Spiteful AI: Difference between revisions

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Often, AI characters don't seem to care if they win so long as you lose. AI racers will ruin their standing just to screw with you, [[Mascot Fighter]] combatants will [[Gang Up On the Human|ignore weakened enemies and zero in on you]] and RTS opponents will hit you with everything they have even with your AI ally running rampant [[All Your Base Are Belong to Us|in their base.]]
 
While Spiteful [[AI|AIs]] are more obvious in free-for-all situations, you'll see them in other places, too. It could be as simple as that [[Goddamn Bats|annoying enemy]] in a [[Platform Game]] who leaps to its doom to interrupt your crucial leap over a [[Bottomless Pit]]. Perhaps, in an FPS, those [[Mooks|terrified guards]] become [[Attack! Attack! Attack!|reckless, suicidal berserkers]] as soon as [[Gameplay and Story Segregation|the cutscene ends.]] In a [[Tactical RPG]], enemy units might [[Too Dumb to Live|insist on certain death]] meandering around in the [[Damaging Terrain|poison swamp]] instead of giving themselves a chance against your men, just to [[Better to Die Than Be Killed|deny you the experience]].
 
In short, this trope applies whenever it looks like the AI puts thwarting (or [[Nintendo Hard|challenging]]) the player ahead of its own "well-being," whether in terms of the NPCs' survival or the objectives of the game. [[Everything Is Trying to Kill You|This is often the case.]]
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* [[Shoot the Medic First]] - They may not care so much about dying...as long as they can take the medic down.
* [[Suicidal Overconfidence]] – Even when they're doing [[Scratch Damage]] and you're killing a dozen with each shot, the enemies still charge at you in a suicidal effort to chip off a few [[Hit Points]].
* [[Super -Persistent Predator]] – Especially annoying in games that claim to represent [[Wide Open Sandbox|whole worlds or ecosystems.]]
* [[Too Dumb to Live]] – On the part of allies, obviously, but also includes enemies that you're trying to capture or that you need to beat up to fill your [[Mana Meter]]. Apparently, they're willing to die to stop you from pulling off your infinity plus-one [[Combos|combo]].
 
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** There is one available method of escape: your ship. [[Fridge Brilliance|They must be trying to kill you and take your keys.]]
*** Except in Zero Mission, in which {{spoiler|your ship has long since been shot down and you need to steal one of theirs. For some reason, the pirate pilots helpfully oblige you by hopping out of their ride in their great zeal to personally kill you, instead of just leaving you behind on the exploding mothership.}}
* The entirety of ''Fire Emblem 6'' hard mode consists of this. The enemies are too generally too weak to kill you normally, but have at least a 1% chance of scoring a critical hit, which will probably kill their target. There are often 50 or more of them per level, and they will gladly suicide themselves into a situation that WILL kill them the next turn, just in the hope they get to kill 1 of your dudes, forcing you to restart the level [[Final Death|if you ever want to see that character again]], essentially making the entire ''Fire Emblem 6'' hard campaign a [[Luck -Based Mission]]. Fortunately starting from ''Fire Emblem 7'' (the first American one), enemies rely less on lucky critical hits to kill you, but are still willing to sacrifice their lives when they have no hope of winning.
** In ''[[Fire Emblem]] 7'', if you leave Lyn or any one of your three lords exposed, it's actually best to hope that they ''don't'' kill the enemies attacking them so the rest of the enemies get body-blocked while you use the next turn to retreat and put someone stronger in the way. Numerous times the AI will sacrifice their nameless mooks to chip your health down so that one of them runs in and gets a kill, causing a game over. This most commonly happens on [[Fragile Speedster|Lyn]] and [[Jack of All Stats|Eliwood]], especially later in the game where they throw a lot of lance-wielding enemies at you and the two sword-users are disadvantaged against lances. (And Lyn can't even counterattack if she has a bow like she gets later on!)
* The military in ''[[Prototype (Video Game)|Prototype]]'' is hell-bent on stopping you, and only you. If you so much as twitch wrong in their presence, they will drop whatever they're doing, no matter how suicidally stupid that may be, and try to turn you into mush. You could be standing in a crowd of pedestrians or even other soldiers, and they'll still unload on you with no care as to who gets caught in the cross-fire. Sometimes it seems like the death toll would be much lower if they just let Alex [[Heroic Sociopath|kill a few]] [[Video Game Cruelty Potential|thousand]] people without interfering. While the military is just as reckless with the infected, they still prioritize you over all else. There are a scant few missions in which the military outright will not attack you, but that's it. Even during the boss fights, they'll try to pick you off, though they're not as persistent about it.
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[[Category:Video Game Difficulty Tropes]]
[[Category:Spiteful AI]]
[[Category:Trope]]