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{{examples}}
* Capcom's ''[[Aladdin Capcom
* Icicles can be found in level 4 of ''[[
* Bloblonia is full of falling stalactites in the Wii version of ''[[A Boy and His Blob]].'' They're also one of the few things that can kill Boy while he's in the Cola Bubble, which is otherwise completely impervious to everything from enemies to [[Super Not-Drowning Skills|water.]] Fortunately for you, you can send Blob underneath them to trigger them early.
* ''[[
* Some ''[[Castlevania]]'' games have chandeliers that fall when you approach.
* ''[[
* ''[[
* Partially averted in ''[[
* The first ''[[
* ''[[Duke Nukem]]'' has "Acme" signs that fall when you walk underneath them. They provide bonus points if shot while falling.
* Large icicles in Gaea's Cliff of ''[[Final Fantasy VII]]'' are treated as enemies in battle: Every time you strike them, they counter-"attack" by dropping smaller icicles on you from the ceiling.
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* ''[[Ice Climber]]'', though they won't appear on the level you choose to start on.
* ''[[I Wanna Be the Guy]]'', where [[Everything Is Trying to Kill You]], it's no surprise that almost any time you walk close enough to a nearby spike, apple (cherry?), etc., it may suddenly fly out and try to kill you -- even if that means it's "falling" up, sideways, or diagonally.
** ''[[
* [[Jill of the Jungle]] features falling stalactites in several of its cave-themed levels.
* ''Jineseiowata no Daibouken'', "The Life-Ending Adventure," features an odd falling ceiling in its neverending pursuit of sadistic player homicide.
* Falling spikes are a rather rare type of traps in ''[[Jumper (
* ''[[Kirby]]'' games have explosive coconuts which fall when being under them. Got an umbrella handy?
** A handful of icicles can be found in ice levels of ''[[Kirby]]'s Dreamland 3''.
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* In the intro stage of ''[[Mega Man X]] 3'', Zero knocks out a stretch of the ceiling and drops into the corridor just before the player takes control of him. Throughout the rest of the corridor, there are other stretches of ceiling that will fall when he passes below.
* ''[[Monster Party]]'' - Round 3 is an example of falling stalactites.
* All over the place in world 3 of ''[[
* Antarctica stages in Konami's ''[[
* ''[[Panic Restaurant]]'' - Icicles in the penultimate ice fridge level.
* ''[[Prince of Persia]]'', in the level preceding the [[Final Boss]], has a bunch of ceiling tiles that fall into your path as if someone were running over them (as loose ceiling/floor tiles are otherwise not unusual).
* Various levels in ''[[
* ''[[Rick Dangerous]]''. While they only trigger on your proximity, they will also kill any enemies they happen to fall on.
* Spikes intentionally being dropped onto the player's head is an occasional ''[[Sonic the Hedgehog]]'' trap in levels:
** The lifting weights with spiked undersides in the Marble Zone (''[[Sonic the Hedgehog (
** The Underground Zone of the Game Gear ''[[
** Ice Cap Zone from ''[[Sonic 3 and Knuckles
** ''[[Sonic 3 and Knuckles
** Daytime Holoska stage in ''[[Sonic Unleashed]]'' has a few of those icicles.
* In various ''[[Super Mario World (
* ''Syobon Action'', belonging to [[Platform Hell]] subgenre, has some of the particularly bad falling ceilings.
* Stalactites in level 2 of the [[Nintendo Hard|impossibly unforgiving]] [[ZX Spectrum]] game ''Through the Trapdoor''.
* Plenty of icicles in the Nepal level of ''[[Tomb Raider]] Legend'', but [[Justified Trope|justified]] in that you have to hang on to them and jump from one icicle to another, and perhaps Lara's body weight might make the icicles fall.
* The Crystal Caves level of ''[[
* In ''[[
* ''[[Wonder Boy (
* ''[[World of Warcraft]]'' has this as a standard tactic of Slabhide, a large stone drake you fight in the Stonecore. While they aren't deadly on their own, the tops of them are large and plentiful enough to block Line of Sight with a healer if you're positioned wrong/really unlucky.
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