Star Wars: TIE Fighter: Difference between revisions

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The history of the game itself goes back to the early 1990s, when [[Lucas Arts]] approached game developer Lawrence Holland and his studio, Totally Games!, to develop a series of games for the publisher. The first games were actually WWII flight simulators including ''Battlehawks 1942'' and perhaps Holland's best known non-franchise game, ''[[Secret Weapons of the Luftwaffe]]''. These games became instant classics, and in the meantime Holland was working on a 3D rendering engine specifically for flight sims, something that back in 1992 was revolutionary.
 
This prompted [[Lucas Arts]] and Holland to develop a flight (or rather space) sim game using both this engine and the [[Star Wars]] license, and ''[[XStar Wars: X-Wing]]'' was the result. A year later, Holland got working on a sequel. Rather than being a direct sequel chronicling the Rebel Alliance and their starfighter squadrons after the Battle of Hoth (which is where X-Wing left off), the game would put the pilot in the ranks of the Rebel's greatest enemies, the Galactic Empire, by putting them in the seat of one of the Empire's greatest symbols of military might, the TIE Fighter.
 
The main protagonist of TIE Fighter was Maarek Steele (though he was never named as such in the game; his name comes from the [[All There in the Manual|supplemental guidebook]] that came with first run editions of the game) who started out as an anonymous pilot but would rise through the ranks with distinction over the course of the game's events. What separated TIE Fighter from X-Wing in particular was its rather involving story and campaign, which not only pitted the player against the Rebels (and certain traitorous Imperials) but also explained the motivations behind the actions of the Empire and its enemies and gave significant insight into many key characters of the Star Wars universe, including Thrawn (a major story thread of the game is how Thrawn was promoted from Vice Admiral to Grand Admiral). The game also presented optional "secondary" mission goals which, when completed, would earn the player additional rank.
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* [[Cutscene]]
* [[Cutscene Power to the Max]]: Whereas ''enemy'' TIE Defenders can wreck an entire flight group of Assault Gunboats each, once you have some on ''your'' side they have an annoying tendency to fall in single combat against measly A-Wings.
* [[Death Is a Slap on The Wrist]]: When the player's character dies (a rare event in of itself, actually) or is captured, it shows a cutscene with the charater's demise. While ''[[XStar Wars: X-Wing]]'' allowed you to continue by reviving your pilot and resetting the score, ''TIE Fighter'' allows an automatic backup and restore to bring you back without penalty. If you want, you can disable the automatic backup and try the game without dying.
* [[Death of a Thousand Cuts]]: In this game, you now have the option to take out turrets on capital ships, rendering them defenseless. Likewise, you can use Ion cannons to quickly disable large capital ships. The result in either case allows you to destroy the largest of ships using lasers.
* [[Deconstruction]]: Everything you learned about the "proper order" of the galaxy in ''Star Wars'' is subverted, since after all you are fighting for the Empire this time.