Speed Run: Difference between revisions

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{{quote|"[[Iji]] [[Rocket Jump|throws herself]] into the following in-game cutscene with great haste. No, [[Mission Control|his]] life was not worth the 15 seconds to prevent that from happening. This is a speedrun bro!"|Daniel Remar's ''[[Iji]]'' [http://speeddemosarchive.com/Iji.html speedrun].}}
 
{{quote|"I beat Super [[Metroid]] in under an hour and it was [[Worth It]]."|[[Retsupurae|Diabetus]], [http://www.youtube.com/watch?v{{=}}iiZxFYNtyh8 Super Metroid INCREDIBLE FUN]}}
 
A playthrough of a game with the intent of completing it as fast as possible for the purposes of entertainment and competition.
 
There are two types of speedruns: "regular" and "tool-assisted".
* '''Regular''' aka '''Realtime''' - Consists of a player sitting down with an actual copy of the game and playing it normally, using only whatever features are available on the original hardware.
** Some regular runs are '''Segmented'''. Each segment consists of a level or group of levels. Instead of playing the entire game in one sitting, the player is tasked to get the best time possible for each segment, retrying each segment as much as desired.
* '''Tool-assisted''' - Use [[Emulation]] to play the game frame-by-frame to create the optimal time possible, often exploiting glitches and manipulating random events along the way.
 
In both versions, [[Sequence Breaking]], route planning, and tight play are the key.
 
There are also three subcategories: [[Hundred-Percent100% Completion|"100% run"]] (where the player tries to collect everything in the game as quickly as possible), "[[Minimalist Run|minimalist runs]]" (where the player skips all unnecessary items while still completing the game as quickly as possible), and the "pure speed run", also known as "any%" or "fastest time" (where the player skips as much of the game as is needed to achieve the best time).
 
Speedruns are usually created as an attempt to show off one's skills, while still providing an entertaining video. (Most speedrun compilation sites have a requirement that the run must be reasonably entertaining, and under a certain length [usually 7-87–8 hours, with many being just a few minutes], to be accepted.) They are ''not'' for people who want to enjoy the plot or explore the world. Due to the many methods used in speedruns, and overall design of different games, It is not a good judge of how long a game is for the average player at all; for instance, there could be [[Good Bad Bugs|exploitable bugs]] that are only possible to pull off in a Tool Assisted run, and others that can be done in realtime with only a great deal of dedication, skill, and luck. A specific example of this: some Tool Assisted runs use glitches that require hitting left and right at the same time, or up and down at the same time; those ones are basically impossible on any standard unmodified controller. The optimal path can be radically changed at every step based on whether or not these bugs are used.
 
Some series that are popular for speedrunning are ''[[Quake]]'' (the series which arguably started competitive speedrunning), ''[[Doom]]'', ''[[Metroid]]'', ''[[Super Mario Bros.]]'', ''[[The Legend of Zelda]]'', and ''[[Mega Man (video game)|Mega Man]]''.
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One of the most popular "regular" speedrun archive sites is [http://www.speeddemosarchive.com Speed Demos Archive]. For tool-assisted, technically perfect runs, try [http://tasvideos.org/ TAS Videos]. For speedruns and speedrun races performed live for your viewing pleasure, head over to [http://www.speedrunslive.com SpeedRunsLive].
 
=== {{tropelist|Tropes associated with speed runs: ===}}
----
 
=== Tropes associated with speed runs: ===
* [[Anticlimax Boss]]: Most bosses turn into this.
* [[Dungeon Bypass]]
* [[Good Bad Bugs]]
* [[Luck Manipulation Mechanic]]: Speedrunners find everything they can, intentional or not ,<ref>though keep in mind that unintentional examples should not be added to that trope's article</ref>, as long as it ultimately saves time. TASers can make their own luck.
* [[Mental Time Travel]] (for TAS players)
* [[Sequence Breaking]]
* [[Took a Level Inin Badass]]: Characters going through a speedrun often gain a reputation of breaking the laws of physics, and sometimes, even the universe.
 
{{examples|Examples (all links external):}}
 
* [http://www.archive.org/details/smb3dq This run] of ''[[Super Mario Bros.]] 3'' is one of the most famous tool-assisted speedruns of all time. When it first started making the rounds it was not initially advertised as being tool-assisted, which led many gamers to decry it as "fake". It has since been [http://www.youtube.com/watch?v=gKvaWShi-oI obsoleted] by more than 35 seconds, but is still a good example of its type.
** Speaking of SMB 3, it's not only possible, but very easy for a moderately skilled player to finish the game in approximately twenty minutes if they know what they're doing. It requires the player to beat the first three levels of the game, the first mini-castle, and six more levels (in World 8). Not dying helps, but twenty minutes is if you ''take your time.''
** Then there's the [http://www.youtube.com/watch?v=0x9Pwy8C_6s quad-run TAS] of all four [[Super Mario Bros.]] NES games (original, [[Super Mario Bros the Lost Levels|Lost Levels]], [[Super Mario Bros. 2|2]] and [[Super Mario Bros 3|3]]) with a single controller input (similar to the Mega Man example below), and it's still faster than the above-mentioned SMB3 run by Morimoto.
* [http://speeddemosarchive.com/quake/demos/NR/all_1950.dz The nightmare difficulty] for ''[[Quake (series)|Quake]]'', beaten in just under 20 minutes (a world record). ''[[Quake (series)|Quake]]'' is one of the most-run games of all time, so the route and performance is extremely optimized.
** Even better, a run a few years back smashing that to pieces with a Nightmare run in [httphttps://wwwweb.fileplanetarchive.comorg/dlweb/dl.asp?qdq20210327032659/qdqdivxhttps://www.avifileplanet.com/ 12:23]{{Dead link}}. The run is a segmented run, however, and while still talented, is far better than could be expected of a straight playthrough.
** That version too has been updated to 11:30, but it hasn't been published yet (except in raw demo form). [http://speeddemosarchive.com/quake/projects/qdqwavp2/ http://speeddemosarchive.com/quake/projects/qdqwavp2/]
* ''[[Metroid Prime]]'' [[Hundred-Percent100% Completion]] in [httphttps://web.archive.org/web/20031202174746/http://planetquake.com/sda/mp/ 1 hour, 37 minutes.] Has since been obsoleted, but this run (which was [http://games.slashdot.org/article.pl?sid=03/11/10/0655226&tid=213&tid=10 Slashdotted]) brought speedrunning into the mainstream.
** The above is just one product of the very active ''[[Metroid]]'' speedrunning community. Among other things, every 2D game has now been beaten in less than an hour (''Metroid II: Return of Samus'' was the last to fall). Here are a couple of the all-time classic runs:
** Red Scarlet's 100% ''Super Metroid'' run in fifty-five minutes, a work of art that stood proudly on Speed Demos Archive for seven years, has been replaced by [http://speeddemosarchive.com/SuperMetroid.html#100PAL Christopher Hill's time of forty-eight minutes].
** Biospark's 1% ''Metroid Fusion'' run in [https://web.archive.org/web/20080724093434/http://speeddemosarchive.com/fusion.html#SS1 49 minutes] with no saves. In 1% conditions, one hit is fatal for most of the game; doing this in a ''single-segment'' run is mind-bogglingly hard.
* [http://www.archive.org/details/Halo2SingleSegment A no-death world record run] of ''[[Halo]] 2''. Published in the Guiness Book of World Records.
* In ''[[Marathon Trilogy|Marathon]] Infinity'', it is quite possible to skip 4 levels in the level Electric Sheep. A speed run video is in the making.
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** Hardcore speedruns remove the advantages of items and donations, but still require permed skills from many Hardcore ascensions, as well as tighter planning. Luck doesn't hurt, either.
*** They only remove the advantage from donation equipment, you still need the familiars and skills just as much if not even more so.
** [[Harder Than Hard|Bad Moon]] speedruns do put everybody on a pretty equal footing, by temporarily stripping you of those familiars and skills. There's a guide out there for reliably doing one in 12-1412–14 days. (To compare, a 1-day speedrun has been done in regular play, though luck was a significant factor, and there are people who consistently do 4-5 day runs in Hardcore.)
* ''[[Half-Life]]'' in [http://www.youtube.com/watch?v=YTUOn2EUFhk Half an Hour] uses the "exploiting glitches" method, and also uses such tricks as trapping a scientist in a door to stop it from closing all the way and using grenades to power jumps.
** [http://www.youtube.com/watch?v=WzPSa5jbQHw This Half-Life 2 speedrun] is notable in that... well, just read the comments. It exploits glitches just like Half an Hour, including bonking people with objects to make them teleport, and jumping off items you drop and grab below you to fly. Probably the best part is flying over the entire Ravenholm minus the mine area in 30 seconds, never seeing Father Grigori. A similarly wacko bit is the "Water Hazard" chapter; Gordon ditches the speedboat halfway through and glitches his way through a few miles of radioactive goo just so he won't have to wait for NPCs to attach a gun to the boat, and when the climactic battle against the chopper begins, [[Anticlimax|he leaps over a dam and runs away to the next area.]]
* ''[[Castlevania]]'' games have generally been very good for speedruns that go ridiculously faster than an average playthrough, but even the series' general high level of breakage in runs was dashed to pieces with [http://tasvideos.org/2996S.html this] TAS run beating [[Castlevania: Harmony of Dissonance|Harmony of Dissonance]] in under 23 seconds.
** [http://tasvideos.org/1759M.html This] ''[[Castlevania Aria of Sorrow|Aria of Sorrow]]'' run demonstrates the power of luck manipulation in tool-assisted speedrunning; by creating a speedrun frame-by-frame, it's possible to ensure that the [[Random Number God]] always gives you the correct number. As a result, this run completes the game while collecting ''all 120 of the souls'' -- normally—normally very rarely occuring random drops -- indrops—in 24:56!
* [http://speeddemosarchive.com/GhostsnGoblins.html Here's] both loops of the notorious [[Nintendo Hard]] game ''Ghosts N' Goblins'' being completed in just under 23 minutes. And [http://speeddemosarchive.com/SuperGhoulsNGhosts.html here's] its Super Nintendo sequel--againsequel—again, both loops--inloops—in just over 42 minutes ''on its hardest difficulty''.
* ''[[Final Fantasy IX]]'' actually rewarded the player for doing a speedrun. Getting to a certain area in the final dungeon in less than 12 hours will net you an [[Infinity+1 Sword]].
* The ''[[Mega Man (video game)|Mega Man]]'' series is also notable for speedrunning. [http://www.youtube.com/watch?v=_lnogpRPvY4& As seen here], assisting with tools can make ''1'' unrecognizable from its former self.
** There seems to be a small trend where people try to see how fast they can beat more than one game at the same time using the same controller. [http://tasvideos.org/380M.html Here's a TAS] that features a guy beating ''[[Mega Man X]] 1'' and ''X2'' in about 40 minutes and [http://tasvideos.org/871M.html another] where two guys beat ''''[[Mega Man 3]] through 6'' in about the same amount of time.
*** The Mega Man X/X2 run has been obsoleted by [http://tasvideos.org/3277S.html this], a [[Hundred-Percent100% Completion]] of Mega Man X, X2, AND X3 using one controller's input.
** Time attacks on ''9'' are pretty impressive too [http://www.youtube.com/watch?v=3JMneYgaUGg as seen here]. Due to weapon balancing, every weapon comes in handy even outside the boss fights, some of which are used more often and others less.
** ''Mega Man 10'' features time attack leaderboards and the ability to view the replays of any of the top ten times from any stage (or the whole game) from inside the game itself.
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* On the topic of [[Massively Multiplayer Online Role Playing Game|MMO]]s, ''[[Warhammer Online]]'' often has fast respawn timers on [[Player Versus Environment]] enemies, good if there's competition for said monsters, but you'd better hurry up and grab/kill what you need before they're back if you're 1) alone and 2) squishy. A respawned monster can easily take out a [[Squishy Wizard|Bright Wizard or Sorcerer]] who's already in a fight.
* ''[[Eversion]]'' switches to a time attack mode after you clear all the worlds. Additionally, the game starts doing a self-parody of {{spoiler|the creepy messages that sometimes replace the "READY!" screen in worlds X-7 and X-8, with messages like "GO!", "HURRY UP", "GAME ON", and "READY! TO RACE"}}.
* ''[[Ace Combat]]'' has various [[Scrappy Level|Scrappy Levels]]s where you have to take your plane through an enclosed area. So, naturally, people took the fastest plane available and went in with maximum power. Like taking "Greased Lightning" from ''2'' [http://www.youtube.com/watch?v=Y3NPNSsj52w in the X-29] or "Aces" from ''5'' [http://www.youtube.com/watch?v=ssmDlA8AM0s in the MiG-31].
** One runner took it upon himself to run the [[PlayStation 2]] games in one sitting (on Very Easy, but still!), beating 04 in 2:29:30, Zero in 1:20:38, and 5 in 3:56:54.
* ''[[Punch-Out!!]]'' attracts many speedrunners, as the mechanics of the game (specifically, the patterns and weaknesses of the enemy boxers) allow for much probing of the system. ''Super Punch-Out'' in particular, due to the minor differences in system compared to the previous games, has had speedrunners get times on nearly every opponent down to ten seconds or ''less''. [http://www.youtube.com/watch?v=H_p9uqOmh5c Nick Bruiser, the final boss, in 9.98 seconds]. (There's a faster one on [[YouTube]], but its legitimacy is questionable.)
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** The fastest speed run of all time (On SDA) is actually [http://speeddemosarchive.com/Clue.html Clue], coming in at a time of three seconds. By the time you finish reading this, you could have already watched the run in its entirety.
** The speedrun of the PC version is now the fastest, clocking in at ''[http://dl.speeddemosarchive.com/demo.pl?Clue_PC_001 a mere second!]''
* Some TAS runs of [[Game Boy]] titles get a bit ridiculous thanks to the ability to manipulate the game's memory ''directly'' to take the player right to the ending. Demonstrated to great effect in the current standing runs of Pokémon Yellow version ([http://www.youtube.com/watch?v=7yXTpnUCh5Q 1:09.63]) and ''[[Super Mario Land 2: Six6 Golden Coins|Super Mario Land 2]]'' ([http://www.youtube.com/watch?v=fZqEcVg8Ei8 2:28.08]).
** It doesn't have to be on [[Game Boy]]. Case in point: ''[[Super Mario World (video game)|Super Mario World]]'' in [http://tasvideos.org/1945M.html 2:36.40].
* A 43-minute world record [http://www.youtube.com/watch?v=3RkVkewooBU run] of the original ''[[Deus Ex]]'' (on Realistic difficulty) exploits a number of bugs and shortcuts (grenade jumping, skipping the entire first mission, glitching JC's weapons into a prison cell so he can retrieve them immediately afterwards, physics exploits, etc.) and the open-world nature of the game to get past situations that would stall most other players. The end result is that JC Denton skips most of the boss encounters, never deactivates his killswitch, has conversations with people he's never met before and blows himself up into [[Ludicrous Gibs]] right before hightailing it out of Area 51.
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{{reflist}}
[[Category:Speed Run{{PAGENAME}}]]
[[Category:PagesVideogame needing more categoriesCulture]]
[[Category:Self-Imposed Challenge]]
[[Category:Meta Multiplayer]]