversations mid-battle, usually as the result of player action (i.e. using items, taking a lot of damage).
{{quote| '''Marta:''' You're using too many Artes!<br />
'''Emil:''' It's to win! }}
** This has become very common amongst many games in the ''[[Tales Of]]'' series. Frequently, the beginning of a [[Boss Battle]] will have dialogue between the participants during the fight itself. Party members may comment on the player's tactics, such as using the same technique repeatedly or running around the enemies and not attacking.
* ''[[
* ''[[Assassin's Creed]]'' occasionally has the voices of your support team appearing during gameplay, and regularly has dialogue during escort missions. Boss fights sometimes have the player character and the boss trading words.
* ''[[Beyond Good
* There's lots of chatter with your wingmen in the ''[[Star Fox (
* ''[[Kid Icarus: Uprising]]'' has a lot of this during both gameplay types - the flying and the on-ground fighting. Pit has a lot of back-and-forth dialog with Palutena, and other characters, such as bosses, have a lot to say during gameplay as well. Some of it is story-related, while a lot of it is comedic banter.
* ''[[Grand Theft Auto San Andreas]]'' has this during some boss scenes. Thus, sometimes delaying the death blow so the player can hear what else the opponent has to say.
** [[Grand Theft Auto IV]] has the above, with the addition of conversations that take place while you are driving to missions. Almost every mission has a conversation, and there are even alternate conversations that occur if you have failed the mission and are attempting it for the second time.
* In ''[[
* Used in Meta Knight's Revenge in ''[[
* ''[[Fossil Fighters]]'' includes [[Combat Commentator|Combat Commentators]] discussing the battles going on, via text boxes on the DS's top screen. Like with ''[[
* All conversations in ''[[Dead Space (
* Happens while the player is platforming in ''[[Prince of Persia]]: Sands of Time'' trilogy. Sometimes, the conversation is distracting and leads to the player´s death, making them miss out the rest of the conversation.
** Likewise, there is a lot of banter between Prince and Elika in the [[Prince of Persia (2008
* ''[[LA Noire]]'' likes to include dialogue while you are driving to somewhere.
* Ditto ''[[Mafia:
* All the dialogue between Faith and Merc in ''[[
* Almost all of the storytelling in ''[[Sonny]]'' is done via this, since the game is essentially a long string of battles with only a single fairly short cutscene in between each chapter.
* ''[[Silent Hill: Shattered Memories
* The upcoming Naughty Dog title ''[[The Last of Us]]'' has not only story-related dialog, but also banter that occurs before, during and after fights. Even when a fight is not finished, Ellie might exclaim "Holy shit, Joel!" when Joel lights someone on fire with a molotov cocktail, and Joel will tell her not to freak.
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