Spectre (video game): Difference between revisions
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A series of [[First-Person Shooter|first]]- / [[Third-Person Shooter|third]]-person shooter games, somewhat similar to ''[[Battlezone (1980
The player controls a tank. Options for camera placement include a first-person view, a third-person view from above-and-behind the tank, a directly-overhead view that follows the tank around, and a long-distance directly-overhead view that shows the entire playing field. There's also a "radar" view in the upper right corner of the screen. The player is allowed to customize the stats of the tank at the beginning of the game, trading off between speed, hit points, and ammunition. In single-player mode, the object of the game is to collect all of the flags in order to proceed to the next level. There is also LAN-based multiplayer. Subsequent games in the series added special weapons (each of which becomes available upon reaching a specific level), additional enemy types, additional items/power-ups, and additional environmental features on the playing field.
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* [[Game Level]]
* [[Invisibility]] -- One type of enemy tank is invisible, but shows up on the radar. Another kind of enemy is just the opposite (visible, but doesn't show up on the radar).
* [[Masocore]] -- "Arcade mode" on the iOS version. Very reminiscent of the monster party rooms in ''[[Rogue (
* [[No Celebrities Were Harmed]] -- In ''VR'''s FMVs. Played straight in that the evil corporation in the game is called ''Macrosoft'', then brutally subverted when it's CEO is shown to be ''Bill Gates Clone # 17''.
* [[No Plot, No Problem]] -- The original game, at least. (There's something of an [[Excuse Plot]] in ''Spectre VR'', but the [[Large Ham]] theatrics in the cutscenes tend to make you wish there wasn't.)
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