Square Race, Round Class: Difference between revisions
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== Literature ==
* Ironically found in ''[[The Lord of the Rings]]'', where your average hobbit is generally ''not'' fond of adventuring, burglary, or heroic renown even though their latent abilities imply they'd be especially good at it. Most derivations are based upon the Bagginses (who prefer sneaking and cleverness) or Pippin Took (a more moderate warrior type). Most LOTR-influenced RPGs make the class more attractive to players by having a race of halflings that all ''are'' fond of adventuring and/or burglary. Interestingly enough, this might actually be close to the wandering hobbit ancestors alluded to in the prologue.
* The very plotline of ''[[The Hobbit (novel)|The Hobbit]]'' is a bunch of dwarves, apparently not much good at anything except fighting or running away, who got in a group to do nothing other than ''sneakily steal treasure from an effectively unfightable dragon''. Fortunately, they did realize this and hired Bilbo.
* A good example of this trope is Horton from ''[[Horton Hears a Who!]]''. The title elephant character must exercise a great deal of delicacy and gracefulness in order to protect a micro universe which he discovers.
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** Bugbears, despite being the biggest and toughest of the goblinoid races, are also quite stealthy.
* ''[[Hackmaster]]'', mostly a parody of ''AD&D'', is a bit of a send-up of fantasy roleplaying in general. One subrace for player characters is the ''gnome titan'', a member of a group of gnomes who follow the Gnomish God of War, and are trained from birth to be incredibly bad-ass warriors and battle mages. They still cling to their Cute/Comic Relief origins but in a decidedly twisted sort of way... one racially-specific magic item is the rightly feared ''+3 Gnomish Boots of [[Groin Attack|Groin Stomping]]''.
* ''[[Warhammer 40000]]'' has Ork Kommandos. Orks are, as a rule, the loudest and least subtle species in the galaxy ([[More Dakka|their word for firepower comes from the sound it makes]]), so of course their having stealth units is regarded as a joke (in true ''40K'' fashion, the Guarsman trying to tell his encounter with them is executed for making stuff up). Meaning, of course, that Kommandos are all the more effective at their jobs when no-one thinks they exist...
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