Star Wars: TIE Fighter: Difference between revisions

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* [[Death of a Thousand Cuts]]: In this game, you now have the option to take out turrets on capital ships, rendering them defenseless. Likewise, you can use Ion cannons to quickly disable large capital ships. The result in either case allows you to destroy the largest of ships using lasers.
* [[Deconstruction]]: Everything you learned about the "proper order" of the galaxy in ''Star Wars'' is subverted, since after all you are fighting for the Empire this time.
* [[Dog FightingDogfighting Furballs]]: The entire game revolves around it.
* [[Dronejam]]: Your wingmates have a nasty occasional habit of getting in front of your crossfire. And vice versa, as well - death from friendly fire is ''waaaaaaay'' too common. Avoiding it is possible, but living through the experience is a headache in and of itself. It's far too easy to end up between dueling capital ships more than once when trying to ''not'' shoot down your wingmates upon which [[Hilarity Ensues]].
* [[Easter Egg]]
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* [[Falling Into the Cockpit]]: The feelies reveal your character was a mechanic running a test on a fighter who happened to save a high ranking Imperial officer from rebellion attack during the flight.
* [[Feelies]]: "The Steele Chronicles"
* [[Fridge Brilliance]]: It seems more than a bit obscene that in a game like this, you'd spend so little time fighting the Rebels and so much fighting Imperial splinters. Why can't [[The Emperor]] keep all his eggs in a basket long enough to finish the Rebels off once and for- [[We ARE Struggling Together!|Oh..... so *that's* why the Rebels survived in canon...]]
* [[Friend or Foe]]: Averted for earlier missions, in that the Rebels are coded green on the map and threat display, and fly typical Rebel Alliance craft. However, as the game progresses, you are increasingly called upon to fight Imperial hardware, which usually are in the hands of defected or traitorous forces, and are encoded red (the same as your side). Generally though they will appear with '''Z-''' or '''H-''' prefixed names, indicating that they are on the opposite side.
* [[Game Breaking Bug]]: In the collector's version, you can destroy the nose warhead launcher of a Star Destroyer. This reveals a hole that you can fly into and attack the capital ship from the inside without worry about being attacked. Some laser batteries from the Star Destroyer may still be able to hit you, but other enemy craft can't hit you.
* [[Hello, Insert Name Here]]
* [[Hey, It's That Voice!]]: the briefing officer is voiced by [[Allo Allo|Lieutenant Gruber]].
* [[High Altitude Battle]]: it doesn't get much higher than [[In Space|OUTER SPACE]].
* [[Hold the Line]]
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* [[Lord British Postulate]]: Except in a few [[Character Shield|rare cases]], it is theoretically possible to destroy almost everything. And you get [[What the Hell, Player?|more points for doing so]] (and maybe a scolding) as long as the [[Instant Win Condition|win conditions are met]]. Star Destroyers have a blind spot if you take out the one rear laser turret, and can be taken down with an unshielded craft.
* [[The Man Behind the Man]]: Not quite, but after defeating the last of Harkov's forces an even bigger traitor is revealed.
* [[Mook]]: partially subverted in that ''the player'' takes on the role of one of the Empire's random Mooks, at least early on in the game. The player even gets stuck in the ultimate [[Mook MobileMookmobile]], the bog-standard TIE Fighter.
* [[Macross Missile Massacre]]: Missile Boats.
* [[Mook Maker]]: just about any enemy capital ship, but they'll eventually run out.
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* [[No Campaign for The Wicked]]: Inverted, since this is essentially the "wicked campaign" counterpart to X-Wing.
* [[No Fair Cheating]]: As this game was much harder than the predecessor, there was a simple toggle in the in-flight menu to give you [[Character Shield|invulnerability]] and [[Bottomless Magazines|unlimited ammunition]]. However, this reduced your score by 90% if used at any point in the mission, making advancements and promotions difficult at best.
* [["No Warping" Zone]]: Interdictors prevent ships from using the [[Hyperspace Escape]], while having other ships destroy the intended targets. An allied interdictor is used across multiple missions to prevent enemy capital ships from escaping, while a few missions later, another interdictor prevents you from escaping.
* [[Old School Dogfighting]]
* [[One Game for The Price of Two]]: or three in this case, and you ''literally'' have to buy ''the same game again'' (in "Collector's CD Edition" form) if you bought the original release and want to see how the whole thing ends.