Star Wars: The Old Republic/Headscratchers: Difference between revisions

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* As a fan of [[Knights of the Old Republic II The Sith Lords (Videovideo Gamegame)|KotOR 2's]] excellent writing, I'm quite disappointed to see almost no mention of this game. Apart for the tale of the Exile after he left, it seems like fondamentally important characters like Kreia or Atris are completely left out. Even worse, when I read the Homage line, it talked about characters created by Bioware like Carth or HK-47 but nothing made by Obsidian. Do I miss something or is Bioware really not taking into account the work made by another company? That would be quite petty but it's the fan who is talking.
** I'm still holding out hope that we'll learn more when we actually play the game. But still, its been 300 years, and most of the events of the second game were kept private. Part of Kreia's schtick was erasing herself from history, and Atris was a crazy hermit who died alone. So we might get hints here and there, but don't expect too much.
** As you say, KOTOR 2 was made by a different company. Negotiating the rights to use someone else's intellectual property is always tricky (and bear in mind that KOTOR was written as a standalone piece - the sequel idea was something that [[Lucas ArtsLucasArts]] came up with, and handed over to Obsidian), and can get very ugly later on, if the second party decide they don't like what you're doing, regardless of what papers have been signed. So considering the scale of SWTOR, I expect Bioware is just being vague about the canon-as-added-by-Obsidian to avoid potential future conflicts with the other company.
** Well, one of the 3rd tier Archaeology missions is finding writings by Jedi Master Mical, so not all mention of KOTOR 2 is gone. Besides, the Jedi Exile is also in the game as a Force Ghost, and she has a name now.
** Not even close, there are major plot points building from ''deleted content'' of KOTOR 2 even.
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** You can flirt as a jedi without gaining dark side points, it depends on when you do it though. {{spoiler|You can even get married with Kira (in male Jedi Knight story) without the council knowing and you get no dark side points whatsoever.}}
** To expand on this, quite a bit of the light side vs. dark side system is nonsensical in this game compared to the original. A Sith Warrior can get light side points for being focused on ideals of honor in one conversation, then get dark side points for it in the next. An early smuggler / trooper quest has you decide who to give recovered medicine to, dying soldiers or dying refugees, and saving the lives of the soldiers it was originally stolen from is dark side. This forces morally grey roleplaying decisions into black and white, and is bungled so badly that a PC who makes decisions based on alignment shifts (which you have to do to use high-end equipment) will be effectively schizophrenic.
*** But none of the alignment restrictions for items are really ''that'' strict - the only items requiring Alignment Tier 5 are cosmetic items and a few relics, and the only things needing Tier 4 are some open item sets. Provided you're not actually selecting at random, you'll still reach Tier 3 quite comfortably by choosing mainly one side, rejecting the choices you find totally ridiculous. Compared to the benefits you got maxing one side in ''[[Knights of the Old Republic II The Sith Lords (Videovideo Gamegame)|Knights of the Old Republic II The Sith Lords]]'', it's quite understated here.
** Tied to this in the Republic Trooper's storyline, {{spoiler|Havoc Squad defects, and Garza wishes to keep it quiet as much as possible, so orders you not to give details or names to the Republic forces you meet.}} Alright, fine, so be professional and say "I'm sorry, sir/ma'am, but I'm under orders not to speak of the details, only enough for need to know." This is absolutely fine on Taris, where you effectively tell an operational command's Colonel (as a Lieutenant!) off with no light side/dark side issues. However, once in Nar Shaddaa, you get confronted by a Republic SIS agent who didn't get audio (but the visuals) of your confrontation with an treasonous officer, during which the entire issue of {{spoiler|Havoc Squad}} was spoken about plainly. Suddenly, you can't even say "I'm sorry, Agent, I'm under direct orders to not speak of this." without getting darkside points. What? How is this consistent?
** I think the problem is that the game is so huge (and story intensive) that it's been hard to enforce consistancy across different writers. The idea of Light Side and Dark Side is kinda hard to pin down, especially for non Jedi.
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** Also, I don't think anger at the republic is the ''only'' reason for the Civil War - other reasons include justifiable anger at the horribly corrupt planetary government, and some people might see the order of the Empire as preferable to that.
* The original Havoc Squad's defection to the Empire in the Trooper's storyline. I understand why Tavus and his men are angry at the Republic for [[You Have Outlived Your Usefulness|basically throwing them off the bus and leaving them to die after one of their covert-ops gone bad]], but of all the choices that they have for revenge against the Republic, why in the name of the Force did they defect to the Empire? Especially since the Imperial culture not only permits, but actively encourage people to [[Chronic Backstabbing Disorder|betray, backstab, and pot behind the back of each other]]. Also, when it comes down to it, all non-force sensitives are viewed as nothing but expandable pawns foe the Sith in the end, the very thing that Tavus resented about the Republic in the first place. And it isn't like that they are fooled by Imperial propaganda either, since they have seen how things work in the Empire first-hand when they fought on the front lines. It just makes much more sense if they become pirates and attack Republic shipping or something like that.
** I think it's more the idea that while the Republic views its military as a nessecary evil, the Imperial Military is a very viable way to advance one's self in Imperial Culture. Soldiers, war heroes and the like are actively respected and lauded as Imperial Cultural Heroes. Furthermore, the Empire comes across to most as a lot more of a meritocracy than the Republic, where incompetence and corruption reign supreme.
** Don't confuse Sith culture with Imperial culture. The Sith are permitted and expected to struggle within themselves for power and use non-Sith as expendable pawns, but the normals and [[Badass Normal|Badass Normals]] who actually run the day to day business of the Empire can certainly understand what it's like to be treated like a [[Red Shirt]]. There's something to be said for the relative honesty of the Empire compared to the Republic, which does things just as horrible as the Empire but tries to pretend it's the good side.
* Ok, maybe this is something that was explained in one of the Expanded Universe books or in the codex or something, but the over use of Carbonite in this game just gets to me. It's one of the Bounty Hunters main tools, and a particularly egregious use of it in one of the side quests on Taris just pushed it over the line for me. Do people not remember that when they froze Han Solo in Empire Strikes Back, they had NO IDEA if he would survive the process or not? It was kinda just them utilizing a resource they had available on location as a make shift way to trap Luke to gift wrap him for the Empire, and they were just testing it out on Solo to see if that was even an option. But apparently 4000 years ago people were freezing dudes down in Carbonite left and right. Did they just lose all records of that between then and the original trilogy? How come no one went "Dude, Vader, we don't need to test this thing out, we know for a fact it will and has worked." Just rips open massive plot holes whenever Carbonite is used pre-Empire, but this game just over uses it to the point where just relying on Rule of convenience doesn't cut it anymore.
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[[Category:Star Wars: The Old Republic]]
[[Category:Headscratchers]]
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