Star Wars: TIE Fighter: Difference between revisions

m
Mass update links
(Import from TV Tropes TVT:VideoGame.TIEFighter 2012-07-01, editor history TVTH:VideoGame.TIEFighter, CC-BY-SA 3.0 Unported license)
 
m (Mass update links)
Line 11:
The main protagonist of TIE Fighter was Maarek Steele (though he was never named as such in the game; his name comes from the [[All There in the Manual|supplemental guidebook]] that came with first run editions of the game) who started out as an anonymous pilot but would rise through the ranks with distinction over the course of the game's events. What separated TIE Fighter from X-Wing in particular was its rather involving story and campaign, which not only pitted the player against the Rebels (and certain traitorous Imperials) but also explained the motivations behind the actions of the Empire and its enemies and gave significant insight into many key characters of the Star Wars universe, including Thrawn (a major story thread of the game is how Thrawn was promoted from Vice Admiral to Grand Admiral). The game also presented optional "secondary" mission goals which, when completed, would earn the player additional rank.
 
Since flying around in an unshielded TIE Fighter when the other guys have much faster and better shielded craft wasn't much fun, the game also introduced a number of new craft for the Imperials to fly around in. The "Assault Gunboat," invented for X-Wing to give the player a more challenging foe, was reintroduced in TIE Fighter to provide him with a craft that actually could be able to attack capital ships without dying all the time. Also introduced was the "TIE Advanced" or "TIE Avenger" which was an improved production version of Darth Vader's TIE from ''A New Hope'' (it also had shields and a hyperdrive like the Assault Gunboat), the TIE Defender (a starfighter which [[Game Breaker|pretty much defines the term "broken"]]) and the Missile Boat (which [[Up to Eleven|manages to outdo even the TIE Defender in terms of being broken]] - [[One -Man Army|you can take out entire fleets with one.]] And it is awesome).
 
Another notable feature of the original issue was the "iMuse" system (no, it doesn't have anything to do with iMacs or iPods) which dynamically changed the background music based upon the player's actions. The background music itself was notable for being comprised of original scores by the Totally Games! crew. Sadly, the iMuse feature was dropped in the X-Wing Collector Series box-set rerelease, replaced by high-fidelity scores from the original trilogy, though the soundtrack's still quite good.
Line 21:
All the cutscenes have been collected [http://www.youtube.com/watch?v=R78l7v3DqkM&feature=related here].
 
{{tropelist}}
== This game provides examples of: ==
* [[Arrow Cam]]
* [[A -Team Firing]]: Based on how the AI works, stopping the craft is an effective method of avoiding enemy fire from X-Wings and Z-95 Headhunters, on par with erratic maneuvering. Y-Wings or other craft that shoots from the cockpit will still hit.
* [[Beat Them At Their Own Game]]: Doubly subverted as traitor Imperial forces will adopt the tactics and equipment your side developed (indeed, it was ''them'' who developed them in the first place before they turned traitor), forcing you to use the same tactics to counter them (as they're the best available) until something even better can be developed.
* [[Boss in Mook Clothing]]: You can make an argument that enemy TIE Defenders qualify since they will ''waste'' everything besides the player.
Line 55:
* [[Friend or Foe]]: Averted for earlier missions, in that the Rebels are coded green on the map and threat display, and fly typical Rebel Alliance craft. However, as the game progresses, you are increasingly called upon to fight Imperial hardware, which usually are in the hands of defected or traitorous forces, and are encoded red (the same as your side). Generally though they will appear with '''Z-''' or '''H-''' prefixed names, indicating that they are on the opposite side.
* [[Game Breaking Bug]]: In the collector's version, you can destroy the nose warhead launcher of a Star Destroyer. This reveals a hole that you can fly into and attack the capital ship from the inside without worry about being attacked. Some laser batteries from the Star Destroyer may still be able to hit you, but other enemy craft can't hit you.
* [[Hello, Insert Name Here]]
* [[Hey ItsIt's That Voice]]: the briefing officer is voiced by [[Allo Allo|Lieutenant Gruber]].
* [[High Altitude Battle]]: it doesn't get much higher than [[In Space|OUTER SPACE]].
* [[Hold the Line]]
* [[Irrelevant Importance]]: A particularly annoying example where a pirate fighter can enter the hangar of a pirate cruiser and fail the mission because it's considered "escaped" even if the cruiser is destroyed afterwards.
* [[ItsIt's Up to You]]: Usually straight, but averted in the earliest missions - when the Rebels attack during your training, you're immediately ordered back to base. There's plenty of trained pilots about, no need to waste a rookie and his ship.
* [[Lord British Postulate]]: Except in a few [[Character Shield|rare cases]], it is theoretically possible to destroy almost everything. And you get [[What the Hell, Player?|more points for doing so]] (and maybe a scolding) as long as the [[Instant Win Condition|win conditions are met]]. Star Destroyers have a blind spot if you take out the one rear laser turret, and can be taken down with an unshielded craft.
* [[The Man Behind the Man]]: Not quite, but after defeating the last of Harkov's forces an even bigger traitor is revealed.
* [[Mook]]: partially subverted in that ''the player'' takes on the role of one of the Empire's random Mooks, at least early on in the game. The player even gets stuck in the ultimate [[Mook Mobile]], the bog-standard TIE Fighter.
Line 74:
* [[Old School Dogfighting]]
* [[One Game for The Price of Two]]: or three in this case, and you ''literally'' have to buy ''the same game again'' (in "Collector's CD Edition" form) if you bought the original release and want to see how the whole thing ends.
* [[One -Man Army]]: For the most part accidental just because your wingmen (and reinforcements, which you can call in in almost any mission) are pretty much useless, but there ''are'' true One Man Army missions as well. For example, {{spoiler|when you've been using the TIE Advanced (fast, hyperdrive, shields, and concussion missiles) only to be assigned to show two wingmen how to clear a minefield... in an unshielded TIE Interceptor, with them watching from behind you...}} Gee, [[What Could Possibly Go Wrong?|what's the worst that could happen]]?
** Hint: {{spoiler|Destroying your wing men will not result in your commander complaining about friendly fire}}.
* [[Pass Through the Rings]]: training missions.
Line 93:
* [[Unwinnable By Mistake]]: The early version would sometimes carry over ship conditions from previous missions. If you managed to destroy a win condition ship from a previous battle, it would become impossible to finish the game. The ''Collector's CD'' fixed this in most cases (except the [http://starwars.wikia.com/wiki/Falaricae Falaricae], which was only a bonus goal later).
* [[Updated Rerelease]]: the "Collector's CD ROM Edition" ''defines'' this trope
* [[What the Hell, Player?]]: In one of the missions, if you're fairly clever, you can [[Off the Rails|disable and destroy your own command ship]], a small Corellian Corvette. If you ''succeed,'' though, the ''Imperial freaking Star Destroyer [[Meaningful Name|Badi Dea]]'' shows up and starts [[Curb Stomp Battle|launching fighters]]. However, if you survive the retaliatory waves, and have not yet completed your mission goals, you'll only receive the mission failure debriefing by the officer and get to try again.
** If you can out last the [[The Computer Is a Cheating Bastard|game's cheating ass]], you can shoot down ''Darth Vader''. You also get reprimanded if Darth Vader is killed while on a command ship that you are also supposed to defend. However, it's a non-issue since [[Instant Win Condition|you completed all other objectives]] and [[First Law of Resurrection|he's around on later missions]] as well.
* [[Zerg Rush]]: [[Averted Trope|Nope]], [[Retcon|not here]]. Despite the prequel saying otherwise, the Galactic Empire seems to have a TIE Fighter shortage and as such, has to deal with more powerful enemy craft outnumbering them.