Stalked by the Bell: Difference between revisions

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== [[MMORPG|MMORPGs]] ==
* In the Fight Pits minigame in ''[[Runescape]]'', if people spend too much time fighting each other, eventually some monsters from the other Tzhaar minigame start appearing in packs. First some weak ones, but if the players kill them then eventually more and more higher leveled monsters will appear until they kill all the players.
* Graveyards in ''[[Spiral Knights]]'' spawn Phantoms a few minutes after entering the level. They're fast, tough, annoying, and can only be temporarily killed.
 
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== [[Roguelike]] ==
* Multiple [[The Grim Reaper|Grim Reapers]] hunt you down if you take too long in a level of ''[[ChocobosChocobo's Dungeon]]''. They're stronger than the boss of the game, and if you somehow "kill" one, another takes his place.
 
== [[Role Playing Game]] ==
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** [[wikipedia:Berzerk#Berzerk in popular culture|Otto has actually been responsible for at least two fatal heart attacks of players.]]
** The sequel, ''Frenzy,'' let the player take down Evil Otto with three shots, but he would come back faster and faster each time he was vaporized. Eventually he becomes so quick that you'll only be able to pump one shot into him before he bounces all over your sorry corpse. Heaven help you if you try to blast Evil Otto when his father's around! His smiling face contorts into an enraged grimace, and he sends a swarm of Ottos after you to make sure you're good and dead.
* In ''[[Star Control|Star Control 2]]'', if you fail to win the game by the end of 2159, the unbeatable Kohr-Ah war fleet will mobilize and start attacking everyone. After the last aliens are made extinct, the fleet will obliterate planet Earth, and then come after you personally. Some players intentionally let this happen partway, because picking the [[Plot Coupons]] off of a torched planet is easier than doing a miniquest for the aliens who normally inhabit it.
* In the arcade version of ''[[Sunset Riders]]'', if you stay still at the same area a long period a vulture will fly down to attack your character.
* In ''[[Exolon]]'' if you spend too much time on a screen, an indestructible missile will be fired on you. It can be dodged by teleporting or jumping downward, but another one is launched afterward.
* Sega's 1986 space shooter ''Quartet'' had, of all things, the Grim Reaper appear and slash you if you took too long on a level (thankfully doing the same damage as any other hit).
* Sega's ''Spider-Man'' arcade game has ''two'' such menaces, a black-clad flunky in the fighting stages and a revolving spark thrower in the shooting stages, both of which did incredible damage and went away after killing you or after someone else joined in. Curiously, like ''Quartet'', the player's vitality continuously drops no matter what, so this seems like overkill.
* If you progress a certain amount without dying in in ''[[Gradius]] II'' and up, the game summons an invincible Option Hunter to steal your [[Attack Drone|attack drones]].
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== [[Fighting Game]] ==
* In ''[[Super Smash Bros.]] Melee'', if a Sudden Death fight drags on for too long, bob-ombs begin to rain from the sky.
** Similarly done in ''Power Stone 2''. If a match takes too long, ''giant meteors rain from the sky and crash into the players'', reducing their health to just a mere silver. This makes one hit, even the weakest punch, become an instant kill. However, if players take too long to kill each other in this sudden death, ''more meteors fall from the sky'' and kills all the remaining players simultaneously, ending the match in a draw. Likewise, taking too long to kill one of the two bosses in adventure mode causes the boss to unleash a super attack that kills the player instantly.
 
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* Parodied in ''Cool Spot'', a platforming game starring a mascot for the 7-UP soft drink. If you ran out of time, the screen would fade to black and show an alarm clock ringing with the character smashing it with a hammer out of frustration.
* In ''[[Wonder Boy (video game)|Wonder Boy]]'', your [[Life Meter]] is constantly decreasing, and must be refilled by collecting fruit. In ''[[Wonder Boy in Monster Land]]'', there's a timer represented by an hourglass that takes away a life heart every time it runs down. And healing items are hard to come by.
* ''[[ConkersConker's Bad Fur Day]]'' features a multiplayer mode in which one side has to escape past the enemy line to reach a truck that will take them to safety. Taking too long to do this will result in a [[Kill Sat]] blasting the escapee(s) to death.
 
== [[Puzzle Game]] ==
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== [[Roguelike]] ==
* In the ''[[Pokémon]]: [[Pokémon Mystery Dungeon|Mystery Dungeon]]'' games, when the player spends too much time in a dungeon, eventually some messages about a "mysterious wind" start appearing. If the player takes too much to find the exit, the Pokemon are blown out of the level and it counts as a loss.
** This is the default mechanic for any game based off the Shiren: Mysterious Wanderer formula. (Chocobo Mystery Dungeon deviates from it as mentioned earlier.)
 
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** ''[[Touhou Project]]'' has this also in that timing out bullet patterns (spellcards) prevents you from gaining points from them. However, certain boss patterns can become harder as time passes. The biggest example is how several bosses (generally [[Bonus Boss|Extra Stage bosses]]) have a pattern that becomes [[Turns Red|more difficult as the boss takes damage]]. This would normally mean in [[Pacifist Run]] the boss would stay in its easiest pattern, meaning it is easier to beat the boss without damaging it. Therefore, these patterns, in the last thirty seconds or so before they are timed out, enter a [[Harder Than Hard|super-difficult mode]] that is ''more difficult than the pattern would ever be normally.''
** In ''[[Border Down]]'', the maximum boss time bonus is 3,000,000 points. You get it by beating the boss when the timer is at 0:00. Every positive second from zero lowers the bonus by 60,000 points and every negative second from zero lowers the bonus by 300,000 points. When the boss timer reaches -30 sec, the level ends and you '''lose 6,000,000 points.'''
* ''[[Star Fox (series)|Star FoxFOX]] Command'' 's battles are timed; the timer is [[Hand Wave|Hand Waved]] as being your fuel meter; if time runs out, your character just retreats as you lose one ship. The remaining time at the end will carry over to the next battle, [[Fridge Logic|even if the next battle is fought by a different character]].
** The boss Macbeth in ''[[Star Fox (series)|Star FoxFOX]] 64'' will instantly kill you if you take too long.
*** However, this takes so long that it's probably harder to get that far without dying than it is to just defeat the boss. Other levels will trigger something bad to happen (a building blows up in Fortuna or Katina). This still finishes the level, but you miss out on a secret path.
* In the little known laserdisc based arcade game ''[[Galaxian]]'' 3, the Cannon Seed's core must be destroyed within a time limit; one of the characters will announce how much time is left at 20 seconds remaining, then again at 15, and then does a countdown from 10 to 0, at which point you instantly fail the mission, no matter how much shield you have left.
* Take too long to defeat a boss in the original ''[[Darius]]'', and cube-like enemies will spawn at the top and bottom of the screen to make navigating the boss's attacks harder. Some players, however, take advantage of the cubes to get extra points.
* ''[[Time Crisis]]'' terminates your current credit if the time runs out; this is a common way to die among beginners due to the strict time limit. Its sequels (except for ''[[Gaiden Game|Project Titan]]'') simply take off a life if you run out of time, but the timer is much more lenient (and restarts on taking a hit) and this never happens unless you do it on purpose or are playing very badly.
* Certain bosses in the ''[[R-Type]]'' series crush you against the screen edges if you don't defeat them in time.
* ''[[Defender]]'' summons [[Goddamned Bats|Goddamned Baiters]] to harass you if you take too long.
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== [[Stealth Based Game]] ==
* In ''[[Metal Gear Solid 2: Sons of Liberty]]'', if you fail to disarm any of the big bombs in time - the entire structure is blown sky-high.
 
== [[Third-Person Shooter]] ==