Spiteful AI: Difference between revisions

FHBG
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* Lampshaded in Uncharted 3: Drake's Deception. Throughout the game, enemies continue to shoot at you, even when trapped in a burning building, a sinking ship, or a collapsing ancient city. Drake figures the enemies just don't care.
* In the first [[Command and Conquer]] games, attacking a harvester or ore truck will cause the computer to go berserk and throw every single unit it has at you. It also has a habit of surrendering when all important structures were destroyed and it had no chance to win. ''Yuri's Revenge'' had the titular faction come across as spiteful, particularly the gattling and magnatron tanks and mind control units. The former loved to chip away while out of range, before running from any retalliation. Didn't matter if it killed anyone, what counted was they hurt and annoyed you. The latter takes damage if it mind controls too many units, but is only too happy to destroy itself if it means just turning one more unit and forcing their allies to shoot them.
* In ''[[FHBG]]'', Sneakers dash at the player after absorbing a hit. If on level ground, this catches players off guard.
 
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