Speed Run: Difference between revisions

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In both versions, [[Sequence Breaking]], route planning, and tight play are the key.
 
There are also three subcategories: [[Hundred -Percent Completion|"100% run"]] (where the player tries to collect everything in the game as quickly as possible), "[[Minimalist Run|minimalist runs]]" (where the player skips all unnecessary items while still completing the game as quickly as possible), and the "pure speed run", also known as "any%" or "fastest time" (where the player skips as much of the game as is needed to achieve the best time).
 
Speedruns are usually created as an attempt to show off one's skills, while still providing an entertaining video. (Most speedrun compilation sites have a requirement that the run must be reasonably entertaining, and under a certain length [usually 7-8 hours, with many being just a few minutes], to be accepted.) They are ''not'' for people who want to enjoy the plot or explore the world. Due to the many methods used in speedruns, and overall design of different games, It is not a good judge of how long a game is for the average player at all; for instance, there could be [[Good Bad Bugs|exploitable bugs]] that are only possible to pull off in a Tool Assisted run, and others that can be done in realtime with only a great deal of dedication, skill, and luck. A specific example of this: some Tool Assisted runs use glitches that require hitting left and right at the same time, or up and down at the same time; those ones are basically impossible on any standard unmodified controller. The optimal path can be radically changed at every step based on whether or not these bugs are used.
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** Even better, a run a few years back smashing that to pieces with a Nightmare run in [http://www.fileplanet.com/dl/dl.asp?qdq/qdqdivx.avi 12:23]. The run is a segmented run, however, and while still talented, is far better than could be expected of a straight playthrough.
** That version too has been updated to 11:30, but it hasn't been published yet (except in raw demo form). [http://speeddemosarchive.com/quake/projects/qdqwavp2/ http://speeddemosarchive.com/quake/projects/qdqwavp2/]
* ''[[Metroid Prime]]'' [[Hundred -Percent Completion]] in [http://web.archive.org/web/20031202174746/http://planetquake.com/sda/mp/ 1 hour, 37 minutes.] Has since been obsoleted, but this run (which was [http://games.slashdot.org/article.pl?sid=03/11/10/0655226&tid=213&tid=10 Slashdotted]) brought speedrunning into the mainstream.
** The above is just one product of the very active ''[[Metroid]]'' speedrunning community. Among other things, every 2D game has now been beaten in less than an hour (''Metroid II: Return of Samus'' was the last to fall). Here are a couple of the all-time classic runs:
** Red Scarlet's 100% ''Super Metroid'' run in fifty-five minutes, a work of art that stood proudly on Speed Demos Archive for seven years, has been replaced by [http://speeddemosarchive.com/SuperMetroid.html#100PAL Christopher Hill's time of forty-eight minutes].
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* ''[[Grand Theft Auto]]: Vice City'' was dominated in a single sitting of [http://speeddemosarchive.com/GrandTheftAutoVC.html just under two hours], skipping almost half of what would normally be considered obligatory story missions and sidequests.
** The same guy has also done ''[[Grand Theft Auto]]: San Andreas'' in [http://speeddemosarchive.com/GrandTheftAutoSA.html six hours nine minutes]. Though that wasn't in a single sitting.
* Speedrunning is prominent in ''Zelda'' games as well. Fastest 100% speedrun of ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]''? [http://www.twitch.tv/runnerguy2489/b/311450459 5 hours, 52 minutes]. Fastest speedrun, period? '''''[http://www.twitch.tv/zfg1/b/316256944 21 minutes, 45 seconds.]'''''
** 3 (out of 4) runners completed the game [http://www.youtube.com/watch?v=eC1pu9OKXR0 LIVE in around 75 minutes]. The 4th failed on the last form of the final boss.
** The fastest MST time is [http://www.twitch.tv/cosmowright/b/304071259 2:31:45 by Cosmo], MST stands for "Medallions, Stones, Trials", which means beating all dungeons.
** The tool-assisted run is even crazier. [http://www.youtube.com/watch?v=5THTOYdbtDY 19 minutes 46 seconds].
** ''[[The Legend of Zelda: Twilight Princess (Video Game)|Twilight Princess]]'', meanwhile, has been completed in just over 3 hours by [http://www.youtube.com/watch?v=egqhy_AHcpY Paraxade].
* Using a save file from ''Saga Frontier II'', it's possible to get an extra weapon in ''[[Legend of Mana]]'' and break the rest of the battles wide open. This weapon can allow you to beat the [http://speeddemosarchive.com/LegendOfMana.html#SSDragon final boss in 8 seconds.]
* A popular activity among Rubik's Cube fans is "speedcubing," or solving the cube as fast as possible. The world record for a 3x3x3 cube stands at 6.24 seconds.
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** There is also a [http://www.youtube.com/watch?v=p8h6ilJ9dso tool-assisted run] of Rubik's World for the Nintendo DS that beats the world records for 2x2x2, 3x3x3, and 4x4x4 cubes.
* Sport stacking is a similar activity, in which you stack cups into a specified stack as fast as possible.
* ''[[Kingdom of Loathing]]'''s [[New Game Plus+]] style of play allows it to be one of the few MMORPGs that allows for speed runs - from level 1 to defeating the Naughty Sorceress, in as few adventures as possible. Players compete, share notes, and obsess fiercely over shaving adventures off of the top time. A truly speedy speedrun usually involves skills gained from 30+ ascensions, ultra-rare or archaic items, plans mapped out well in advance, and [[Bribing Your Way to Victory|$20 or more donated to the game.]]
** Hardcore speedruns remove the advantages of items and donations, but still require permed skills from many Hardcore ascensions, as well as tighter planning. Luck doesn't hurt, either.
*** They only remove the advantage from donation equipment, you still need the familiars and skills just as much if not even more so.
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* The ''[[Mega Man (Video Game)|Mega Man]]'' series is also notable for speedrunning. [http://www.youtube.com/watch?v=_lnogpRPvY4& As seen here], assisting with tools can make ''1'' unrecognizable from its former self.
** There seems to be a small trend where people try to see how fast they can beat more than one game at the same time using the same controller. [http://tasvideos.org/380M.html Here's a TAS] that features a guy beating ''[[Mega Man X (Video Game)|Mega Man X]] 1'' and ''X2'' in about 40 minutes and [http://tasvideos.org/871M.html another] where two guys beat ''''[[Mega Man 3 (Video Game)|Mega Man 3]] through 6'' in about the same amount of time.
*** The Mega Man X/X2 run has been obsoleted by [http://tasvideos.org/3277S.html this], a [[Hundred -Percent Completion]] of Mega Man X, X2, AND X3 using one controller's input.
** Time attacks on ''9'' are pretty impressive too [http://www.youtube.com/watch?v=3JMneYgaUGg as seen here]. Due to weapon balancing, every weapon comes in handy even outside the boss fights, some of which are used more often and others less.
** ''Mega Man 10'' features time attack leaderboards and the ability to view the replays of any of the top ten times from any stage (or the whole game) from inside the game itself.
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{{reflist}}
[[Category:Speed Run]]
[[Category:Trope]]