Stalked by the Bell: Difference between revisions

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Note that this is not the same as levels that incorporate an [[Advancing Wall of Doom]] ([[Descending Ceiling]], [[Rise to The Challenge|rising lava]], etc.) ''from the start'' of a level, or a battle against an [[Advancing Boss of Doom]], or any other predefined segment; when a player is [[Stalked By the Bell]], the threat only manifests as a punishment for not completing their objectives before the clock expires.
 
Likewise, this is not merely a [[Timed Mission]] justified by an in-universe threat, as many missions are ''already'' justified by a [[Self -Destruct Mechanism]], [[Incredibly Obvious Bomb]], etc.
 
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* In the original ''[[Rygar]]'', time running out would cause the entire background to go black and a huge, invincible wraithlike monster to fly at you from the left. Interestingly enough, it not only was possible to evade this monster, but repeatedly; the real danger was not getting killed by it ''or'' the monsters normally a part of the level.
* In ''[[Terraria (Video Game)|Terraria]]'', taking too long to battle certain bosses will cause them to become invincible and kill you with one hit.
* In ''[[The Legend of Zelda: Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'', you must enter "Silent Realms" to collect tears at one point, in order to progress. These tears also extend a timer, and when that timer runs out, you get chased by the realm's guardians - who can kill you in one hit. With some pretty badass music too.
 
== [[Action Game]] ==
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* In the Flash browser game ''Lucky Tower'', shortly after discovering an adorable tame fox and deciding to take him home with you, a bizarre imp-creature first eats your adorable familiar, then begins to chase after you. If you dawdle too much with trying to figure out how to get rid of him, he eats you too.
 
== [[Beat 'Em Up]] ==
* In the arcade game based on ''[[The Simpsons]]'', Homer, Marge, Bart and Lisa get flicked by a giant hand if they stay on one screen too long.
* ''[[Splatterhouse]] 3'' often had either your wife or son trapped in some room at the far side of the level where you started and a timer counting down, along with periodic cutscene reminders that they were in peril from the boss monster in that room. If you failed to reach the room in time they would already be dead when you arrive to fight the boss, which didn't end the game but would change the ending you would receive when you complete the game.
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* ''[[Think Quick]]!'' also used a dragon to enforce the time limit; this dragon was actually the game's Big Bad.
 
== [[First -Person Shooter]] ==
* ''[[Resident Evil Gun Survivor|Resident Evil Survivor 2]]'' sends [[The Determinator|Nemesis]] in to chase and kill you once the timer runs out. Since he's invulnerable to your weapons and can kill you in one hit, this is a good sign that it's time to leave.
 
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* In ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'' your time at the Barheim Passage can become really nasty if you don't keep the lights on
 
== [[Shoot 'Em Up]] ==
* ''[[Berzerk]]'' has Evil Otto electrocuting lollygagging players... and occasionally his own minions. Oops.
** [http://en.wikipedia.org/wiki/Berzerk#Berzerk_in_popular_culture Otto has actually been responsible for at least two fatal heart attacks of players.]
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== [[Sports Game]] ==
* The Atari arcade game ''720 Degrees'' had [[EverythingsEverything's Worse With Bees|a persistent swarm of bees]] that would show up if you took too long in getting into a skate park, and get faster the longer you evade them, thus they will eventually catch you unless you enter a park. "SKATE OR DIE!"
** The bees come from an earlier Atari game, ''[[Paperboy]]''.
** And from the even earlier game ''[[Crystal Castles (Video Game)|Crystal Castles]]''.
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* The Nintendo DS game ''[[Hotel Dusk]]'' has a variant with a particular puzzle where {{spoiler|you are locked in a room in the basement that resembles a safe. If you do too many actions that have no effect, the main character notices that it's getting hard to breathe. If you look at too many things before decoding a secret message, you will suffocate, black out, and get a Game Over screen (this is also the only way you can die in the game).}}
** {{spoiler|Although oddly enough, even after your "death", you still see the standard Game Over screen which consists of Kyle Hyde standing outside the hotel with his suitcase, as if he was just kicked out instead of kicked the bucket.}}
** {{spoiler|Even moreso, [[SchrodingersSchrodinger's Gun|if you solve the puzzle, Louis bails you out in time. If you don't, you're fucked.]]}}
 
== [[Beat 'Em Up]] ==
* In ''Express Raiders'', if you stay on a train car too long, a [[Cartoon Bomb]] is planted on the coupling and explodes after a few seconds, disconnecting you from the rest of the train.
 
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* In ''Gussun Oyoyo'', water will begin to slowly rise after a while. There is a powerup that causes the water to go away, but only temporarily.
 
== [[Shoot 'Em Up]] ==
* While most of the ''[[Touhou]]'' series is [[Shmup|shmups]] (and the fighting games do not have time), the first game, ''Highly Responsive to Prayers'', is more a Breakout-type game with time. Failing to destroy all the cards on the level within the time limit will send waves of random bullets. Later games in the series behave differently: see the Miscellaneous section for more info.
* In ''[[Air Fortress (Video Game)|Air Fortress]]'', the fortress itself will explode and kill you if you don't find your ship and escape in time after destroying the Power Reactor in the fortress.
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* In ''Shadow of Memories'' (known as ''[[Shadow of Destiny]]'' in America), Eike will be killed in some way once the in-game clock reaches a certain time (which varies depending on the chapter). The whole point of the game is to go back in time to find a way to prevent your death. If you reach the "fated hour", two things can happen: in the present, you see a cutscene of Eike being killed, and then you get warped to Homunculus's place, who chastises you and gives you a hint on how to avoid death, before sending you back to the beginning of the chapter. However, if the time in the present reaches the fated hour while Eike is in the past (since time still passes in the present even when Eike isn't), you see Eike convulse strangely, and then literally fade from existence, resulting in a [[Game Over]].
 
== [[Beat 'Em Up]] ==
* It was discovered in a [[Let's Play]] that if you spend five minutes on a level of the arcade version of ''[[Teenage Mutant Ninja Turtles the Arcade Game (Video Game)|Teenage Mutant Ninja Turtles the Arcade Game]]'' without dying, an insta-kill bomb would drop on your head. (The Commodore 64 port would throw attacks at the player's character if he lingered too long in a completed level.)
 
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** Similarly done in ''Power Stone 2''. If a match takes too long, ''giant meteors rain from the sky and crash into the players'', reducing their health to just a mere silver. This makes one hit, even the weakest punch, become an instant kill. However, if players take too long to kill each other in this sudden death, ''more meteors fall from the sky'' and kills all the remaining players simultaneously, ending the match in a draw. Likewise, taking too long to kill one of the two bosses in adventure mode causes the boss to unleash a super attack that kills the player instantly.
 
== [[First -Person Shooter]] ==
* ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' either calls a stalemate if the timer runs out or has a sudden death mode where respawn (and class change) is disabled, and either team can win by killing all enemies. The timer is slightly more flexible in this game though, as "Overtime" kicks in if the timer runs out but any point is currently contested or one of the intels isn't at its point.
* ''[[Call of Duty]]'': Arcade Mode in ''Modern Warfare'' adds a timer and a life limit. good luck on Veteran.
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** One particularly interesting way to achieve this effect is to have the boss use a superpowerful or instant kill attack on a regular timer, but give players [[Applied Phlebotinum]] with a certain number of charges that will reduce or prevent the damage. When the charges run out, the next attack will wipe the raid. Most notably used by Kil'jaeden.
*** Atramedes uses a similar mechanic in Blackwing Descent. Both his Searing Flame room-wide attack and his player-tracking beam of fire from the air MUST be interrupted otherwise a raid wipe is guaranteed. Only ringing one of the shields spread around the room will do so but you only get ten of those for the entire fight. When you run out of shields, you're out of time and out of luck.
*** One boss that used to do something even worse was Algalon The Observer, AKA [[Fan Nickname|Algalon the]] [[Names to Run Away From Really Fast|Raid Destroyer.]] Not only did he have the standard [[Rocks Fall Everyone Dies|Instant Kill after 8 Minuites version of this trope]], he also had one far more dreaded by players. If he wasn't defeated within one real-time hour of first being engaged, he would abruptly kill everyone in the raid, [[Screw This, I'm Outta Here|and then leave the area.]] What makes this utterly obscene is that the raid would have to wait an entire week to try to fight him again. Thankfully, however, this restriction has been removed, giving the players as many tries and as much time as they need. However, to completely hammer the point home, he would gravely intone thier failure to do it quick enough, just to rub it in and [[Memetic Mutation|feed on the raiders' tears.]]
{{quote| '''Algalon''': Farewell, mortals. Your bravery is admirable, for such flawed creatures. You are... out of time. *disappears*}}
* In ''[[Final Fantasy XI (Video Game)|Final Fantasy XI]]'', certain world-spawned (only one to a world) High Notorious Monsters ([[HN Ms]]) will go into an [[Unstoppable Rage]] with attack and defense stats sky-high if not killed within a certain amount of time after the fight started. Pretty much certain death. In this case, the dev team put in rage mode as a countermeasure to players attempting to manipulate the spawn timers to keep it in their time zone; players from all time zones (and all around the world) are supposed to have a shot at it.
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== [[Role Playing Game]] ==
* In Sunset Kid's dungeon in the final chapter of ''[[Live a Live]]'' you must find the character's [[Infinity Plus One+1 Sword]] (''a 44 magnum'') and get the hell out of there before eight bells strike, each fading out the visibility in the dungeon. If the player can't make it, four dangerous monsters will pop out and attack you. Through some [[Level Grinding]], though, you can get powerful enough to defeat them and get a very useful piece of equipment.
* ''[[Wizardry (Video Game)|Wizardry]]: Tale of the Forsaken Land''. Stay too long on a level, and the Grim Reaper pops out and starts chasing you around. He's as fast as you and can move through solid objects. If he catches you, a random party member gets possessed. If that party member then dies, it is [[Perma Death]]. The only way to cure that status is in town. The Reaper also appears in certain areas regardless of time.
* In the [[Bonus Dungeon]] of ''[[Megaman Battle Network]] 2'', attempting to access certain areas will result in a battle with 1-3 Protecto viruses. You must kill all of the viruses in one shot within 10 seconds (as they instantly heal any non-lethal damage done to them and revive themselves if at least one is still standing). If the timer runs out, you're hit with an unblockable explosion [[For Massive Damage]]... and the timer starts over.
* ''[[Super Paper Mario (Video Game)|Super Paper Mario]]'' will send a [http://www.mariowiki.com/Megabite flying skull] after you if you stay on a level for too long. This enemy isn't much of a hassle (though it takes only one point of damage per hit, it has 4 HP and deals only one point of damage per hit), but it can be [[Hell Is That Noise|quite unsettling]] when encountered unexpectedly.
* Major boss battles in ''[[Final Fantasy XIII (Video Game)|Final Fantasy XIII]]'' have an invisible time limit that prevents the player from taking too long to defeat the boss. When the timer reaches zero the boss casts [[One -Hit Kill|Death]], instantly killing the party and resulting in a game over.
** Earlier Final Fantasy titles, namely ''[[Final Fantasy IV (Video Game)|Final Fantasy IV]]'' and [[Final Fantasy VIII (Video Game)|VIII]], have Odin, who will OHKO the party if he is not defeated in time.
** And in VI and VII we have the Demon Wall, who one-hit kills the whole party if not defeated in a set amount of turns (IV has it, too, but its mechanic at the end is to crush the party one at a time, so you have a little more time to pull off a win). And then the trope is played with in the Undersea Palace in ''[[Final Fantasy V (Video Game)|Final Fantasy V]]'', where the game makes you think you have to defeat Gogo before the timer runs out...but you're ''supposed'' to [[Sheathe Your Sword|stall the battle]] (e.g. do ''nothing'') until the very last moment. And the same happens with rescuing Shadow in ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]''.
* In ''[[Persona 3 (Video Game)|Persona 3]]'' and its PSP remake, Elizabeth, her brother Theodore, and their older sister Margaret have - in addition to quite a few ''other'' special rules they won't tell you about - invisible time limits for their [[Bonus Boss]] fights, after which they fully heal themselves and proceed to nuke the [[Player Character]] into oblivion. For Margaret, the time limit is fifty turns. Elizabeth and Theo are less generous.
 
== [[Shoot 'Em Up]] ==
* Can't beat a boss within the time limit in ''[[Zanac]]''? The game will increase the AI's difficulty. Thanks, Compile. In area 11, if the fortress isn't defeated in the time limit, player goes back to the beginning of the stage.
* Capcom [[Shoot 'Em Up]] ''[[Nineteen Forty Two (Video Game)|1943]]'', not to be outdone by Compile, forced players to redo battleship stages if the player could not destroy 70% of the boss battleship. More often than not, the player restarted the level with low fuel and the default weapon. But if the player couldn't complete the mission with special weapons and a full fuel tank, then how...?
* Some [[Shoot Em Ups]], such as ''[[Gradius]]'', ''[[Ikaruga]]'' and ''[[Giga Wing]]'', have timed bosses which, if not destroyed in time, will simply let you advance to the next level, but you miss out on bonuses that would've been earned from killing the boss.
** ''Gradius V'' has one midboss that is guaranteed to take out a life if you don't kill it, because it's taller than the screen's height and, upon timeout, goes from the right-hand side of the screen to off the left-hand side in a straight line.
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* In ''[[Metal Gear Solid 2]]'', if you fail to disarm any of the big bombs in time - the entire structure is blown sky-high.
 
== [[Third -Person Shooter]] ==
* The "New York Minute" difficulty mode in ''[[Max Payne (Video Game)|Max Payne]]'' adds a timer that never goes above one minute (except in VERY specific levels) and is refilled by meeting certain objectives in a level. If that minute runs out completely, you simply die.