StarCraft: Difference between revisions

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** Zerg are Subversive, with lots of small, fast, weak units suitable for a [[Zerg Rush]], all the [[Suicide Attack|Suicide Attackers]], and lots of [[Body Horror]], [[Hollywood Acid]] and [[Combat Tentacles]]. Their structures must be built on "[[Meat Moss|Creep]]" and result in the consumption of the [[Worker Unit]] used to build them (it [[Organic Technology|grows into the building]]), but all Zerg units and buildings have [[Regenerating Health]] and will heal [[From a Single Cell]], and the other two races can't build on creeped territory. Where a few Terran and Protoss units have [[Invisibility Cloak|Invisibility Cloaks]], almost ''all'' Zerg ground units can [[Wall Master|"burrow" underground]], allowing them to ambush, recon and heal. Finally, because of the way Zerg build units<ref>The other two races can only build one unit at a time from their production facilities, and each facility is limited to a single style of unit: barracks can't make airplanes, for instance, and airports can't make soldiers. The Zerg have only one facility that can build ''any'' type of unit currently available, ''three at a time''</ref>, they can develop their resource operations a ''lot'' faster than the other two races, rarely [[You Require More Vespene Gas|Requiring More Vespene Gas]], and can generate new armies at an instant, in case there's been a [[Total Party Kill]] or you've found some [[Tactical Rock-Paper-Scissors]] openings to exploit.
** Protoss are Powerhouse, focusing on an [[Elite Army]] of expensive-but-powerful soldiers. They have impressive [[Psychic Powers|psionic powers]] which they have combined with technology ([[Magitech|psytech?]]), the best [[Squishy Wizard|Squishy Wizards]] in the franchise, and some units which are completely-automated robots. They have [[Deflector Shield|Deflector Shields]] which regenerate over time, supplementing their already-high [[Hit Points]]. All Protoss buildings must be built near a "[[Construct Additional Pylons|Pylon]]." They can't be built outside a Pylon's radius, and they stop functioning if all nearby Pylons are destroyed. Pylons also raise your [[Arbitrary Headcount Limit]]. [[Weaksauce Weakness|They are the Protoss' least-durable building.]] Having said that, the [[Worker Unit]] simply opens a [[Portal Door]] (through which the building teleports) and then can wander off to do other things, instead of having to stay temporarily (Terran) or permanently (Zerg), so it's relatively easy to plunk down a whole new batch of Pylons if things go south.
** It's also interesting to compare each faction's basic units. Terrans have the Marine, who has has the lowest [[Hit Points]] of the lot<ref>40 in [[SC 1]], 45 in [[SC 2]]SC2 with an upgrade to give them 10 more</ref>, but [[Guns vs. Swords|carries a gun against the other units' melee attacks]]. The Zergling is a four-legged beast, but has the fastest movespeed of the three units and is so cheap that Zerg players get ''two'' of them for the cost of one Marine<ref>with 35 HP each, for a total of 70</ref>. Finally, Protoss have the Zealot, who has the most HP<ref>100 HP, 50 shields</ref> and does the most damage per attack, but costs twice the resources, twice the [[Arbitrary Headcount Limit|Supply points]], and takes up twice the room aboard a [[Drop Ship]].
* [[Fantastic Rank System]]: The Protoss have a different rank structure, though only three ranks are ever mentioned in the original game:
** Praetor: Probably close to an Army Captain, Fenix held this rank.