Spiteful AI: Difference between revisions

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* Enemies in ''[[Phantom Brave]]'' will sometimes waste attacks on the corpses of your party members, even before you get the ability to revive. This does absolutely nothing to help them win the match, but makes it ''much'' more expensive to revive your guys afterwards.
** ''[[Phantom Brave]]'' players who spend long enough in the random dungeons might eventually come across a map filled with awesomely powerful items and objects strewn about all over the place, and a bunch of enemy Prinnies. The Prinnies ''will'' focus exclusively on systematically wandering from item to item, picking them all up and throwing them all out of bounds, one by one. They pretty much won't stop until all the stuff you might have wanted has been destroyed.
*** Not to mention the enemies who constantly try to steal your weapons. ''[[Phantom Brave]]'' has some of the most [['''Spiteful AI]]''' of any [[Strategy RPG]] I've ever played.
*** Also, the chances of stealing an item only depend on the unit's level and species (Merchants are better than average, Bottlemails have an almost 100% chance even if they're half the enemy's level.) Enjoying beating up on weakened level 150 enemies with your level 60 Marona armed with a super-duper weapon?Just wait until one of them finally gets one single turn, and uses that turn to nab your weapon and use it to [[Hoist by His Own Petard|kill you in one hit]].
* This rarely happens in ''[[Final Fantasy Tactics]]'', but given that you don't get EXP for killing blows, it's less of an inconvenience. Now, when your ''allies'' do it...
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* The same behaviour is the source of much frustration among ''[[Total War]]'' players. An enemy nation might be down to one city, every port blockaded, its treasury so far in the negative that it's threatening to plunge the world into a new Ice Age, but will it sue for peace or stop sending rag tag bands of peasants to get slaughtered by your invincible armies ? Fuck no, motherfucker, THIS IS TOTALLY SUICIDAL WAR !
** Don't forget [[Incredibly Lame Pun|the goddamn Pope]]. You might have been fighting a defensive war against a nation 3 times larger than you for 5-6 game years. You finally launch a counter attack on your former city AND THE POPE THREATENS TO EXCOMMUNICATE YOU. Muslims have it easy...
** AI countries can be excommunicated too -- [[The Computer Is a Cheating Bastard|in theory]] -- so—so at least they'll get punished for their spite. In theory.
* In ''Smuggler's Run'', the police cars don't really do much except try to crash into you as hard as possible. They don't mind flipping over in crazy ways that no normal human could survive, or brutally totaling their car every now and then. They just want to TAKE YOU DOWN.
** Same thing happens in the ''[[Grand Theft Auto]]'' series. Even if you're driving a tank and their cars instantly explode when they hit, the [[Lemming Cops]] will still constantly ram you just to slowly drain your [[Hit Points]].
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* In ''[[Star Wars Battlefront]] 2'', the AI, no matter how far away they are, will often ignore every other threat just to target you, even when they are physically incapable of hitting you. Try shooting a walker on Hoth with a sniper rifle and you'll see. Even the giant AT-AT pauses in its march, to turn and start blasting at a sniper for a stray shot that did nothing.
** The allied AI is just as bad. They literally ''give away'' control posts to the enemy, moreso if you originally spawned from that post or had a hand in capturing it at all (which means [[This Is Gonna Suck|pretty much all of them]]).
* Just one of the many factors that confirm that [[The Computer Is a Cheating Bastard|the computer is indeed a cheating bastard]] in ''[[Dissidia Final Fantasy]]''. When playing through any of the protagonists' campaign mode, encounters against certain [[Mook|mooksmook]]s have in-battle conditions to be fulfilled (for instance, winning with a [[Flawless Victory]], scoring a [[Critical Hit]] within a time limit, etc.) in order for a chance to win back Destiny Points (which deplete with every turn you take; the more you have by the end of the campaign, the better the rewards you receive). It seems that the computer wants to deny you ALL of this, and, from the start of the battle, will immediately take measures to prevent you from fulfilling these conditions.
* In ''[[Baldur's Gate]]'' and similar games, when enemies manage to paralyse or stun one of your party members, they'll invariably gang up on and murder them, taking advantage of the fact that an immobile party member can't avoid hits. Tactically, it would make more sense for them to focus on the characters that can still move and attack; killing the one that can't take any action anyway doesn't help them win. What it does do, however, is inconvenience you and soften you up for the next group of enemies.
** If an enemy targets one of your characters, they will almost never change target unless you put a lot of distance between the character and enemy, go invisible, or get away in some other way. Maybe you get hurt and want to back off and let healthier characters take over the fight? Too bad, that monster will push its way past your fighters and archers even as they fill it with arrows and swords, just to finish what it started. This ''can'' be used to kite the enemy while the rest of the party wails on them with impunity, or to lead them into a series of traps, but it's still annoying.
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** For once, the trope is justified. If you were repeatedly knocked over by someone while trying to race you'd be pretty spiteful too, and want to return the favor.
* ''[[Warcraft]] 3'' has the multiplayer mode. The enemy generals are worth enough experience to advance to level two, so it's usually a good idea to try and kill them before they can make any additional troops. If you get the generals down to low health, however, they will run off in search of the nearest monster do they can die and deny you the experience. It doesn't help that by that time you're usually too low on health yourself to fight the monsters.
** In multiplayer LAN games with one or more human players, AI will always attack the host, even above the other humans. The AI could be in the middle of attacking you, but turn around and attack a gold mine your buddy just built on the other side of the map ''without any way of knowing this had even happened'' -- all—all because ''you'' aren't the host.
* On [[Toontown Online]], of all places, in the Cog Thief minigame, the cogs try to steal money, and you try to throw pies at them to make them explode. If they hit you, they explode and you fly into the air. When this happens, the cogs currently on screen will turn away from the money and try to run into you, even though they will instantly explode upon running into you.
* ''[[Mario Kart]]''. Specifically, ''[[Super Mario Kart]]'', where all non-player characters have unique attacks in Grand Prix mode, like Mario and Luigi's invincibility, Bowser's fireballs, or Yoshi's eggs, but they will never use them against each other and will be perfectly happy to remain in whatever spot they started the race in. But if ''you'' come up behind them, or you had the insolence to take ''their'' spot...
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