Stalactite Spite: Difference between revisions

m
ice stalactites in SuperTux
(Import from TV Tropes TVT:Main.StalactiteSpite 2012-07-01, editor history TVTH:Main.StalactiteSpite, CC-BY-SA 3.0 Unported license)
 
m (ice stalactites in SuperTux)
 
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Notice: In [[Real Life]], falling icicles kill dozens of people each year, although it's the mass of the upper part of the icicle, not the pointy end that's lethal.
 
Subtrope of [[Malevolent Architecture]] and part of [[Everything Is Trying to Kill You]]. Note that this trope doesn't include non-inanimate enemies (like Thwomp in the ''[[Super Mario]]'' series) with that kind of behavior, nor does it include [[Death Trap|Death Traps]]s which look like they're deliberately made to do their thing.
 
See also [[Collapsing Ceiling Boss]], where a boss attacks by causing things to drop from the ceiling.
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{{examples|Examples:}}
* Capcom's ''[[Aladdin Capcom (Video GameCapcom)|Aladdin]]'' had many falling stalactites in later levels.
* Icicles can be found in level 4 of ''[[Battletoads (Video Game)|Battletoads]]''.
* Bloblonia is full of falling stalactites in the Wii version of ''[[A Boy and His Blob]].'' They're also one of the few things that can kill Boy while he's in the Cola Bubble, which is otherwise completely impervious to everything from enemies to [[Super Not -Drowning Skills|water.]] Fortunately for you, you can send Blob underneath them to trigger them early.
* ''[[Braid (Video Game)|Braid]]'' features a chandelier in the final level, which could've been used to jump up to where the princess is. {{spoiler|She herself was trying to drop it on you}}. Also, if you {{spoiler|get all the stars}}, you ''can'' use it to get up there.
* Some ''[[Castlevania]]'' games have chandeliers that fall when you approach.
* ''[[Cave Story (Video Game)|Cave Story]]'' - When Egg Corridor is revisited, two sizes of stalactites will fall if the player stays under them. The larger size insta-kills anything pinned under it.
* ''[[Crystal Caves (Video Game)|Crystal Caves]]''. But only some of the stalactites. There are also stalagmites, which just stand in the ground (oddly enough, on the [[Gravity Screw|reverse gravity]] levels, stalactites and stalagmites are not reversed).
* Partially averted in ''[[Dragon Quest VIII (Video Game)|Dragon Quest VIII]]'' where the icicles in the Snow cavern will fall right ''behind'' (or in front of) you, instead of ''onto'' you. They're actually required to complete a puzzle in order to navigate the grotto.
* The first ''[[Duck TalesDuckTales (Videovideo Gamegame)|Duck Tales]]'' NES game had some fallinc icicles in the Himalayas level.
* ''[[Duke Nukem]]'' has "Acme" signs that fall when you walk underneath them. They provide bonus points if shot while falling.
* Large icicles in Gaea's Cliff of ''[[Final Fantasy VII]]'' are treated as enemies in battle: Every time you strike them, they counter-"attack" by dropping smaller icicles on you from the ceiling.
* A version of this appears in first ''[[Harry Potter]]'' game (at least on the PC): Stalactites in the Fire Seed Cave fall when Harry approaches, but he can never be hit by them and they're necessary to proceed through the cave.
* ''[[Ice Climber]]'', though they won't appear on the level you choose to start on.
* ''[[I Wanna Be the Guy]]'', where [[Everything Is Trying to Kill You]], it's no surprise that almost any time you walk close enough to a nearby spike, apple (cherry?), etc., it may suddenly fly out and try to kill you -- evenyou—even if that means it's "falling" up, sideways, or diagonally.
** ''[[Indiana Rodent (Video Game)|Indiana Rodent]]'' has falling fruit in a homage to [[I Wanna Be the Guy]].
* [[Jill of the Jungle]] features falling stalactites in several of its cave-themed levels.
* ''Jineseiowata no Daibouken'', "The Life-Ending Adventure," features an odd falling ceiling in its neverending pursuit of sadistic player homicide.
* Falling spikes are a rather rare type of traps in ''[[Jumper (Videovideo Gamegame)|Jumper]]'' series are falling spikes. [[Kaizo Trap|A memorable instance]] is at the end of stage 6-3 in ''Jumper Two''.
* ''[[Kirby]]'' games have explosive coconuts which fall when being under them. Got an umbrella handy?
** A handful of icicles can be found in ice levels of ''[[Kirby]]'s Dreamland 3''.
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* One of the traps in the snow-themed stages of ''Oh No! More [[Lemmings]]'' is falling icicles.
* ''Linus Spacehead'' has got bouncing coconuts (brown for some reason) which fall when approached.
* In the Wilderness levels of ''[[Little Big PlanetLittleBigPlanet]]''- The icicles actually fall before you get to them, thus forming convenient platforms. Of course they're still capable of smashing you.
* In the intro stage of ''[[Mega Man X]] 3'', Zero knocks out a stretch of the ceiling and drops into the corridor just before the player takes control of him. Throughout the rest of the corridor, there are other stretches of ceiling that will fall when he passes below.
* ''[[Monster Party]]'' - Round 3 is an example of falling stalactites.
* All over the place in world 3 of ''[[New Super Mario Bros Wii (Video Game)|New Super Mario Bros. Wii]]''. Complete with whole ceilings worth that do this, and giant types about the size of a car that have to be used as a temporary platform.
* Antarctica stages in Konami's ''[[NoahsNoah's Ark (Videovideo Gamegame)|NoahsNoah's Ark]]'' have icicles.
* ''[[Panic Restaurant]]'' - Icicles in the penultimate ice fridge level.
* ''[[Prince of Persia]]'', in the level preceding the [[Final Boss]], has a bunch of ceiling tiles that fall into your path as if someone were running over them (as loose ceiling/floor tiles are otherwise not unusual).
* Various levels in ''[[Purple (Video Game)|Purple]]'' have malevolent hazards that fall when the player approaches; construction beams in stages 1-21–2 and 4-3, and incicles throughout World 5.
* ''[[Rick Dangerous]]''. While they only trigger on your proximity, they will also kill any enemies they happen to fall on.
* Spikes intentionally being dropped onto the player's head is an occasional ''[[Sonic the Hedgehog]]'' trap in levels:
** The lifting weights with spiked undersides in the Marble Zone (''[[Sonic the Hedgehog (Videovideo Gamegame)|Sonic the Hedgehog]] 1'').
** The Underground Zone of the Game Gear ''[[Sonic the Hedgehog 2 (Video Game)|Sonic the Hedgehog 2]]'' features spikes that fall when you near them/pass under them.
** Ice Cap Zone from ''[[Sonic 3 and Knuckles (Video Game)|Sonic The Hedgehog 3]]'', though the fallen icicles can also be used as platforms--inplatforms—in some places, this is the only way to proceed.
** ''[[Sonic 3 and Knuckles (Video Game)|Sonic and Knuckles]]'': Stactites can be found in the Lava Reef Zone.
** Daytime Holoska stage in ''[[Sonic Unleashed]]'' has a few of those icicles.
* In various ''[[Super Mario World (Videovideo Gamegame)|Super Mario World]]'' stages, ceilings lined with yellow spikes will occasionally have an [[Notice This|odd-color]] spike mixed in, that shakes and falls as you cross underneath.
* ''[[SuperTux]]'' has icicles that drop from the ceiling (and occassionally even free-floating ones that drop) when the player approaches.
* ''Syobon Action'', belonging to [[Platform Hell]] subgenre, has some of the particularly bad falling ceilings.
* Stalactites in level 2 of the [[Nintendo Hard|impossibly unforgiving]] [[ZX Spectrum]] game ''Through the Trapdoor''.
* Plenty of icicles in the Nepal level of ''[[Tomb Raider]] Legend'', but [[Justified Trope|justified]] in that you have to hang on to them and jump from one icicle to another, and perhaps Lara's body weight might make the icicles fall.
* The Crystal Caves level of ''[[Trine (Video Game)|Trine]]'' is full of falling stalactites.
* In ''[[Wario Land (Video Game)|Wario Land]] 4'', there are various types of falling hazards, like icicles in the level 'Forty Below Fridge', and chandeliers in the game's final stage.
* ''[[Wonder Boy (Videovideo Gamegame)|Wonder Boy]]'' / ''[[Adventure Island]]'' - Falling icicles in the ice temple levels. Oddly in the latter, being hit by an icicle results in a blue [[Palette Swap]] of the "[[Death Throws|death by fire]]" animation.
* ''[[World of Warcraft]]'' has this as a standard tactic of Slabhide, a large stone drake you fight in the Stonecore. While they aren't deadly on their own, the tops of them are large and plentiful enough to block Line of Sight with a healer if you're positioned wrong/really unlucky.
 
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[[Category:Video Game Tropes]]
[[Category:Stalactite Spite]]
[[Category:TropeExamples Need Sorting]]