Spikes of Doom: Difference between revisions

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** Subverted in ''[[Donkey Kong Jungle Beat]]''. What looks like an impossibly difficult trap is actually harmless because [[Depth Perplexion|the spikes are in the foreground.]]
** Rambi can destroy the Spikes of Doom in ''[[Donkey Kong Country Returns]]''.
* ''[[Duke Nukem: Manhattan Project]]'' used these in the 5th episode, Fearsome Factory. What's strange about these is that the game is fully 3D rendered, despite being a side-scroller, so there are often instances where you can clearly see a way Duke could walk around obstacles [[No Sidepaths, No Exploration, No Freedom|if only he weren't forced to conform to the path.]] As you might expect, even [[Collision Damage|lightly stubbing your toe on these spikes]] [[Chunky Salsa Rule|is enough to make Duke]] [[Ludicrous Gibs|explode into a pile of gibs.]]
* ''[[Dwarf Fortress]]'' features the Menacing Spike, key component in the Upright Spike Trap. If linked to a pressure plate, these will shoot up, kill any hapless dope standing on it, and if the panel is pressed again will retract and leave the impaled goblin to collapse into a bleeding heap. Having these spikes at the bottom of a fifteen floor falling trap will result in lots of goblin torsos stuck on the spikes, while their limbs are scattered about, [[Gorn|having been shorn off on impact]]. Dwarves are just fond of menacing spikes in general; they put them on ''everything.'' Dwarves will even stud ''training weapons'' with menacing spikes, which do nothing to alter the weapon's effectiveness (or deliberate lack thereof).
** Subverted in DF2010 where one of the best ways to train your dwarfs for combat is to turn the barracks into a [[X-Men|danger room]] filled with spike traps loaded with blunt training spears.