Standard Starship Scuffle: Difference between revisions

m
clean up
m (clean up)
Line 1:
{{trope}}
[[File:StarTrekIIBattle_6679StarTrekIIBattle 6679.jpg|link=Star Trek II: The Wrath of Khan|frame|Yarr! Firin' a broadside of [[Frickin' Laser Beams]], captain!<ref>A scene from ''[[Star Trek II: The Wrath of Khan|Star Trek II the Wrath of Khan]]'', as digitally rendered by [http://wolf359a.anet-stl.com/jim.html Jim Varner].</ref>]]
 
{{quote|''Space battles are always [[This Is Reality|a lot more exciting on TV]] than they are in real life...''|'''Col. John Sheppard''', ''[[Stargate Atlantis]]''}}
 
This is the [[Super-Trope]] for many [[Tropes in Space|tropes]] and clichés concerning ship-to-ship combat... [[Ship-to-Ship Combat|the ]]''[[Ship-to-Ship Combat|literal ]]''[[Ship-to-Ship Combat|kind]]. <small>IN SPAAAAACE!!!</small>
 
[[Space Fighter|Space Fighters]]s have [[Old School Dogfighting]]. [[Standard Sci-Fi Fleet|Capital ships]] get this trope instead, and you can think of it as "''[[History of Naval Warfare|Very]]'' [[History of Naval Warfare|Old School Sea Fighting]]." Founded on the idea that [[Space Is an Ocean]], it harks back to the age of [[Wooden Ships and Iron Men]], when large warships, [[More Dakka|making up in fire-power]] [[Mighty Glacier|what they lacked in manoeuvrability]], pounded each other with cannon fire until one finally took enough damage to be forced to withdraw (or until a [[Attack Its Weak Point|lucky shot]] [[One-Hit Kill|hit a]] [[Stuff Blowing Up|powder magazine]]). The [[The Laws and Customs of War|honour and military tradition]] of those long-gone days will often be evoked as well.
 
It may be [[The Climax]] of a tense [[Mexican Standoff|standoff]], the conclusion of a [[Stern Chase]], or the outcome of a [[With Catlike Tread|cunning surprise attack]]. Two [[Cool Starship|Cool Starships]]s from opposing [[Space Navy|Space Navies]] will park [[See the Whites of Their Eyes|within arm's reach of each other]], and proceed to fire [[Space Is an Ocean|broadsides]] of [[Beam Spam]] and [[Macross Missile Massacre|Macross Missiles]] at each other's [[Attack Its Weak Point|Weak Spots]]. The [[Point Defenceless|Close In Weaksauce System]] -- if—if it ''exists'' -- will—will valiantly try to intercept enemy attacks, and fail. [[Deflector Shields]] will [[Some Kind of Force Field|flash and crackle]] as they slowly drop [[Hit Points|percentage point by percentage point]]. [[The Engineer]] will rush to prevent [[Phlebotinum Overload|Phlebotinum Overloads]]s while avoiding the inevitable [[Stanley Steamer Spaceship|torrents of burning steam]], providing essential [[Techno Babble]] all the way. On [[The Bridge]], [[Bridge Bunnies|Bunnies]] will shout out [[Subsystem Damage|damage reports]] while [[Explosive Instrumentation]] claims the life of many a [[Red Shirt|Redshirt Ensign]]. Everyone flails about as each enemy hit brings on a [[Star Trek Shake]]. [[The Captain]] will sit stoically at the centre of it all, providing important [[Hollywood Tactics|tactical guidance]], such as "[[Reverse the Polarity]]!" or "[[Tim Taylor Technology|Give me more power]]!"
 
In a ''really'' [[Rule of Drama|dramatic]] battle, he or she may turn to [[Crazy Enough to Work|daring and original plans]] -- attempts—attempts at [[Stealth in Space]] (to turn the battle into a [[Hot Sub-On-Sub Action|submarine analogy]]), aversions of [[2-D Space|Two-Dimensional Thinking]], uncharacteristically creative applications of usually-[[Misapplied Phlebotinum]], etc. Unfortunately, such daring plans will usually [[It Only Works Once|Only Work Once]].<ref>There's another possible parallel to the [[Wooden Ships and Iron Men|Age Of Sail]] here. Long ago, [[Brits With Battleships|British]] admiral [[Eyepatch of Power|Horatio Nelson]] shocked the world and revolutionized warfare by discarding traditions and turning to risky new tactics that won him many battles. His tactics didn't [[It Only Works Once|Only Work Once]], of course, but this was before the days of radio (/SubspaceAnsible/what have you), so his tactics -- and the need to develop countermeasures for them -- likely didn't have the chance to spread as quickly. (Also, after Trafalgar, there wasn't anyone with the resources or impetus to develop countermeasures, because no one had a strong enough fleet to challenge the Royal Navy.)</ref>
 
Once damage has had some time to accumulate, and the [[Crazy Enough to Work|daring plan]] has had a chance to either work impressively or fail spectacularly, one of the ships will usually find it prudent to invoke the [[Know When to Fold'Em|Thirty-Sixth Stratagem]] and attempt a [[Hyperspeed Escape]]. An [[Lawful Good|honourable opponent]] will let them go; a lowly [[Space Pirate]] may get out the [[Tractor Beam|boarding hooks]] instead, and prepare a [[Boarding Party]]. If the quarry manages to slip away, there may be a [[Stern Chase]].
 
If neither side is willing to retreat, sooner or later one of the [[Cool Ship|Cool Ships]]s is likely to suffer a [[Critical Existence Failure]]. The crew will scramble for [[Escape Pod|Escape Pods]]s at the last possible second (this step can be skipped if there is nobody important on board), and the subsequent [[Explosions in Space]] (with optional [[Planar Shockwave]]) will [[The Climax|fittingly wrap up]] the action.
 
Note that such a confrontation need not be an epic [[Final Battle]]. Starship Scuffles are routine in [[Space Opera]], and may be used to [[Standard Establishing Spaceship Shot|establish the setting]], throw a minor obstacle in the protagonists' path, introduce a villain, or even just provide a lead-in to other, more important parts of the plot. Of course, [[Space Battle|epic battles in sci-fi settings]] often ''will'' make use of this trope.
 
When this trope is [[Averted Trope|averted]], it will generally be done in one of two ways: Either large ships will engage in [[Old School Dogfighting]], displaying manoeuvrability usually reserved for [[Space Fighter|Space Fighters]]s, or combat between spacecraft will actually be shown as a completely new kind of warfare, with weapons and tactics shaped by [[Space Does Not Work That Way|the realities of the outer space environment]] rather than by the [[Rule of Cool]] or naval parallels.
 
To see the different kinds of ship likely to be involved, inspect the [[Standard Sci-Fi Fleet]]. If the ships are [[The Battlestar|Battlestars]], this trope may occur side-by-side with [[Old School Dogfighting]]. This trope is not to be confused with [[Space Battle|Space Battles]]s, though there is certainly overlap.
{{examples}}
 
Line 32:
* The various ''[[Star Trek]]'' films, nach. ''[[Star Trek II: The Wrath of Khan|Wrath of Khan]]'', ''[[Star Trek VI: The Undiscovered Country|The Undiscovered Country]]'', ''[[Star Trek: First Contact|First Contact]]'', ''[[Star Trek: Insurrection|Insurrection]]''... ''[[Star Trek]]'' is essentially the [[Trope Codifier]], after all.
** In the 2009 ''[[Star Trek (film)|Star Trek]]'' film, we see some beautiful examples, though aversions of [[Point Defenceless]] and a general reduction in the amount of [[Techno Babble]] from previous Trek incarnations make it a less straight example than most.
* ''[[Star Wars]]'' gives ''far'' more focus to [[Old School Dogfighting]] between [[Space Fighter|small fighters]] than to this trope. Usually when capital ships engage each other it is a brief fight. One side will be attempting a [[Hyperspeed Escape]] from the very start, or the fight will be a [[Curb Stomp Battle]] with one side at a huge disadvantage, and in either case there will be little time for a [[Standard Starship Scuffle]]. For example, we see many of the elements of this trope brought out in ''[[The Phantom Menace]]'' when the protagonists' [[Shiny-Looking Spaceships|Shiny Looking Spaceship]] is breaking through the Trade Federation's blockade, but from the start the focus is not on the fight, but on trying to ''escape'' it.
** ''[[Star Wars]]'' plays this trope straight in the opening battle of ''[[Revenge of the Sith]]''. Among other things it lets us take a look at the starships' broadside cannons. The only thing they lack is that they're not muzzle-loaded.
** The Battle of Endor from ''[[Return of the Jedi]]'' starts out more as a Battle of Midway-style melee, with snub fighters attacking the enemy capital ships, but once the Death Star cranks up its superlaser the Rebel cruisers have no choice but to go in and engage the Imperial Star Destroyers toe-to-toe so that at least the Death Star can't get a clear shot at them. The novelization sort of lampshades it; there's a line to the effect that the opposing capital ships are now exchanging broadsides at point-blank range like the oceangoing vessels of another time and place.
Line 67:
== Video Games ==
* ''[[Starcraft]]'' features this trope both in-game, and in an animation that plays on one of the menu buttons.
* ''[[Gratuitous Space Battles]]'' was explicitly designed to provide a pure fix of [[Standard Starship Scuffle]] visuals. The player designs a fleet of fighters, frigates and gargantuan battleships then pits them against another fleet in a firestorm of technicolour glory. If you want to see [[Deflector Shields]] shimmering under the onslaught of [[Beam Spam]] while [[Tractor Beam|Tractor Beams]]s struggle to pin elusive microfighters, this is the game for you.
* ''[[Mass Effect]]'' averts this -- atthis—at least according to the [[All There in the Manual|Codex]].
** The space battle at the end of the first game looks a little more like a dogfight. The space battles in [[Mass Effect 2]] are all between the same two ships, and manage to give the impression of an aircraft attacking an oceangoing ship.
** The battle in the first game is a ludicrously short-ranged one for the setting; the Citadel flagship is actually unable to bring it's main weapon to bear fast enough before being overwhelmed by smaller enemies much lighter human Cruisers take out in a single shot.
** The battles in ''[[Mass Effect 3]]'' tend to be one-sided on the part of the {{spoiler|Reapers}}. However, we do get to see geth and quarian fleets slug it out without much maneuvering involved. Interestingly, despite the Codex claiming that the quarian heavy capital ships were upgraded with the [[Wave Motion Gun|Thanix cannons]], we never actually see them in action. They keep using their standard [[Magnetic Weapons]].
* ''[[Infinite Space]]'' has this to a hilt, especially in cutscenes.
* The [[X (video game)|X]]-Universe games often feature slug fests between capital ships at fairly short ranges, even though the weapons will reach out 8km8&nbsp;km, they're too slow to kill the enemy before they close to sneezing distance. Battles between the player capital ship and AI capital ships usually end with the player[[Ramming Always Works|plowing his ship into the AI ship.]] AI vs AI capital ship battles sometimes result in them both smashing into each other (if the player is speeding up time) due to the poor maneuverability of capital ships and the slow reaction time of sped-up AI.
* ''[[Star Trek Legacy]]'', ''[[Star Trek Bridge Commander]]'' and the ''[[Star Trek Starfleet Command]]'' games all feature this heavily, as their respective settings lack [[Space Fighter|Space Fighters]]s. Most Trek games are like that.
* ''[[Nexus the Jupiter Incident]]'' is a game designed around this concept. While there are fighters in the game, they're pretty much useless until the enemy's [[Point Defenseless|flak]] [[Beam Spam|lasers]] are disabled. All fights are big slugfests, especially the climactic fight in the penultimate mission, where the player's fleet must fight against the constantly incoming enemy ''fleets''. Lasers are specifically used to knock out enemy systems but don't do much physical damage. The other weapons are meant to damage the hull ([[Magnetic Weapons|mass drivers]]) and shields ([[Energy Weapon|energy shells]]).
** Also of note is that [[Fixed Forward-Facing Weapon|Fixed Forward Facing Weapons]] are the exception, not the rule. Most guns are turreted and located all over the hull, so you will often see ships rotating to bring additional weapons to bear while the ones currently facing the enemy are recharging.
10,856

edits