Stalked by the Bell: Difference between revisions

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{{trope}}
Most video games strongly enforce their [[Timed Mission|time limits]] -- if—if the clock reaches zero, [[Game Over|death immediately follows]].
 
But some video games like to make their punishments a bit more interactive. A classic example is deploying an [[Invincible Minor Minion]] ([[Touch of Death]] optional) to chase the player while they still try to complete their objective, but other forms can include [[Malevolent Architecture]] (like an [[Advancing Wall of Doom]]).
 
This is most prevalent in [[Arcade Game|Arcade Games]]s, as a deterrent to discourage one player from hogging the machine if others are waiting in line behind them.
 
Note that this is not the same as levels that incorporate an [[Advancing Wall of Doom]] ([[Descending Ceiling]], [[Rise to the Challenge|rising lava]], etc.) ''from the start'' of a level, or a battle against an [[Advancing Boss of Doom]], or any other predefined segment; when a player is [['''Stalked by the Bell]]''', the threat only manifests as a punishment for not completing their objectives before the clock expires.
 
Likewise, this is not merely a [[Timed Mission]] justified by an in-universe threat, as many missions are ''already'' justified by a [[Self-Destruct Mechanism]], [[Incredibly Obvious Bomb]], etc.
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=== [[Invincible Minor Minion|Invincible Minor Minions]]s as time-out penalties ===
== Video Games ==
== [[Action Adventure]] ==
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* ''[[The Tower of Druaga]]'' was especially sadistic. When the timer ran out, invincible Will-o-the-Wisps traced the walls in varying speeds. Also, the timer resets to 60 seconds. If Gil is still alive and in the maze when the timer hits 0, Gil dies instantly. This is just one aspect of this game that makes it [[Nintendo Hard|hair-tearingly difficult]].
 
== [[MMORPG|MMORPGs]]s ==
* In the Fight Pits minigame in ''[[Runescape]]'', if people spend too much time fighting each other, eventually some monsters from the other Tzhaar minigame start appearing in packs. First some weak ones, but if the players kill them then eventually more and more higher leveled monsters will appear until they kill all the players.
* Graveyards in ''[[Spiral Knights]]'' spawn Phantoms a few minutes after entering the level. They're fast, tough, annoying, and can only be temporarily killed.
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== [[Shoot'Em Up]] ==
* While most of the ''[[Touhou]]'' series is [[Shmup|shmupsshmup]]s (and the fighting games do not have time), the first game, ''Highly Responsive to Prayers'', is more a Breakout-type game with time. Failing to destroy all the cards on the level within the time limit will send waves of random bullets. Later games in the series behave differently: see the Miscellaneous section for more info.
* In ''[[Air Fortress]]'', the fortress itself will explode and kill you if you don't find your ship and escape in time after destroying the Power Reactor in the fortress.
 
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== [[Action Game]] ==
* In ''Scurge: Hive'', once your "infection level" time limit runs out, you start losing health. If you die this way the camera sticks around long enough to see the character metamorphose into a grotesque Scurge monster before breaking down.
* If you don't defeat all of the enemies in a room in ''Quinty'' (known in the U.S. as [[Mendel Palace]]), those that are still alive [[Turns Red|turn red]] and attack you more tenaciously, getting progressively faster the more time you waste. For instance, the "swimmer" dolls will stop swimming and walk upright toward you, while the "copycat" dolls are no longer bound by [[Ditto Fighter|mimicking your actions]], and will fight you on their own. A few levels, such as the Sumo level and the aforementioned [[Enemy Mime]] level give you [[Musical Spoiler|Musical Spoilers]]s.
* In ''Demon Sword'' for the NES, if you lollygag (stay in the same general area) too long, packs of "Demon Wolves" will start spawning and [[Incredibly Lame Pun|hound you to death]].
* The ''[[Devil May Cry]]'' games feature a [[Harder Than Hard]] difficulty featuring areas where you have to kill all the [[Mook|mooksmook]]s within a time limit, or they'll activate their [[Super Mode|devil triggers]].
 
== [[Adventure Game]] ==
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* Many racing games have the player's car coast and decelerate into a stop when the timer hits zero.
** In most games like this, you can get a time extension and keep racing if you can coast your way to the checkpoint.
*** Unless it is an arcade version, where the arcade wants your money. It could even be a game where you are not actually racing against anyone and just trying to get to a finish line, but even if you are going 200  mph one foot from a time-giving checkpoint and run out of time, you're screwed.
**** Most older arcade racing games (''OutRun'', ''[[Daytona USA]]'', etc.) are like that; most newer racing games use a much more lenient time limit to end the games of idlers or people who prematurely stop playing.
* The player car in ''[[Rally-X]]'' games halves its speed and loses the smoke-screen ability when the player runs out of gas.
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* [[Deus Ex: Human Revolution|Deus Ex Human Revolution]] follows the prologue with a hostage situation at a Sarif facility. Jensen is told to hurry; take your time, and the hostages will be dead before you even arrive.
 
== [[MMORPG|MMORPGs]]s ==
* In ''[[World of Warcraft]]'', many raid bosses go into an [[Unstoppable Rage]] if you don't defeat them within a set time limit, pretty much guaranteeing a [[Party Wipe]]. It's sometimes possible to kill them anyway in the few seconds left before you get demolished. Some bosses use infinitely spawning hordes of [[Mooks]] or stacking damage increases to achieve the same effect - sooner or later you get overwhelmed.
** One particularly interesting way to achieve this effect is to have the boss use a superpowerful or instant kill attack on a regular timer, but give players [[Applied Phlebotinum]] with a certain number of charges that will reduce or prevent the damage. When the charges run out, the next attack will wipe the raid. Most notably used by Kil'jaeden.
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** ''[[Touhou Project]]'' has this also in that timing out bullet patterns (spellcards) prevents you from gaining points from them. However, certain boss patterns can become harder as time passes. The biggest example is how several bosses (generally [[Bonus Boss|Extra Stage bosses]]) have a pattern that becomes [[Turns Red|more difficult as the boss takes damage]]. This would normally mean in [[Pacifist Run]] the boss would stay in its easiest pattern, meaning it is easier to beat the boss without damaging it. Therefore, these patterns, in the last thirty seconds or so before they are timed out, enter a [[Harder Than Hard|super-difficult mode]] that is ''more difficult than the pattern would ever be normally.''
** In ''[[Border Down]]'', the maximum boss time bonus is 3,000,000 points. You get it by beating the boss when the timer is at 0:00. Every positive second from zero lowers the bonus by 60,000 points and every negative second from zero lowers the bonus by 300,000 points. When the boss timer reaches -30 sec, the level ends and you '''lose 6,000,000 points.'''
* ''[[Star Fox (series)|Star FOX]] Command'' 's battles are timed; the timer is [[Hand Wave|Hand Waved]]d as being your fuel meter; if time runs out, your character just retreats as you lose one ship. The remaining time at the end will carry over to the next battle, [[Fridge Logic|even if the next battle is fought by a different character]].
** The boss Macbeth in ''[[Star Fox (series)|Star FOX]] 64'' will instantly kill you if you take too long.
*** However, this takes so long that it's probably harder to get that far without dying than it is to just defeat the boss. Other levels will trigger something bad to happen (a building blows up in Fortuna or Katina). This still finishes the level, but you miss out on a secret path.
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