Star Wars: The Old Republic: Difference between revisions

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{{quote| ''[[Arc Words|You were deceived.]]''}}
 
The ''[[Star Wars]]'' MMORPG developed by [[Bio WareBioWare]], set in roughly the same timeline as their ''[[Knights of the Old Republic]]'' [[RPG|RPGs]]s, approximately 3600 years before the films. Three hundred years after the events of ''KotOR 2'', the Sith Empire returned to the galaxy to attack the Republic and its Jedi guardians. After decades of fighting, a tenuous truce was established, but the events of the game look to be leading the two factions back to all out war.
 
The game boasts "immersive storytelling, dynamic combat, and groundbreaking companion characters". It was released on December 20, 2011 (Dec. 22 for some of Europe). During E3 2012, it was announced that players would be able play for free up to level 15.
 
There is a trio of books that serve as a prologue, ''Fatal Alliance'' (dealing with tensions in the truce), ''Deceived'' (Malgus's story), and ''[[Revan (Literature)|Revan]]'' (detailing just what happened to Revan and the Exile after the events of ''[[Knights of the Old Republic]].'')
 
[[Star Wars: theThe Old Republic (Video Game)/Characters|Here is the character sheet]].
 
[http://www.swtor.com/ And here] is the official website for the game.
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* [[Agony Beam]]: Sith Inquisitors can use their [[Shock and Awe|Force Lightning]] as this in their storyline, and use it to incapacitate foes with pain, while in combat.
* [[Affably Evil]]: Aside from the [[Player Characters]] being able to be like this, here's some of the more notable ones broken down by class.
** Jedi Knight:
*** Watcher One {{spoiler|on Taris}} and Lord Praven {{spoiler|on Tatooine}}. Watcher One is a [[My Country, Right or Wrong]] type who tries to stay out of the political machinations of the Sith if possible, and is so dedicated to the Empire that {{spoiler|he'll commit suicide rather than allow himself to be taken into custody. If granted mercy and dismissed, though, he'll defect and build a new life in the Republic..}}
*** Lord Praven, meanwhile, considers you a [[Worthy Opponent]], drawing you into a duel {{spoiler|in exchange for the deactivation code to a super-weapon.}} He is so unlike other Sith that {{spoiler|you're actually able to talk him into [[Heel Face Turn|defecting to the Jedi]], given the right conversation options.}} And according to his codex, after killing a famous Jedi duelist during the invasion of Coruscant, he [[Not Worth Killing|spared her Padawan]], telling her to challenge him after she'd honed her skills. She did - and the fact that Lord Praven is still around to challenge the Jedi Knight indicates how well the padawan fared in that duel.
** Sith Inquisitor:
*** Lord Zyn on Korriban. He's pleasant, cheerful, always smiling and generous with his praise both in conversations and in reporting your performance to your overseer. You really have to remind yourself that he's an interrogator who tortures people with force lightning to squeeze out information from them and does a [[Squee]] of delight when he hears you tearing through a subject. He also compliments you on your ''unusual'' interrogation methods if you get a confession out of the poor guy shackled to the table without zapping him.
*** Lord Zash, the Sith Lord you're trying to impress, is extremely polite during your first meeting and corrects herself when she accidentally calls you "slave" instead of Acolyte. The next time you see her {{spoiler|she catches your [[Jerkass]] Overseer playing favorites with Ffon and kills your rival when he admits to attempting to steal your victory in the tomb}}. Even her Codex bio warns that any Sith Lord that is that polite and amiable must have some serious [[Hidden Depths]].
** Grand Moff Kilran. Seriously, everything he says is at the same time arrogant, condescending and polite -- thoughpolite—though he [[Faux Affably Evil|cuts the act]] once you ''really'' piss him off. Not to mention his nickname "The Butcher of Coruscant".
*** Darth Lachris: She's casually murderous, yet she genuinely enjoys your relationship (when a warrior) and you can even start a sexual relationship.
** Doctor Charnagus on Nar Shaddaa is an especially unsettling example. On the one hand, he's been {{spoiler|grafting parts of Republic soldiers onto Imperial agents so that the Empire can plant them as saboteurs}}, and he seems quite proud of the procedure he's using; nevertheless, he greets the Republic PC politely, reasoning that it's "only fair" that the PC want to rescue the abducted Republic Captain who's currently on his operating table. He helpfully wakes the Captain up to tell him that he's been rescued: "Isn't that wonderful?"
* [[Alien Arts Are Appreciated]]: One of the category of companion gifts are labeled 'cultural artifacts', which are generally works of art created by alien species around the galaxy.
* [[All There in the Manual]]: You ''can'' enjoy the game just fine without reading/watching anything else, and the in-game codex helps a lot too. However, between the online Holonet, the comics, [[Revan (Literature)|the novel]], and all the [[Continuity Nod|ContinuityNods]] to the [[Knights of the Old Republic|previous two games]] and the whole [[Star Wars]] [[The Verse|universe]]... let's just say that there's ''a lot'' of stuff for fans to enjoy in there.
* [[Always ChaoticExclusively Evil]]: The [http://starwars.wikia.com/wiki/Gormak Gormak].
** Justified/not-quite-but-almost-averted by the reveal at the end of the Voss quest chain that there ''are'' non-chaotic evil Gormak -- {{spoiler|the Voss}}.
* [[Ancient Conspiracy]]: {{spoiler|The Star Cabal.}}
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* [[Ax Crazy]]: {{spoiler|HK-47}} himself makes an appearance.
** The Sith governor of Balmorra enjoys crushing rebels a little too much. The lines used to flirt with her are hilarious because of it; player characters can only... spend quality time with her, by acting like a complete sociopath.
** NR-02, the protocol droid aboard the Black Talon, also qualifies -- afterqualifies—after a bit of Fridge Horror has kicked in.
* [[Bad Boss]]: Imperial Intelligence tries to keep The Empire together, but still has to answer to the Sith. They often get caught up in Sith power struggles as a result, and that is never a good thing.
* [[Badass Boast]]: It seems that everything that comes out of the Bounty Hunter's mouth is either this, or him asking for pay.
* [[Badass Longcoat]]: A common look for Imperial Agents and Smugglers.
* [[Badass Normal]]: Anyone who isn't a Jedi or a Sith, as usual, but the Trooper in particular is looking like this.
** Jace Malcom, who leads a daring raid on invading Sith forces on Alderaan. He starts with massive destruction via his [[BFG]]. When that starts to get boring, he goes after the local Sith Lord. When Malgus deflects the rockets, he charges him, steam-rolling through two ''Sith Warriors'' in the process. When he's finally stopped by Force Lightning, he pulls out ''a freakin' knife'' before getting blasted away. {{spoiler|Cue an awesome Jedi, whooping up. And, what does this man do when the same Sith tries to impale the saving Jedi? He ''bum rushes'' the guy and, whilst they grapple, sets off ''a FREAKIN' GRENADE''. Oh, and ''survives''. Talk about BAD '' !@#$%^&*''!}}
*** If you watch during the battle, you can see other troopers taking on Sith ''with their bare hands.'' '''And winning!'''
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*** Nico Okarr, the spotlight stealing smuggler of ''Return'', is definitely one, complete with [[Guns Akimbo]] and an [[Unflinching Walk]]. And a [[Badass Longcoat]] to boot!
* [[Bait and Switch Boss]]: The second boss of the Mandalorian Raiders Flashpoint looks like it's going to be a group of elite Mandalorians. However, these Mandalorians immediately get killed by a boarding party from your opposing faction, who serve as the real boss.
* [[Bald of Evil]]: Darth Malgus, who features in the "Hope", "Deceived", and "Return" trailers.
** [http://www.swtor.com/info/holonet/biographies/kaliyo-djannis Kaliyo Djannis]
** All Rattataki appear to be bald, and are only available to Imperial players.
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* [[Bald Women]]: As stated above, Kaliyo.
* [[Barehanded Blade Block]]: In the 2010 trailer, {{spoiler|Satele Shan does it with a lightsaber!}}
* [[Battle Couple]]: Malgus and Eleena Daru.
** Since each of the eight player classes get's their own set of combat-effective companions, and every class has romance options...
* [[Being Evil Sucks]] / [[Being Good Sucks]]: There being a war going aside, being a force user on either side isn't good for your love life. The Jedi being attached to something can lead to the Dark Side, which is true but still sucks, while the Sith consider love to be a weakness and since they're always trying to off each other, it makes it a very dangerous thing to start a family if one their side. The Sith power struggles mean that despite [[Evil Is Cool]], [[Being Evil Sucks]] for the side as a whole since it can getting caught in their power struggles.
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* [[Big Bad]]: Most class quest storylines have their own [[Big Bad]], but the Sith Emperor is the one for the game as a whole.
* [[Big Damn Heroes]]: The arrival of Satele Shan in the "Hope" trailer.
** Lord Kallig also has one of [[Troll Two2|Grandpa Sethian]] proportions in the Sith Inquisitor's storyline when he rescues you from the mad ghost Darth Andru {{spoiler|as part of a trap set for the Inquisitor by Darth Thanaton. That said, he does chide the Inquisitor for falling for it and warns his descendant he doesn't have the strength to do it again.}}
* [[Big Brother Is Watching]]: Kaas City is one of the most orderly places in the galaxy and the combination of Imperial Intelligence and the pacification droids which litter the streets ensure that it stays orderly.
* [[Blatant Item Placement]]: The [[Final Battle]] of Alderaan's World Quest arc on either side features this. Apparently, Alderaan's throne room comes stocked with Rocker Launchers. They help you take down the [[Some Kind of Force Field|force field protecting the throne]].
* [[Bittersweet Ending]]: All of the Imperial Agent endings leave {{spoiler|Imperial Intelligence disbanded and Keeper possibly being executed by the Dark Council for going behind their backs in order to aid you in destroying the Star Cabal, not to mention nobody outside of Intelligence will ever know what you have done to save the galaxy.}}
* [[Black Cloak]]: The style of choice for the discriminating, fashion-conscious sith.
* [[Blinded Byby the Light]]: The Smuggler and Imperial Agent's Flash-Bang grenade ability.
* [[Blindfolded Vision]]: All Miraluka, who see using The Force, cover up their vestigial eye sockets as a courtesy.
* [[Blood Knight]]: Darth Malgus. He's more interested in fighting and leading military expeditions, unlike the Dark Council members who are constantly struggling and backstabbing for power.
** The meaner of the Bounty Hunter class' dialog choices, make them sound like this:
{{quote| '''[[Steve Blum|Male Bounty Hunter]]''': ''Personally, I'm just here to kill people and cause damage.'' }}
** The Sith Warrior is like this light or dark.
* [[Blood Sport]]: [http://www.swtor.com/news/news-article/20110819 Huttball], one type of [[PvP]] gameplay.
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* [[Bounty Hunter]]: One of the Sith aligned classes available to the player as the Empire has employed a large number of the mercs to bolster their ranks. Complete with a jetpack and a flamethrower!
* [[Came Back Wrong]]: {{spoiler|Revan}}, upon escaping from the Emperor, enacts a plan that will wipe out anyone with any trace of Sith blood. This translates to 97% of the Imperial population, according to {{spoiler|HK-47}}.
* [[Cargo Envy]]: Satele Shan and her double bladed lightsaber. Made more poignant by the fact the image is not only on the DVD case, but on the game's initial loading screen.
* [[Call Back]]: The game has these in spades.
** There's Satele Shan, descendant of Bastila Shan {{spoiler|and Revan}}.
** Various groups met in quests follow groups directly affected by KotOR's characters: The Revanites, Sith citizens who worship Revan; The Preservers, Mandalorians follow the ways of Mandalore the Preserver {{spoiler|aka Canderous Ordo}} and support the Republic.
** The Smuggler's starship design is suspiciously like the Ebon Hawk's.
*** It also looks extremely similar to the Millenium Falcon.
*** Specifically, it looks like what you'd get if the two ships had a kid.
** {{spoiler|Revan, The Exile and the original HK-47 are featured in quests.}}
** The Jedi Consular's storyline involves meetings with a number of Jedi Masters from the Knights of The Old Republic series, {{spoiler|including Bastilla Shan herself!}}
* [[Call Forward]]:
** [https://web.archive.org/web/20120103082230/http://www.torhead.com/mission/dJRF2Ek#areas "The Killiks, an sentient insect-like race native to Alderaan,] [[Dark Nest Trilogy|have been infesting House Thul"]]
* [[The Chessmaster]]: The Sith Emperor.
* [[Chainmail Bikini]]: Usually [[Averted Trope|Averted]], but Leia's iconic metal dancer's outfit is available for purchase for both factions, and it does function as moddable light armor. Meaning Inquisitors and Consulars can use it as effective combat gear.
** If you play your Inquisitor/Consular as Assasin/Shadow and spec into the tanking tree, you will even have armor values like a trooper in full combat suit.
* [[The Chosen One]]: The Jedi Knight is the Jedi [[Revan (Literature)|Lord Scourge saw killing the Emperor.]]
* [[Chronic Backstabbing Disorder]]: This is the short, and the long description, of society within the [[The Empire|Sith Empire]].
* [[Co-Dragons]]: At the end of their storylines, the Sith Warrior and the Sith Inquisitor both elevate to such positions that the Emperor is the only real authority over them.
* [[Colony Drop]]: Hammer Station is a space station that shoots asteroids at planets.
* [[Cold-Blooded Torture]]: Players get a lot of opportunities for this in the [[State Sec|Imperial Agent]] and [[Agony Beam|Sith Inquisitor]] storylines.
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* [[Continuity Nod]]: Oh, dear Lord, by the hundreds. For example, General Bouris Ulgo is related to Trask Ulgo, the first person you ever met in ''[[Knights of the Old Republic]]''.
** Taris has several nods to KotOR, including the wreckage of the Endar Spire, an old Swoop Track named Brejik's Run, and a quest giving some closure on what happened to the Outcasts. The ruined city with trees growing and vines hanging off the building makes the planet a [[Scenery Porn|two-fer]] in the trope area as well.
** On Hutta, the bounty hunter gets the chance to [[Counting to Three|slowly count to three]] before blasting a Rodian giving you attitude. Just like [[Knights of the Old Republic (Videovideo Gamegame)|Calo Nord's]] [[Establishing Character Moment]].
** The Imprisoned One from both factions' world quest arc on Tatooine is implied to be {{spoiler|the mentally imprisoned Rakata that Revan could sell to Motta the Hutt}} back in the first ''Knights of the Old Republic'' game.
** And many within the own game:
*** For instance, Risha the Smuggler's companion actually is a [[Childhood Friend]] of Vette. The latter actually being rescued by the former's father from slavery.
*** One talk with Qyzen Fess, companion to the Jedi Consular, reveals that he used to work with a bounty hunter named Braden. Braden being the Bounty Hunter's mentor.
*** Doc, companion of the Jedi Knight, had a one-time fling with {{spoiler|Kaliyo, the Imperial Agent's companion. Doc's big-name-doctor ambitions are thwarted when the Bounty Hunter kills Nem'ro the Hutt before Doc's treatment of his rare wasting disease can be independently verified.}}
*** General Rakton, the main enemy of the third act of the Republic Trooper actually is mentioned by Liteunant Pierce, the Sith Warrior companion, who is sent on a mission with his old squad to take on the Bastion.
*** All Darths actually are present on the Dark Council room. Darth Maar, from instance, that is the narrator of the Voidstar Warzone throw many lines in all classes that go inside the room.
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* [[Conservation of Ninjutsu]]: The enemy strength ranking system was made with this trope in mind, weak enemies come in packs of 3-5 and die quickly, making your character feel strong by comparison, while strong and up can go one-on-one with the player and give them a good fight.
* [[Cool Shades]]: Cyborg Imperial Agents have quite a few options that make their cybernetics look less like implants, and more like shades that they never take off.
* [[Cool Ship]]: You get your own, complete with crew. [http://www.swtor.com/info/holonet/starships/x-70b-phantom The X-70 Phantom], which is assigned to Imperial Agents, in particular.
** Smugglers, fittingly, ''start'' with one, which is promptly stolen.
* [[Convection, Schmonvection]]: The Separatist's [[Elaborate Underground Base]], on Ord Mantell.
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* [[Cult]]: The Revanites of Dromond Kaas who secretly work to spread the word of Revan. They see themselves as persecuted by both Jedi and Sith but do little sane work that would help them be accepted by either.
** The Sith Inquisitor also deals with a cult on Nar Shaddaa ruled by the Sith Lord Paladius. {{spoiler|And ends up leading a cult of their own as they go after Paladius for the artifact he holds.}}
* [[Cutscene]]: About the only quests that ''don't'' get a Cutscene are ones obtained from mission terminals. And they're all [[Doing It for Thethe Art|fully-voiced cut scenes]].
** Then again, they don't really count if they are ''interactive''.
* [[Cutting the Knot]]: A Sith holocron has sat entombed in an obelisk for over a millennium. Hundreds of sith have tried to puzzle out how to release it. The Sith Inquisitor shot it with Force Lightning, proving that sometimes, the simplest solutions are the best.
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* [[Daddy's Little Villain]]: The [[Backstory]] for Sith Warrior [[Player Characters]]. Contrast with [[Made a Slave|the Sith Inquisitor's back-story]]. There's also Darth Zhorrid, daughter of Darth Jadus.
* [[Dangerously Genre Savvy]]: The Emperor. {{spoiler|He has visions that the Jedi Knight will be the one to stop him and defeat him. So he possesses the Hero's friend and attacks them while they are weak. And if Kira hadn't snapped out he might have pulled it}}
* [[Dark Is Not Evil]]: Might be too early to tell for certain sure, but this Sith Empire are not your grandad's villains. Darth Malgus is a loving husband who cares about his men and the civilians of the Empire, the troopers follow their leaders out of respect and not fear<ref>Well, ''usually'', anyway, and gameplay vids showcase that you'll be able to ''influence'' how true this is.</ref> and the Empire itself is a meritocracy done right (usually)[[hottip:*:,<ref>Related to [[The Starscream]], the Bounty-Hunter's quest on Balmorra consists of {{spoiler|an Imperial commander trying to undermine his superior and look better to the overseer of the base, and hiring the BH to do the dirty work for him. This [[Hoist Byby His Own Petard|comes back to bite him in the !@#$%^&*]],</ref> as the overseer [[Genre Savvy|had been paying attention]] and orders the execution of the backstabber.}}.
** It is worth noting that Malgus is a reformist and deeply hated in some Sith circles for his radical views. The only reason he's not directly targeted is his lack of a political power base and the fact he has no desire to get involved in the backstabbing politics of the Empire. So whilst the Empire has members who aren't simply in it [[For the Evulz]], the darker aspects still very much remain.
** The devs have said that for this MMO, it's entirely possible to play as a Light-side Sith, meaning your own character could be an example of this trope.
** Later history trailers have even [[Lampshade Hanging|lampshaded]] the idea that, logically, the Sith should have a [[Zero-Percent0% Approval Rating]] among the citizenry but doesn't; the promotional material and developers suggest that the entire concept of "[[The Empire]]" is going to be deconstructed to a degree in the game.
** Imperial players have both light and dark side options, although the light side options are more [[Noble Demon]] as opposed to [[For the Evulz]] rather than full-on good. The Devs claim that as the story progresses, Imperial players can gradually become full fledged heroes, while Republic heroes can fall to the dark side completely.
** In patch 1.2, you'll be able to use the legacy system to make a character of any race as any class. Yes, that means you can have a sith pureblood be a born and raised Jedi.
* [[Darker and Edgier]]: Than most [[Star Wars]] fare: the game is set in a cold war where both sides can easily be called evil by the other side for entirely valid reasons. It is a [[Bio WareBioWare]] game after all.
** The Developers have said that they want to keep this game true to the Star Wars feel, as opposed to 'having their own spin' on it (like [[Death Troopers]]). Apparently, this hasn't kept them from including [[Our Zombies Are Different|zombies]] in [http://www.swtor.com/media/trailers/tatooine-developer-walkthrough one of their world quests.] Make of that what you will.
*** [http://www.gametrailers.com/video/rise-of-star-wars/725676 Nor did it keep their first update from being about planet wide Rahkgoul outbreaks either]. With a new version looking decidedly more traditionally zombie-like.
* [[Dead Guy Onon Display]]: One quest includes the option of literally putting someone's head on a pike, [http://www.examiner.com/video-game-news-in-national/blood-gore-sexual-themes-and-more-detailed-for-star-wars-the-old-republic according to ESRB.]
* [[Deadpan Snarker]]: Most classes can get some snarking in, but the Smuggler is the king. A Smuggler's companions are also pretty darn snarky.
** A case could be made for the Inquisitor as well. Definitely very strong in the snark side of the force.
* [[Death From Above]]:
** In the ''Deceived'' trailer we see the Sith fleet sacking Coruscant. [[Kill It Withwith Fire|They burn stuff.]] A later trailer also revealed that the Bounty Hunter class has ''an ability'' named this that, well, allows them to get airborne and rain AOE fire down on the enemy.
** In the [[Player Versus Player]] [[Big Badass Battle Sequence|battle sequence]] on Ilum, players can call down air strikes, and there is at least one large artillery piece present.
** Imperial Agents and Smugglers can call in orbital strikes against enemies.
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** To say nothing of the myriad kinds of actual weird ammunition the gun-oriented classes can fling around. For starters, the Bounty Hunter has a missile that ''[[Healing Shiv|heals people]]''.
* [[Deployable Cover]]: Usable by Smugglers and Imperial Agents. Besides [[Take Cover|the obvious]], this is notable for granting them access several of their abilities (like [[More Dakka|Barrage]]), since they can only be activated while in cover.
* [[Determinator]]: On the Republic side we have Jace Malcom at the "Battle Of Alderaan". Fighting his way through Force Lightning to try and stab a Sith Lord is something else.Never mind nearly killing yourself just to take him down. Then again, considering that he's voiced by [[Knights of the Old Republic|Jolee Bindo]], are you shocked? And for the Empire we have Lord Malgus. He shakes off a rocket and a grenade to the face before being blasted into a mountain with the force and he ''survives''.
** {{spoiler|Revan is still alive, after being tortured by the Emperor mentally for three hundred years.}}
* [[Disproportionate Retribution]]: Dark side sith players may choose to decide that [[All Crimes Are Equal]] and kill all offenders equally regardless of the actual crime commited - [[For the Evulz|if any at all.]]
* [[Distant Finale]]: Among other things, serves as one for ''[[Knights of the Old Republic (Videovideo Gamegame)|Knights of the Old Republic]]'' series, finally clearing up loose ends like the "True Sith" {{spoiler|not to mention the fates of Revan, the Exile, and the original HK-47.}}
* [[Disney Villain Death]]: Enemies take fall damage proportionate to the length of the fall, blowing a difficult enemy off a tall cliff is a great way to end the fight quickly. However, Elite enemies in Flashpoints will respawn almost immediately after being "killed" this way.
* [[Distracted Byby the Sexy]]: [[Added Alliterative AppealAlliteration|Consular companion character]] Tharan Cedrax uses this with his "Deploy Holiday" ability. It causes his ''own'' companion, a sentient female hologram named Holiday, to materialize next to an enemy and distract them by being her usual flirty self. Now, a holographic ''anything'' popping into existence right next to you would probably throw off your concentration no matter what you were, but if you happened to find female humans attractive then your concentration would ''really'' be thrown off.
* [[Do a Barrel Roll]]: At any time during space combat, hitting the space-bar will do just this.
* [[Doomed Byby Canon]]: Alderaan, of course. In addition, the Sith Empire on Dromund Kaas will cease to exist long before Episode I since the era of the (old) Republic ends in Episode III.
* [[Double Weapon]]: Sith Inquisitors and Jedi Consulars are the only classes that can use these.
** Footage has been shown of a Bounty Hunter using a [[Double Weapon]].
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** In the final cinematic trailer, one of the Jedi manages to dual-wield with one single-bladed lightsaber plus a double-bladed one.
* [[Eldritch Abomination]]: Sel Makor
* [[Elaborate Underground Base]]: The separatists on Ord Mantell have a ''very'' large one, [[Convection, Schmonvection|complete with the usual heating system]]. It is so large in fact, that Smuggler and Trooper players find it much easier to jump off a bridge and get resuscitated, to save time on the way out.
* [[Elite Mooks]]: Both sides have soldiers that are a force to be reckoned with, able to defeat Jedi and Sith.
** Republic Trooper [[Player Characters]] start out as this (from the Imperial perspective). It [[Elites Are More Glamorous|helps that they're members]] of an Elite Special Forces team, [[The Squad|Havoc Squad]].
* [[Elites Are More Glamorous]]: Anyone who plays as a Republic Trooper will be a member, not only of The Republic's Special Forces, but the ''best'' of their special forces: [[The Squad|Havoc Squad]].
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* [[Everybody's Dead, Dave]]: For level 10 Imperial Players, {{spoiler|this is what happens to the crew of the Black Talon if it was decided to execute the captain; the bridge crew tried to desert and others tried to stop them.}}
* [[Evil Army]]: The Sith Imperial Army
** We haven't seen much of them outside of combat. They may be mostly [[Punch Clock Villain|Punch Clock Villains]]s. See [[Dark Is Not Evil]] above.
** One of the imperial officers on Balmorra {{spoiler|If you select the dark side option in the quest finishing dialogue and tell him, that in cave 52 were jedi, not just weak force sensitives, he will tell you, that he loves killing rebels ("There is nothing as good as seeing rebel scum running out of a cave full of gas, right into the blasters of your batallion – Well except sunrises, but for those you have to get up early")}}
* [[Evil Brit]]: ''Every'' Imperial player class outside of Bounty Hunter.<ref>Actually being evil is optional, but encouraged</ref>. Many Imperial NPCs as well.
** The Agent is faking it, and some NPCs will call them on it.
*** Though Imperial Agents are advised to drop the Imperial accent when going undercover on Hutta.
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*** Hammer Station, where The Empire attempts to destroy an [[Colony Drop|Asteroid Throwing]] space station to stop the Advosze from using it to conquer worlds the Empire wants.
*** Mandalorian Raiders, where the Empire fights a rogue Mandalorian clan.
*** The Eternity Vault operation, where the Empire faces off against a [[Sealed Evil in Aa Can]].
* [[Explosive Stupidity]]: If a team [[No Fair Cheating|hogs the ball]] in a corner for too long in [[PvP|Huttball]], [[Comedic Sociopathy|the Hutts will get bored]], and [[Blood Sport|detonate it]]. The ball is made out of Uranium...
* [[Face Heel Turn]]: Most non-Jedi and non-companions in the Republic, if they aren't repeatedly [[Shoot the Dog|shooting the dog]], or just corrupt, have done this, or so it seems. Taken to extreme levels for the Republic Trooper storyline, {{spoiler|where [[It's Up to You|you, and your companions, are among the few Republic Special Forces to not defect with Tavus.]]}}
** Played with Ashara Zavros, one of the Sith Inquisitor's companions--whilecompanions—while her recruitment involves her being manipulated into defecting from the Jedi order, at no point does her ideology actually change; she eventually admits that she's a Sith, but she's...[[Token Good Teammate|not]] [[Hero Antagonist|exactly]] [[The Pollyanna|villainous]].
** An unusual variation occurs with {{spoiler|Darth Malgus on Ilum. Malgus, who up to that point had primarily been a Sith who could be generally considered [[Blood Knight|"honorable"]], suddenly turns against the Empire in a bid to reform it into a more alien-friendly place. Naturally, this only counts from the Imperial perspective: he was always a villain from the Republic point of view.}}
* [[Fake American]]: The Imperial Agent has to lose his/her [[Evil Brit]] accent when dealing with the Hutts outside Imperial space. [[Ooh, Me Accent's Slipping|It doesn't seem to stick when dealing with side quests on the same world, however.]]
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** On the other side the Imperials call members of the Republic Pubs.
* [[Fantasy Axis of Evil]]:
** Savage: [[Proud Warrior Race Guy|The Mandalorian Clans]], working for the Empire
** Eldritch: Multiple instances of [[Sealed Evil in Aa Can]]
** Humanoid: The Imperial military, and other [[Punch Clock Villain|willing Imperial Citizens]]
** Fallen: The [[The Magocracy|Empire's Sith rulers]], descendants of [[The Dark Side|Jedi-turned-evil]]
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** Crafty: The [[Hidden Elf Village|Chiss Ascendancy]], allied with the Empire
* [[Fat Bastard]]: A number of Imperials using the fat male model, but Lord Paladius most likely takes the cake (and eats it too). {{spoiler|he uses his cult on Nar Shaddaa and doesn't really give a !@#$%^&* about the people he's suckered into it. Then he tricks the Sith Inquisitor into coming to see him, and then tries to drain the Inquisitor's life energy and cut them off from the Force itself. It's a shame doing none of that actually saves him, though.}} And of course, the player character themselves, should they decide to use that model and go evil.
** And need we forget everybody's favorite evil, cheesy, butterball, Darth Baras? Videos of him squirming mad over failing to break a Republic spy is literally a meme in the net.
* [[Fighting a Shadow]]: {{spoiler|A letter the Sith Warrior receives at the end of their class quest reveals that the final boss of the Jedi Knight Class Quest was the Emperor's Voice and not the Emperor himself. However, the death of the Voice seems to have put the Emperor out of commission for a while, so the Knight's struggles were not meaningless.}}
* [[Fighting For Aa Homeland]]: One of the reasons the Empire is warring with the Republic is to regain former Sith territory from before The Great Hyperspace War.
* [[Five-Man Band]] / [[Five-Bad Band]]: Most classes and their assorted crews fall into this pattern
** '''Smuggler'''
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*** [[The Sixth Ranger]]: Akaavi
** '''Sith Inquisitor'''
*** [[The Big Bad]]: The Inquisitor
*** [[The Dragon]]: Andronikos
*** [[The Evil Genius]]: Talos
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*** [[The Dark Chick]]: Vette
*** [[The Sixth Ranger]]: Broonmark
* [[Flat Earth Atheist]]: All the non-Force-sensitive classes have the option to express the view that they don't believe the Force to actually exist, and that the Jedi and Sith are nothing but wacky fringe cultists. But unlike [[A New Hope|Han Solo]], they live in a historical period with literally thousands of active Force-users running around the galaxy, visibly using their powers every day.
** The Imperial Agent deserves special mention since he/she can express this view... [[Too Dumb to Live|in front of Darth Jadus and the entire Dark Council!]]
* [[Foe Yay]]: In the Imperial Agent ending {{spoiler|it is revealed Hunter was a woman all along and had fallen in love with the male Agent. You can also return those feelings.}}
* [[Foregone Conclusion]]: "Historically" speaking, we ''know'' that the Republic is going to win, and that the Sith are going to collapse back into a wholly [[Complete Monster|complete monstrosity]] and become minor players again for several centuries, or else the trilogies as we know them would never have happened.
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* [[For the Evulz]]: Averted by this iteration of the Sith who are not solely interested in carrying an [[Idiot Ball]].
** That won't stop ''players'' from killing and stealing whenever they get the option to!
** [http://www.youtube.com/watch?v=ekaXiQEpkCg&feature=related As this video demonstrates], a vicious Sith player can do evil things to innocent people for absolutely no reason what so ever other then sheer sadism.
* [[Fast Roping]]: Used to get NPC Republic Troopers onto a landing pad, during one Ord Mantell mission. Also, in many fights, enemies will do this from seemingly nowhere mid-battle, a mechanic that should [[Demonic Spiders|seem familiar]] to ''[[Dragon Age II]]'' players.
* [[Full Set Bonus]]: Used extensively.
* [[Fountain of Expies]]: Each class is specifically modeled off a popular [[Star Wars]] character. Want to be Luke Skywalker? Play a Jedi Knight. Want to be Han Solo? Play a smuggler. Want to be Boba Fett? Play a bounty hunter. Each class was specifically inspired by a character or set of characters in the films, and much of the artwork and designs are evocative of them. (the Bounty Hunter and Trooper design, for example). The Dark Side Jedi Knight on the other hand very nearly quotes some of Anakin's lines.
*** This is perhaps most evident in the Sith classes: the Juggernaut is based on [[Star Wars|Darth Vader]], the Marauder on [[Star Wars: Clone Wars|Asajj Ventress]], the Sorcerer on [[Return of the Jedi|Emperor Palpatine]], and the Assassin on [[The Phantom Menace|Darth Maul]].
** There are many subtle ones, too. For example: The Sith Inquisitor class is partially based on Darth Maul, and how do they regenerate in-between combat? By pacing back and forth menacingly, like [[The Phantom Menace|Darth Maul did while Qui-Gon was meditating]]!
*** And how does the Jedi Knight regenerate? [[The Phantom Menace|By meditating]].
** Strangely enough the Sith Warrior can be an expy of Darth Malgus, a powerful and intelligent warrior underestimated by his superiors with a cute Twilek assistant.
** The only class that avoids this is the Imperial Agent, who's used to represent influential Imperials. So... Grand Moff Tarkin: spy and ladies man?
*** No--butNo—but ''[[James Bond]]'' is!
*** Or possibly [[Star Wars Expanded Universe|Mara Jade]] (without force ability)
** This isn't just the classes; Companion characters are designed to channel Star Wars Tropes like the [[The Big Guy|Big Aliens]] and [[Robot Buddy|Protocol and Astromech Droids]],. Non-player characters also channel Star Wars characters; Satele Shan, for instance, acts as a cross between Mon Mothma, Leia, and Yoda. Grand Moff Kilran is clearly inspired by Tarkin, even channeling some of his lines. Darth Malgus also has elements of Darth Vader in him. Even the ships all channel starships from the movies! And then we get to the non-Star Wars examples...
** Anyone who sees the colicoid mutants of Balmorra is instantly reminded of [[StarcraftStarCraft|the zerg.]]
** [http://starwars.wikia.com/wiki/Crix_Madine Commander Madine on Balmorra is the leader of a Republic offensive determined to liberate Balmorra from Imperial occupation.]
* [[From Nobody to Nightmare]]: The origin story of the Sith Inquisitor is that they start out as a captured slave whom the Sith have discovered some Force Sensitivity.
* [[Funny Background Event]]: During the wrap-up of Act 1 for the smuggler, he gets the oportunity to make a joking comment that he was going to use the fortune they found to hire an army of Wookies. In the background, Corso can be seen walking by the hatchway and stumbles at those words, apparently having been listening in and thinking he's gonna be replaced by Bowdarr and his wookie army.
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* [[Grand Theft Me]]: {{spoiler|The Sith Inquisitor storyline features Lord Zash attempting this on the player character as she is hundreds of years old and in desperate need of a replacement body. The player turns out to have been chosen and groomed for this purpose alone but she gets [[Hoist By Their Own Petard|trapped by her own scheme]] when Khem Val interposes himself during the mind transfer ritual and [[Gone Horribly Right|she gets stuck in the monstrous humanoid's body instead.]] Of course, [[Thanatos Gambit|she had ''another'' vision seeing that you would kill her and bring new life to the Sith.]] She probably didn't see getting trapped in Khem Val coming, though.}}
* [[Gray and Gray Morality]]: Interestingly enough, morality isn't decided by faction so it is entirely possible to be a [[Light Is Not Good|dark-sided Jedi fighting for the Republic]] and a [[Dark Is Not Evil|light-sided Sith fighting for The Empire]].
** An even better example goes to the Ord Mantell Civil War. On one hand, you have a corrupt, oppressive government that remained loyal to the Republic. On the other hand, you have a guerrilla force of separatists that want to secede, backed by the Sith.
** The two factions themselves are morally grey as well, as both are itching to make the cold war hot, and are constructing planet-destroying superweapons to boot.
* [[Green-Skinned Space Babe]]: Both sides have Twi'lek as character race option, the Republic side has the Mirialans, as well as other races that can have green skin. Being an MMO, female character models tend to be babalicious. Babes also available in blue, pink, grey, and many other colors.
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* [[Guilt Based Gaming]]: Go a while without logging in or unsubscribe and you'll get e-mails about how your most-used companions miss you.
* [[Guns Are Useless]]: Averted, guns are just as capable of killing Jedi and Sith.
* [[A Handful for Anan Eye]]: A Smuggler ability.
* [[Harmless Freezing]]: The Trooper's Cryo Grenade ability does this.
* [[Healing Shiv]]: Republic Trooper Commandos and Bounty Hunter Bodyguards use gun attachments to heal other players, as well as summoning healing droids from [[Hammerspace]].
* [[Helmets Are Hardly Heroic]]: Jace Malcom doesn't wear a helmet. As noted above, he's one of the most badass characters shown.
** Also, there is the option of making your headgear invisible.
* [[Heroic Sacrifice]]:
** Heavily implied to be the fate of Revan and the Exile when they returned to the Unknown Regions to try and confront the True Sith Empire 300 years prior.
** [[Determinator|Belth Allusis]] destroyed an invasion force of 40,000 Sith with a tenth of the number, at the cost of their lives, an act which would galvanize the Republic and act as a turning point in the Great Galactic War.
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* [[Hitbox Dissonance]]: Operatives and Scoundrels can testify to the game's erratic definition of "behind" for the purposes of flanking attacks.
* [[Hive Mind]]: [http://starwars.wikia.com/wiki/Killik Killiks] are present in the game.
* [[Hoist Byby His Own Petard]]: The Death Mark in the Jedi Knight Class Quest is a satellite that will kill anyone it targets while ignoring everything else. {{spoiler|You destroy it by having it target itself.}}
* [[Hold the Line]]: The objective of [[Player Versus Player|one team]], in the Void Star war-zone, is to repel the other side's [[Boarding Party]]. Both factions take turns leading an assault on the titular ship's computer core.
* [[Hollywood Hacking]]: Shows up in two forms: One, the crew skill "slicing", is about this and opening lock-boxes. Second, Imperial Agents can use this to incapacitate almost any droid in the galaxy indefinitely.
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* [[Hologram]]: Used extensively, as usual for [[Star Wars|the setting]]. These are used to include players into group conversations when they can't be there in person.
* [[Hope Spot]]: Done in [[Captain Obvious|the Hope trailer]], which ends with the attack on the Sith army successful (of which there are a large number, and a Republic fleet moving in to liberate Alderaan from the Sith. The Sacking of Coruscant happened shortly afterwords.
* [[Hot Chick Withwith a Sword]]: Well, it's actually a double-bladed lightsaber, but Satele Shan in the "Hope" and "Return" trailers is definitely one of these.
* [[Human Popsicle]]: Carbonite freezing is present in the game, just like the movies. In fact, one of the trailers shows the Bounty Hunter class freezing one of his bounties. Awesome.
** The [http://www.swtor.com/media/trailers/bounty-hunter-character-progression Bounty Hunter Progression Video] shows a bounty hunter spinning and carbon freezing enemies on all sides of him, then finishing them off with his flamethrower. [[Buffy-Speak|Awesomer]].
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** In a side quest on Dromund Kaas, some Sith are subjecting random Imperial citizens to this. {{spoiler|Light side players can turn the tables on them and trick them into hunting other Sith, geting them executed.}}
*** {{spoiler|Dark side players can shut up the man who originally tipped you off to this hunt so the bounty hunter can stop being harassed. It is done by tagging the man so ''he'' will be the next sith hunt target.}}
* [[I Call HerIt "Vera"]]: The Smuggler's first companion, Corso Riggs, is a local merc who names ''all'' of his weapons. His main motivation for joining up with you is to get revenge on the same guy who stole your ship - for stealing his favorite blaster. Which he calls Torchy.
** Andronikos Revel, one of the Sith Inquisitors companions, averts this, noting that ''It's not a good idea to get attached to a weapon'' when you ask him if he names his blasters.
* [[I'm a Humanitarian]]:
** Khem Val, companion to the Sith Inquisitor class, has devoured over 1000 Jedi in his life.
** Seh-run on Korriban. When you find the beast master who used to feed him, it's revealed he used to give him dark-side infused blood and bones from dead sith acolytes. Players have the dark side option to feed him more of it, giving him enough strength that he will be able to [[Horror Hunger|hunt more acolytes on his own.]]
** The Sith Warrior may threaten to eat the corpses of a handful of thugs at one point. A follow up dialog choice is to tell them that you are not joking.
* [[Immortality Immorality]]: The Sith Emperor gained his Immortality by draining all life out of his home planet.
* [[Indian Burial Ground]]: The research facility that Czerka abandoned on Tatooine was built over a Sandpeople holy burial ground. Players will discover [[Sealed Evil in Aa Can|why it was abandoned.]]
* [[Invisibility Flicker]]: [http://www.youtube.com/watch?v=s6us30pCwbM Sith Warriors], [http://www.swtor.com/community/showthread.php?p=8999513#edit8999513 Smugglers] and [http://www.youtube.com/watch?v=1ANqo9hYzOk&feature=related Jedi Shadows] can enter stealth while in combat, letting them do this.
* [[Insult Backfire]]: Some previews of the game consist of complaining that this is ''[[World of Warcraft]]'' with a story, before praising their favorite upcoming [[Massively Multiplayer Online Role Playing Game|MMORPG]]... Causing several [https://web.archive.org/web/20120429215138/http://www.swtor.com/community/showthread.php?t=337410 fans to react in accordance with this trope], saying that an engaging story, [http://www.swtor.com/community/showthread.php?p=9672671#edit9672671 a less restrictive] "[[An Adventurer Is You|Holy Trinity]]", companions that are much more than pets, and [[Take Cover|a cover system]] for some classes, are just what that game needs.
* [[Instant Plastic Surgery]]: "Appearance Designer Kiosk's" can provide this service, provided you have enough Cartel Coins.
* [[Instant Sedation]]: A scene (known as "29:30") from the beta where this happens to a Jedi (Padawan), has become infamous. It's not actually that unusual within the [[Star Wars Expanded Universe]] for Jedi to be sedated; Jedi Masters were surprised in the films, too.
* [[Interspecies Romance]]: Darth Malgus was married to the blue Twi'lek Eleena in the trailers.
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* [[Interface Spoiler]]: Par the course for an MMO. Get a codex entry for a character in your storyline and it has likes/dislikes? They're going to join you. See a level-capped character going around with a certain title? Tells you flat out the end results of certain plot-points.
* [[Ironic Echo]]: {{spoiler|Upon Revan's apparent death:}}
{{quote| {{spoiler|'''Revan'''}}: ''And in the end, as the darkness takes me, I am nothing. Now I know how you felt, old friend.''}}
* [[It Amused Me]]: A frequent dialogue choice for the Sith Inquisitor when confronted by people who ask why the player chose a deliberately cruel option. Occurs as frequently as "yawn" in response to hammy or melodramatic NPCs.
** Grand Moff Kilran lampshades this as he debriefs you from the Black Talon flashpoint, especially if you're a Sith inquisitor who chose the [[It Amused Me]] option. He notes that [[Deadpan Snarker|it's a great day when Sith hobbies and Imperial strategic interests are on the same page.]]
* [[Item Crafting]]: What's special about TOR's crafting, is that you can task multiple companions with collecting resources and/or producing items, at the same time, even while you are off-line. This is shown in [http://www.youtube.com/watch?v=bF1ThPQeUcY a trailer], with a player [[Crowning Moment of Funny|turning off the lights in the room where his companions are working]].
* [[It's Up to You]]: Abundantly [[Lampshaded]]; the one thing that all classes share is a reputation among NPC's for being the one who succeeds when everything else has failed.
* [[Jerkass]]: Many npc/questgiver on both sides but Harkun(the beginner overseer for Sith Inquisitor) takes this [[Up to Eleven]]...
** And the Player character too of course if you choose to.
* [[Jedi Mind Trick]]: It's a [[Star Wars]] game, this is being included, it's tradition.
** And also lends itself to one of the funnier moments in the game, cited in the [[NoWon't SellWork On Me]] entry below.
* [[The Juggernaut]]: One of the Sith Warrior [[Prestige Class|Advanced Specializations]] is actually ''called'' this.
* [[Karmic Death]]: Some Sith on Dromund Kaas have decided to [[Hunting the Most Dangerous Game|hunt random Imperial citizens for fun.]] Light side characters can turn the tables on them by {{spoiler|tricking them into hunting other Sith, resulting in them getting executed.}}
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** Officer Sakoal tasks you to tracing a republic spy who has stolen vital data disks with the help of his traitor wife. {{spoiler|But upon finding them, it's rapidly evident that the man is just a [[Casanova Wannabe]] who steals anything he can grab after having sex with his conquests while Sakoal's wife was just suffering from loneliness because Sakoal worked at his lab so much. You can still murder both in cold blood, but even players who go [[For the Evulz]] will have a hard time pressing that dark side dialogue choice to kill the sobbing, pleading innocent woman. Oh, and you can also tattle on Sakoal himself when collecting your reward from your contact for the total heartless !@#$%^&* trifecta.}}
** On Hutta for Agents and Bounty Hunters, there is a quest where {{spoiler|a woman wants to send her son to Korriban to train as a Sith, but her husband has run off with the kid knowing what would happen to him. When you're sent to get the child for the woman, the Dark Side option is to ''shoot and kill the guy in front of his own son''. What the hell.}}
** In the Sith Warrior's storyline, during your hunt for Jaesa Willsaam, an Alderaanian general working for the House of Organa have information that you need. However, she refuse to tell you anything unless you help her turn the tide of a battle under her command. Instead of doing that, you have the option to threaten to kill her officers one at a time until she talks. She calmly replies that they are soldiers that knew the risk when they signed up and still refuse to talk. However, as soon as you start force choking an officer, the general (who according to her codex entry, is famous for being a [[The Stoic|cold, calculating military commander]]) immediately cracked, reveling that the officer you are chocking is her lover and give you the information that you want, [[Not So Stoic|all the while on her knees weeping and begging you to spare him]]. The two dark-sided options you have is kill either one of the two lovers, [[For the Evulz|even though she had already given you what you wanted and there is no benefit for you to do so]].
 
* [[Kill'Em All]]: {{spoiler|Revan's}} plan for the Empire.
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** Played straight in the tie-in comics with Jedi Master Dar'Nala, who {{spoiler|plots the assassination of some Senators supporting the Treaty of Coruscant. And also hates the Sith, which ironically, causes her to slip into the Dark Side}}.
** The Republic [http://www.swtor.com/info/holonet/biographies/general-garza General Garza] certainly qualifies.
* [[La Résistance]]: The separatist movement on Ord Mantell is seeking to overthrow the corrupt planetary government backed by the Republic. And there is an armed resistance on Balmorra fighting a guerrilla campaign against the Imperial occupation with Republic support.
* [[Lampshade Hanging]]: The [[Twenty Bear Asses]] trope is lampshaded heavily in a quest on Dromund Kass - when you turn in the parts, the administrator in the office gets fairly upset over the stench.
* [[Large Ham]]: The Sith Inquisitor class.
{{quote| '''Male Sith inquisitor''': ''There will be no survivors!''}}
* [[Large Ham Announcer]]: Baron Deathmark, the Huttball announcer.
* [[Laser Blade]]: Well ''duh''.
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* [[Limit Break]]: Heroic moments, which every class gets. Causes you to regain 2% of your total health every few seconds and immediately finishes the cooldown on certain [[Oh Crap]] abilities (usually your basic stun). Also comes with its own [[Theme Music Power-Up]].
** Sith Marauder and Jedi Sentinel also has abilities that can only be activated after you get 30 stacks of the gauge.
* [[Limited Special Collectors' Ultimate Edition]]: Two different ones: First, ''The Collector's Edition'' includes in-game items, a Statuette of Darth Malgus, and other items, [[Crack is Cheaper|costs $150]] . Second, the ''Digital Deluxe Edition'' costs a more reasonable $80, and has just 5 in-game items. In addition, every player who pre-ordered, even those who just ordered the vanilla version of the game, received a special color stone to turn their weapon's effect yellow with a black core, and up to five days of early acces to the game, depending on when they pre-ordered.
* [[Loads and Loads of Characters]]: To help put this in perspective: All eight player classes get at least five unique companion characters, and their own branching storyline, that lasts for [[Three Act Structure|three acts]]. Then, add all of the end-game content, twelve "world quest" story-lines, and any future content... [[Star Wars: theThe Old Republic (Video Game)/Characters|help with the character sheet is appreciated]].
* [[Lost Forever]]: As can be read in the blurb for the game, it was [[What Could Have Been|originally possible]] to get into situations like having your companion betray you, then [[Killed Off for Real|needing to kill them]]. But this [[Averted Trope|was removed]].
{{quote| '''[[Word of God|Daniel Erickson]]''': ''...we're not killing off any of the companions because everybody did. And then everybody cried. We saw it again and again and again and again in testing. People test as they're playing the system and they go... '[[Tempting Fate|I wonder if they're going to let me do this.]] [[Oh Crap|Oh no! My healer is gone forever!]]' ''}}
* [[Lowered Recruiting Standards]]: The Sith Warrior's initial quest giver comments that this policy was instated within the Sith Academy. In an inversion, your character is one of the elite who is there legitimately, while The Rival is one whose presence owes itself to the Lowered Standards.
** This also results in the Sith Inquisitor, along with several other initiates, being pulled out of slave populations to be trained. In that case your Rival is one of the elite who was brought in to make sure one of the old bloodlines gets the position and is being given unfair advantages by the trainer in a mirror of the Warrior story.
* [[Machine Worship]]: At least one of the workers maintaining the Works that power and maintain the [[City Planet]] Coruscant holds this view. Considering how ''long'' the planet has been like that, with buildings built on top of earlier buildings, it's not too surprising that he considers people "mere mortals," in comparison.
{{quote| '''Republic Trooper [[Player Character]]''': ''[[Sarcasm Mode|We'll call it "Operation: Machine Rescue"]]''}}
* [[Macross Missile Massacre]]: One of the weapons systems installed on the [[Humongous Mecha]] [[Killer Robot]], [[Names to Run Away From Really Fast|Annihilation droid XRR-3]], that guards the Eternity Vault on Belsavis. These missile have been shown [[Total Party Kill|Total Party Killing]]ing [[Curb Stomp Battle|eight max-level players]], at a [http://www.youtube.com/watch?v=TJS5HZyClZQ GamesCom demonstration].
** A Bounty Hunter's primary means of dealing damage (and [[Healing Shiv|healing]]) are rockets. Lots and lots of rockets.
* [[Made a Slave]]: The Sith Inquisitor backstory. A little silly when you're playing a Sith Pureblood, the elites of the society. {{spoiler|There's a reason for it, though}}
* [[The Man Behind the Man]]: Something the Sith Emperor is VERY good at, considering that he is the one who ordered Revan to start the Jedi Civil War, as well as convincing the Mandalorians to start the Mandalorian Wars. Not surprisingly, he does it to the Mandalorians AGAIN.
** We have every reason to believe that the Sith Emperor engineered events in the Galaxy for over a MILLENIA to prepare for their return from Uncharted Space.
** The leader of the Revanites is ''convinced'' that the Emperor is actually a centuries old Revan, or being controlled behind the scenes by Revan. ''[[Revan (Literature)|Revan]]'' reveals {{spoiler|that the Emperor is being subtly influenced by Revan trapped in stasis.}}
* [[Master Poisoner]]: Imperial Agents in general, and the Sniper [[Prestige Class|Advanced Class]] in particular. Snipers combine [[Poisoned Weapons]] with [[Critical Hit|Critical Hits]]s [[For Massive Damage]].
* [[Meaningful Background Event]]: As an Imperial Agent, while talking about {{spoiler|Karrel's death to his rival}}, you can see Kaliyo in the background eavesdropping.
** Passing comments are also made in many storylines hint at the events of other class's storylines.
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* [[Moral Guardians]]: A group of them are condemning the game for featuring homosexual relationships, claiming that they'll brainwash kids into pursuing homosexual lifestyles.
** Note that [[Did Not Do the Research|the game doesn't feature homosexual relationships at this time.]]
* [[Multiple Choice Past]]: Revan's motivations are further complicated by the backstory for this game. It really doesn't help that most of what we know about him is given by [[Unreliable Narrator|Unreliable Narrators]]s. The tie-in novel ''[[Revan (Literature)|Revan]]'' tells just what happened to him and the Jedi Exile after the events of ''[[Knights of the Old Republic (Videovideo Gamegame)|Knights of the Old Republic]]''.
** More conventionally, previews of the character creation screen have shown that each player chooses from a plethora of them... namely by picking which class they want to be.
* [[My Country, Right or Wrong]]: The main motivation of a Lightside Imperial Agent in their story. The people s/he's fighting often [[Villain Has a Point|have a point]] that The Empire is evil, but s/he only cares about protecting it's citizens.
* [[Mythology Gag]]: Many mentioned around the page already, but the Smuggler Progression video contains one in addition to the [[Shout-Out]] below. When chasing a fleeing imperial officer around a corner, the smuggler runs into a huge group of imperial soldiers and a sith. [[A New Hope|He then promptly flees back the way he came, chased by the imperials]]. (Fittingly enough, both of these are references to [[Harrison Ford]] characters.)
** One NPC ingame mentions that there is a lot of confusion in the old texts as to Revan's gender, a nod to the Player's ability to choose his gender in both of ''[[Knights of the Old Republic (Videovideo Gamegame)|Knights of the Old Republic]]'' games.
** One of the lines the Jedi Knight uses during the space missions is "[[A New Hope|Who needs targeting computers?]]"
** If you don't interrupt one of the buffs of the final boss of the Foundry Flashpoint in time, the game will dramatically declare that he has "[[A New Hope|become more powerful than you can possibly imagine!]]"
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** The names given to Bounty Hunter's and Imperial Agent's themes in the Official Soundtrack are [[A New Hope|"Scum" and "Villainy"]] respectively.
** Amongst the Cantina patrons in the Bounty Hunter starting town, there's a Wookiee and a protocol Droid playing cards. [[A New Hope|The Droid's arms have been ripped off]] and placed on neighbouring chairs.
** In the Sith Warrior story, Darth Baras force chokes a subordinate to death and promotes another subordinate to fill his place in a scene that is taken nearly word for word from the scene in ''[[The Empire Strikes Back (Film)|The Empire Strikes Back]]'' where Vader executes Admiral Ozzel.
* [[Never My Fault]]: On Tython if you're a Jedi character, there's a Padawan whose master sent him to meditate and try and lift a rock. When you come along he asks if you can do it, since he wasn't able to. His master then comes along and scolds him for relying on others to do his work for him instead of admitting to his weakness, which was the point of the lesson. The guy then claims ''you'' offered to help him and that he tried to decline, though you are able to protest and your calmness tells the Master that you're the one telling the truth, and the apprentice is sent to be an archive clerk. The guy then blames ''you'' for ruining his chances at being a Jedi.
* [[Nice Hat]]: While most hats are...not that nice, Smugglers get quite a few that are.
* [[Nice Job Fixing It, Villain]]: Imperial characters save 98% of the Imperial population from being wiped out by {{spoiler|Revan.}}
* [[Noble Demon]]: Light-sided Imperial characters are in most cases a bunch of [[Punch Clock Villain|Punch Clock Villains]]s that want to protect their country or to slowly reform the Empire from within.
* [[No Blood for Phlebotinum]]: The Republic and Empire fight over the [[Power Crystal|Power Crystals]]s needed to construct their [[Laser Sword|Laser Swords]]s, on [[Slippy-Slidey Ice World|Illum]]. And by fight, we [http://www.swtor.com/media/trailers/signs-war mean] [[Big Badass Battle Sequence|with armies.]]
* [[No Fair Cheating]]: During play-testing, many matches of [[PvP|Huttball]] [http://www.swtor.com/community/showthread.php?p=8648702#edit8648702 descended into] hogging and turtling around the ball. So, the ball is [[Explosive Stupidity|made of uranium]], [[Blood Sport|and if the Hutt spectators]] [[Comedic Sociopathy|get too bored]]...
* [[No Points for Neutrality]]: [[Averted]], a first for [[Bio WareBioWare]] games that include a [[Karma Meter]]. There will be specific rewards and gear for players who mix their decisions.
* [[Noob Cave|Noob Planet]]: Four of them - Tython for Jedi Knights and Consulars, Ord Mantell for Troopers and Smugglers, Hutta for Imperial Agents and Bounty Hunters, and Korriban for Sith Warriors and Inquisitors. Dromund Kass and Coruscant tend to get this treatment as well, since classes only gain access to their ship after leaving their capital world.
* [[NoWon't SellWork On Me]]: Both the Smuggler and Bounty Hunter player characters prove to be immune to the Jedi mind trick, which leads to these exchanges:
{{quote| '''Jedi''': (waves hand) ''[[Jedi Mind Trick|You will drop your weapons, and surrender to me.]]''<br />
'''Bounty Hunter [[Player Character]]''': (waves hand) ''You, will realize what a complete idiot you are.'' }}
** And this one:
{{quote| '''Sith Sorceress''': (waves hand) ''You want to attack the Jedi.''<br />
'''Smuggler [[Player Character]]''': ''I want to laugh at how ridiculous you look.'' }}
* [[Not So Different]]: Jedi and Sith.
** In broader terms, the Republic and the Empire are this. The space missions for each side are identical, both factions make heavy use of hired guns (smugglers and bounty hunters, respectively), and both are plagued with bureaucratic power struggles making it impossible to get anything done without the player character's help.
* [[Novelization]]: ''Fatal Alliance'', ''Deceived'', and ''Revan'' later in 2011.
* [[Obfuscating Stupidity]]: During the Great Hunt when you and another Bounty Hunter are going after the same target, the other BH uses this to get close to the target. Revealing their identity could be a spoiler for anybody currently playing the game, so the BH in question is {{spoiler|Murghir, on Balmorra.}}
* [[Obvious Beta]]: The game's actually a lot less buggy then say, [[World of Warcraft]] was at launch. Still, it's pretty obvious Bioware thought of the endgame last--manylast—many zones are still incomplete.
** Some of the patches they released could've used some time on whetstone. Example: as of 1.1.3, using mouse button 5 on any icon caused the game to crash. Quickly fixed as of 1.1.3a, but you'd think they'd have caught something that nasty during testing...
* [[Oh Crap]]: Malgus gets one a split second before the soldier he's grappling with sets off a grenade at point blank range.
* [[Older Than He Looks]]: [http://www.swtor.com/info/holonet/biographies/t7-o1 T7-01] is several ''centuries'' old, and has never been memory wiped.
* [[Omnicidal Neutral]]: {{spoiler|The Star Cabal seeks to manipulate the Republic, the Empire, the Jedi and the Sith into destroying each other so that the Cabal's leaders can rule what remains of the galaxy and end all future wars.}}
* [[One Degree of Separation]]: Seen with several of the companion characters. For example, Kaliyo (Imperial Agent) had a fling with Doc (Jedi Knight), while Vette (Sith Warrior) spent some of her childhood with Risha (Smuggler).
* [[Only in It For Thethe Money]]: The Bounty Hunter class storyline in a nutshell; they aren't actually members of the Sith Empire. Applies to the Smuggler class to some degree, how much so obviously depends on a player's choices.
* [[Opening Scroll]]: ''Twenty-four of them'', one for each of the eight classes, each of whom have a trilogy.
* [[Our Zombies Are Different]]: Rakghouls.
* [[Penal Colony]]: Belsavis.
* [[Pet the Dog]]: Light-sided Imperial characters will have lots of opportunity to do good things on behalf of the Empire.
* [[Planetville]]: Coruscant is the most obvious example.
** There are a number of planets that you can only visit in flashpoints, making them more like this then the main planets, because the main planets actually do have different locations.
* [[Pistol-Whipping]]: What Smugglers do, before they shoot someone execution style. Troopers also have the Stock Strike ability.
* {{spoiler|[[Previous Player Character Cameo]]: Both [[Knights of the Old Republic|Revan and the Exile]] appear.}}
* [[Putting Onon the Reich]]: Just like Palpatine's Galactic Empire from the [[Star Wars|original movies]], the Sith Empire shares a lot in common with the Nazis. Including their grey and black uniforms, the crimson flag, [[State Sec|a powerful secret police force]] {{spoiler|that got purged}}, widespread racism against all not pure blood Sith and humans, and that their aim for starting the war in the fist place was to regain historical Sith territory that they lost at the end of the The Great Hyperspace War ([[World War II|Lebensraum]]). {{spoiler|The Empire even run a mass extermination camp for Evociis on Nar Shaddaa to gain favor with the Hutts. In the camp you will find lots of bodies and bones piled on top of each other that was clearly suppose to be reminiscent of the Holocaust.}}
* [[Pointy-Haired Boss]]: Some Imperial Intelligence missions result from the nominally superior Sith screwing up. For example, right at the start, you are sent to curry favour with a hutt's lieutenant so he influences his master to ally with the Sith. You manage to do it, the guy thinks [[Becoming the Mask|(?)]] you're his best friend and asks you to meet his family. Cue Keeper calling you and telling you that oops, some pointy-haired Sith {{spoiler|just murdered the man's sons, so... change of plans, you are to kill the lieutenant, "avenge" his death and "find" evidence that shows how the rival hutt already allied with the Republic. Although it'd be a stretch to call the Imperial Agent a ''cutie'', it's still the first time in the campaign [[Break the Cutie|you're expected to kill a largely sympathetic guy.]]}}
** Light Sided Agents can turn this into a borderline CMoH though. {{spoiler|You get the option let the guy go, faking his death, telling him (truthfully) that one son did survive and giving a hint of where he is. Later, you get a letter from Keeper saying that somebody mysteriously rescued the surviving son, and hints that he knows full well who did it. His reaction is more [[Silly Rabbit, Idealism Is for Kids]] than true disapproval.}}
* [[Poison and Cure Gambit]]: A Mandalorian commander on Tatooine challenges you to take on his people's rite of passage: to take a vicious sandpeople-made poison and run out to their camp for the cure. Should you accept the challenge, you have 15 minutes to obtain and take the antidote ''or die trying.''
* [[Poisoned Weapons]]: Involved in many of the Imperial Agent's attacks. The Sniper [[Prestige Class|Advanced Specialization]] ability tree [[Master Poisoner|is all about this]]. Combined with [[Critical Hit|Critical Hits]]s, [[For Massive Damage|of course.]]
* [[Politically-Correct History]]: In the Republic Taris is remembered as a prosperous city world that was destroyed by a Sith Lord. The fact that it was a xenophobic segregated shithole mostly dominated by organized crime is almost completely forgotten.
* [[Politically-Incorrect Villain]]: The Sith Empire is extremely racist and considers humans to be superior to all alien species, even those that can be considered more Near Human than alien. Those of partial Sith descent are treated like nobility, partially due to their inherent Force sensitivity.
* [[Pragmatic Villainy]]: Often taking the lightside path will lead to better results, or the darkside path is pointless and counterproductive to your goals. Players who wish to be fully darkside will have to grasp the [[Villain Ball]] tightly.
* [[Prestige Class]]: Every class chooses between two Advanced Specializations around level 10. Each one opens up two unique skill trees, and one that's shared between the pair.
* [["Previously On..."]]: The [[Loading Screen|Loading Screens]]s are utilized [https://web.archive.org/web/20130521115834/http://torwars.com/2011/09/19/torwars-interview-swtors-damion-schubert-reveals-new-game-details/ to] catch the player up on their personal storyline, in case they haven't played that character recently, or just got absorbed in the game's [[Rail Shooter|other]] [[Player Versus Player|time consuming]] [[Item Crafting|features]].
* {{spoiler|[[Previous Player Character Cameo]]: Revan makes an appearance.}}
* [[Proud Warrior Race Guy|Proud Warrior Race]]: What the Sith Empire has become, the ones that aren't [[Stupid Evil]] anyway, ranging from [[Psycho for Hire|kill crazed war mongers]] to [[Noble Demon|Noble Demons]]s.
* [[Psycho for Hire]]: A recurring theme for the [[Bounty Hunter]] class' Dark Side options. Early in their storyline, they can {{spoiler|[[Off Withwith His Head|decapitate]] a man, [[Decapitation Presentation|then present the head to his wife]], [[Video Game Cruelty Potential|just because]] a Hutt ordered him to.}} Did we [[What Do You Mean It's for Kids?|mention this game is rated T for Teen?]]
* [[Punch Clock Villain]]: Several minions and mercenaries will walk away if you just ''ask'' them to and abandon their now desperately alone former boss because they're just not ''paid enough'' to face the likes of you.
** It seems that a lot of Imperials are this. Many soldiers, Imperial Reclamation Service staff and agents aren't evil personalities, just people doing their jobs.
* [[Ragtag Bunch of Misfits]]: To greater and lesser degrees, most classes' companion crews are this. Jawa tank? Kilik joined diplomat? Incredibly patriotic droid? Check check check!
* [[Rail Shooter]]: The game's space battle feature is of the Third Person Tunnel Shooter variety.
* [[Rainbow Pimp Gear]]: The developers have tried hard to Avert this. Besides strict adherence to each class' theme, there is a liberal usage of [[Full Set Bonus|Full Set Bonuses]]es. In Patch 1.2, the developers further averted this by adding the option to make visible armor pieces match the color scheme of the chest piece.
* [[The Real Remington Steele]]: Early on in the Imperial Agent's class quest, the player steals the identity of a pirate called the Red Blade. The real Red Blade eventually learns of this and [[Boss Fight|is not amused]].
* [[Reconstruction]]: If you view it as a direct sequel of [[Deconstructor Fleet|Knights of the Old Republic 2]], this game very much brings Star Wars back to its space fantasy roots.
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** Also the ex-slaver Shafu from T7's backstory.
* [[Relationship Values]]: All of the game's companions (at least [[Loads and Loads of Characters|five for each class]]) [http://www.youtube.com/watch?v=rWXODqFo3Z0 have] these. The relationship can be affected through dialogue, and with gifts.
{{quote| '''[[Word of God|Daniel Erickson]]''': "So you can actually say, ''Oh yeah, sorry I two timed you with that other person. But look! Presents!''"}}
* [[Rooting for Thethe Empire]]: Although the game presents the possibility of good and evil characters in both factions, there is still a group of people on the official forums that believe the Sith to be better than the Jedi because they believe the Jedi to be too [[Emotions vs. Stoicism|strict]] and [[Knight Templar|hypocritical]], even though the same could be said about the Sith. This has lead to debates about the Light Side and the Dark Side that are treated like [[Serious Business|serious philosophical arguments]].
** The novel "Fatal Alliance" revealed one truth about the Sith of this era. As some know, the Jedi policy of taking children from their families for training was controversial both in-universe and in fandom. Well, the Sith of this era do the same. Such Sith basically lose their claim of being the way of "free" Force-users and aren't better than the Jedi Order in restricting every born Force-sensitive. Except it's lethal.
** Of course, there are many people who root for the empire for completely unrelated reasons, [[Invoked Trope|like]] [[Evil Is Cool|evil being cool]], [[Spikes of Villainy|their]] [[Sensible Heroes, Skimpy Villains|various]] [[Power Crystal|fashions]], sexy [[Evil Brit]] accents, the [[Comedic Sociopathy|pleasure]] of getting to wield [[Agony Beam|Force Lightning]] both [[Shock and Awe|inside]] and [[Electric Torture|outside]] of combat, because all of their class story-lines [[Playing Withwith a Trope|play with]] or [[Subverted Trope|Subvert]] [[The Hero]] archetype that RPG's always force players into, and just because they like the Imperial companions. [https://web.archive.org/web/20120604073139/http://empowerednews.net/star-wars-the-old-republic-swtor-guilds-filling-up-fast/1814921/ More] Imperial than Republic guilds are registered for a reason...
*** There's also the fact that one can play a [[Dark Is Not Evil|light-side Imperial or Sith]], which many find more interesting than playing a good guy who belongs to the faction where you'd expect to find them.
** There is a strong argument that most of what is wrong with the Empire lies with the Sith. Thirty minutes on Ord Mantell is usually enough to nip any Good Guy/Bad Guy discussions in the bud.
* [[Rousing Speech]]:
{{quote| '''Jace Malcom''': "For centuries, Alderaan stood as a beacon of hope in the Republic. But the Empire came, and with one savage strike, brought Alderaan to her knees. Now, time is running out as few are left to face the enemy. For those that remain, there is but one choice. We must fight—to victory, or death—for the Republic! […] While the sacrifices are heavy, we fight knowing that a single spark of courage can ignite the fires of hope, and restore peace across the galaxy."}}
* [[Running Gag]]: The Sith Inquisitor's conversation choice of "[[Comedic Sociopathy|Shock him]]".
* [[Sadistic Choice]]: The ending of Act I for the Imperial Agent, where you have to choose between {{spoiler|stopping a terrorist attack and letting the terrorist go free, or arresting the one behind the attack after letting the terrorist kill thousands. This choice is made more complicated with the fact that you are told that stopping the terrorist attack would involve a "suicide run." Fortunately there is a third option. Unfortunately, said third option is becoming [[The Dragon]] to the terrorist.}}
** {{spoiler|There is even a [[Talking the Monster Toto Death|FOURTH option]]}}
** In Act Three of the Trooper storyline, you are forced to choose between saving {{spoiler|1=Sergeant Ava Jaxo, a recurring character that helped you throughout the story and a minor love interest for a male trooper, from death by [[Explosive Decompression]], or 300 Republic POWs on an Imperial space station.}}
* [[Samus Is a Girl]]: The Imperial Agent story {{spoiler|ends on a rather epic version of this. It turns out that [[Big Bad|Hunter]], who has been teasing the agent, even face-to-face, since Act II, is actually a woman who has been compelled to disguise herself as a man via holographic technology for most of her life and has either fallen in love with (if male) or is envious of the agent's freedom of identity (if female).}}
* [[Save Scumming]]: By hitting Escape, a player can quit and restart any [[Cutscene|conversation]] they are in. This allows you to switch Light/Dark Side choices, test companion affection changes, or just preview dialogue. Nevermind the fact that you're [[Save Scumming]] in an [[Massively Multiplayer Online Role Playing Game|online game]].
* [[Save the Villain]]: When you have an enemy concerned and defenseless, Usually the light-sided option is for you to either take them as a prisoner or let them go.
* [[Sawed-Off Shotgun]]: The preferred weapon of the Smuggler's Scoundrel [[Prestige Class|Advanced Specialization]] is the [[Star Wars]] version of this, a "scatter-gun".
* [[Scenery Gorn]]: At the end of Chapter 1 for the Jedi Knight (~level 32), you {{spoiler|see the effects of the [[Weapon of Mass Destruction|Desolator weapon]] on a farming world called Uphrades.}} It's pretty [[Apocalypse Wow|in the most horrible way imaginable.]]
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* [[Schmuck Bait]]: What's this ''Interesting Skull'' surrounded by dead jawas in the Tatooine desert? Why don't you ''[[Don't Try This At Home|click it and find out.]]''<ref>Oh and say hi to that gigantic elite rancor who appears after you do that.</ref> For similar reasons, don't click the ''Mysteriously Slain Jedi'' surrounded by trooper corpses on Taris.
* [[Sci-Fi Writers Have No Sense of Scale]]: A [[Knowledge Broker]] on Nar Shadaa manages to [[Hollywood Hacking|hack]] ''the entire holonet''. Considering how many more people live in the Star Wars galaxy, compared to just earth...
* [[Sealed Evil in Aa Can]]: The Infernal One, main antagonist for the [[The Alcatraz|Eternity Vault]] raid-we don't know that much about him other than that he's a [[Abusive Precursors|Rakata]] Sith and apparently a genius at droid-making (the ''opening boss'' of the raid nearly wiped the characters in the Developer Walkthrough). Oh yeah, and the Eternity Vault was made by the Rakatan Empire, which begs the question-what kind of person would scare the builders of the ''Star Forge'' enough to put him in there? And what's more, how did he get control of it? And why didn't the Rakatans use their traditional can for criminals?
* [[Sequel Escalation]]: The cinematic trailers revealed so far seem to indicate that [[Bio WareBioWare]] are trying to top the films in terms of outlandish Jedi duels and never-before-seen situations. We've seen so far:
** An ''army'' of Sith warriors.
** A Jedi using a two-bladed-lightsaber-and-normal-lightsaber combination.
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* [[Shoot the Shaggy Dog]]: The fate of the Promised Ones on Taris.
* [[Shoulders of Doom]]: Darth Malgus, the Sith Lord in all three trailers, has ''bitchin'' armor all around, but to no one's surprise his shoulders are big enough to land fighters on. Revealed art also seems to point to Sith Warriors in general rocking these on their armor.
* [[Shout-Out]]: In the [http://www.swtor.com/media/trailers/smuggler-character-progression character progression video] for the smuggler, the smuggler finds himself, in a desert area, facing off with a Sith, who ignites his lightsaber and goes through a complicated and impressive routine. The smuggler pulls out his gun and [[Raiders of the Lost Ark (Film)|just shoots]] [[Never Bring a Knife Toto Aa Gun Fight|the guy dead]]. Can easily double as a [[Crowning Moment of Funny]]. Also, for Imperial players, the mission in which they retrieve Revan's mask contains a scene straight out of the beginning of The Lost Arc.
** Several of the server names are from [[Knights of the Old Republic (Comic Book)|the KotOR prequel comic]]. Also, the central hub for Republic players is named Carrick Station, apparently [[The Call Knows Where You Live|due to events in]] continuation/sequel comic, ''[[War Arc|War]]''.
** One of the Sith Inquisitor's [[Badass Boast|Badass Boasts]]s -- "[[Predator|If it bleeds, I can kill it!]]"
** One of the Imperial Quests on Belsavis is reawakening a rebellious Cathar prince from a long stasis. The title? "[[King Arthur|Once And Future]]"
** May be a coincidence or just a rather obscure shout-out, but one of the former Champions of the Great Hunt is [[Hitman (Comic Book)|The Defenestrator.]]
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** Jedi Master Corin Tok is a rare heroic version of this trope. A {{spoiler|leader of the Jedi on Corellia during the Imperial storyline, brags about being essentially invincible, nicknamed "The Sith Butcher" and compares himself to heroes like Revan and Bastila Shan. Kicking his face in is a rather cathartic moment for Empire players.}}
** Gyl Rosen from the end of the Sith Inquisitor's first act; a Nar Shaddaa crimeboss now in possession of the Inquisitor's ancestor's lightsaber. When you go to retrieve it from him, he rather arrogantly tells you that you are going to listen to his offer, and that he is backed by four of the toughest mercs on Nar Shaddaa; "They make the Sith look like schoolteachers". He then tells you that you either become his "personal Sith" and work for him, or you pay him three million credits for Lord Kallig's lightsaber. {{spoiler|At which point you can say "No", and shock him instead. Enraged, Gyl orders his mercs to attack, only to discover he doesn't pay them enough to tangle with a Sith. And then you can kill them all anyway, only to discover they're just regular mooks, hardly the Sith killers Gyl tried to fool you into believing they were. It's very pleasant to have Gyl screaming at them to kill you when moments before he was attempting to boss you around.}}
* [[Space Cold War]]: The whole game is the [[Cold War]] {{smallcapssmall-caps|[[Recycled in Space|In Space]]}}, with both sides constructing planet-destroying superweapons and supporting numerous planetary conflicts, secretly or openly. The biggest difference is that both sides ''want'' a hot war.
* [[Space Western]]: Smugglers, with their [[Badass Longcoat|Badass Longcoats]]s, [[Nice Hat|cowboy hats]], and [[Cool Gun|revolver-looking blasters]].
* [[Spikes of Villainy]]: The concept art for the Inquisitor class high-end armor.
* [[Spirit Advisor]]: The Sith Inquisitor occasionally receives guidance from the spirit of their ancestor.
* [[Staged Populist Uprising]]: A Republic storyline centers on an uprising on a prison planet. The rebels are descendents of convicts and are quite angry that they are treated like prisoners themselves. However, {{spoiler|you discover that the insurgents are manipulated by Imperial Agents who want to destabilize the planet.}}
* [[Sticks to Thethe Back]]: Any two handed weapon used by characters, along with the non-light saber blades. Pistols and lightsabers use hip glue.
* [[Sword Beam]]: A Jedi Sentinel ability.
* [[Stab the Sky]]: The Jedi Consular does this after building her or his first lightsaber.
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** The Republic has [[Knights of the Old Republic|the Geno-Haradan]], who give Bounty Hunter players some trouble.
* [[Stealth Hi Bye]]: A power, confirmed for the Sith Warrior, as seen in the class' [http://www.youtube.com/watch?v=s6us30pCwbM progression video], being used to [[Invisibility Flicker]].
** Smugglers also get an (in-combat) area-of-effect ability called Smuggle, allowing them [[Exactly What It Says Onon the Tin|to smuggle]] groups of players.
** Similarly, [http://www.youtube.com/watch?v=1ANqo9hYzOk&feature=related Jedi Shadows] have a similar [[Invisibility Flicker]] ability though Force Cloak.
* [[Stupid Good]]/[[Stupid Evil]] : Most of the Light Side options are simply being patient and reasonable, and Dark Side cold pragmatism. The requirement to have a decision in most quests means there are plenty of these too however, which makes a full LS/DS run rather difficult. The game knows they’re stupid decisions as well, [[What the Hell, Hero?|as you will get called on most of them.]]
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** Doubling as a [[Mythology Gag]], character creation states that the Smuggler class "is always ready to [[A New Hope|shoot]] [[The Dog Shot First|first]], stealth up and sneak away after."
* [[Talking Is a Free Action]]: While in a conversation PCs go into a kind of stasis where they cannot be attacked and abilities with durations are frozen. Since there is no time limit on selecting dialog in single player conversations a PC could remain frozen like this as long as they like.
* [[Talking to YourselfHimself]]: [[Jennifer Hale|Satele Shan speaking with the the female Trooper]].
* [[TeachersTeacher's Pet]]: Ffon to Overseer Harkun, so very much. You will wish them both dead every time Harkun tells you that your Sith Inquisitor will never amount to what Ffon does. {{spoiler|You get half that wish fulfilled when Zash fries Ffon to death for trying to steal credit from your achievements. Harkun can be killed later when you eventually become a Sith Lord.}}
* [[The Computer Shall Taunt You]]: Playing as a Bounty Hunter, you get an assignment to kill a Sith. When you get to her, she says she's disappointed that it was just some bounty hunter who was sent after her, not even a Mandalorian! If you ask her why, she says that ''obviously'' she's going to make short work of you, since she's this badass Sith and you're just some chump who can't even use the Force. Maybe another Sith could beat her, or possibly a really lucky Jedi, but not the likes of you.
* [[The Dulcinea Effect]]: Unsurprisingly, players are offered the chance to follow this course of action with various quests on more than a few occasions.
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** In The False Emperor Flashpoint, the game's main theme starts to play once {{spoiler|you weaken Malgus to the point where you have to throw him into a pit.}}
* [[Three Act Structure]]: Each of the eight class story-lines follow this.
* [[Too Dumb to Live]]: When Darth Jadus [[Bad Boss|tells you to bow]], [[You Have Failed Me...|you should listen.]]
** Major Bessiker on Balmorra in the sith inquisitor class quest. He basically ''orders'' the player to go rescue his son or the player will not get the required anti-toxin remedy. His son himself fits the trope, a sith apprentice who ''orders'' you to free him "so he can go claim a rare artifact of power whose map he holds." No points for guessing [[Kill'Em All|that it all ends in blood.]]
* [[To Win Without Fighting]]: The Jedi Consular and Imperial Agent both get a lot of opportunities to end confrontations without bloodshed. Even when it fails it often gives you an advantage in the ensuing fight.
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* [[Unequal Pairing]]: Jedi Consulars, Jedi Knights, and Sith Warriors can all romance their attractive female apprentices.
** Hell, the Sith Inquisitor fits in here to with Ashara, and both the Trooper and Imperial Agent have at least one romance option with an explicit subordinate in rank. This may be due to the PC usually being the official leader of the little band, but it's hard not to think someone in Bioware has a certain fetish...
* [[Unflinching Faith in Thethe Brakes]]: Malgus doesn't even bother looking when {{spoiler|the starship crash lands inches behind him}}. Though as a Sith, it is reasonable to assume he'd sense if it was going to actually strike him anyways.
* [[Ugly Guy, Hot Wife]]: {{spoiler|Believe it or not, Darth Malgus, that cool Sith from the "Deceived" trailer is married to that blue Twi'lek that was with him! In all fairness, a lot of his current physical deformities are recent battle scars, and he isn't bad looking prior.}}
* [[Unexpected Gameplay Change]]: You'll find yourself playing ''[[Star Fox (Video Gameseries)|Star FoxFOX]]'' [https://web.archive.org/web/20140718045153/http://www.gamestooge.com/2010/08/18/gamescom-10-the-old-republic-space-combat/ during space combat sequences]. They aren't mandatory, but they do give you [[Experience Points]].
* [[Unreliable Narrator]]: The History videos are explicitly pieced together from incomplete information, and some things are pure supposition on the narrator's part. This keeps things like Revan's true motives and ultimate fate nice and vague for in-game development.
* [[Vendor Trash]]: Very common. The item descriptions make no attempt to hide it either. Players can, however, send a companion on a one-minute mission to sell these to a vendor.
* [[Vibroweapon]]: Many of the non-player character carried Melee weapons are these, and the force-using classes use them until they finish the first planet. Just like in ''[[Knights of the Old Republic (Videovideo Gamegame)|Knights of the Old Republic]]'', they have a [[Depleted Phlebotinum Shells|cortosis alloy weave]], in order to stand up to [[Laser Sword|Lightsabers]].
* [[Video Game Cruelty Potential]]: While Republic player' [[The Dark Side|Dark Side]] options are about the temptation of [[Utopia Justifies the Means|putting pragmatism]] [[Knight Templar|ahead of their ideals]], Imperial Dark Side options are usually straight up cruel. Bounty Hunters can often [[Off Withwith His Head|cut people's heads off]], and Sith Inquisitors can often [[Agony Beam|shock people during conversations]]. [[Comedic Sociopathy|All in good fun]]. For more details and examples, look at the [[Kick the Dog]] entry above.
** Some of the NPCs you deal with are so irritating as to make the Dark Side options regarding them ''very'' appealing. For example, spend most of the Imperial questline on Taris getting insulted by Thana Vash, and then just ''try'' to resist the temptation to {{spoiler|let her rot in prison}} when you get a chance.
* [[Villainous Demotivator]]: What's the best location to display someone [[And I Must Scream|frozen in carbonite]]? Why, ''right next'' to where the player's companions make things for them, of course!
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* [[War Arc]]: The basic summary of the game's story. It's Republic and the Jedi versus the Sith, the Chiss and the Mandalorians; mercenaries and criminals profit from both sides.
* [[We Have Reserves]]: The standard Sith response to most problems is to throw people at it until it goes away. And by "people" we mean "Imperials and slaves", of course.
* [[Wetware CPU]]: A [[Mad Scientist]] on Dromund Kaas puts the brains of Imperial soldiers in droids.
* [[Wham! Episode]]:
** The Imperial Agent's story has a number of these:
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*** The end of Voss: {{spoiler|The true reason that the Voss have remained neutral is that they have allied with the Star Cabal, as the Cabal has promised to destroy the Empire and the Republic within the next few decades, ending the two superpowers' interference in Voss affairs. Imperial Intelligence is disbanded by the Sith, who aren't amused to learn that the current Keeper is comatose and that the agency has been exerting so much effort into hunting an organization whose existence can't be proven.}}
** The end of Chapter 1 for the Jedi Knight, as described under [[Scenery Gorn]].
** The end of the Knight's Chapter 2 as well, at least for those who haven't read ''[[Revan (Literature)|Revan]]'': {{spoiler|Lord Scourge is revealed to be working to bring down the Emperor and joins your party after revealing that the Emperor is trying to become a god by annihilating all life in the galaxy.}}
** Playing as an Imperial, this may pop up once you realize who the Jedi running the Foundry is (provided you haven't read the books, of course). Also, who his underling, and thus one of the Flashpoint Bosses, is.
* [[What a Senseless Waste of Human Life]]: This is what spurred the {{spoiler|Star Cabal's formation eight centuries ago}} and motivated their plans.
* [[What Measure Is a Mook?]]: Killing NPCs you converse with often gives you Dark Side points, but as for the [[Mooks]] defending those NPCs? Oh, go ahead and slaughter them all, the game won't punish you for it.
* [[What the Hell, Hero?]]: {{spoiler|If you give the Black Codex to the Dark Council, the Minister of Intelligence (formally Keeper) will call you out on giving the guys who just spent the whole story screwing you over the one object that could have helped improve Imperial life. }}
* [[When All You Have Is a Hammer]]: Most of a Sith Inquisitor's problems are solved by blasting the problem with lightning.
** [[Cutscene Power to Thethe Max|Inside of cutscenes]], a Sith Warrior has a similar reliance on Force Choke, with the occasional telekinetic wall-slam for variety.
* [[Whole-Plot Reference]]: It's [[Bio WareBioWare]] and it's an MMORPG, so quite a few of the quests fall under this heading.
** The Tatooine quest chain "Ghosts of the Desert," in which an Imperial archaeological team [[Dug Too Deep]] and unleash a bodiless collective that turns its hosts into [[Ax Crazy]] maniacs, is mostly a [[Shout-Out]] to [[John Carpenter]]'s ''[[Ghosts of Mars]]''.
* [[With This Herring]]: Justified for the Force users on both sides since their plots start so early in their careers they aren't even using real lightsabers yet, and the Bounty Hunter starts off as more or less a greenhorn with a blaster. On the other hand, no explanation is given for Republic Special Forces troopers start the game in a T-Shirt with a worse weapon than the starting enemies use instead of the armor all your squadmates have.
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*** It's likely for Smugglers that before the game, they weren't actively involved in fighting the war, and had no need for much gear beyond clothing and a blaster. Besides {{spoiler|the smuggler's good gear might have been on the ship, which was stolen during the first mission.}}
* [[Wolverine Claws]]: The [[Bounty Hunter]] progression video [http://www.swtor.com/media/trailers/bounty-hunter-character-progression shows one of them] killing a Jedi with these, coming from his armor. [[Republic Commando|This isn't the first Star Wars game to give us this attack.]]
* [[Worst Aid]]: Bounty hunters can heal allies... by shooting [[Healing Shiv|rockets]] at them.
* [[Wretched Hive]]: [http://www.swtor.com/info/holonet/planets/ord-mantell Ord Mantell], Hutta and Nar Shaddaa.
* [[Writing Around Trademarks]]: Due to legal issues surrounding the name "Sunrider", Nomi Sunrider has become "Nomi-Da-Boda", which also doubles as a [[Continuity Nod]] / [[Shout-Out]] to her descendant, [http://starwars.wikia.com/wiki/Vima-Da-Boda Vima-Da-Boda].
* [[Xanatos Speed Chess]]: The Sith Emperor has manipulated virtually every faction and major event over the course of a millenia in order to prepare a way for [[Shout-Out|the Revenge of the Sith.]]
** Though he technically WASN'T Responsible for the Great Sith War. Dural actually comments on this and asks what it means for the Sith if the spirits backed Kun rather then the emperor.
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** Darth Vowrawn's codex entry seems to imply that he is a master of this.
* [[X Meets Y]]: The Imperial Agent is described as a mix of Grand Moff Tarkin and [[Splinter Cell|Sam Fisher]].
* [[You Shall Not Pass]]:
** From the Black Talon (Imperial Flashpoint), after the players launch [[Boarding Party|a boarding action]]:
{{quote| ''I am Yadira Ban, Padawan of the Jedi Order. I was sent to protect the General, and you will not pass!''}}
** Satele's Master in the game's opening sequence (also known as the ''Return'' Trailer).
* [[You Have Failed Me...]] Darth Baras's disposal of a particular stupid minion matches [[Shout-Out|Darth]] [[The Empire Strikes Back|Vader]]'s scene to the letter, including tele-choking and promoting a random bystander.
** In the first Imperial flashpoint, you can execute the Captain for refusing to attack a (stronger) Republic vessel.
* [[You Have Outlived Your Usefulness]]: The Dark Side option for dealing with Thana Vesh at the end of the Imperial Taris questline. Given her interactions with your character, it's hard to imagine anyone actually letting her live.
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