Spikes of Doom: Difference between revisions

(Import from TV Tropes TVT:Main.SpikesOfDoom 2012-07-01, editor history TVTH:Main.SpikesOfDoom, CC-BY-SA 3.0 Unported license)
 
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* ''[[Toss the Turtle]]'' uses these to stop the turtle in his tracks. You can get an achievement for hitting enough of them, too.
* ''[[Pokémon]]'' has a sort-of example, with the moves Spikes and Toxic Spikes (and to a similar extent, Stealth Rock). When used, spikes get laid around the opposing team, and any Pokemon that switches in that can't fly/Levitate over them (or is immune to Poison in the latter case) gets hurt (directly with Spikes, or get poisoned with Toxic Spikes). Using the moves again increases the damage done (in the case of Toxic Spikes, a second layer badly poisons Pokemon that switch in so they lose health faster).
** Now there's {{media-|597-598_6982.png| Ferroseed and Ferrothorn}} who have the ability "Iron Barbs". Guess what happens if you attack them with a physical contact move?
* In ''[[Prototype (Video Game)|Prototype]]'', [[Person of Mass Destruction|Alex]] [[Heroic Sociopath|Mercer]] can use these, as one of the special moves for his claw powers. Giant spikes burst up from the ground, skewering a target. You're immobile while charging the groundspikes up, but early on, it's one of the few attacks that does appreciable damage to hunters and tanks. Then there's the [[Limit Break|Groundspike Graveyard]], a move which skewers anything within a thirty-foot radius with spikes (it works best on armor, but lower-level mooks also die).
* In a case of [[Trailers Always Lie]], the trailer for the game ''[[Portal (Video Game)|Portal]]'' shows a crushing ceiling with spikes lowering when the player crosses the entrance to one of the areas. However, while the crushing ceiling is in this section in the actual game, the spikes are not. There is, however, more than one third-party map for Portal that ''does'' have a spiked crushing ceiling, such as "Hetzchase Nailway".
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