Speed Run: Difference between revisions

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{{quote|"[[Iji]] [[Rocket Jump|throws herself]] into the following in-game cutscene with great haste. No, [[Mission Control|his]] life was not worth the 15 seconds to prevent that from happening. This is a speedrun bro!"|Daniel Remar's ''[[Iji]]'' [http://speeddemosarchive.com/Iji.html speedrun].}}
 
{{quote|"I beat Super [[Metroid]] in under an hour and it was [[Worth It]]."|[[Retsupurae|Diabetus]], [http://www.youtube.com/watch?v{{=}}iiZxFYNtyh8 Super Metroid INCREDIBLE FUN]}}
 
A playthrough of a game with the intent of completing it as fast as possible for the purposes of entertainment and competition.
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One of the most popular "regular" speedrun archive sites is [http://www.speeddemosarchive.com Speed Demos Archive]. For tool-assisted, technically perfect runs, try [http://tasvideos.org/ TAS Videos]. For speedruns and speedrun races performed live for your viewing pleasure, head over to [http://www.speedrunslive.com SpeedRunsLive].
 
== {{tropelist|Tropes associated with speed runs ==:}}
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== Tropes associated with speed runs ==
* [[Anticlimax Boss]]: Most bosses turn into this.
* [[Dungeon Bypass]]
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{{examples|Examples (all links external):}}
 
* [http://www.archive.org/details/smb3dq This run] of ''[[Super Mario Bros.]] 3'' is one of the most famous tool-assisted speedruns of all time. When it first started making the rounds it was not initially advertised as being tool-assisted, which led many gamers to decry it as "fake". It has since been [http://www.youtube.com/watch?v=gKvaWShi-oI obsoleted] by more than 35 seconds, but is still a good example of its type.
** Speaking of SMB 3, it's not only possible, but very easy for a moderately skilled player to finish the game in approximately twenty minutes if they know what they're doing. It requires the player to beat the first three levels of the game, the first mini-castle, and six more levels (in World 8). Not dying helps, but twenty minutes is if you ''take your time.''
** Then there's the [http://www.youtube.com/watch?v=0x9Pwy8C_6s quad-run TAS] of all four [[Super Mario Bros.]] NES games (original, [[Super Mario Bros the Lost Levels|Lost Levels]], [[Super Mario Bros. 2|2]] and [[Super Mario Bros 3|3]]) with a single controller input (similar to the Mega Man example below), and it's still faster than the above-mentioned SMB3 run by Morimoto.
* [http://speeddemosarchive.com/quake/demos/NR/all_1950.dz The nightmare difficulty] for ''[[Quake (series)|Quake]]'', beaten in just under 20 minutes (a world record). ''[[Quake (series)|Quake]]'' is one of the most-run games of all time, so the route and performance is extremely optimized.
** Even better, a run a few years back smashing that to pieces with a Nightmare run in [httphttps://wwwweb.fileplanetarchive.comorg/dlweb/dl.asp?qdq20210327032659/qdqdivxhttps://www.avifileplanet.com/ 12:23]{{Dead link}}. The run is a segmented run, however, and while still talented, is far better than could be expected of a straight playthrough.
** That version too has been updated to 11:30, but it hasn't been published yet (except in raw demo form). [http://speeddemosarchive.com/quake/projects/qdqwavp2/ http://speeddemosarchive.com/quake/projects/qdqwavp2/]
* ''[[Metroid Prime]]'' [[100% Completion]] in [httphttps://web.archive.org/web/20031202174746/http://planetquake.com/sda/mp/ 1 hour, 37 minutes.] Has since been obsoleted, but this run (which was [http://games.slashdot.org/article.pl?sid=03/11/10/0655226&tid=213&tid=10 Slashdotted]) brought speedrunning into the mainstream.
** The above is just one product of the very active ''[[Metroid]]'' speedrunning community. Among other things, every 2D game has now been beaten in less than an hour (''Metroid II: Return of Samus'' was the last to fall). Here are a couple of the all-time classic runs:
** Red Scarlet's 100% ''Super Metroid'' run in fifty-five minutes, a work of art that stood proudly on Speed Demos Archive for seven years, has been replaced by [http://speeddemosarchive.com/SuperMetroid.html#100PAL Christopher Hill's time of forty-eight minutes].
** Biospark's 1% ''Metroid Fusion'' run in [https://web.archive.org/web/20080724093434/http://speeddemosarchive.com/fusion.html#SS1 49 minutes] with no saves. In 1% conditions, one hit is fatal for most of the game; doing this in a ''single-segment'' run is mind-bogglingly hard.
* [http://www.archive.org/details/Halo2SingleSegment A no-death world record run] of ''[[Halo]] 2''. Published in the Guiness Book of World Records.
* In ''[[Marathon Trilogy|Marathon]] Infinity'', it is quite possible to skip 4 levels in the level Electric Sheep. A speed run video is in the making.
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{{reflist}}
[[Category:Pages needing more categories]]
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[[Category:Videogame Culture]]
[[Category:Self-Imposed Challenge]]
[[Category:Meta Multiplayer]]